The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

179 lines
5.0KB

  1. /*
  2. IMPORTANT! This file is auto-generated each time you save your
  3. project - if you alter its contents, your changes may be overwritten!
  4. There's a section below where you can add your own custom code safely, and the
  5. Projucer will preserve the contents of that block, but the best way to change
  6. any of these definitions is by using the Projucer's project settings.
  7. Any commented-out settings will assume their default values.
  8. */
  9. #pragma once
  10. //==============================================================================
  11. // [BEGIN_USER_CODE_SECTION]
  12. /*
  13. ==============================================================================
  14. In accordance with the terms of the JUCE 5 End-Use License Agreement, the
  15. JUCE Code in SECTION A cannot be removed, changed or otherwise rendered
  16. ineffective unless you have a JUCE Indie or Pro license, or are using JUCE
  17. under the GPL v3 license.
  18. End User License Agreement: www.juce.com/juce-5-licence
  19. ==============================================================================
  20. */
  21. // BEGIN SECTION A
  22. #ifndef JUCER_ENABLE_GPL_MODE
  23. #define JUCER_ENABLE_GPL_MODE 0
  24. #endif
  25. // END SECTION A
  26. // [END_USER_CODE_SECTION]
  27. /*
  28. ==============================================================================
  29. In accordance with the terms of the JUCE 5 End-Use License Agreement, the
  30. JUCE Code in SECTION A cannot be removed, changed or otherwise rendered
  31. ineffective unless you have a JUCE Indie or Pro license, or are using JUCE
  32. under the GPL v3 license.
  33. End User License Agreement: www.juce.com/juce-5-licence
  34. ==============================================================================
  35. */
  36. // BEGIN SECTION A
  37. #ifndef JUCE_DISPLAY_SPLASH_SCREEN
  38. #define JUCE_DISPLAY_SPLASH_SCREEN 0
  39. #endif
  40. #ifndef JUCE_REPORT_APP_USAGE
  41. #define JUCE_REPORT_APP_USAGE 0
  42. #endif
  43. // END SECTION A
  44. #define JUCE_USE_DARK_SPLASH_SCREEN 1
  45. //==============================================================================
  46. #define JUCE_MODULE_AVAILABLE_juce_analytics 1
  47. #define JUCE_MODULE_AVAILABLE_juce_core 1
  48. #define JUCE_MODULE_AVAILABLE_juce_cryptography 1
  49. #define JUCE_MODULE_AVAILABLE_juce_data_structures 1
  50. #define JUCE_MODULE_AVAILABLE_juce_events 1
  51. #define JUCE_MODULE_AVAILABLE_juce_graphics 1
  52. #define JUCE_MODULE_AVAILABLE_juce_gui_basics 1
  53. #define JUCE_MODULE_AVAILABLE_juce_gui_extra 1
  54. #define JUCE_GLOBAL_MODULE_SETTINGS_INCLUDED 1
  55. //==============================================================================
  56. // juce_core flags:
  57. #ifndef JUCE_FORCE_DEBUG
  58. //#define JUCE_FORCE_DEBUG 0
  59. #endif
  60. #ifndef JUCE_LOG_ASSERTIONS
  61. #define JUCE_LOG_ASSERTIONS 1
  62. #endif
  63. #ifndef JUCE_CHECK_MEMORY_LEAKS
  64. //#define JUCE_CHECK_MEMORY_LEAKS 1
  65. #endif
  66. #ifndef JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
  67. //#define JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES 0
  68. #endif
  69. #ifndef JUCE_INCLUDE_ZLIB_CODE
  70. //#define JUCE_INCLUDE_ZLIB_CODE 1
  71. #endif
  72. #ifndef JUCE_USE_CURL
  73. #define JUCE_USE_CURL 1
  74. #endif
  75. #ifndef JUCE_CATCH_UNHANDLED_EXCEPTIONS
  76. //#define JUCE_CATCH_UNHANDLED_EXCEPTIONS 1
  77. #endif
  78. #ifndef JUCE_ALLOW_STATIC_NULL_VARIABLES
  79. #define JUCE_ALLOW_STATIC_NULL_VARIABLES 0
  80. #endif
  81. //==============================================================================
  82. // juce_events flags:
  83. #ifndef JUCE_EXECUTE_APP_SUSPEND_ON_IOS_BACKGROUND_TASK
  84. //#define JUCE_EXECUTE_APP_SUSPEND_ON_IOS_BACKGROUND_TASK 0
  85. #endif
  86. //==============================================================================
  87. // juce_graphics flags:
  88. #ifndef JUCE_USE_COREIMAGE_LOADER
  89. //#define JUCE_USE_COREIMAGE_LOADER 1
  90. #endif
  91. #ifndef JUCE_USE_DIRECTWRITE
  92. //#define JUCE_USE_DIRECTWRITE 1
  93. #endif
  94. //==============================================================================
  95. // juce_gui_basics flags:
  96. #ifndef JUCE_ENABLE_REPAINT_DEBUGGING
  97. //#define JUCE_ENABLE_REPAINT_DEBUGGING 0
  98. #endif
  99. #ifndef JUCE_USE_XRANDR
  100. //#define JUCE_USE_XRANDR 1
  101. #endif
  102. #ifndef JUCE_USE_XINERAMA
  103. //#define JUCE_USE_XINERAMA 1
  104. #endif
  105. #ifndef JUCE_USE_XSHM
  106. //#define JUCE_USE_XSHM 1
  107. #endif
  108. #ifndef JUCE_USE_XRENDER
  109. //#define JUCE_USE_XRENDER 0
  110. #endif
  111. #ifndef JUCE_USE_XCURSOR
  112. //#define JUCE_USE_XCURSOR 1
  113. #endif
  114. //==============================================================================
  115. // juce_gui_extra flags:
  116. #ifndef JUCE_WEB_BROWSER
  117. //#define JUCE_WEB_BROWSER 1
  118. #endif
  119. #ifndef JUCE_ENABLE_LIVE_CONSTANT_EDITOR
  120. //#define JUCE_ENABLE_LIVE_CONSTANT_EDITOR 0
  121. #endif
  122. //==============================================================================
  123. #ifndef JUCE_STANDALONE_APPLICATION
  124. #if defined(JucePlugin_Name) && defined(JucePlugin_Build_Standalone)
  125. #define JUCE_STANDALONE_APPLICATION JucePlugin_Build_Standalone
  126. #else
  127. #define JUCE_STANDALONE_APPLICATION 1
  128. #endif
  129. #endif