The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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ed 281ae0b067 macOS: Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock 5 years ago
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juce_OpenGLContext.cpp macOS: Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock 5 years ago
juce_OpenGLContext.h macOS: Disable CVDisplayLink driver when continuous repainting is false 5 years ago
juce_OpenGLFrameBuffer.cpp Updated all license headers 5 years ago
juce_OpenGLFrameBuffer.h Updated all license headers 5 years ago
juce_OpenGLGraphicsContext.cpp Updated all license headers 5 years ago
juce_OpenGLGraphicsContext.h Updated all license headers 5 years ago
juce_OpenGLHelpers.cpp Updated all license headers 5 years ago
juce_OpenGLHelpers.h Updated all license headers 5 years ago
juce_OpenGLImage.cpp Updated all license headers 5 years ago
juce_OpenGLImage.h Updated all license headers 5 years ago
juce_OpenGLPixelFormat.cpp Updated all license headers 5 years ago
juce_OpenGLPixelFormat.h Updated all license headers 5 years ago
juce_OpenGLRenderer.h Updated all license headers 5 years ago
juce_OpenGLShaderProgram.cpp Updated all license headers 5 years ago
juce_OpenGLShaderProgram.h Updated all license headers 5 years ago
juce_OpenGLTexture.cpp Updated all license headers 5 years ago
juce_OpenGLTexture.h Updated all license headers 5 years ago