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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_AUDIOPROCESSORPLAYER_JUCEHEADER__
- #define __JUCE_AUDIOPROCESSORPLAYER_JUCEHEADER__
-
- #include "../../juce_audio_processors/processors/juce_AudioProcessor.h"
-
-
- //==============================================================================
- /**
- An AudioIODeviceCallback object which streams audio through an AudioProcessor.
-
- To use one of these, just make it the callback used by your AudioIODevice, and
- give it a processor to use by calling setProcessor().
-
- It's also a MidiInputCallback, so you can connect it to both an audio and midi
- input to send both streams through the processor.
-
- @see AudioProcessor, AudioProcessorGraph
- */
- class JUCE_API AudioProcessorPlayer : public AudioIODeviceCallback,
- public MidiInputCallback
- {
- public:
- //==============================================================================
- AudioProcessorPlayer();
-
- /** Destructor. */
- virtual ~AudioProcessorPlayer();
-
- //==============================================================================
- /** Sets the processor that should be played.
-
- The processor that is passed in will not be deleted or owned by this object.
- To stop anything playing, pass in 0 to this method.
- */
- void setProcessor (AudioProcessor* processorToPlay);
-
- /** Returns the current audio processor that is being played.
- */
- AudioProcessor* getCurrentProcessor() const { return processor; }
-
- /** Returns a midi message collector that you can pass midi messages to if you
- want them to be injected into the midi stream that is being sent to the
- processor.
- */
- MidiMessageCollector& getMidiMessageCollector() { return messageCollector; }
-
- //==============================================================================
- /** @internal */
- void audioDeviceIOCallback (const float** inputChannelData,
- int totalNumInputChannels,
- float** outputChannelData,
- int totalNumOutputChannels,
- int numSamples);
- /** @internal */
- void audioDeviceAboutToStart (AudioIODevice* device);
- /** @internal */
- void audioDeviceStopped();
- /** @internal */
- void handleIncomingMidiMessage (MidiInput* source, const MidiMessage& message);
-
- private:
- //==============================================================================
- AudioProcessor* processor;
- CriticalSection lock;
- double sampleRate;
- int blockSize;
- bool isPrepared;
-
- int numInputChans, numOutputChans;
- float* channels [128];
- AudioSampleBuffer tempBuffer;
-
- MidiBuffer incomingMidi;
- MidiMessageCollector messageCollector;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioProcessorPlayer);
- };
-
-
- #endif // __JUCE_AUDIOPROCESSORPLAYER_JUCEHEADER__
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