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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A base class that should be implemented by classes which want to render openGL
 -     on a background thread.
 - 
 -     @see OpenGLContext
 - 
 -     @tags{OpenGL}
 - */
 - class JUCE_API  OpenGLRenderer
 - {
 - public:
 -     OpenGLRenderer() = default;
 -     virtual ~OpenGLRenderer() = default;
 - 
 -     /** Called when a new GL context has been created.
 -         You can use this as an opportunity to create your textures, shaders, etc.
 -         When the method is invoked, the new GL context will be active.
 -         Note that this callback will be made on a background thread, so make sure
 -         that your implementation is thread-safe.
 -     */
 -     virtual void newOpenGLContextCreated() = 0;
 - 
 -     /** Called when you should render the next openGL frame.
 - 
 -         Note that this callback will be made on a background thread.
 - 
 -         If the context is attached to a component in order to do component rendering,
 -         then the MessageManager will be locked when this callback is made.
 - 
 -         If no component rendering is being done, then the MessageManager will not be
 -         locked, and you'll need to make sure your code is thread-safe in any
 -         interactions it has with your GUI classes.
 - 
 -         For information about how to trigger a render callback, see
 -         OpenGLContext::triggerRepaint() and OpenGLContext::setContinuousRepainting().
 -     */
 -     virtual void renderOpenGL() = 0;
 - 
 -     /** Called when the current openGL context is about to close.
 -         You can use this opportunity to release any GL resources that you may have
 -         created.
 - 
 -         Note that this callback will be made on a background thread, so make sure
 -         that your implementation is thread-safe.
 - 
 -         (Also note that on Android, this callback won't happen, because there's currently
 -         no way to implement it..)
 -     */
 -     virtual void openGLContextClosing() = 0;
 - };
 - 
 - } // namespace juce
 
 
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