The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. //==============================================================================
  19. struct OpenGLTarget
  20. {
  21. OpenGLTarget (OpenGLContext& context_, GLuint frameBufferID_, int width, int height) noexcept
  22. : context (context_), frameBuffer (nullptr), frameBufferID (frameBufferID_), bounds (width, height)
  23. {}
  24. OpenGLTarget (OpenGLContext& context_, OpenGLFrameBuffer& frameBuffer_, const Point<int>& origin) noexcept
  25. : context (context_), frameBuffer (&frameBuffer_), frameBufferID (0),
  26. bounds (origin.x, origin.y, frameBuffer_.getWidth(), frameBuffer_.getHeight())
  27. {}
  28. OpenGLTarget (const OpenGLTarget& other) noexcept
  29. : context (other.context), frameBuffer (other.frameBuffer),
  30. frameBufferID (other.frameBufferID), bounds (other.bounds)
  31. {}
  32. OpenGLTarget& operator= (const OpenGLTarget& other)
  33. {
  34. frameBuffer = other.frameBuffer;
  35. frameBufferID = other.frameBufferID;
  36. bounds = other.bounds;
  37. return *this;
  38. }
  39. void makeActiveFor2D() const
  40. {
  41. if (frameBuffer != nullptr)
  42. frameBuffer->makeCurrentRenderingTarget();
  43. else
  44. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  45. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  46. applyFlippedMatrix (bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight());
  47. #else
  48. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  49. #endif
  50. glDisable (GL_DEPTH_TEST);
  51. }
  52. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  53. void scissor (Rectangle<int> r) const
  54. {
  55. r -= bounds.getPosition();
  56. OpenGLHelpers::enableScissorTest (r.withY (bounds.getHeight() - r.getBottom()));
  57. }
  58. static void applyFlippedMatrix (const int x, const int y, const int width, const int height)
  59. {
  60. glMatrixMode (GL_PROJECTION);
  61. glLoadIdentity();
  62. #if JUCE_OPENGL_ES
  63. glOrthof ((GLfloat) x, (GLfloat) (x + width), (GLfloat) (y + height), (GLfloat) y, 0.0f, 1.0f);
  64. #else
  65. glOrtho (x, x + width, y + height, y, 0, 1);
  66. #endif
  67. glViewport (0, 0, width, height);
  68. }
  69. #endif
  70. OpenGLContext& context;
  71. OpenGLFrameBuffer* frameBuffer;
  72. GLuint frameBufferID;
  73. Rectangle<int> bounds;
  74. };
  75. //==============================================================================
  76. class PositionedTexture
  77. {
  78. public:
  79. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clip_)
  80. : clip (clip_.getIntersection (et.getMaximumBounds()))
  81. {
  82. if (clip.contains (et.getMaximumBounds()))
  83. {
  84. createMap (texture, et);
  85. }
  86. else
  87. {
  88. EdgeTable et2 (clip);
  89. et2.clipToEdgeTable (et);
  90. createMap (texture, et2);
  91. }
  92. }
  93. PositionedTexture (GLuint textureID_, const Rectangle<int> area_, const Rectangle<int> clip_) noexcept
  94. : textureID (textureID_), area (area_), clip (clip_)
  95. {}
  96. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  97. template <typename ValueType>
  98. void getTextureCoordAt (ValueType x, ValueType y, GLfloat& resultX, GLfloat& resultY) const noexcept
  99. {
  100. resultX = (x - area.getX()) / (float) area.getWidth();
  101. resultY = (area.getBottom() - y) / (float) area.getHeight();
  102. }
  103. void prepareTextureCoords (const Rectangle<int>* const area, GLfloat* const textureCoords) const noexcept
  104. {
  105. if (area != nullptr)
  106. {
  107. getTextureCoordAt (area->getX(), area->getY(), textureCoords[0], textureCoords[1]);
  108. getTextureCoordAt (area->getRight(), area->getY(), textureCoords[2], textureCoords[3]);
  109. getTextureCoordAt (area->getX(), area->getBottom(), textureCoords[4], textureCoords[5]);
  110. getTextureCoordAt (area->getRight(), area->getBottom(), textureCoords[6], textureCoords[7]);
  111. }
  112. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  113. }
  114. #endif
  115. GLuint textureID;
  116. Rectangle<int> area, clip;
  117. private:
  118. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  119. {
  120. EdgeTableAlphaMap alphaMap (et);
  121. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  122. textureID = texture.getTextureID();
  123. area = alphaMap.area;
  124. }
  125. struct EdgeTableAlphaMap
  126. {
  127. EdgeTableAlphaMap (const EdgeTable& et)
  128. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  129. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  130. {
  131. data.calloc (area.getWidth() * area.getHeight());
  132. et.iterate (*this);
  133. }
  134. inline void setEdgeTableYPos (const int y) noexcept
  135. {
  136. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  137. }
  138. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  139. {
  140. currentLine[x] = (uint8) alphaLevel;
  141. }
  142. inline void handleEdgeTablePixelFull (const int x) const noexcept
  143. {
  144. currentLine[x] = 255;
  145. }
  146. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  147. {
  148. memset (currentLine + x, (uint8) alphaLevel, width);
  149. }
  150. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  151. {
  152. memset (currentLine + x, 255, width);
  153. }
  154. HeapBlock<uint8> data;
  155. const Rectangle<int> area;
  156. private:
  157. uint8* currentLine;
  158. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap);
  159. };
  160. };
  161. //==============================================================================
  162. #if JUCE_USE_OPENGL_SHADERS
  163. class ShaderPrograms : public ReferenceCountedObject
  164. {
  165. public:
  166. ShaderPrograms (OpenGLContext& context)
  167. : solidColourProgram (context),
  168. solidColourMasked (context),
  169. radialGradient (context),
  170. radialGradientMasked (context),
  171. linearGradient1 (context),
  172. linearGradient1Masked (context),
  173. linearGradient2 (context),
  174. linearGradient2Masked (context),
  175. image (context),
  176. imageMasked (context),
  177. tiledImage (context),
  178. tiledImageMasked (context),
  179. copyTexture (context),
  180. maskTexture (context)
  181. {}
  182. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  183. //==============================================================================
  184. struct ShaderProgramHolder
  185. {
  186. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader)
  187. : program (context)
  188. {
  189. program.addShader ("attribute vec2 position;"
  190. "attribute vec4 colour;"
  191. "uniform vec4 screenBounds;"
  192. "varying " JUCE_LOWP " vec4 frontColour;"
  193. "varying " JUCE_HIGHP " vec2 pixelPos;"
  194. "void main()"
  195. "{"
  196. " frontColour = colour;"
  197. " vec2 adjustedPos = position - screenBounds.xy;"
  198. " pixelPos = adjustedPos;"
  199. " vec2 scaledPos = adjustedPos / screenBounds.zw;"
  200. " gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  201. "}", GL_VERTEX_SHADER);
  202. program.addShader (fragmentShader, GL_FRAGMENT_SHADER);
  203. program.link();
  204. }
  205. OpenGLShaderProgram program;
  206. };
  207. struct ShaderBase : public ShaderProgramHolder
  208. {
  209. ShaderBase (OpenGLContext& context, const char* fragmentShader)
  210. : ShaderProgramHolder (context, fragmentShader),
  211. positionAttribute (program, "position"),
  212. colourAttribute (program, "colour"),
  213. screenBounds (program, "screenBounds")
  214. {}
  215. void set2DBounds (const Rectangle<float>& bounds)
  216. {
  217. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  218. }
  219. void bindAttributes (OpenGLContext& context)
  220. {
  221. context.extensions.glVertexAttribPointer (positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  222. context.extensions.glVertexAttribPointer (colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  223. context.extensions.glEnableVertexAttribArray (positionAttribute.attributeID);
  224. context.extensions.glEnableVertexAttribArray (colourAttribute.attributeID);
  225. }
  226. void unbindAttributes (OpenGLContext& context)
  227. {
  228. context.extensions.glDisableVertexAttribArray (positionAttribute.attributeID);
  229. context.extensions.glDisableVertexAttribArray (colourAttribute.attributeID);
  230. }
  231. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  232. private:
  233. OpenGLShaderProgram::Uniform screenBounds;
  234. };
  235. struct MaskedShaderParams
  236. {
  237. MaskedShaderParams (OpenGLShaderProgram& program)
  238. : maskTexture (program, "maskTexture"),
  239. maskBounds (program, "maskBounds")
  240. {}
  241. void setBounds (const Rectangle<int>& area, const OpenGLTarget& target, const GLint textureIndex) const
  242. {
  243. maskTexture.set (textureIndex);
  244. maskBounds.set (area.getX() - target.bounds.getX(),
  245. area.getY() - target.bounds.getY(),
  246. area.getWidth(), area.getHeight());
  247. }
  248. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  249. };
  250. //==============================================================================
  251. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_LOWP " vec4 frontColour;"
  252. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  253. struct SolidColourProgram : public ShaderBase
  254. {
  255. SolidColourProgram (OpenGLContext& context)
  256. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  257. "void main()"
  258. "{"
  259. " gl_FragColor = frontColour;"
  260. "}")
  261. {}
  262. };
  263. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  264. "uniform ivec4 maskBounds;"
  265. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  266. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  267. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  268. struct SolidColourMaskedProgram : public ShaderBase
  269. {
  270. SolidColourMaskedProgram (OpenGLContext& context)
  271. : ShaderBase (context,
  272. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  273. "void main()"
  274. "{"
  275. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  276. "}"),
  277. maskParams (program)
  278. {}
  279. MaskedShaderParams maskParams;
  280. };
  281. //==============================================================================
  282. struct RadialGradientParams
  283. {
  284. RadialGradientParams (OpenGLShaderProgram& program)
  285. : gradientTexture (program, "gradientTexture"),
  286. matrix (program, "matrix")
  287. {}
  288. void setMatrix (const Point<float>& p1, const Point<float>& p2, const Point<float>& p3)
  289. {
