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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #include <JuceHeader.h>
 - #include "../../../Assets/DemoUtilities.h"
 - #include "JUCEDemos.h"
 - 
 - #include "../../../Assets/AudioLiveScrollingDisplay.h"
 - 
 - //==============================================================================
 - #include "../../../GUI/AnimationAppDemo.h"
 - #include "../../../GUI/AnimationDemo.h"
 - #include "../../../GUI/BouncingBallWavetableDemo.h"
 - #if JUCE_USE_CAMERA && ! JUCE_LINUX
 -  #include "../../../GUI/CameraDemo.h"
 - #endif
 - #if ! JUCE_ANDROID
 -  #include "../../../GUI/CodeEditorDemo.h"
 - #endif
 - #include "../../../GUI/ComponentDemo.h"
 - #include "../../../GUI/ComponentTransformsDemo.h"
 - #include "../../../GUI/DialogsDemo.h"
 - #include "../../../GUI/FlexBoxDemo.h"
 - #include "../../../GUI/FontsDemo.h"
 - #include "../../../GUI/GraphicsDemo.h"
 - #include "../../../GUI/GridDemo.h"
 - #include "../../../GUI/ImagesDemo.h"
 - #include "../../../GUI/KeyMappingsDemo.h"
 - #include "../../../GUI/LookAndFeelDemo.h"
 - #include "../../../GUI/MDIDemo.h"
 - #include "../../../GUI/MenusDemo.h"
 - #include "../../../GUI/MultiTouchDemo.h"
 - #if JUCE_OPENGL
 -  #include "../../../GUI/OpenGLAppDemo.h"
 -  #include "../../../GUI/OpenGLDemo.h"
 -  #include "../../../GUI/OpenGLDemo2D.h"
 - #endif
 - #include "../../../GUI/PropertiesDemo.h"
 - #if ! JUCE_LINUX
 -  #include "../../../GUI/VideoDemo.h"
 - #endif
 - #include "../../../GUI/WebBrowserDemo.h"
 - #include "../../../GUI/WidgetsDemo.h"
 - #include "../../../GUI/WindowsDemo.h"
 - 
 - void registerDemos_Two() noexcept
 - {
 -     REGISTER_DEMO (AnimationAppDemo,          GUI, false)
 -     REGISTER_DEMO (AnimationDemo,             GUI, false)
 -     REGISTER_DEMO (BouncingBallWavetableDemo, GUI, false)
 -    #if JUCE_USE_CAMERA && ! JUCE_LINUX
 -     REGISTER_DEMO (CameraDemo,                GUI, true)
 -    #endif
 -    #if ! JUCE_ANDROID
 -     REGISTER_DEMO (CodeEditorDemo,            GUI, false)
 -    #endif
 -     REGISTER_DEMO (ComponentDemo,             GUI, false)
 -     REGISTER_DEMO (ComponentTransformsDemo,   GUI, false)
 -     REGISTER_DEMO (DialogsDemo,               GUI, false)
 -     REGISTER_DEMO (FlexBoxDemo,               GUI, false)
 -     REGISTER_DEMO (FontsDemo,                 GUI, false)
 -     REGISTER_DEMO (GraphicsDemo,              GUI, false)
 -     REGISTER_DEMO (GridDemo,                  GUI, false)
 -     REGISTER_DEMO (ImagesDemo,                GUI, false)
 -     REGISTER_DEMO (KeyMappingsDemo,           GUI, false)
 -     REGISTER_DEMO (LookAndFeelDemo,           GUI, false)
 -     REGISTER_DEMO (MDIDemo,                   GUI, false)
 -     REGISTER_DEMO (MenusDemo,                 GUI, false)
 -     REGISTER_DEMO (MultiTouchDemo,            GUI, false)
 -    #if JUCE_OPENGL
 -     REGISTER_DEMO (OpenGLAppDemo,             GUI, true)
 -     REGISTER_DEMO (OpenGLDemo2D,              GUI, true)
 -     REGISTER_DEMO (OpenGLDemo,                GUI, true)
 -    #endif
 -     REGISTER_DEMO (PropertiesDemo,            GUI, false)
 -    #if ! JUCE_LINUX
 -     REGISTER_DEMO (VideoDemo,                 GUI, true)
 -    #endif
 -     REGISTER_DEMO (WebBrowserDemo,            GUI, true)
 -     REGISTER_DEMO (WidgetsDemo,               GUI, false)
 -     REGISTER_DEMO (WindowsDemo,               GUI, false)
 - }
 - 
 - CodeEditorComponent::ColourScheme getDarkColourScheme()
 - {
 -     return getDarkCodeEditorColourScheme();
 - }
 - 
 - CodeEditorComponent::ColourScheme getLightColourScheme()
 - {
 -     return getLightCodeEditorColourScheme();
 - }
 
 
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