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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A type of ImagePixelData that stores its image data in an OpenGL
 -     framebuffer, allowing a JUCE Image object to wrap a framebuffer.
 - 
 -     By creating an Image from an instance of an OpenGLFrameBufferImage,
 -     you can then use a Graphics object to draw into the framebuffer using normal
 -     JUCE 2D operations.
 - 
 -     @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
 - 
 -     @tags{OpenGL}
 - */
 - class JUCE_API  OpenGLImageType     : public ImageType
 - {
 - public:
 -     OpenGLImageType();
 -     ~OpenGLImageType() override;
 - 
 -     ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
 -     int getTypeID() const override;
 - 
 -     static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
 - };
 - 
 - } // namespace juce
 
 
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