  290. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  291. p2.x, p2.y, 1.0f, 0.0f,
  292. p3.x, p3.y, 0.0f, 1.0f));
  293. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  294. matrix.set (m, 6);
  295. }
  296. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  297. };
  298. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  299. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  300. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  301. " + vec2 (matrix[2], matrix[5]))"
  302. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
  303. struct RadialGradientProgram : public ShaderBase
  304. {
  305. RadialGradientProgram (OpenGLContext& context)
  306. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  307. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  308. "void main()"
  309. "{"
  310. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  311. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  312. "}"),
  313. gradientParams (program)
  314. {}
  315. RadialGradientParams gradientParams;
  316. };
  317. struct RadialGradientMaskedProgram : public ShaderBase
  318. {
  319. RadialGradientMaskedProgram (OpenGLContext& context)
  320. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  321. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  322. JUCE_DECLARE_MASK_UNIFORMS
  323. "void main()"
  324. "{"
  325. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  326. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  327. "}"),
  328. gradientParams (program),
  329. maskParams (program)
  330. {}
  331. RadialGradientParams gradientParams;
  332. MaskedShaderParams maskParams;
  333. };
  334. //==============================================================================
  335. struct LinearGradientParams
  336. {
  337. LinearGradientParams (OpenGLShaderProgram& program)
  338. : gradientTexture (program, "gradientTexture"),
  339. gradientInfo (program, "gradientInfo")
  340. {}
  341. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  342. };
  343. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  344. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  345. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  346. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  347. struct LinearGradient1Program : public ShaderBase
  348. {
  349. LinearGradient1Program (OpenGLContext& context)
  350. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  351. "void main()"
  352. "{"
  353. JUCE_CALC_LINEAR_GRAD_POS1
  354. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  355. "}"),
  356. gradientParams (program)
  357. {}
  358. LinearGradientParams gradientParams;
  359. };
  360. struct LinearGradient1MaskedProgram : public ShaderBase
  361. {
  362. LinearGradient1MaskedProgram (OpenGLContext& context)
  363. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  364. JUCE_DECLARE_MASK_UNIFORMS
  365. "void main()"
  366. "{"
  367. JUCE_CALC_LINEAR_GRAD_POS1
  368. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  369. "}"),
  370. gradientParams (program),
  371. maskParams (program)
  372. {}
  373. LinearGradientParams gradientParams;
  374. MaskedShaderParams maskParams;
  375. };
  376. struct LinearGradient2Program : public ShaderBase
  377. {
  378. LinearGradient2Program (OpenGLContext& context)
  379. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  380. "void main()"
  381. "{"
  382. JUCE_CALC_LINEAR_GRAD_POS2
  383. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  384. "}"),
  385. gradientParams (program)
  386. {}
  387. LinearGradientParams gradientParams;
  388. };
  389. struct LinearGradient2MaskedProgram : public ShaderBase
  390. {
  391. LinearGradient2MaskedProgram (OpenGLContext& context)
  392. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  393. JUCE_DECLARE_MASK_UNIFORMS
  394. "void main()"
  395. "{"
  396. JUCE_CALC_LINEAR_GRAD_POS2
  397. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  398. "}"),
  399. gradientParams (program),
  400. maskParams (program)
  401. {}
  402. LinearGradientParams gradientParams;
  403. MaskedShaderParams maskParams;
  404. };
  405. //==============================================================================
  406. struct ImageParams
  407. {
  408. ImageParams (OpenGLShaderProgram& program)
  409. : imageTexture (program, "imageTexture"),
  410. matrix (program, "matrix"),
  411. imageLimits (program, "imageLimits")
  412. {}
  413. void setMatrix (const AffineTransform& trans,
  414. const int imageWidth, const int imageHeight,
  415. const float fullWidthProportion, const float fullHeightProportion,
  416. const float targetX, const float targetY) const
  417. {
  418. const AffineTransform t (trans.translated (-targetX, -targetY)
  419. .inverted().scaled (fullWidthProportion / imageWidth,
  420. fullHeightProportion / imageHeight));
  421. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  422. matrix.set (m, 6);
  423. const float halfPixelX = 0.5f / imageWidth;
  424. const float halfPixelY = 0.5f / imageHeight;
  425. imageLimits.set (halfPixelX, halfPixelY,
  426. fullWidthProportion - halfPixelX,
  427. fullHeightProportion - halfPixelY);
  428. }
  429. void setMatrix (const AffineTransform& trans, const OpenGLTextureFromImage& image,
  430. const float targetX, const float targetY) const
  431. {
  432. setMatrix (trans,
  433. image.imageWidth, image.imageHeight,
  434. image.fullWidthProportion, image.fullHeightProportion,
  435. targetX, targetY);
  436. }
  437. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  438. };
  439. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  440. "uniform " JUCE_MEDIUMP " vec4 imageLimits;" \
  441. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  442. #define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
  443. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits.xy, imageLimits.zw);"
  444. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits.zw + imageLimits.xy), imageLimits.xy, imageLimits.zw);"
  445. struct ImageProgram : public ShaderBase
  446. {
  447. ImageProgram (OpenGLContext& context)
  448. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  449. "void main()"
  450. "{"
  451. JUCE_CLAMP_TEXTURE_COORD
  452. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  453. "}"),
  454. imageParams (program)
  455. {}
  456. ImageParams imageParams;
  457. };
  458. struct ImageMaskedProgram : public ShaderBase
  459. {
  460. ImageMaskedProgram (OpenGLContext& context)
  461. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
  462. "void main()"
  463. "{"
  464. JUCE_CLAMP_TEXTURE_COORD
  465. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  466. "}"),
  467. imageParams (program),
  468. maskParams (program)
  469. {}
  470. ImageParams imageParams;
  471. MaskedShaderParams maskParams;
  472. };
  473. struct TiledImageProgram : public ShaderBase
  474. {
  475. TiledImageProgram (OpenGLContext& context)
  476. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  477. "void main()"
  478. "{"
  479. JUCE_MOD_TEXTURE_COORD
  480. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  481. "}"),
  482. imageParams (program)
  483. {}
  484. ImageParams imageParams;
  485. };
  486. struct TiledImageMaskedProgram : public ShaderBase
  487. {
  488. TiledImageMaskedProgram (OpenGLContext& context)
  489. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
  490. "void main()"
  491. "{"
  492. JUCE_MOD_TEXTURE_COORD
  493. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  494. "}"),
  495. imageParams (program),
  496. maskParams (program)
  497. {}
  498. ImageParams imageParams;
  499. MaskedShaderParams maskParams;
  500. };
  501. struct CopyTextureProgram : public ShaderBase
  502. {
  503. CopyTextureProgram (OpenGLContext& context)
  504. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  505. "void main()"
  506. "{"
  507. JUCE_MOD_TEXTURE_COORD
  508. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  509. "}"),
  510. imageParams (program)
  511. {}
  512. ImageParams imageParams;
  513. };
  514. struct MaskTextureProgram : public ShaderBase
  515. {
  516. MaskTextureProgram (OpenGLContext& context)
  517. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  518. "void main()"
  519. "{"
  520. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  521. "const float roundingError = 0.00001;"
  522. "if (texturePos.x >= imageLimits.x - roundingError"
  523. "&& texturePos.y >= imageLimits.y - roundingError"
  524. "&& texturePos.x <= imageLimits.z + roundingError"
  525. "&& texturePos.y <= imageLimits.w + roundingError)"
  526. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  527. "else "
  528. "gl_FragColor = vec4 (0, 0, 0, 0);"
  529. "}"),
  530. imageParams (program)
  531. {}
  532. ImageParams imageParams;
  533. };
  534. SolidColourProgram solidColourProgram;
  535. SolidColourMaskedProgram solidColourMasked;
  536. RadialGradientProgram radialGradient;
  537. RadialGradientMaskedProgram radialGradientMasked;
  538. LinearGradient1Program linearGradient1;
  539. LinearGradient1MaskedProgram linearGradient1Masked;
  540. LinearGradient2Program linearGradient2;
  541. LinearGradient2MaskedProgram linearGradient2Masked;
  542. ImageProgram image;
  543. ImageMaskedProgram imageMasked;
  544. TiledImageProgram tiledImage;
  545. TiledImageMaskedProgram tiledImageMasked;
  546. CopyTextureProgram copyTexture;
  547. MaskTextureProgram maskTexture;
  548. };
  549. #endif
  550. //==============================================================================
  551. struct StateHelpers
  552. {
  553. struct ActiveTextures;
  554. //==============================================================================
  555. struct BlendingMode
  556. {
  557. BlendingMode() noexcept
  558. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  559. {}
  560. void resync() noexcept
  561. {
  562. glDisable (GL_BLEND);
  563. srcFunction = dstFunction = 0;
  564. }
  565. template <class QuadQueueType>
  566. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  567. {
  568. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  569. }
  570. template <class QuadQueueType>
  571. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  572. {
  573. if (! blendingEnabled)
  574. {
  575. quadQueue.flush();
  576. blendingEnabled = true;
  577. glEnable (GL_BLEND);
  578. }
  579. if (srcFunction != src || dstFunction != dst)
  580. {
  581. quadQueue.flush();
  582. srcFunction = src;
  583. dstFunction = dst;
  584. glBlendFunc (src, dst);
