The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

646 lines
26KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2020 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 6 End-User License
  8. Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
  9. End User License Agreement: www.juce.com/juce-6-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. // This file was generated automatically using data from the opengl-registry
  19. // https://github.com/KhronosGroup/OpenGL-Registry
  20. #pragma once
  21. namespace juce
  22. {
  23. namespace gl
  24. {
  25. // WGL_VERSION_1_0
  26. #ifndef WGL_FONT_LINES
  27. enum
  28. {
  29. WGL_FONT_LINES = 0,
  30. WGL_FONT_POLYGONS = 1,
  31. WGL_SWAP_MAIN_PLANE = 0x00000001,
  32. WGL_SWAP_OVERLAY1 = 0x00000002,
  33. WGL_SWAP_OVERLAY2 = 0x00000004,
  34. WGL_SWAP_OVERLAY3 = 0x00000008,
  35. WGL_SWAP_OVERLAY4 = 0x00000010,
  36. WGL_SWAP_OVERLAY5 = 0x00000020,
  37. WGL_SWAP_OVERLAY6 = 0x00000040,
  38. WGL_SWAP_OVERLAY7 = 0x00000080,
  39. WGL_SWAP_OVERLAY8 = 0x00000100,
  40. WGL_SWAP_OVERLAY9 = 0x00000200,
  41. WGL_SWAP_OVERLAY10 = 0x00000400,
  42. WGL_SWAP_OVERLAY11 = 0x00000800,
  43. WGL_SWAP_OVERLAY12 = 0x00001000,
  44. WGL_SWAP_OVERLAY13 = 0x00002000,
  45. WGL_SWAP_OVERLAY14 = 0x00004000,
  46. WGL_SWAP_OVERLAY15 = 0x00008000,
  47. WGL_SWAP_UNDERLAY1 = 0x00010000,
  48. WGL_SWAP_UNDERLAY2 = 0x00020000,
  49. WGL_SWAP_UNDERLAY3 = 0x00040000,
  50. WGL_SWAP_UNDERLAY4 = 0x00080000,
  51. WGL_SWAP_UNDERLAY5 = 0x00100000,
  52. WGL_SWAP_UNDERLAY6 = 0x00200000,
  53. WGL_SWAP_UNDERLAY7 = 0x00400000,
  54. WGL_SWAP_UNDERLAY8 = 0x00800000,
  55. WGL_SWAP_UNDERLAY9 = 0x01000000,
  56. WGL_SWAP_UNDERLAY10 = 0x02000000,
  57. WGL_SWAP_UNDERLAY11 = 0x04000000,
  58. WGL_SWAP_UNDERLAY12 = 0x08000000,
  59. WGL_SWAP_UNDERLAY13 = 0x10000000,
  60. WGL_SWAP_UNDERLAY14 = 0x20000000,
  61. WGL_SWAP_UNDERLAY15 = 0x40000000,
  62. };
  63. #endif
  64. // WGL_3DFX_multisample
  65. #ifndef WGL_SAMPLE_BUFFERS_3DFX
  66. enum
  67. {
  68. WGL_SAMPLE_BUFFERS_3DFX = 0x2060,
  69. WGL_SAMPLES_3DFX = 0x2061,
  70. };
  71. #endif
  72. // WGL_3DL_stereo_control
  73. #ifndef WGL_STEREO_EMITTER_ENABLE_3DL
  74. enum
  75. {
  76. WGL_STEREO_EMITTER_ENABLE_3DL = 0x2055,
  77. WGL_STEREO_EMITTER_DISABLE_3DL = 0x2056,
  78. WGL_STEREO_POLARITY_NORMAL_3DL = 0x2057,
  79. WGL_STEREO_POLARITY_INVERT_3DL = 0x2058,
  80. };
  81. #endif
  82. // WGL_AMD_gpu_association
  83. #ifndef WGL_GPU_VENDOR_AMD
  84. enum
  85. {
  86. WGL_GPU_VENDOR_AMD = 0x1F00,
  87. WGL_GPU_RENDERER_STRING_AMD = 0x1F01,
  88. WGL_GPU_OPENGL_VERSION_STRING_AMD = 0x1F02,
  89. WGL_GPU_FASTEST_TARGET_GPUS_AMD = 0x21A2,
  90. WGL_GPU_RAM_AMD = 0x21A3,
  91. WGL_GPU_CLOCK_AMD = 0x21A4,
  92. WGL_GPU_NUM_PIPES_AMD = 0x21A5,
  93. WGL_GPU_NUM_SIMD_AMD = 0x21A6,
  94. WGL_GPU_NUM_RB_AMD = 0x21A7,
  95. WGL_GPU_NUM_SPI_AMD = 0x21A8,
  96. };
  97. #endif
  98. // WGL_ARB_buffer_region
  99. #ifndef WGL_FRONT_COLOR_BUFFER_BIT_ARB
  100. enum
  101. {
  102. WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001,
  103. WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002,
  104. WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004,
  105. WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008,
  106. };
  107. #endif
  108. // WGL_ARB_context_flush_control
