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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_IMAGECACHE_JUCEHEADER__
- #define __JUCE_IMAGECACHE_JUCEHEADER__
-
- #include "juce_Image.h"
-
-
- //==============================================================================
- /**
- A global cache of images that have been loaded from files or memory.
-
- If you're loading an image and may need to use the image in more than one
- place, this is used to allow the same image to be shared rather than loading
- multiple copies into memory.
-
- Another advantage is that after images are released, they will be kept in
- memory for a few seconds before it is actually deleted, so if you're repeatedly
- loading/deleting the same image, it'll reduce the chances of having to reload it
- each time.
-
- @see Image, ImageFileFormat
- */
- class JUCE_API ImageCache
- {
- public:
- //==============================================================================
- /** Loads an image from a file, (or just returns the image if it's already cached).
-
- If the cache already contains an image that was loaded from this file,
- that image will be returned. Otherwise, this method will try to load the
- file, add it to the cache, and return it.
-
- Remember that the image returned is shared, so drawing into it might
- affect other things that are using it! If you want to draw on it, first
- call Image::duplicateIfShared()
-
- @param file the file to try to load
- @returns the image, or null if it there was an error loading it
- @see getFromMemory, getFromCache, ImageFileFormat::loadFrom
- */
- static Image getFromFile (const File& file);
-
- /** Loads an image from an in-memory image file, (or just returns the image if it's already cached).
-
- If the cache already contains an image that was loaded from this block of memory,
- that image will be returned. Otherwise, this method will try to load the
- file, add it to the cache, and return it.
-
- Remember that the image returned is shared, so drawing into it might
- affect other things that are using it! If you want to draw on it, first
- call Image::duplicateIfShared()
-
- @param imageData the block of memory containing the image data
- @param dataSize the data size in bytes
- @returns the image, or an invalid image if it there was an error loading it
- @see getFromMemory, getFromCache, ImageFileFormat::loadFrom
- */
- static Image getFromMemory (const void* imageData, int dataSize);
-
- //==============================================================================
- /** Checks the cache for an image with a particular hashcode.
-
- If there's an image in the cache with this hashcode, it will be returned,
- otherwise it will return an invalid image.
-
- @param hashCode the hash code that was associated with the image by addImageToCache()
- @see addImageToCache
- */
- static Image getFromHashCode (int64 hashCode);
-
- /** Adds an image to the cache with a user-defined hash-code.
-
- The image passed-in will be referenced (not copied) by the cache, so it's probably
- a good idea not to draw into it after adding it, otherwise this will affect all
- instances of it that may be in use.
-
- @param image the image to add
- @param hashCode the hash-code to associate with it
- @see getFromHashCode
- */
- static void addImageToCache (const Image& image, int64 hashCode);
-
- /** Changes the amount of time before an unused image will be removed from the cache.
- By default this is about 5 seconds.
- */
- static void setCacheTimeout (int millisecs);
-
-
- private:
- //==============================================================================
- class Pimpl;
- friend class Pimpl;
-
- ImageCache();
- ~ImageCache();
-
- JUCE_DECLARE_NON_COPYABLE (ImageCache);
- };
-
- #endif // __JUCE_IMAGECACHE_JUCEHEADER__
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