  585. }
  586. }
  587. template <class QuadQueueType>
  588. void disableBlend (QuadQueueType& quadQueue) noexcept
  589. {
  590. if (blendingEnabled)
  591. {
  592. quadQueue.flush();
  593. blendingEnabled = false;
  594. glDisable (GL_BLEND);
  595. }
  596. }
  597. template <class QuadQueueType>
  598. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  599. {
  600. if (replaceExistingContents)
  601. disableBlend (quadQueue);
  602. else
  603. setPremultipliedBlendingMode (quadQueue);
  604. }
  605. private:
  606. bool blendingEnabled;
  607. GLenum srcFunction, dstFunction;
  608. };
  609. //==============================================================================
  610. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  611. struct CurrentColour
  612. {
  613. CurrentColour() noexcept
  614. : currentColour (0xffffffff)
  615. {}
  616. void resync() noexcept
  617. {
  618. currentColour = PixelARGB (0xffffffff);
  619. glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
  620. }
  621. void setPremultipliedColour (const Colour& c) noexcept
  622. {
  623. setColour (c.getPixelARGB());
  624. }
  625. void setColour (const float alpha) noexcept
  626. {
  627. const uint8 v = (uint8) jmin (255, (int) (alpha * 255.0f));
  628. setColour (PixelARGB (v, v, v, v));
  629. }
  630. void setColour (const PixelARGB& c) noexcept
  631. {
  632. if (currentColour.getARGB() != c.getARGB())
  633. {
  634. currentColour = c;
  635. glColor4f (c.getRed() / 255.0f, c.getGreen() / 255.0f,
  636. c.getBlue() / 255.0f, c.getAlpha() / 255.0f);
  637. }
  638. }
  639. void setSolidColour() noexcept
  640. {
  641. if (currentColour.getARGB() != 0xffffffff)
  642. {
  643. currentColour = PixelARGB (0xffffffff);
  644. glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
  645. }
  646. }
  647. private:
  648. PixelARGB currentColour;
  649. };
  650. #endif
  651. //==============================================================================
  652. template <class QuadQueueType>
  653. struct EdgeTableRenderer
  654. {
  655. EdgeTableRenderer (QuadQueueType& quadQueue_, const PixelARGB& colour_) noexcept
  656. : quadQueue (quadQueue_), colour (colour_)
  657. {}
  658. void setEdgeTableYPos (const int y) noexcept
  659. {
  660. currentY = y;
  661. }
  662. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  663. {
  664. PixelARGB c (colour);
  665. c.multiplyAlpha (alphaLevel);
  666. quadQueue.add (x, currentY, 1, 1, c);
  667. }
  668. void handleEdgeTablePixelFull (const int x) noexcept
  669. {
  670. quadQueue.add (x, currentY, 1, 1, colour);
  671. }
  672. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  673. {
  674. PixelARGB c (colour);
  675. c.multiplyAlpha (alphaLevel);
  676. quadQueue.add (x, currentY, width, 1, c);
  677. }
  678. void handleEdgeTableLineFull (const int x, const int width) noexcept
  679. {
  680. quadQueue.add (x, currentY, width, 1, colour);
  681. }
  682. private:
  683. QuadQueueType& quadQueue;
  684. const PixelARGB colour;
  685. int currentY;
  686. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer);
  687. };
  688. template <class QuadQueueType>
  689. struct FloatRectangleRenderer
  690. {
  691. FloatRectangleRenderer (QuadQueueType& quadQueue_, const PixelARGB& colour_) noexcept
  692. : quadQueue (quadQueue_), colour (colour_)
  693. {}
  694. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  695. {
  696. if (w > 0 && h > 0)
  697. {
  698. PixelARGB c (colour);
  699. c.multiplyAlpha (alpha);
  700. quadQueue.add (x, y, w, h, c);
  701. }
  702. }
  703. private:
  704. QuadQueueType& quadQueue;
  705. const PixelARGB colour;
  706. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
  707. };
  708. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  709. struct QuadQueue
  710. {
  711. QuadQueue() noexcept
  712. : numIndices (0), numVertices (0), isActive (false)
  713. {}
  714. void prepare (ActiveTextures& activeTextures, CurrentColour& currentColour)
  715. {
  716. if (! isActive)
  717. {
  718. jassert (numIndices == 0 && numVertices == 0);
  719. activeTextures.disableTextures (*this);
  720. glEnableClientState (GL_COLOR_ARRAY);
  721. glVertexPointer (2, GL_SHORT, 0, vertices);
  722. glColorPointer (4, GL_UNSIGNED_BYTE, 0, colours);
  723. currentColour.setSolidColour();
  724. isActive = true; // (careful to do this last, as the preceding calls may change it)
  725. }
  726. }
  727. void add (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
  728. {
  729. jassert (isActive && w > 0 && h > 0);
  730. GLshort* const v = vertices + numVertices * 2;
  731. v[0] = v[4] = (GLshort) x;
  732. v[1] = v[3] = (GLshort) y;
  733. v[2] = v[6] = (GLshort) (x + w);
  734. v[5] = v[7] = (GLshort) (y + h);
  735. uint32* const c = colours + numVertices;
  736. c[0] = c[1] = c[2] = c[3] = colour.getInRGBAMemoryOrder();
  737. GLubyte* const i = indices + numIndices;
  738. i[0] = (GLubyte) numVertices;
  739. i[1] = i[3] = (GLubyte) (numVertices + 1);
  740. i[2] = i[4] = (GLubyte) (numVertices + 2);
  741. i[5] = (GLubyte) (numVertices + 3);
  742. numVertices += 4;
  743. numIndices += 6;
  744. if (numIndices > maxVerticesPerBlock - 6)
  745. draw();
  746. }
  747. void add (const Rectangle<float>& r, const PixelARGB& colour) noexcept
  748. {
  749. FloatRectangleRenderer<QuadQueue> frr (*this, colour);
  750. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  751. }
  752. void flush() noexcept
  753. {
  754. if (isActive)
  755. {
  756. if (numIndices > 0)
  757. draw();
  758. isActive = false;
  759. glDisableClientState (GL_COLOR_ARRAY);
  760. }
  761. }
  762. void add (const EdgeTable& et, const PixelARGB& colour)
  763. {
  764. EdgeTableRenderer<QuadQueue> etr (*this, colour);
  765. et.iterate (etr);
  766. }
  767. private:
  768. enum { maxVerticesPerBlock = 192 }; // must not go over 256 because the indices are 8-bit.
  769. GLshort vertices [maxVerticesPerBlock * 2];
  770. GLubyte indices [maxVerticesPerBlock];
  771. uint32 colours [maxVerticesPerBlock];
  772. int numIndices, numVertices;
  773. bool isActive;
  774. void draw() noexcept
  775. {
  776. glDrawElements (GL_TRIANGLES, numIndices, GL_UNSIGNED_BYTE, indices);
  777. numIndices = 0;
  778. numVertices = 0;
  779. }
  780. };
  781. #endif
  782. //==============================================================================
  783. struct ActiveTextures
  784. {
  785. ActiveTextures (const OpenGLContext& context_) noexcept
  786. : texturesEnabled (0), currentActiveTexture (0), context (context_)
  787. {}
  788. void clear() noexcept
  789. {
  790. for (int i = 0; i < numElementsInArray (currentTextureID); ++i)
  791. currentTextureID[i] = 0;
  792. }
  793. void clearCurrent() noexcept
  794. {
  795. currentTextureID [currentActiveTexture] = 0;
  796. }
  797. template <class QuadQueueType>
  798. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  799. {
  800. if (texturesEnabled != textureIndexMask)
  801. {
  802. quadQueue.flush();
  803. for (int i = 3; --i >= 0;)
  804. {
  805. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  806. {
  807. setActiveTexture (i);
  808. if ((textureIndexMask & (1 << i)) != 0)
  809. glEnable (GL_TEXTURE_2D);
  810. else
  811. {
  812. glDisable (GL_TEXTURE_2D);
  813. currentTextureID[i] = 0;
  814. }
  815. }
  816. }
  817. texturesEnabled = textureIndexMask;
  818. }
  819. }
  820. template <class QuadQueueType>
  821. void disableTextures (QuadQueueType& quadQueue) noexcept
  822. {
  823. setTexturesEnabled (quadQueue, 0);
  824. }
  825. template <class QuadQueueType>
  826. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  827. {
  828. setTexturesEnabled (quadQueue, 1);
  829. setActiveTexture (0);
  830. }
  831. template <class QuadQueueType>
  832. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  833. {
  834. setTexturesEnabled (quadQueue, 3);
  835. if (currentActiveTexture == 0)
  836. {
  837. bindTexture (texture1);
  838. setActiveTexture (1);
  839. bindTexture (texture2);
  840. }
  841. else
  842. {
  843. setActiveTexture (1);
  844. bindTexture (texture2);
  845. setActiveTexture (0);
  846. bindTexture (texture1);
  847. }
  848. }
  849. void setActiveTexture (const int index) noexcept
  850. {
  851. if (currentActiveTexture != index)
  852. {
  853. currentActiveTexture = index;
  854. context.extensions.glActiveTexture (GL_TEXTURE0 + index);
  855. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  856. context.extensions.glClientActiveTexture (GL_TEXTURE0 + index);
  857. #endif
  858. }
  859. }
  860. void bindTexture (const GLuint textureID) noexcept
  861. {
  862. if (currentTextureID [currentActiveTexture] != textureID)
  863. {
  864. currentTextureID [currentActiveTexture] = textureID;
  865. glBindTexture (GL_TEXTURE_2D, textureID);
  866. }
  867. else
  868. {
  869. #if JUCE_DEBUG
  870. GLint t = 0;
  871. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  872. jassert (t == (GLint) textureID);
  873. #endif
  874. }
  875. }
  876. private:
  877. GLuint currentTextureID [3];
  878. int texturesEnabled, currentActiveTexture;
  879. const OpenGLContext& context;
  880. ActiveTextures& operator= (const ActiveTextures&);
  881. };
  882. //==============================================================================
  883. struct TextureCache
  884. {
  885. TextureCache() noexcept
  886. : activeGradientIndex (0), gradientNeedsRefresh (true)
  887. {}
  888. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  889. {
  890. if (textures.size() < numTexturesToCache)
  891. {
  892. activeTextures.clear();
  893. return new OpenGLTexture();
  894. }
  895. for (int i = 0; i < numTexturesToCache - 2; ++i)
  896. {
  897. const OpenGLTexture* const t = textures.getUnchecked(i);
  898. if (t->getWidth() == w && t->getHeight() == h)
  899. return textures.removeAndReturn (i);
  900. }
  901. return textures.removeAndReturn (0);
  902. }
  903. void releaseTexture (ActiveTextures& activeTextures, OpenGLTexture* texture)
  904. {
  905. activeTextures.clearCurrent();
  906. textures.add (texture);
  907. }
  908. void resetGradient() noexcept
  909. {
  910. gradientNeedsRefresh = true;
  911. }
  912. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  913. {
  914. if (gradientNeedsRefresh)
  915. {
  916. gradientNeedsRefresh = false;
  917. if (gradientTextures.size() < numGradientTexturesToCache)
  918. {
  919. activeGradientIndex = gradientTextures.size();
  920. activeTextures.clear();
