| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - ComponentDragger::ComponentDragger() {}
 - ComponentDragger::~ComponentDragger() {}
 - 
 - //==============================================================================
 - void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
 - {
 -     jassert (componentToDrag != nullptr);
 -     jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
 - 
 -     if (componentToDrag != nullptr)
 -         mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
 - }
 - 
 - void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
 -                                       ComponentBoundsConstrainer* const constrainer)
 - {
 -     jassert (componentToDrag != nullptr);
 -     jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
 - 
 -     if (componentToDrag != nullptr)
 -     {
 -         auto bounds = componentToDrag->getBounds();
 - 
 -         // If the component is a window, multiple mouse events can get queued while it's in the same position,
 -         // so their coordinates become wrong after the first one moves the window, so in that case, we'll use
 -         // the current mouse position instead of the one that the event contains...
 -         if (componentToDrag->isOnDesktop())
 -             bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget;
 -         else
 -             bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
 - 
 -         if (constrainer != nullptr)
 -             constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
 -         else
 -             componentToDrag->setBounds (bounds);
 -     }
 - }
 - 
 - } // namespace juce
 
 
  |