| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     The Component class uses a ComponentPeer internally to create and manage a real
 -     operating-system window.
 - 
 -     This is an abstract base class - the platform specific code contains implementations of
 -     it for the various platforms.
 - 
 -     User-code should very rarely need to have any involvement with this class.
 - 
 -     @see Component::createNewPeer
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  ComponentPeer
 - {
 - public:
 -     //==============================================================================
 -     /** A combination of these flags is passed to the ComponentPeer constructor. */
 -     enum StyleFlags
 -     {
 -         windowAppearsOnTaskbar      = (1 << 0),    /**< Indicates that the window should have a corresponding
 -                                                         entry on the taskbar (ignored on MacOSX) */
 -         windowIsTemporary           = (1 << 1),    /**< Indicates that the window is a temporary popup, like a menu,
 -                                                         tooltip, etc. */
 -         windowIgnoresMouseClicks    = (1 << 2),    /**< Indicates that the window should let mouse clicks pass
 -                                                         through it (may not be possible on some platforms). */
 -         windowHasTitleBar           = (1 << 3),    /**< Indicates that the window should have a normal OS-specific
 -                                                         title bar and frame. if not specified, the window will be
 -                                                         borderless. */
 -         windowIsResizable           = (1 << 4),    /**< Indicates that the window should have a resizable border. */
 -         windowHasMinimiseButton     = (1 << 5),    /**< Indicates that if the window has a title bar, it should have a
 -                                                         minimise button on it. */
 -         windowHasMaximiseButton     = (1 << 6),    /**< Indicates that if the window has a title bar, it should have a
 -                                                         maximise button on it. */
 -         windowHasCloseButton        = (1 << 7),    /**< Indicates that if the window has a title bar, it should have a
 -                                                         close button on it. */
 -         windowHasDropShadow         = (1 << 8),    /**< Indicates that the window should have a drop-shadow (this may
 -                                                         not be possible on all platforms). */
 -         windowRepaintedExplictly    = (1 << 9),    /**< Not intended for public use - this tells a window not to
 -                                                         do its own repainting, but only to repaint when the
 -                                                         performAnyPendingRepaintsNow() method is called. */
 -         windowIgnoresKeyPresses     = (1 << 10),   /**< Tells the window not to catch any keypresses. This can
 -                                                         be used for things like plugin windows, to stop them interfering
 -                                                         with the host's shortcut keys. This will prevent the window from
 -                                                         gaining keyboard focus. */
 -         windowIsSemiTransparent     = (1 << 30)    /**< Not intended for public use - makes a window transparent. */
 - 
 -     };
 - 
 -     //==============================================================================
 -     /** Creates a peer.
 - 
 -         The component is the one that we intend to represent, and the style flags are
 -         a combination of the values in the StyleFlags enum
 -     */
 -     ComponentPeer (Component& component, int styleFlags);
 - 
 -     /** Destructor. */
 -     virtual ~ComponentPeer();
 - 
 -     //==============================================================================
 -     /** Returns the component being represented by this peer. */
 -     Component& getComponent() noexcept                      { return component; }
 - 
 -     /** Returns the set of style flags that were set when the window was created.
 -         @see Component::addToDesktop
 -     */
 -     int getStyleFlags() const noexcept                      { return styleFlags; }
 - 
 -     /** Returns a unique ID for this peer.
 -         Each peer that is created is given a different ID.
 -     */
 -     uint32 getUniqueID() const noexcept                     { return uniqueID; }
 - 
 -     //==============================================================================
 -     /** Returns the raw handle to whatever kind of window is being used.
 - 
 -         On windows, this is probably a HWND, on the mac, it's likely to be a WindowRef,
 -         but remember there's no guarantees what you'll get back.
 -     */
 -     virtual void* getNativeHandle() const = 0;
 - 
 -     /** Shows or hides the window. */
 -     virtual void setVisible (bool shouldBeVisible) = 0;
 - 
 -     /** Changes the title of the window. */
 -     virtual void setTitle (const String& title) = 0;
 - 
 -     /** If this type of window is capable of indicating that the document in it has been
 -         edited, then this changes its status.
 - 
 -         For example in OSX, this changes the appearance of the close button.
 -         @returns true if the window has a mechanism for showing this, or false if not.
 -     */
 -     virtual bool setDocumentEditedStatus (bool edited);
 - 
 -     /** If this type of window is capable of indicating that it represents a file, then
 -         this lets you set the file.