  921. gradientTextures.add (new OpenGLTexture());
  922. }
  923. else
  924. {
  925. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  926. }
  927. PixelARGB lookup [gradientTextureSize];
  928. gradient.createLookupTable (lookup, gradientTextureSize);
  929. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  930. }
  931. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  932. }
  933. enum { gradientTextureSize = 256 };
  934. private:
  935. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  936. OwnedArray<OpenGLTexture> textures, gradientTextures;
  937. int activeGradientIndex;
  938. bool gradientNeedsRefresh;
  939. };
  940. #if JUCE_USE_OPENGL_SHADERS
  941. //==============================================================================
  942. struct ShaderQuadQueue
  943. {
  944. ShaderQuadQueue (const OpenGLContext& context_) noexcept
  945. : context (context_), numVertices (0)
  946. {}
  947. ~ShaderQuadQueue() noexcept
  948. {
  949. static_jassert (sizeof (VertexInfo) == 8);
  950. context.extensions.glDeleteBuffers (2, buffers);
  951. }
  952. void initialise() noexcept
  953. {
  954. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  955. {
  956. indexData[i] = (GLushort) v;
  957. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  958. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  959. indexData[i + 5] = (GLushort) (v + 3);
  960. }
  961. context.extensions.glGenBuffers (2, buffers);
  962. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[0]);
  963. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
  964. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  965. }
  966. void add (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
  967. {
  968. jassert (w > 0 && h > 0);
  969. VertexInfo* const v = vertexData + numVertices;
  970. v[0].x = v[2].x = (GLshort) x;
  971. v[0].y = v[1].y = (GLshort) y;
  972. v[1].x = v[3].x = (GLshort) (x + w);
  973. v[2].y = v[3].y = (GLshort) (y + h);
  974. const GLuint rgba = colour.getInRGBAMemoryOrder();
  975. v[0].colour = rgba;
  976. v[1].colour = rgba;
  977. v[2].colour = rgba;
  978. v[3].colour = rgba;
  979. numVertices += 4;
  980. if (numVertices > numQuads * 4 - 4)
  981. draw();
  982. }
  983. void add (const Rectangle<int>& r, const PixelARGB& colour) noexcept
  984. {
  985. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  986. }
  987. void add (const Rectangle<float>& r, const PixelARGB& colour) noexcept
  988. {
  989. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  990. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  991. }
  992. void add (const RectangleList& list, const PixelARGB& colour) noexcept
  993. {
  994. for (RectangleList::Iterator i (list); i.next();)
  995. add (*i.getRectangle(), colour);
  996. }
  997. void add (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour) noexcept
  998. {
  999. for (RectangleList::Iterator i (list); i.next();)
  1000. {
  1001. const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
  1002. if (! r.isEmpty())
  1003. add (r, colour);
  1004. }
  1005. }
  1006. void add (const EdgeTable& et, const PixelARGB& colour)
  1007. {
  1008. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  1009. et.iterate (etr);
  1010. }
  1011. void flush() noexcept
  1012. {
  1013. if (numVertices > 0)
  1014. draw();
  1015. }
  1016. private:
  1017. struct VertexInfo
  1018. {
  1019. GLshort x, y;
  1020. GLuint colour;
  1021. };
  1022. #if ! JUCE_MAC
  1023. enum { numQuads = 64 }; // (had problems with my drivers segfaulting when these buffers are any larger)
  1024. #else
  1025. enum { numQuads = 8192 };
  1026. #endif
  1027. GLuint buffers[2];
  1028. VertexInfo vertexData [numQuads * 4];
  1029. GLushort indexData [numQuads * 6];
  1030. const OpenGLContext& context;
  1031. int numVertices;
  1032. void draw() noexcept
  1033. {
  1034. context.extensions.glBufferData (GL_ARRAY_BUFFER, numVertices * sizeof (VertexInfo), vertexData, GL_DYNAMIC_DRAW);
  1035. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1036. numVertices = 0;
  1037. }
  1038. ShaderQuadQueue& operator= (const ShaderQuadQueue&);
  1039. };
  1040. //==============================================================================
  1041. struct CurrentShader
  1042. {
  1043. CurrentShader (OpenGLContext& context_) noexcept
  1044. : context (context_),
  1045. canUseShaders (context.areShadersAvailable()),
  1046. activeShader (nullptr)
  1047. {
  1048. const Identifier programValueID ("GraphicsContextPrograms");
  1049. programs = dynamic_cast <ShaderPrograms*> (context.properties [programValueID].getObject());
  1050. if (programs == nullptr && canUseShaders)
  1051. {
  1052. programs = new ShaderPrograms (context);
  1053. context.properties.set (programValueID, var (programs));
  1054. }
  1055. }
  1056. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1057. {
  1058. if (activeShader != &shader)
  1059. {
  1060. quadQueue.flush();
  1061. activeShader = &shader;
  1062. shader.program.use();
  1063. shader.bindAttributes (context);
  1064. currentBounds = bounds;
  1065. shader.set2DBounds (bounds.toFloat());
  1066. }
  1067. else if (bounds != currentBounds)
  1068. {
  1069. currentBounds = bounds;
  1070. shader.set2DBounds (bounds.toFloat());
  1071. }
  1072. }
  1073. void setShader (OpenGLTarget& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1074. {
  1075. setShader (target.bounds, quadQueue, shader);
  1076. }
  1077. void clearShader (ShaderQuadQueue& quadQueue)
  1078. {
  1079. if (activeShader != nullptr)
  1080. {
  1081. quadQueue.flush();
  1082. activeShader->unbindAttributes (context);
  1083. activeShader = nullptr;
  1084. context.extensions.glUseProgram (0);
  1085. }
  1086. }
  1087. OpenGLContext& context;
  1088. ShaderPrograms::Ptr programs;
  1089. bool canUseShaders;
  1090. private:
  1091. ShaderPrograms::ShaderBase* activeShader;
  1092. Rectangle<int> currentBounds;
  1093. CurrentShader& operator= (const CurrentShader&);
  1094. };
  1095. #endif
  1096. };
  1097. //==============================================================================
  1098. class OpenGLGraphicsContext::GLState
  1099. {
  1100. public:
  1101. GLState (const OpenGLTarget& target_) noexcept
  1102. : target (target_),
  1103. activeTextures (target_.context),
  1104. #if JUCE_USE_OPENGL_SHADERS
  1105. currentShader (target_.context),
  1106. shaderQuadQueue (target_.context),
  1107. #endif
  1108. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1109. {
  1110. // This object can only be created and used when the current thread has an active OpenGL context.
  1111. jassert (OpenGLHelpers::isContextActive());
  1112. target.makeActiveFor2D();
  1113. blendMode.resync();
  1114. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1115. currentColour.resync();
  1116. #endif
  1117. #ifdef GL_COLOR_ARRAY
  1118. glDisableClientState (GL_COLOR_ARRAY);
  1119. glDisableClientState (GL_NORMAL_ARRAY);
  1120. #if JUCE_USE_OPENGL_SHADERS
  1121. if (currentShader.canUseShaders)
  1122. {
  1123. glDisableClientState (GL_VERTEX_ARRAY);
  1124. glDisableClientState (GL_INDEX_ARRAY);
  1125. for (int i = 3; --i >= 0;)
  1126. {
  1127. activeTextures.setActiveTexture (i);
  1128. glDisableClientState (GL_TEXTURE_COORD_ARRAY);
  1129. }
  1130. }
  1131. else
  1132. #endif
  1133. {
  1134. glEnableClientState (GL_VERTEX_ARRAY);
  1135. for (int i = 3; --i >= 0;)
  1136. {
  1137. activeTextures.setActiveTexture (i);
  1138. glEnableClientState (GL_TEXTURE_COORD_ARRAY);
  1139. }
  1140. }
  1141. #endif
  1142. activeTextures.clear();
  1143. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1144. resetMultiTextureModes (false);
  1145. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  1146. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  1147. #endif
  1148. #if JUCE_USE_OPENGL_SHADERS
  1149. shaderQuadQueue.initialise();
  1150. #endif
  1151. }
  1152. ~GLState()
  1153. {
  1154. flush();
  1155. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1156. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1157. resetMultiTextureModes (true);
  1158. #endif
  1159. #if JUCE_USE_OPENGL_SHADERS && defined (GL_INDEX_ARRAY)
  1160. glDisableClientState (GL_INDEX_ARRAY);
  1161. #endif
  1162. }
  1163. void flush()
  1164. {
  1165. #if JUCE_USE_OPENGL_SHADERS
  1166. currentShader.clearShader (shaderQuadQueue);
  1167. shaderQuadQueue.flush();
  1168. #endif
  1169. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1170. quadQueue.flush();
  1171. #endif
  1172. }
  1173. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1174. void scissor (const Rectangle<int>& r)
  1175. {
  1176. quadQueue.flush();
  1177. target.scissor (r);
  1178. }
  1179. void disableScissor()
  1180. {
  1181. quadQueue.flush();
  1182. glDisable (GL_SCISSOR_TEST);
  1183. }
  1184. void prepareMasks (const PositionedTexture* const mask1, const PositionedTexture* const mask2,
  1185. GLfloat* const textureCoords1, GLfloat* const textureCoords2, const Rectangle<int>* const area)
  1186. {
  1187. if (mask1 != nullptr)
  1188. {
  1189. activeTextures.setTexturesEnabled (quadQueue, mask2 != nullptr ? 7 : 3);
  1190. activeTextures.setActiveTexture (0);
  1191. mask1->prepareTextureCoords (area, textureCoords1);
  1192. activeTextures.bindTexture (mask1->textureID);
  1193. activeTextures.setActiveTexture (1);
  1194. if (mask2 != nullptr)
  1195. {
  1196. mask2->prepareTextureCoords (area, textureCoords2);
  1197. activeTextures.bindTexture (mask2->textureID);
  1198. activeTextures.setActiveTexture (2);
  1199. }
  1200. }
  1201. else
  1202. {
  1203. activeTextures.setSingleTextureMode (quadQueue);
  1204. }
  1205. }
  1206. void fillRect (const Rectangle<int>& r, const PixelARGB& colour) noexcept
  1207. {
  1208. jassert (! r.isEmpty());
  1209. quadQueue.prepare (activeTextures, currentColour);
  1210. quadQueue.add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1211. }
  1212. void fillRect (const Rectangle<float>& r, const PixelARGB& colour) noexcept
  1213. {
  1214. jassert (! r.isEmpty());
  1215. quadQueue.prepare (activeTextures, currentColour);
  1216. quadQueue.add (r, colour);
  1217. }
  1218. void fillRectangleList (const RectangleList& list, const PixelARGB& colour)
  1219. {
  1220. quadQueue.prepare (activeTextures, currentColour);
  1221. for (RectangleList::Iterator i (list); i.next();)
  1222. quadQueue.add (i.getRectangle()->getX(), i.getRectangle()->getY(),
