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juce_OpenGLContext.cpp
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macOS: Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock
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5 years ago |
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juce_OpenGLContext.h
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macOS: Disable CVDisplayLink driver when continuous repainting is false
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5 years ago |
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juce_OpenGLFrameBuffer.cpp
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Updated all license headers
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5 years ago |
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juce_OpenGLFrameBuffer.h
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Updated all license headers
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5 years ago |
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juce_OpenGLGraphicsContext.cpp
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Updated all license headers
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5 years ago |
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juce_OpenGLGraphicsContext.h
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Updated all license headers
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5 years ago |
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juce_OpenGLHelpers.cpp
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Updated all license headers
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5 years ago |
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juce_OpenGLHelpers.h
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Updated all license headers
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5 years ago |
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juce_OpenGLImage.cpp
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Updated all license headers
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5 years ago |
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juce_OpenGLImage.h
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Updated all license headers
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5 years ago |
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juce_OpenGLPixelFormat.cpp
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Updated all license headers
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5 years ago |
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juce_OpenGLPixelFormat.h
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Updated all license headers
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5 years ago |
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juce_OpenGLRenderer.h
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Updated all license headers
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5 years ago |
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juce_OpenGLShaderProgram.cpp
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Updated all license headers
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5 years ago |
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juce_OpenGLShaderProgram.h
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Updated all license headers
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5 years ago |
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juce_OpenGLTexture.cpp
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Updated all license headers
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5 years ago |
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juce_OpenGLTexture.h
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Updated all license headers
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5 years ago |