 - 
 -         E.g. in OSX it'll show an icon for the file in the title bar.
 -     */
 -     virtual void setRepresentedFile (const File&);
 - 
 -     //==============================================================================
 -     /** Moves and resizes the window.
 - 
 -         If the native window is contained in another window, then the coordinates are
 -         relative to the parent window's origin, not the screen origin.
 - 
 -         This should result in a callback to handleMovedOrResized().
 -     */
 -     virtual void setBounds (const Rectangle<int>& newBounds, bool isNowFullScreen) = 0;
 - 
 -     /** Updates the peer's bounds to match its component. */
 -     void updateBounds();
 - 
 -     /** Returns the current position and size of the window.
 - 
 -         If the native window is contained in another window, then the coordinates are
 -         relative to the parent window's origin, not the screen origin.
 -     */
 -     virtual Rectangle<int> getBounds() const = 0;
 - 
 -     /** Converts a position relative to the top-left of this component to screen coordinates. */
 -     virtual Point<float> localToGlobal (Point<float> relativePosition) = 0;
 - 
 -     /** Converts a screen coordinate to a position relative to the top-left of this component. */
 -     virtual Point<float> globalToLocal (Point<float> screenPosition) = 0;
 - 
 -     /** Converts a position relative to the top-left of this component to screen coordinates. */
 -     Point<int> localToGlobal (Point<int> relativePosition);
 - 
 -     /** Converts a screen coordinate to a position relative to the top-left of this component. */
 -     Point<int> globalToLocal (Point<int> screenPosition);
 - 
 -     /** Converts a rectangle relative to the top-left of this component to screen coordinates. */
 -     virtual Rectangle<int> localToGlobal (const Rectangle<int>& relativePosition);
 - 
 -     /** Converts a screen area to a position relative to the top-left of this component. */
 -     virtual Rectangle<int> globalToLocal (const Rectangle<int>& screenPosition);
 - 
 -     /** Converts a rectangle relative to the top-left of this component to screen coordinates. */
 -     Rectangle<float> localToGlobal (const Rectangle<float>& relativePosition);
 - 
 -     /** Converts a screen area to a position relative to the top-left of this component. */
 -     Rectangle<float> globalToLocal (const Rectangle<float>& screenPosition);
 - 
 -     /** Returns the area in peer coordinates that is covered by the given sub-comp (which
 -         may be at any depth)
 -     */
 -     Rectangle<int> getAreaCoveredBy (const Component& subComponent) const;
 - 
 -     /** Minimises the window. */
 -     virtual void setMinimised (bool shouldBeMinimised) = 0;
 - 
 -     /** True if the window is currently minimised. */
 -     virtual bool isMinimised() const = 0;
 - 
 -     /** Enable/disable fullscreen mode for the window. */
 -     virtual void setFullScreen (bool shouldBeFullScreen) = 0;
 - 
 -     /** True if the window is currently full-screen. */
 -     virtual bool isFullScreen() const = 0;
 - 
 -     /** True if the window is in kiosk-mode. */
 -     virtual bool isKioskMode() const;
 - 
 -     /** Sets the size to restore to if fullscreen mode is turned off. */
 -     void setNonFullScreenBounds (const Rectangle<int>& newBounds) noexcept;
 - 
 -     /** Returns the size to restore to if fullscreen mode is turned off. */
 -     const Rectangle<int>& getNonFullScreenBounds() const noexcept;
 - 
 -     /** Attempts to change the icon associated with this window. */
 -     virtual void setIcon (const Image& newIcon) = 0;
 - 
 -     /** Sets a constrainer to use if the peer can resize itself.
 -         The constrainer won't be deleted by this object, so the caller must manage its lifetime.
 -     */
 -     void setConstrainer (ComponentBoundsConstrainer* newConstrainer) noexcept;
 - 
 -     /** Returns the current constrainer, if one has been set. */
 -     ComponentBoundsConstrainer* getConstrainer() const noexcept             { return constrainer; }
 - 
 -     /** Checks if a point is in the window.
 - 
 -         The position is relative to the top-left of this window, in unscaled peer coordinates.
 -         If trueIfInAChildWindow is false, then this returns false if the point is actually
 -         inside a child of this window.
 -     */
 -     virtual bool contains (Point<int> localPos, bool trueIfInAChildWindow) const = 0;
 - 
 -     /** Returns the size of the window frame that's around this window.