  1223. i.getRectangle()->getWidth(), i.getRectangle()->getHeight(), colour);
  1224. }
  1225. void fillRectangleList (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour)
  1226. {
  1227. quadQueue.prepare (activeTextures, currentColour);
  1228. for (RectangleList::Iterator i (list); i.next();)
  1229. {
  1230. const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
  1231. if (! r.isEmpty())
  1232. quadQueue.add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1233. }
  1234. }
  1235. void fillEdgeTable (const EdgeTable& et, const PixelARGB& colour)
  1236. {
  1237. quadQueue.prepare (activeTextures, currentColour);
  1238. quadQueue.add (et, colour);
  1239. }
  1240. void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept
  1241. {
  1242. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1243. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  1244. glDrawArrays (GL_TRIANGLE_STRIP, 0, numVertices);
  1245. }
  1246. void renderImage (const OpenGLTextureFromImage& image,
  1247. const Rectangle<int>& clip, const AffineTransform& transform, float alpha,
  1248. const PositionedTexture* mask1, const PositionedTexture* mask2,
  1249. const bool replaceExistingContents, const bool isTiled)
  1250. {
  1251. quadQueue.flush();
  1252. blendMode.setBlendMode (quadQueue, replaceExistingContents);
  1253. currentColour.setColour (alpha);
  1254. GLfloat textureCoords1[8], textureCoords2[8];
  1255. if ((! isTiled) || (isPowerOfTwo (image.imageWidth) && isPowerOfTwo (image.imageHeight)))
  1256. {
  1257. prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &clip);
  1258. activeTextures.bindTexture (image.textureID);
  1259. TemporaryColourModulationMode tmm;
  1260. if (isTiled)
  1261. {
  1262. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  1263. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  1264. }
  1265. const GLfloat clipX = (GLfloat) clip.getX();
  1266. const GLfloat clipY = (GLfloat) clip.getY();
  1267. const GLfloat clipR = (GLfloat) clip.getRight();
  1268. const GLfloat clipB = (GLfloat) clip.getBottom();
  1269. const GLfloat vertices[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
  1270. GLfloat textureCoords[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
  1271. {
  1272. const AffineTransform t (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
  1273. image.fullHeightProportion / image.imageHeight));
  1274. t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
  1275. t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
  1276. textureCoords[1] = 1.0f - textureCoords[1];
  1277. textureCoords[3] = 1.0f - textureCoords[3];
  1278. textureCoords[5] = 1.0f - textureCoords[5];
  1279. textureCoords[7] = 1.0f - textureCoords[7];
  1280. }
  1281. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1282. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  1283. glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
  1284. if (isTiled)
  1285. {
  1286. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  1287. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  1288. }
  1289. }
  1290. else
  1291. {
  1292. prepareMasks (mask1, mask2, textureCoords1, textureCoords2, nullptr);
  1293. activeTextures.bindTexture (image.textureID);
  1294. TemporaryColourModulationMode tmm;
  1295. scissor (clip);
  1296. glPushMatrix();
  1297. OpenGLHelpers::applyTransform (transform);
  1298. GLfloat vertices[8];
  1299. const GLfloat textureCoords[] = { 0, 1.0f, image.fullWidthProportion, 1.0f,
  1300. 0, 1.0f - image.fullHeightProportion, image.fullWidthProportion, 1.0f - image.fullHeightProportion };
  1301. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1302. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  1303. const Rectangle<int> targetArea (clip.toFloat().transformed (transform.inverted()).getSmallestIntegerContainer());
  1304. int x = targetArea.getX() - negativeAwareModulo (targetArea.getX(), image.imageWidth);
  1305. int y = targetArea.getY() - negativeAwareModulo (targetArea.getY(), image.imageHeight);
  1306. const int right = targetArea.getRight();
  1307. const int bottom = targetArea.getBottom();
  1308. while (y < bottom)
  1309. {
  1310. vertices[1] = vertices[3] = (GLfloat) y;
  1311. vertices[5] = vertices[7] = (GLfloat) (y + image.imageHeight);
  1312. for (int x1 = x; x1 < right; x1 += image.imageWidth)
  1313. {
  1314. vertices[0] = vertices[4] = (GLfloat) x1;
  1315. vertices[2] = vertices[6] = (GLfloat) (x1 + image.imageWidth);
  1316. if (mask1 != nullptr)
  1317. {
  1318. float t[] = { vertices[0], vertices[1], vertices[2], vertices[3],
  1319. vertices[4], vertices[5], vertices[6], vertices[7] };
  1320. transform.transformPoints (t[0], t[1], t[2], t[3]);
  1321. transform.transformPoints (t[4], t[5], t[6], t[7]);
  1322. mask1->getTextureCoordAt (t[0], t[1], textureCoords1[0], textureCoords1[1]);
  1323. mask1->getTextureCoordAt (t[2], t[3], textureCoords1[2], textureCoords1[3]);
  1324. mask1->getTextureCoordAt (t[4], t[5], textureCoords1[4], textureCoords1[5]);
  1325. mask1->getTextureCoordAt (t[6], t[7], textureCoords1[6], textureCoords1[7]);
  1326. if (mask2 != nullptr)
  1327. {
  1328. mask2->getTextureCoordAt (t[0], t[1], textureCoords2[0], textureCoords2[1]);
  1329. mask2->getTextureCoordAt (t[2], t[3], textureCoords2[2], textureCoords2[3]);
  1330. mask2->getTextureCoordAt (t[4], t[5], textureCoords2[4], textureCoords2[5]);
  1331. mask2->getTextureCoordAt (t[6], t[7], textureCoords2[6], textureCoords2[7]);
  1332. }
  1333. }
  1334. glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
  1335. }
  1336. y += image.imageHeight;
  1337. }
  1338. glPopMatrix();
  1339. disableScissor();
  1340. }
  1341. }
  1342. void fillTexture (const Rectangle<int>& area, const FillType& fill,
  1343. const PositionedTexture* mask1, const PositionedTexture* mask2,
  1344. const bool replaceExistingContents)
  1345. {
  1346. jassert (! (mask1 == nullptr && mask2 != nullptr));
  1347. if (fill.isColour())
  1348. {
  1349. GLfloat textureCoords1[8], textureCoords2[8];
  1350. if (mask1 != nullptr)
  1351. {
  1352. blendMode.setBlendMode (quadQueue, replaceExistingContents);
  1353. activeTextures.setTexturesEnabled (quadQueue, mask2 != nullptr ? 3 : 1);
  1354. activeTextures.setActiveTexture (0);
  1355. mask1->prepareTextureCoords (&area, textureCoords1);
  1356. activeTextures.bindTexture (mask1->textureID);
  1357. if (mask2 != nullptr)
  1358. {
  1359. activeTextures.setActiveTexture (1);
  1360. mask2->prepareTextureCoords (&area, textureCoords2);
  1361. activeTextures.bindTexture (mask2->textureID);
  1362. }
  1363. }
  1364. else
  1365. {
  1366. blendMode.setBlendMode (quadQueue, replaceExistingContents || fill.colour.isOpaque());
  1367. activeTextures.disableTextures (quadQueue);
  1368. }
  1369. currentColour.setPremultipliedColour (fill.colour);
  1370. OpenGLHelpers::fillRect (area);
  1371. }
  1372. else if (fill.isGradient())
  1373. {
  1374. ColourGradient g2 (*(fill.gradient));
  1375. g2.multiplyOpacity (fill.getOpacity());
  1376. if (g2.point1 == g2.point2)
  1377. {
  1378. fillTexture (area, g2.getColourAtPosition (1.0), mask1, mask2, replaceExistingContents);
  1379. }
  1380. else
  1381. {
  1382. blendMode.setBlendMode (quadQueue, replaceExistingContents || (mask1 == nullptr && fill.colour.isOpaque() && fill.gradient->isOpaque()));
  1383. if (g2.isRadial)
  1384. fillWithRadialGradient (area, g2, fill.transform, mask1, mask2);
  1385. else
  1386. fillWithLinearGradient (area, g2, fill.transform, mask1, mask2);
  1387. }
  1388. }
  1389. else if (fill.isTiledImage())
  1390. {
  1391. renderImage (fill.image, area, fill.transform, fill.colour.getFloatAlpha(),
  1392. mask1, mask2, replaceExistingContents, true);
  1393. }
  1394. }
  1395. #endif
  1396. #if JUCE_USE_OPENGL_SHADERS
  1397. void setShader (ShaderPrograms::ShaderBase& shader)
  1398. {
  1399. currentShader.setShader (target, shaderQuadQueue, shader);
  1400. }
  1401. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1402. const int maskTextureID, const Rectangle<int>* const maskArea)
  1403. {
  1404. activeTextures.disableTextures (shaderQuadQueue);
  1405. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1406. if (maskArea != nullptr)
  1407. {
  1408. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1409. activeTextures.setActiveTexture (1);
  1410. activeTextures.bindTexture (maskTextureID);
  1411. activeTextures.setActiveTexture (0);
  1412. textureCache.bindTextureForGradient (activeTextures, g);
  1413. }
  1414. else
  1415. {
  1416. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1417. textureCache.bindTextureForGradient (activeTextures, g);
  1418. }
  1419. const AffineTransform t (transform.translated ((float) -target.bounds.getX(), (float) -target.bounds.getY()));
  1420. Point<float> p1 (g.point1.transformedBy (t));
  1421. const Point<float> p2 (g.point2.transformedBy (t));
  1422. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1423. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1424. ShaderPrograms* const programs = currentShader.programs;
  1425. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1426. if (g.isRadial)
  1427. {
  1428. ShaderPrograms::RadialGradientParams* gradientParams;
  1429. if (maskArea == nullptr)
  1430. {
  1431. setShader (programs->radialGradient);
  1432. gradientParams = &programs->radialGradient.gradientParams;
  1433. }
  1434. else
  1435. {
  1436. setShader (programs->radialGradientMasked);
  1437. gradientParams = &programs->radialGradientMasked.gradientParams;
  1438. maskParams = &programs->radialGradientMasked.maskParams;
  1439. }
  1440. gradientParams->setMatrix (p1, p2, p3);
  1441. }
  1442. else
  1443. {
  1444. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1445. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1446. const ShaderPrograms::LinearGradientParams* gradientParams;
  1447. float grad, length;
  1448. if (std::abs (delta.x) < std::abs (delta.y))
  1449. {
  1450. if (maskArea == nullptr)
  1451. {
  1452. setShader (programs->linearGradient1);
  1453. gradientParams = &(programs->linearGradient1.gradientParams);
  1454. }
  1455. else
  1456. {
  1457. setShader (programs->linearGradient1Masked);
  1458. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1459. maskParams = &programs->linearGradient1Masked.maskParams;
  1460. }
  1461. grad = delta.x / delta.y;
  1462. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1463. }
  1464. else
  1465. {
  1466. if (maskArea == nullptr)
  1467. {