  109. #ifndef WGL_CONTEXT_RELEASE_BEHAVIOR_ARB
  110. enum
  111. {
  112. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = 0x2097,
  113. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0,
  114. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = 0x2098,
  115. };
  116. #endif
  117. // WGL_ARB_create_context
  118. #ifndef WGL_CONTEXT_DEBUG_BIT_ARB
  119. enum
  120. {
  121. WGL_CONTEXT_DEBUG_BIT_ARB = 0x00000001,
  122. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002,
  123. WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091,
  124. WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092,
  125. WGL_CONTEXT_LAYER_PLANE_ARB = 0x2093,
  126. WGL_CONTEXT_FLAGS_ARB = 0x2094,
  127. ERROR_INVALID_VERSION_ARB = 0x2095,
  128. };
  129. #endif
  130. // WGL_ARB_create_context_no_error
  131. #ifndef WGL_CONTEXT_OPENGL_NO_ERROR_ARB
  132. enum
  133. {
  134. WGL_CONTEXT_OPENGL_NO_ERROR_ARB = 0x31B3,
  135. };
  136. #endif
  137. // WGL_ARB_create_context_profile
  138. #ifndef WGL_CONTEXT_PROFILE_MASK_ARB
  139. enum
  140. {
  141. WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126,
  142. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001,
  143. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002,
  144. ERROR_INVALID_PROFILE_ARB = 0x2096,
  145. };
  146. #endif
  147. // WGL_ARB_create_context_robustness
  148. #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
  149. enum
  150. {
  151. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = 0x00000004,
  152. WGL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252,
  153. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256,
  154. WGL_NO_RESET_NOTIFICATION_ARB = 0x8261,
  155. };
  156. #endif
  157. // WGL_ARB_framebuffer_sRGB
  158. #ifndef WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB
  159. enum
  160. {
  161. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = 0x20A9,
  162. };
  163. #endif
  164. // WGL_ARB_make_current_read
  165. #ifndef ERROR_INVALID_PIXEL_TYPE_ARB
  166. enum
  167. {
  168. ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043,
  169. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054,
  170. };
  171. #endif
  172. // WGL_ARB_multisample
  173. #ifndef WGL_SAMPLE_BUFFERS_ARB
  174. enum
  175. {
  176. WGL_SAMPLE_BUFFERS_ARB = 0x2041,
  177. WGL_SAMPLES_ARB = 0x2042,
  178. };
  179. #endif
  180. // WGL_ARB_pbuffer
  181. #ifndef WGL_DRAW_TO_PBUFFER_ARB
  182. enum
  183. {
  184. WGL_DRAW_TO_PBUFFER_ARB = 0x202D,
  185. WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E,
  186. WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F,
  187. WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030,
  188. WGL_PBUFFER_LARGEST_ARB = 0x2033,
  189. WGL_PBUFFER_WIDTH_ARB = 0x2034,
  190. WGL_PBUFFER_HEIGHT_ARB = 0x2035,
  191. WGL_PBUFFER_LOST_ARB = 0x2036,
  192. };
  193. #endif
  194. // WGL_ARB_pixel_format
  195. #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
  196. enum
  197. {
  198. WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000,
  199. WGL_DRAW_TO_WINDOW_ARB = 0x2001,
  200. WGL_DRAW_TO_BITMAP_ARB = 0x2002,
  201. WGL_ACCELERATION_ARB = 0x2003,
  202. WGL_NEED_PALETTE_ARB = 0x2004,
  203. WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005,
  204. WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006,