 -         Whether or not the window has a normal window frame depends on the flags
 -         that were set when the window was created by Component::addToDesktop()
 -     */
 -     virtual BorderSize<int> getFrameSize() const = 0;
 - 
 -     /** This is called when the window's bounds change.
 -         A peer implementation must call this when the window is moved and resized, so that
 -         this method can pass the message on to the component.
 -     */
 -     void handleMovedOrResized();
 - 
 -     /** This is called if the screen resolution changes.
 -         A peer implementation must call this if the monitor arrangement changes or the available
 -         screen size changes.
 -     */
 -     virtual void handleScreenSizeChange();
 - 
 -     //==============================================================================
 -     /** This is called to repaint the component into the given context. */
 -     void handlePaint (LowLevelGraphicsContext& contextToPaintTo);
 - 
 -     //==============================================================================
 -     /** Sets this window to either be always-on-top or normal.
 -         Some kinds of window might not be able to do this, so should return false.
 -     */
 -     virtual bool setAlwaysOnTop (bool alwaysOnTop) = 0;
 - 
 -     /** Brings the window to the top, optionally also giving it keyboard focus. */
 -     virtual void toFront (bool takeKeyboardFocus) = 0;
 - 
 -     /** Moves the window to be just behind another one. */
 -     virtual void toBehind (ComponentPeer* other) = 0;
 - 
 -     /** Called when the window is brought to the front, either by the OS or by a call
 -         to toFront().
 -     */
 -     void handleBroughtToFront();
 - 
 -     //==============================================================================
 -     /** True if the window has the keyboard focus. */
 -     virtual bool isFocused() const = 0;
 - 
 -     /** Tries to give the window keyboard focus. */
 -     virtual void grabFocus() = 0;
 - 
 -     /** Called when the window gains keyboard focus. */
 -     void handleFocusGain();
 -     /** Called when the window loses keyboard focus. */
 -     void handleFocusLoss();
 - 
 -     Component* getLastFocusedSubcomponent() const noexcept;
 - 
 -     /** Called when a key is pressed.
 -         For keycode info, see the KeyPress class.
 -         Returns true if the keystroke was used.
 -     */
 -     bool handleKeyPress (int keyCode, juce_wchar textCharacter);
 - 
 -     /** Called when a key is pressed.
 -         Returns true if the keystroke was used.
 -     */
 -     bool handleKeyPress (const KeyPress& key);
 - 
 -     /** Called whenever a key is pressed or released.
 -         Returns true if the keystroke was used.
 -     */
 -     bool handleKeyUpOrDown (bool isKeyDown);
 - 
 -     /** Called whenever a modifier key is pressed or released. */
 -     void handleModifierKeysChange();
 - 
 -     //==============================================================================
 -     /** Tells the window that text input may be required at the given position.
 -         This may cause things like a virtual on-screen keyboard to appear, depending
 -         on the OS.
 -     */
 -     virtual void textInputRequired (Point<int> position, TextInputTarget&) = 0;
 - 
 -     /** If there's some kind of OS input-method in progress, this should dismiss it. */
 -     virtual void dismissPendingTextInput();
 - 
 -     /** Returns the currently focused TextInputTarget, or null if none is found. */
 -     TextInputTarget* findCurrentTextInputTarget();
 - 
 -     //==============================================================================
 -     /** Invalidates a region of the window to be repainted asynchronously. */
 -     virtual void repaint (const Rectangle<int>& area) = 0;
 - 
 -     /** This can be called (from the message thread) to cause the immediate redrawing
 -         of any areas of this window that need repainting.
 - 
 -         You shouldn't ever really need to use this, it's mainly for special purposes
 -         like supporting audio plugins where the host's event loop is out of our control.
 -     */
 -     virtual void performAnyPendingRepaintsNow() = 0;
 - 
 -     /** Changes the window's transparency. */
 -     virtual void setAlpha (float newAlpha) = 0;
 - 
 -     //==============================================================================
 -     void handleMouseEvent (MouseInputSource::InputSourceType type, Point<float> positionWithinPeer, ModifierKeys newMods, float pressure,
 -                            float orientation, int64 time, PenDetails pen = {}, int touchIndex = 0);
 - 
 -     void handleMouseWheel (MouseInputSource::InputSourceType type, Point<float> positionWithinPeer,
 -                            int64 time, const MouseWheelDetails&, int touchIndex = 0);
 - 
 -     void handleMagnifyGesture (MouseInputSource::InputSourceType type, Point<float> positionWithinPeer,
 -                                int64 time, float scaleFactor, int touchIndex = 0);
 - 
 -     void handleUserClosingWindow();
 - 
 -     /** Structure to describe drag and drop information */
 -     struct DragInfo
 -     {
 -         StringArray files;
 -         String text;
 -         Point<int> position;
 - 
 -         bool isEmpty() const noexcept       { return files.size() == 0 && text.isEmpty(); }
 -         void clear() noexcept               { files.clear(); text.clear(); }
 -     };
 - 
 -     bool handleDragMove (const DragInfo&);
 -     bool handleDragExit (const DragInfo&);
 -     bool handleDragDrop (const DragInfo&);
 - 
 -     //==============================================================================
 -     /** Returns the number of currently-active peers.