  1468. setShader (programs->linearGradient2);
  1469. gradientParams = &(programs->linearGradient2.gradientParams);
  1470. }
  1471. else
  1472. {
  1473. setShader (programs->linearGradient2Masked);
  1474. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1475. maskParams = &programs->linearGradient2Masked.maskParams;
  1476. }
  1477. grad = delta.y / delta.x;
  1478. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1479. }
  1480. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1481. }
  1482. if (maskParams != nullptr)
  1483. maskParams->setBounds (*maskArea, target, 1);
  1484. }
  1485. void setShaderForTiledImageFill (const OpenGLTextureFromImage& image, const AffineTransform& transform,
  1486. const int maskTextureID, const Rectangle<int>* const maskArea, const bool clampTiledImages)
  1487. {
  1488. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1489. ShaderPrograms* const programs = currentShader.programs;
  1490. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1491. const ShaderPrograms::ImageParams* imageParams;
  1492. if (maskArea != nullptr)
  1493. {
  1494. activeTextures.setTwoTextureMode (shaderQuadQueue, image.textureID, maskTextureID);
  1495. if (clampTiledImages)
  1496. {
  1497. setShader (programs->imageMasked);
  1498. imageParams = &programs->imageMasked.imageParams;
  1499. maskParams = &programs->imageMasked.maskParams;
  1500. }
  1501. else
  1502. {
  1503. setShader (programs->tiledImageMasked);
  1504. imageParams = &programs->tiledImageMasked.imageParams;
  1505. maskParams = &programs->tiledImageMasked.maskParams;
  1506. }
  1507. }
  1508. else
  1509. {
  1510. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1511. activeTextures.bindTexture (image.textureID);
  1512. if (clampTiledImages)
  1513. {
  1514. setShader (programs->image);
  1515. imageParams = &programs->image.imageParams;
  1516. }
  1517. else
  1518. {
  1519. setShader (programs->tiledImage);
  1520. imageParams = &programs->tiledImage.imageParams;
  1521. }
  1522. }
  1523. imageParams->setMatrix (transform, image, (float) target.bounds.getX(), (float) target.bounds.getY());
  1524. if (maskParams != nullptr)
  1525. maskParams->setBounds (*maskArea, target, 1);
  1526. }
  1527. #endif
  1528. OpenGLTarget target;
  1529. StateHelpers::BlendingMode blendMode;
  1530. StateHelpers::ActiveTextures activeTextures;
  1531. StateHelpers::TextureCache textureCache;
  1532. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1533. StateHelpers::CurrentColour currentColour;
  1534. StateHelpers::QuadQueue quadQueue;
  1535. #endif
  1536. #if JUCE_USE_OPENGL_SHADERS
  1537. StateHelpers::CurrentShader currentShader;
  1538. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1539. #endif
  1540. private:
  1541. GLuint previousFrameBufferTarget;
  1542. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1543. void resetMultiTextureMode (int index, const bool forRGBTextures)
  1544. {
  1545. activeTextures.setActiveTexture (index);
  1546. glDisable (GL_TEXTURE_2D);
  1547. glDisableClientState (GL_TEXTURE_COORD_ARRAY);
  1548. glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
  1549. glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
  1550. glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
  1551. glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
  1552. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
  1553. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, forRGBTextures ? GL_SRC_COLOR : GL_SRC_ALPHA);
  1554. glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
  1555. glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
  1556. glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
  1557. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
  1558. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
  1559. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  1560. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  1561. }
  1562. void resetMultiTextureModes (const bool forRGBTextures)
  1563. {
  1564. resetMultiTextureMode (2, forRGBTextures);
  1565. resetMultiTextureMode (1, forRGBTextures);
  1566. resetMultiTextureMode (0, forRGBTextures);
  1567. }
  1568. void fillWithLinearGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
  1569. const PositionedTexture* mask1, const PositionedTexture* mask2)
  1570. {
  1571. const Point<float> p1 (grad.point1.transformedBy (transform));
  1572. const Point<float> p2 (grad.point2.transformedBy (transform));
  1573. const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / StateHelpers::TextureCache::gradientTextureSize,
  1574. grad.point1.y + (grad.point2.x - grad.point1.x) / StateHelpers::TextureCache::gradientTextureSize)
  1575. .transformedBy (transform));
  1576. const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  1577. p2.x, p2.y, 1.0f, 0.0f,
  1578. p3.x, p3.y, 0.0f, 1.0f));
  1579. const GLfloat l = (GLfloat) rect.getX();
  1580. const GLfloat r = (GLfloat) rect.getRight();
  1581. const GLfloat t = (GLfloat) rect.getY();
  1582. const GLfloat b = (GLfloat) rect.getBottom();
  1583. const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
  1584. GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
  1585. textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
  1586. textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
  1587. GLfloat textureCoords1[8], textureCoords2[8];
  1588. prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &rect);
  1589. TemporaryColourModulationMode tmm;
  1590. textureCache.bindTextureForGradient (activeTextures, grad);
  1591. currentColour.setSolidColour();
  1592. drawTriangleStrip (vertices, textureCoords, 4);
  1593. }
  1594. void fillWithRadialGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
  1595. const PositionedTexture* mask1, const PositionedTexture* mask2)
  1596. {
  1597. const Point<float> centre (grad.point1.transformedBy (transform));
  1598. const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat())
  1599. + Point<int> (rect.getWidth() / 2,
  1600. rect.getHeight() / 2).getDistanceFromOrigin()
  1601. + 8.0f;
  1602. const AffineTransform inverse (transform.inverted());
  1603. const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
  1604. Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
  1605. const int numDivisions = 90;
  1606. GLfloat vertices [4 + numDivisions * 2];
  1607. GLfloat textureCoords1 [4 + numDivisions * 2];
  1608. GLfloat textureCoords2 [4 + numDivisions * 2];
  1609. GLfloat textureCoords3 [4 + numDivisions * 2];
  1610. {
  1611. GLfloat* t = textureCoords1;
  1612. *t++ = 0.0f;
  1613. *t++ = 0.0f;
  1614. const GLfloat texturePos = sourceRadius / grad.point1.getDistanceFrom (grad.point2);
  1615. for (int i = numDivisions + 1; --i >= 0;)
  1616. {
  1617. *t++ = texturePos;
  1618. *t++ = 0.0f;
  1619. }
  1620. }
  1621. {
  1622. GLfloat* v = vertices;
  1623. *v++ = centre.x;
  1624. *v++ = centre.y;
  1625. const Point<float> first (grad.point1.translated (0, -sourceRadius)
  1626. .transformedBy (transform));
  1627. *v++ = first.x;
  1628. *v++ = first.y;
  1629. for (int i = 1; i < numDivisions; ++i)
  1630. {
  1631. const float angle = i * (float_Pi * 2.0f / numDivisions);
  1632. const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
  1633. std::cos (angle) * -sourceRadius)
  1634. .transformedBy (transform));
  1635. *v++ = p.x;
  1636. *v++ = p.y;
  1637. }
  1638. *v++ = first.x;
  1639. *v++ = first.y;
  1640. }
  1641. prepareMasks (mask1, mask2, textureCoords2, textureCoords3, nullptr);
  1642. if (mask1 != nullptr)
  1643. {
  1644. for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
  1645. mask1->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords2[i], textureCoords2[i + 1]);
  1646. if (mask2 != nullptr)
  1647. for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
  1648. mask2->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords3[i], textureCoords3[i + 1]);
  1649. }
  1650. scissor (rect);
  1651. textureCache.bindTextureForGradient (activeTextures, grad);
  1652. currentColour.setSolidColour();
  1653. TemporaryColourModulationMode tmm;
  1654. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1655. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords1);
  1656. glDrawArrays (GL_TRIANGLE_FAN, 0, numDivisions + 2);
  1657. disableScissor();
  1658. }
  1659. struct TemporaryColourModulationMode
  1660. {
  1661. TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); }
  1662. ~TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA); }
  1663. };
  1664. #endif
  1665. };
  1666. //==============================================================================
  1667. class ClipRegion_Mask;
  1668. //==============================================================================
  1669. class ClipRegionBase : public SingleThreadedReferenceCountedObject
  1670. {
  1671. public:
  1672. ClipRegionBase (OpenGLGraphicsContext::GLState& state_) noexcept : state (state_) {}
  1673. virtual ~ClipRegionBase() {}
  1674. typedef ReferenceCountedObjectPtr<ClipRegionBase> Ptr;
  1675. virtual Ptr clone() const = 0;
  1676. virtual Ptr clipToRectangle (const Rectangle<int>&) = 0;
  1677. virtual Ptr clipToRectangleList (const RectangleList&) = 0;
  1678. virtual Ptr excludeClipRectangle (const Rectangle<int>&) = 0;
  1679. virtual Ptr clipToPath (const Path& p, const AffineTransform&) = 0;
  1680. virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0;
  1681. virtual Ptr clipToTexture (const PositionedTexture&) = 0;
  1682. virtual Rectangle<int> getClipBounds() const = 0;
  1683. virtual void fillRect (const Rectangle<int>& area, const FillType&, bool replaceContents) = 0;
  1684. virtual void fillRect (const Rectangle<float>& area, const FillType&) = 0;
  1685. virtual void fillEdgeTable (EdgeTable& et, const FillType& fill) = 0;
  1686. virtual void drawImage (const Image&, const AffineTransform&, float alpha,
  1687. const Rectangle<int>& clip, EdgeTable* mask) = 0;
  1688. OpenGLGraphicsContext::GLState& state;
  1689. private:
  1690. JUCE_DECLARE_NON_COPYABLE (ClipRegionBase);
  1691. };
  1692. //==============================================================================
  1693. class ClipRegion_RectangleListBase : public ClipRegionBase
  1694. {
  1695. public:
  1696. ClipRegion_RectangleListBase (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
  1697. : ClipRegionBase (state_), clip (r)
  1698. {}
  1699. ClipRegion_RectangleListBase (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