  205. WGL_SWAP_METHOD_ARB = 0x2007,
  206. WGL_NUMBER_OVERLAYS_ARB = 0x2008,
  207. WGL_NUMBER_UNDERLAYS_ARB = 0x2009,
  208. WGL_TRANSPARENT_ARB = 0x200A,
  209. WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037,
  210. WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038,
  211. WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039,
  212. WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A,
  213. WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B,
  214. WGL_SHARE_DEPTH_ARB = 0x200C,
  215. WGL_SHARE_STENCIL_ARB = 0x200D,
  216. WGL_SHARE_ACCUM_ARB = 0x200E,
  217. WGL_SUPPORT_GDI_ARB = 0x200F,
  218. WGL_SUPPORT_OPENGL_ARB = 0x2010,
  219. WGL_DOUBLE_BUFFER_ARB = 0x2011,
  220. WGL_STEREO_ARB = 0x2012,
  221. WGL_PIXEL_TYPE_ARB = 0x2013,
  222. WGL_COLOR_BITS_ARB = 0x2014,
  223. WGL_RED_BITS_ARB = 0x2015,
  224. WGL_RED_SHIFT_ARB = 0x2016,
  225. WGL_GREEN_BITS_ARB = 0x2017,
  226. WGL_GREEN_SHIFT_ARB = 0x2018,
  227. WGL_BLUE_BITS_ARB = 0x2019,
  228. WGL_BLUE_SHIFT_ARB = 0x201A,
  229. WGL_ALPHA_BITS_ARB = 0x201B,
  230. WGL_ALPHA_SHIFT_ARB = 0x201C,
  231. WGL_ACCUM_BITS_ARB = 0x201D,
  232. WGL_ACCUM_RED_BITS_ARB = 0x201E,
  233. WGL_ACCUM_GREEN_BITS_ARB = 0x201F,
  234. WGL_ACCUM_BLUE_BITS_ARB = 0x2020,
  235. WGL_ACCUM_ALPHA_BITS_ARB = 0x2021,
  236. WGL_DEPTH_BITS_ARB = 0x2022,
  237. WGL_STENCIL_BITS_ARB = 0x2023,
  238. WGL_AUX_BUFFERS_ARB = 0x2024,
  239. WGL_NO_ACCELERATION_ARB = 0x2025,
  240. WGL_GENERIC_ACCELERATION_ARB = 0x2026,
  241. WGL_FULL_ACCELERATION_ARB = 0x2027,
  242. WGL_SWAP_EXCHANGE_ARB = 0x2028,
  243. WGL_SWAP_COPY_ARB = 0x2029,
  244. WGL_SWAP_UNDEFINED_ARB = 0x202A,
  245. WGL_TYPE_RGBA_ARB = 0x202B,
  246. WGL_TYPE_COLORINDEX_ARB = 0x202C,
  247. };
  248. #endif
  249. // WGL_ARB_pixel_format_float
  250. #ifndef WGL_TYPE_RGBA_FLOAT_ARB
  251. enum
  252. {
  253. WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0,
  254. };
  255. #endif
  256. // WGL_ARB_render_texture
  257. #ifndef WGL_BIND_TO_TEXTURE_RGB_ARB
  258. enum
  259. {
  260. WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070,
  261. WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071,
  262. WGL_TEXTURE_FORMAT_ARB = 0x2072,
  263. WGL_TEXTURE_TARGET_ARB = 0x2073,
  264. WGL_MIPMAP_TEXTURE_ARB = 0x2074,
  265. WGL_TEXTURE_RGB_ARB = 0x2075,
  266. WGL_TEXTURE_RGBA_ARB = 0x2076,
  267. WGL_NO_TEXTURE_ARB = 0x2077,
  268. WGL_TEXTURE_CUBE_MAP_ARB = 0x2078,
  269. WGL_TEXTURE_1D_ARB = 0x2079,
  270. WGL_TEXTURE_2D_ARB = 0x207A,
  271. WGL_MIPMAP_LEVEL_ARB = 0x207B,
  272. WGL_CUBE_MAP_FACE_ARB = 0x207C,
  273. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D,
  274. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E,
  275. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F,
  276. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080,
  277. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081,
  278. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082,
  279. WGL_FRONT_LEFT_ARB = 0x2083,
  280. WGL_FRONT_RIGHT_ARB = 0x2084,
  281. WGL_BACK_LEFT_ARB = 0x2085,
  282. WGL_BACK_RIGHT_ARB = 0x2086,
  283. WGL_AUX0_ARB = 0x2087,
  284. WGL_AUX1_ARB = 0x2088,
  285. WGL_AUX2_ARB = 0x2089,
  286. WGL_AUX3_ARB = 0x208A,
  287. WGL_AUX4_ARB = 0x208B,
  288. WGL_AUX5_ARB = 0x208C,
  289. WGL_AUX6_ARB = 0x208D,