 -         @see getPeer
 -     */
 -     static int getNumPeers() noexcept;
 - 
 -     /** Returns one of the currently-active peers.
 -         @see getNumPeers
 -     */
 -     static ComponentPeer* getPeer (int index) noexcept;
 - 
 -     /** Returns the peer that's attached to the given component, or nullptr if there isn't one. */
 -     static ComponentPeer* getPeerFor (const Component*) noexcept;
 - 
 -     /** Checks if this peer object is valid.
 -         @see getNumPeers
 -     */
 -     static bool isValidPeer (const ComponentPeer* peer) noexcept;
 - 
 -     //==============================================================================
 -     virtual StringArray getAvailableRenderingEngines() = 0;
 -     virtual int getCurrentRenderingEngine() const;
 -     virtual void setCurrentRenderingEngine (int index);
 - 
 -     //==============================================================================
 -     /** On desktop platforms this method will check all the mouse and key states and return
 -         a ModifierKeys object representing them.
 - 
 -         This isn't recommended and is only needed in special circumstances for up-to-date
 -         modifier information at times when the app's event loop isn't running normally.
 - 
 -         Another reason to avoid this method is that it's not stateless and calling it may
 -         update the ModifierKeys::currentModifiers object, which could cause subtle changes
 -         in the behaviour of some components.
 -     */
 -     static ModifierKeys getCurrentModifiersRealtime() noexcept;
 - 
 -     //==============================================================================
 -     /**  Used to receive callbacks when the OS scale factor of this ComponentPeer changes.
 - 
 -          This is used internally by some native JUCE windows on Windows and Linux and you
 -          shouldn't need to worry about it in your own code unless you are dealing directly
 -          with native windows.
 -     */
 -     struct JUCE_API  ScaleFactorListener
 -     {
 -         /** Destructor. */
 -         virtual ~ScaleFactorListener() = default;
 - 
 -         /** Called when the scale factor changes. */
 -         virtual void nativeScaleFactorChanged (double newScaleFactor) = 0;
 -     };
 - 
 -     /** Adds a scale factor listener. */
 -     void addScaleFactorListener (ScaleFactorListener* listenerToAdd)          { scaleFactorListeners.add (listenerToAdd); }
 - 
 -     /** Removes a scale factor listener. */
 -     void removeScaleFactorListener (ScaleFactorListener* listenerToRemove)    { scaleFactorListeners.remove (listenerToRemove);  }
 - 
 -     //==============================================================================
 -     /** On Windows and Linux this will return the OS scaling factor currently being applied
 -         to the native window. This is used to convert between physical and logical pixels
 -         at the OS API level and you shouldn't need to use it in your own code unless you
 -         are dealing directly with the native window.
 -     */
 -     virtual double getPlatformScaleFactor() const noexcept    { return 1.0; }
 - 
 - protected:
 -     //==============================================================================
 -     static void forceDisplayUpdate();
 - 
 -     Component& component;
 -     const int styleFlags;
 -     Rectangle<int> lastNonFullscreenBounds;
 -     ComponentBoundsConstrainer* constrainer = nullptr;
 -     static std::function<ModifierKeys()> getNativeRealtimeModifiers;
 -     ListenerList<ScaleFactorListener> scaleFactorListeners;
 - 
 - private:
 -     //==============================================================================
 -     Component* getTargetForKeyPress();
 - 
 -     WeakReference<Component> lastFocusedComponent, dragAndDropTargetComponent;
 -     Component* lastDragAndDropCompUnderMouse = nullptr;
 -     const uint32 uniqueID;
 -     bool isWindowMinimised = false;
 - 
 -     //==============================================================================
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentPeer)
 - };
 - 
 - } // namespace juce
 
 
  |