  1700. : ClipRegionBase (state_), clip (r)
  1701. {}
  1702. Rectangle<int> getClipBounds() const { return clip.getBounds(); }
  1703. Ptr clipToRectangle (const Rectangle<int>& r) { return clip.clipTo (r) ? this : nullptr; }
  1704. Ptr clipToRectangleList (const RectangleList& r) { return clip.clipTo (r) ? this : nullptr; }
  1705. Ptr excludeClipRectangle (const Rectangle<int>& r) { clip.subtract (r); return clip.isEmpty() ? nullptr : this; }
  1706. protected:
  1707. RectangleList clip;
  1708. };
  1709. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1710. //==============================================================================
  1711. class ClipRegion_Mask : public ClipRegionBase
  1712. {
  1713. public:
  1714. ClipRegion_Mask (const ClipRegion_Mask& other)
  1715. : ClipRegionBase (other.state),
  1716. clip (other.clip),
  1717. maskOrigin (other.clip.getPosition())
  1718. {
  1719. TargetSaver ts (state.target.context);
  1720. state.flush();
  1721. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1722. state.activeTextures.clear();
  1723. mask.initialise (state.target.context, clip.getWidth(), clip.getHeight());
  1724. OpenGLTarget m (state.target.context, mask, maskOrigin);
  1725. m.makeActiveFor2D();
  1726. state.blendMode.disableBlend (state.quadQueue);
  1727. state.currentColour.setSolidColour();
  1728. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1729. OpenGLHelpers::drawTextureQuad (other.mask.getTextureID(), other.getMaskArea());
  1730. }
  1731. ClipRegion_Mask (OpenGLGraphicsContext::GLState& state_, const RectangleList& r)
  1732. : ClipRegionBase (state_),
  1733. clip (r.getBounds()),
  1734. maskOrigin (clip.getPosition())
  1735. {
  1736. TargetSaver ts (state.target.context);
  1737. initialiseClear();
  1738. state.blendMode.disableBlend (state.quadQueue);
  1739. state.fillRectangleList (r, PixelARGB (0xffffffff));
  1740. state.quadQueue.flush();
  1741. }
  1742. Ptr clone() const { return new ClipRegion_Mask (*this); }
  1743. Rectangle<int> getClipBounds() const { return clip; }
  1744. Ptr clipToRectangle (const Rectangle<int>& r)
  1745. {
  1746. clip = clip.getIntersection (r);
  1747. return clip.isEmpty() ? nullptr : this;
  1748. }
  1749. Ptr clipToRectangleList (const RectangleList& r)
  1750. {
  1751. clip = clip.getIntersection (r.getBounds());
  1752. if (clip.isEmpty())
  1753. return nullptr;
  1754. RectangleList excluded (clip);
  1755. if (excluded.subtract (r))
  1756. {
  1757. if (excluded.getNumRectangles() == 1)
  1758. return excludeClipRectangle (excluded.getRectangle (0));
  1759. TargetSaver ts (state.target.context);
  1760. makeMaskActive();
  1761. state.blendMode.disableBlend (state.quadQueue);
  1762. state.fillRectangleList (excluded, PixelARGB (0));
  1763. state.quadQueue.flush();
  1764. }
  1765. return this;
  1766. }
  1767. Ptr excludeClipRectangle (const Rectangle<int>& r)
  1768. {
  1769. if (r.contains (clip))
  1770. return nullptr;
  1771. TargetSaver ts (state.target.context);
  1772. makeMaskActive();
  1773. state.activeTextures.disableTextures (state.quadQueue);
  1774. state.blendMode.disableBlend (state.quadQueue);
  1775. state.currentColour.setColour (PixelARGB (0));
  1776. OpenGLHelpers::fillRect (r);
  1777. return this;
  1778. }
  1779. Ptr clipToPath (const Path& p, const AffineTransform& t)
  1780. {
  1781. EdgeTable et (clip, p, t);
  1782. if (! et.isEmpty())
  1783. {
  1784. OpenGLTexture texture;
  1785. PositionedTexture pt (texture, et, et.getMaximumBounds());
  1786. return clipToTexture (pt);
  1787. }
  1788. return nullptr;
  1789. }
  1790. Ptr clipToTexture (const PositionedTexture& pt)
  1791. {
  1792. clip = clip.getIntersection (pt.clip);
  1793. if (clip.isEmpty())
  1794. return nullptr;
  1795. TargetSaver ts (state.target.context);
  1796. makeMaskActive();
  1797. state.blendMode.setBlendFunc (state.quadQueue, GL_ZERO, GL_SRC_ALPHA);
  1798. state.currentColour.setSolidColour();
  1799. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1800. OpenGLHelpers::drawTextureQuad (pt.textureID, pt.area);
  1801. return this;
  1802. }
  1803. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
  1804. {
  1805. TargetSaver ts (state.target.context);
  1806. makeMaskActive();
  1807. state.blendMode.setBlendFunc (state.quadQueue, GL_ZERO, GL_SRC_ALPHA);
  1808. state.currentColour.setSolidColour();
  1809. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1810. state.activeTextures.bindTexture (image.textureID);
  1811. const GLfloat l = (GLfloat) maskOrigin.x;
  1812. const GLfloat t = (GLfloat) maskOrigin.y;
  1813. const GLfloat r = (GLfloat) (maskOrigin.x + mask.getWidth());
  1814. const GLfloat b = (GLfloat) (maskOrigin.y + mask.getHeight());
  1815. const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
  1816. GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
  1817. const AffineTransform inv (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
  1818. image.fullHeightProportion / image.imageHeight));
  1819. inv.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
  1820. inv.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
  1821. textureCoords[1] = 1.0f - textureCoords[1];
  1822. textureCoords[3] = 1.0f - textureCoords[3];
  1823. textureCoords[5] = 1.0f - textureCoords[5];
  1824. textureCoords[7] = 1.0f - textureCoords[7];
  1825. state.drawTriangleStrip (vertices, textureCoords, 4);
  1826. return this;
  1827. }
  1828. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  1829. {
  1830. (void) replaceContents; jassert (! replaceContents);
  1831. const Rectangle<int> r (clip.getIntersection (area));
  1832. if (! r.isEmpty())
  1833. fillRectInternal (r, fill, false);
  1834. }
  1835. void fillRect (const Rectangle<float>& area, const FillType& fill)
  1836. {
  1837. if (fill.isColour())
  1838. {
  1839. FloatRectangleRenderer frr (*this, fill);
  1840. RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
  1841. }
  1842. else
  1843. {
  1844. EdgeTable et (area);
  1845. fillEdgeTable (et, fill);
  1846. }
  1847. }
  1848. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  1849. {
  1850. const Rectangle<int> r (et.getMaximumBounds().getIntersection (clip));
  1851. if (! r.isEmpty())
  1852. {
  1853. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, r.getWidth(), r.getHeight());
  1854. PositionedTexture pt1 (*texture, et, r);
  1855. PositionedTexture pt2 (mask.getTextureID(), getMaskArea(), r);
  1856. state.fillTexture (r, fill, &pt2, &pt1, false);
  1857. state.textureCache.releaseTexture (state.activeTextures, texture);
  1858. }
  1859. }
  1860. void fillRectInternal (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  1861. {
  1862. PositionedTexture pt (mask.getTextureID(), getMaskArea(), area);
  1863. state.fillTexture (area, fill, &pt, nullptr, replaceContents);
  1864. }
  1865. void drawImage (const Image& image, const AffineTransform& transform,
  1866. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  1867. {
  1868. const OpenGLTextureFromImage source (image);
  1869. const Rectangle<int> bufferArea (clipArea.getIntersection (clip));
  1870. if (! bufferArea.isEmpty())
  1871. {
  1872. PositionedTexture pt (mask.getTextureID(), getMaskArea(), bufferArea);
  1873. if (et != nullptr)
  1874. {
  1875. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, clipArea.getWidth(), clipArea.getHeight());
  1876. PositionedTexture mask1 (*texture, *et, clipArea);
  1877. state.renderImage (source, bufferArea, transform, alpha, &pt, &mask1, false, false);
  1878. state.textureCache.releaseTexture (state.activeTextures, texture);
  1879. }
  1880. else
  1881. {
  1882. state.renderImage (source, bufferArea, transform, alpha, &pt, nullptr, false, false);
  1883. }
  1884. }
  1885. }
  1886. protected:
  1887. OpenGLFrameBuffer mask;
  1888. Rectangle<int> clip;
  1889. Point<int> maskOrigin;
  1890. Rectangle<int> getMaskArea() const noexcept { return Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
  1891. void prepareFor2D() const { OpenGLTarget::applyFlippedMatrix (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
  1892. void makeMaskActive()
  1893. {
  1894. state.flush();
  1895. const bool b = mask.makeCurrentRenderingTarget();
  1896. (void) b; jassert (b);
  1897. prepareFor2D();
  1898. }
  1899. void initialiseClear()
  1900. {
  1901. state.flush();
  1902. jassert (! clip.isEmpty());
  1903. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1904. state.activeTextures.clear();
  1905. mask.initialise (state.target.context, clip.getWidth(), clip.getHeight());
  1906. mask.makeCurrentAndClear();
  1907. state.activeTextures.disableTextures (state.quadQueue);
  1908. state.blendMode.disableBlend (state.quadQueue);
  1909. prepareFor2D();
  1910. }
  1911. struct TargetSaver
  1912. {
  1913. TargetSaver (const OpenGLContext& context_)
  1914. : context (context_), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1915. {
  1916. glGetIntegerv (GL_VIEWPORT, oldViewport);
  1917. glPushMatrix();
  1918. }
  1919. ~TargetSaver()
  1920. {
  1921. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
  1922. glPopMatrix();
  1923. glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
  1924. }
  1925. private:
  1926. const OpenGLContext& context;
  1927. GLuint oldFramebuffer;
  1928. GLint oldViewport[4];
  1929. TargetSaver& operator= (const TargetSaver&);
  1930. };
  1931. struct FloatRectangleRenderer
  1932. {
  1933. FloatRectangleRenderer (ClipRegion_Mask& owner_, const FillType& fill_) noexcept
  1934. : owner (owner_), fill (fill_), originalColour (fill_.colour)
  1935. {}
  1936. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  1937. {
  1938. if (w > 0 && h > 0)
  1939. {
  1940. fill.colour = originalColour.withMultipliedAlpha (alpha / 255.0f);
  1941. owner.fillRect (Rectangle<int> (x, y, w, h), fill, false);
  1942. }
  1943. }
  1944. private:
  1945. ClipRegion_Mask& owner;
  1946. FillType fill;
  1947. const Colour originalColour;
  1948. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
  1949. };
  1950. ClipRegion_Mask& operator= (const ClipRegion_Mask&);
  1951. };
  1952. //==============================================================================
  1953. class ClipRegion_RectangleList : public ClipRegion_RectangleListBase
  1954. {
  1955. public:
  1956. ClipRegion_RectangleList (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
  1957. : ClipRegion_RectangleListBase (state_, r)
  1958. {}
  1959. ClipRegion_RectangleList (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