  290. WGL_AUX7_ARB = 0x208E,
  291. WGL_AUX8_ARB = 0x208F,
  292. WGL_AUX9_ARB = 0x2090,
  293. };
  294. #endif
  295. // WGL_ARB_robustness_application_isolation
  296. #ifndef WGL_CONTEXT_RESET_ISOLATION_BIT_ARB
  297. enum
  298. {
  299. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = 0x00000008,
  300. };
  301. #endif
  302. // WGL_ATI_pixel_format_float
  303. #ifndef WGL_TYPE_RGBA_FLOAT_ATI
  304. enum
  305. {
  306. WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0,
  307. };
  308. #endif
  309. // WGL_ATI_render_texture_rectangle
  310. #ifndef WGL_TEXTURE_RECTANGLE_ATI
  311. enum
  312. {
  313. WGL_TEXTURE_RECTANGLE_ATI = 0x21A5,
  314. };
  315. #endif
  316. // WGL_EXT_colorspace
  317. #ifndef WGL_COLORSPACE_EXT
  318. enum
  319. {
  320. WGL_COLORSPACE_EXT = 0x309D,
  321. WGL_COLORSPACE_SRGB_EXT = 0x3089,
  322. WGL_COLORSPACE_LINEAR_EXT = 0x308A,
  323. };
  324. #endif
  325. // WGL_EXT_create_context_es_profile
  326. #ifndef WGL_CONTEXT_ES_PROFILE_BIT_EXT
  327. enum
  328. {
  329. WGL_CONTEXT_ES_PROFILE_BIT_EXT = 0x00000004,
  330. };
  331. #endif
  332. // WGL_EXT_create_context_es2_profile
  333. #ifndef WGL_CONTEXT_ES2_PROFILE_BIT_EXT
  334. enum
  335. {
  336. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = 0x00000004,
  337. };
  338. #endif
  339. // WGL_EXT_depth_float
  340. #ifndef WGL_DEPTH_FLOAT_EXT
  341. enum
  342. {
  343. WGL_DEPTH_FLOAT_EXT = 0x2040,
  344. };
  345. #endif
  346. // WGL_EXT_framebuffer_sRGB
  347. #ifndef WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT
  348. enum
  349. {
  350. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20A9,
  351. };
  352. #endif
  353. // WGL_EXT_make_current_read
  354. #ifndef ERROR_INVALID_PIXEL_TYPE_EXT
  355. enum
  356. {
  357. ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043,
  358. };
  359. #endif
  360. // WGL_EXT_multisample
  361. #ifndef WGL_SAMPLE_BUFFERS_EXT
  362. enum
  363. {
  364. WGL_SAMPLE_BUFFERS_EXT = 0x2041,
  365. WGL_SAMPLES_EXT = 0x2042,
  366. };
  367. #endif
  368. // WGL_EXT_pbuffer
  369. #ifndef WGL_DRAW_TO_PBUFFER_EXT
  370. enum
  371. {
  372. WGL_DRAW_TO_PBUFFER_EXT = 0x202D,
  373. WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E,
  374. WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F,
  375. WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030,
  376. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031,
  377. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032,
  378. WGL_PBUFFER_LARGEST_EXT = 0x2033,
  379. WGL_PBUFFER_WIDTH_EXT = 0x2034,
  380. WGL_PBUFFER_HEIGHT_EXT = 0x2035,
  381. };
  382. #endif
  383. // WGL_EXT_pixel_format
  384. #ifndef WGL_NUMBER_PIXEL_FORMATS_EXT
  385. enum
  386. {
  387. WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000,
  388. WGL_DRAW_TO_WINDOW_EXT = 0x2001,
  389. WGL_DRAW_TO_BITMAP_EXT = 0x2002,
  390. WGL_ACCELERATION_EXT = 0x2003,
  391. WGL_NEED_PALETTE_EXT = 0x2004,
  392. WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005,
  393. WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006,
  394. WGL_SWAP_METHOD_EXT = 0x2007,
  395. WGL_NUMBER_OVERLAYS_EXT = 0x2008,
  396. WGL_NUMBER_UNDERLAYS_EXT = 0x2009,
  397. WGL_TRANSPARENT_EXT = 0x200A,
  398. WGL_TRANSPARENT_VALUE_EXT = 0x200B,
  399. WGL_SHARE_DEPTH_EXT = 0x200C,
  400. WGL_SHARE_STENCIL_EXT = 0x200D,
  401. WGL_SHARE_ACCUM_EXT = 0x200E,
  402. WGL_SUPPORT_GDI_EXT = 0x200F,
  403. WGL_SUPPORT_OPENGL_EXT = 0x2010,
  404. WGL_DOUBLE_BUFFER_EXT = 0x2011,
  405. WGL_STEREO_EXT = 0x2012,
  406. WGL_PIXEL_TYPE_EXT = 0x2013,
  407. WGL_COLOR_BITS_EXT = 0x2014,
  408. WGL_RED_BITS_EXT = 0x2015,
  409. WGL_RED_SHIFT_EXT = 0x2016,
  410. WGL_GREEN_BITS_EXT = 0x2017,
  411. WGL_GREEN_SHIFT_EXT = 0x2018,
  412. WGL_BLUE_BITS_EXT = 0x2019,
  413. WGL_BLUE_SHIFT_EXT = 0x201A,
  414. WGL_ALPHA_BITS_EXT = 0x201B,
  415. WGL_ALPHA_SHIFT_EXT = 0x201C,
  416. WGL_ACCUM_BITS_EXT = 0x201D,
  417. WGL_ACCUM_RED_BITS_EXT = 0x201E,
  418. WGL_ACCUM_GREEN_BITS_EXT = 0x201F,
  419. WGL_ACCUM_BLUE_BITS_EXT = 0x2020,
  420. WGL_ACCUM_ALPHA_BITS_EXT = 0x2021,
  421. WGL_DEPTH_BITS_EXT = 0x2022,
  422. WGL_STENCIL_BITS_EXT = 0x2023,
  423. WGL_AUX_BUFFERS_EXT = 0x2024,
  424. WGL_NO_ACCELERATION_EXT = 0x2025,
  425. WGL_GENERIC_ACCELERATION_EXT = 0x2026,
  426. WGL_FULL_ACCELERATION_EXT = 0x2027,
  427. WGL_SWAP_EXCHANGE_EXT = 0x2028,
  428. WGL_SWAP_COPY_EXT = 0x2029,
  429. WGL_SWAP_UNDEFINED_EXT = 0x202A,
  430. WGL_TYPE_RGBA_EXT = 0x202B,
  431. WGL_TYPE_COLORINDEX_EXT = 0x202C,
  432. };
  433. #endif
  434. // WGL_EXT_pixel_format_packed_float
  435. #ifndef WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT
  436. enum
  437. {
  438. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 0x20A8,
  439. };
  440. #endif
  441. // WGL_I3D_digital_video_control
  442. #ifndef WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D
  443. enum
  444. {
  445. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050,
  446. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051,
  447. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052,
  448. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053,
  449. };
  450. #endif
  451. // WGL_I3D_gamma
  452. #ifndef WGL_GAMMA_TABLE_SIZE_I3D
  453. enum
  454. {
  455. WGL_GAMMA_TABLE_SIZE_I3D = 0x204E,
  456. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F,
  457. };
  458. #endif
  459. // WGL_I3D_genlock
  460. #ifndef WGL_GENLOCK_SOURCE_MULTIVIEW_I3D
  461. enum
  462. {
  463. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044,
  464. WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = 0x2045,
  465. WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = 0x2046,
  466. WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = 0x2047,
  467. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048,
  468. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049,
  469. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A,
  470. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B,
  471. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C,
  472. };
  473. #endif
  474. // WGL_I3D_image_buffer
  475. #ifndef WGL_IMAGE_BUFFER_MIN_ACCESS_I3D
  476. enum
  477. {
  478. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 0x00000001,
  479. WGL_IMAGE_BUFFER_LOCK_I3D = 0x00000002,
  480. };
  481. #endif
  482. // WGL_NV_DX_interop
  483. #ifndef WGL_ACCESS_READ_ONLY_NV
  484. enum
  485. {
  486. WGL_ACCESS_READ_ONLY_NV = 0x00000000,
  487. WGL_ACCESS_READ_WRITE_NV = 0x00000001,
  488. WGL_ACCESS_WRITE_DISCARD_NV = 0x00000002,
  489. };
  490. #endif
  491. // WGL_NV_float_buffer
  492. #ifndef WGL_FLOAT_COMPONENTS_NV
  493. enum
  494. {
  495. WGL_FLOAT_COMPONENTS_NV = 0x20B0,
  496. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1,
  497. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2,
  498. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3,
  499. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4,
  500. WGL_TEXTURE_FLOAT_R_NV = 0x20B5,
  501. WGL_TEXTURE_FLOAT_RG_NV = 0x20B6,
  502. WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7,
  503. WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8,
  504. };
  505. #endif
  506. // WGL_NV_gpu_affinity
  507. #ifndef ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV
  508. enum
  509. {
  510. ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 0x20D0,
  511. ERROR_MISSING_AFFINITY_MASK_NV = 0x20D1,
  512. };
  513. #endif
  514. // WGL_NV_multisample_coverage
  515. #ifndef WGL_COVERAGE_SAMPLES_NV
  516. enum
  517. {
  518. WGL_COVERAGE_SAMPLES_NV = 0x2042,
  519. WGL_COLOR_SAMPLES_NV = 0x20B9,
  520. };
  521. #endif
  522. // WGL_NV_present_video
  523. #ifndef WGL_NUM_VIDEO_SLOTS_NV
  524. enum
  525. {
  526. WGL_NUM_VIDEO_SLOTS_NV = 0x20F0,
  527. };
  528. #endif
  529. // WGL_NV_render_depth_texture
  530. #ifndef WGL_BIND_TO_TEXTURE_DEPTH_NV
  531. enum
  532. {
  533. WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3,
  534. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4,
  535. WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5,
  536. WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6,
  537. WGL_DEPTH_COMPONENT_NV = 0x20A7,
  538. };
  539. #endif
  540. // WGL_NV_render_texture_rectangle
  541. #ifndef WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV
  542. enum
  543. {
  544. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0,
  545. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1,
  546. WGL_TEXTURE_RECTANGLE_NV = 0x20A2,
  547. };
  548. #endif
  549. // WGL_NV_video_capture
  550. #ifndef WGL_UNIQUE_ID_NV
  551. enum
  552. {
  553. WGL_UNIQUE_ID_NV = 0x20CE,
  554. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = 0x20CF,
  555. };
  556. #endif
  557. // WGL_NV_video_output
  558. #ifndef WGL_BIND_TO_VIDEO_RGB_NV
  559. enum
  560. {
  561. WGL_BIND_TO_VIDEO_RGB_NV = 0x20C0,
  562. WGL_BIND_TO_VIDEO_RGBA_NV = 0x20C1,
  563. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 0x20C2,
  564. WGL_VIDEO_OUT_COLOR_NV = 0x20C3,
  565. WGL_VIDEO_OUT_ALPHA_NV = 0x20C4,
  566. WGL_VIDEO_OUT_DEPTH_NV = 0x20C5,
  567. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6,
  568. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7,
  569. WGL_VIDEO_OUT_FRAME = 0x20C8,
  570. WGL_VIDEO_OUT_FIELD_1 = 0x20C9,
  571. WGL_VIDEO_OUT_FIELD_2 = 0x20CA,
  572. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 0x20CB,
  573. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 0x20CC,
  574. };
  575. #endif
  576. // WGL_NV_multigpu_context
  577. #ifndef WGL_CONTEXT_MULTIGPU_ATTRIB_NV
  578. enum
  579. {
  580. WGL_CONTEXT_MULTIGPU_ATTRIB_NV = 0x20AA,
  581. WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV = 0x20AB,
  582. WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV = 0x20AC,
  583. WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV = 0x20AD,
  584. WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV = 0x20AE,
  585. };
  586. #endif
  587. }
  588. }