  1960. : ClipRegion_RectangleListBase (state_, r)
  1961. {}
  1962. Ptr clone() const { return new ClipRegion_RectangleList (state, clip); }
  1963. Ptr clipToTexture (const PositionedTexture& t) { return toMask()->clipToTexture (t); }
  1964. Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
  1965. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
  1966. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  1967. {
  1968. if (fill.isColour())
  1969. {
  1970. state.activeTextures.disableTextures (state.quadQueue);
  1971. state.blendMode.setBlendMode (state.quadQueue, replaceContents || fill.colour.isOpaque());
  1972. state.fillRectangleList (clip, area, fill.colour.getPixelARGB());
  1973. }
  1974. else
  1975. {
  1976. for (RectangleList::Iterator i (clip); i.next();)
  1977. {
  1978. const Rectangle<int> r (i.getRectangle()->getIntersection (area));
  1979. if (! r.isEmpty())
  1980. state.fillTexture (r, fill, nullptr, nullptr, replaceContents);
  1981. }
  1982. }
  1983. }
  1984. void fillRect (const Rectangle<float>& area, const FillType& fill)
  1985. {
  1986. if (fill.isColour())
  1987. {
  1988. state.activeTextures.disableTextures (state.quadQueue);
  1989. state.blendMode.setPremultipliedBlendingMode (state.quadQueue);
  1990. for (RectangleList::Iterator i (clip); i.next();)
  1991. {
  1992. const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
  1993. if (! r.isEmpty())
  1994. state.fillRect (r, fill.colour.getPixelARGB());
  1995. }
  1996. }
  1997. else
  1998. {
  1999. EdgeTable et (area);
  2000. fillEdgeTable (et, fill);
  2001. }
  2002. }
  2003. void drawImage (const Image& image, const AffineTransform& transform,
  2004. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  2005. {
  2006. const OpenGLTextureFromImage source (image);
  2007. for (RectangleList::Iterator i (clip); i.next();)
  2008. {
  2009. const Rectangle<int> bufferArea (i.getRectangle()->getIntersection (clipArea));
  2010. if (! bufferArea.isEmpty())
  2011. {
  2012. if (et != nullptr)
  2013. {
  2014. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, clipArea.getWidth(), clipArea.getHeight());
  2015. PositionedTexture mask (*texture, *et, clipArea);
  2016. state.renderImage (source, bufferArea, transform, alpha, &mask, nullptr, false, false);
  2017. state.textureCache.releaseTexture (state.activeTextures, texture);
  2018. }
  2019. else
  2020. {
  2021. state.renderImage (source, bufferArea, transform, alpha, nullptr, nullptr, false, false);
  2022. }
  2023. }
  2024. }
  2025. }
  2026. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  2027. {
  2028. if (fill.isColour())
  2029. {
  2030. state.blendMode.setPremultipliedBlendingMode (state.quadQueue);
  2031. if (! clip.containsRectangle (et.getMaximumBounds()))
  2032. et.clipToEdgeTable (EdgeTable (clip));
  2033. state.fillEdgeTable (et, fill.colour.getPixelARGB());
  2034. }
  2035. else
  2036. {
  2037. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures,
  2038. clip.getBounds().getWidth(), clip.getBounds().getHeight());
  2039. PositionedTexture pt (*texture, et, clip.getBounds());
  2040. for (RectangleList::Iterator i (clip); i.next();)
  2041. {
  2042. const Rectangle<int> r (i.getRectangle()->getIntersection (pt.clip));
  2043. if (! r.isEmpty())
  2044. state.fillTexture (r, fill, &pt, nullptr, false);
  2045. }
  2046. state.textureCache.releaseTexture (state.activeTextures, texture);
  2047. }
  2048. }
  2049. protected:
  2050. Ptr toMask() const { return new ClipRegion_Mask (state, clip); }
  2051. JUCE_DECLARE_NON_COPYABLE (ClipRegion_RectangleList);
  2052. };
  2053. #endif
  2054. //==============================================================================
  2055. #if JUCE_USE_OPENGL_SHADERS
  2056. class ClipRegion_Mask_Shader : public ClipRegionBase
  2057. {
  2058. public:
  2059. ClipRegion_Mask_Shader (const ClipRegion_Mask_Shader& other)
  2060. : ClipRegionBase (other.state),
  2061. clip (other.clip),
  2062. maskArea (other.clip)
  2063. {
  2064. TargetSaver ts (state.target.context);
  2065. state.currentShader.clearShader (state.shaderQuadQueue);
  2066. state.shaderQuadQueue.flush();
  2067. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2068. state.activeTextures.clear();
  2069. mask.initialise (state.target.context, maskArea.getWidth(), maskArea.getHeight());
  2070. maskArea.setSize (mask.getWidth(), mask.getHeight());
  2071. makeActive();
  2072. state.blendMode.disableBlend (state.shaderQuadQueue);
  2073. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2074. state.activeTextures.bindTexture (other.mask.getTextureID());
  2075. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->copyTexture);
  2076. state.currentShader.programs->copyTexture.imageParams.imageTexture.set (0);
  2077. state.currentShader.programs->copyTexture.imageParams
  2078. .setMatrix (AffineTransform::translation ((float) other.maskArea.getX(), (float) other.maskArea.getY()),
  2079. other.maskArea.getWidth(), other.maskArea.getHeight(), 1.0f, 1.0f,
  2080. (float) maskArea.getX(), (float) maskArea.getY());
  2081. state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
  2082. state.shaderQuadQueue.flush();
  2083. }
  2084. ClipRegion_Mask_Shader (OpenGLGraphicsContext::GLState& state_, const RectangleList& r)
  2085. : ClipRegionBase (state_),
  2086. clip (r.getBounds()),
  2087. maskArea (clip)
  2088. {
  2089. TargetSaver ts (state.target.context);
  2090. state.currentShader.clearShader (state.shaderQuadQueue);
  2091. state.shaderQuadQueue.flush();
  2092. state.activeTextures.clear();
  2093. mask.initialise (state.target.context, maskArea.getWidth(), maskArea.getHeight());
  2094. maskArea.setSize (mask.getWidth(), mask.getHeight());
  2095. mask.makeCurrentAndClear();
  2096. makeActive();
  2097. state.blendMode.setBlendMode (state.shaderQuadQueue, true);
  2098. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
  2099. state.shaderQuadQueue.add (r, PixelARGB (0xffffffff));
  2100. state.shaderQuadQueue.flush();
  2101. }
  2102. Ptr clone() const { return new ClipRegion_Mask_Shader (*this); }
  2103. Rectangle<int> getClipBounds() const { return clip; }
  2104. Ptr clipToRectangle (const Rectangle<int>& r)
  2105. {
  2106. clip = clip.getIntersection (r);
  2107. return clip.isEmpty() ? nullptr : this;
  2108. }
  2109. Ptr clipToRectangleList (const RectangleList& r)
  2110. {
  2111. clip = clip.getIntersection (r.getBounds());
  2112. if (clip.isEmpty())
  2113. return nullptr;
  2114. RectangleList excluded (clip);
  2115. if (excluded.subtract (r))
  2116. {
  2117. if (excluded.getNumRectangles() == 1)
  2118. return excludeClipRectangle (excluded.getRectangle (0));
  2119. TargetSaver ts (state.target.context);
  2120. makeActive();
  2121. state.blendMode.setBlendMode (state.shaderQuadQueue, true);
  2122. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
  2123. state.shaderQuadQueue.add (excluded, PixelARGB (0));
  2124. state.shaderQuadQueue.flush();
  2125. }
  2126. return this;
  2127. }
  2128. Ptr excludeClipRectangle (const Rectangle<int>& r)
  2129. {
  2130. if (r.contains (clip))
  2131. return nullptr;
  2132. TargetSaver ts (state.target.context);
  2133. makeActive();
  2134. state.blendMode.setBlendMode (state.shaderQuadQueue, true);
  2135. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
  2136. state.shaderQuadQueue.add (r, PixelARGB (0));
  2137. state.shaderQuadQueue.flush();
  2138. return this;
  2139. }
  2140. Ptr clipToPath (const Path& p, const AffineTransform& t)
  2141. {
  2142. EdgeTable et (clip, p, t);
  2143. if (! et.isEmpty())
  2144. {
  2145. TargetSaver ts (state.target.context);
  2146. state.currentShader.clearShader (state.shaderQuadQueue);
  2147. state.shaderQuadQueue.flush();
  2148. state.activeTextures.clear();
  2149. OpenGLTexture texture;
  2150. PositionedTexture pt (texture, et, clip);
  2151. return clipToTexture (pt);
  2152. }
  2153. return nullptr;
  2154. }
  2155. Ptr clipToTexture (const PositionedTexture& pt)
  2156. {
  2157. clip = clip.getIntersection (pt.clip);
  2158. if (clip.isEmpty())
  2159. return nullptr;
  2160. TargetSaver ts (state.target.context);
  2161. makeActive();
  2162. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2163. state.activeTextures.bindTexture (pt.textureID);
  2164. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->maskTexture);
  2165. state.currentShader.programs->maskTexture.imageParams.imageTexture.set (0);
  2166. state.currentShader.programs->maskTexture.imageParams
  2167. .setMatrix (AffineTransform::translation ((float) pt.area.getX(), (float) pt.area.getY()),
  2168. pt.area.getWidth(), pt.area.getHeight(), 1.0f, 1.0f,
  2169. (float) maskArea.getX(), (float) maskArea.getY());
  2170. state.blendMode.setBlendFunc (state.shaderQuadQueue, GL_ZERO, GL_SRC_ALPHA);
  2171. state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
  2172. state.shaderQuadQueue.flush();
  2173. return this;
  2174. }
  2175. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
  2176. {
  2177. TargetSaver ts (state.target.context);
  2178. makeActive();
  2179. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2180. state.activeTextures.bindTexture (image.textureID);
  2181. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->maskTexture);
  2182. state.currentShader.programs->maskTexture.imageParams.imageTexture.set (0);
  2183. state.currentShader.programs->maskTexture.imageParams
  2184. .setMatrix (transform, image, (float) maskArea.getX(), (float) maskArea.getY());
  2185. state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
  2186. state.shaderQuadQueue.flush();
  2187. return this;
  2188. }
  2189. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  2190. {
  2191. (void) replaceContents; jassert (! replaceContents);
  2192. const Rectangle<int> r (clip.getIntersection (area));
  2193. if (! r.isEmpty())
  2194. {
  2195. ShaderFillOperation fillOp (*this, fill, false);
  2196. state.shaderQuadQueue.add (r, fill.colour.getPixelARGB());
  2197. }
  2198. }
  2199. void fillRect (const Rectangle<float>& area, const FillType& fill)
  2200. {
  2201. ShaderFillOperation fillOp (*this, fill, false);
  2202. FloatRectangleRenderer frr (*this, fill);
  2203. RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
  2204. }
  2205. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  2206. {
  2207. if (et.getMaximumBounds().intersects (clip))
  2208. {
  2209. if (! clip.contains (et.getMaximumBounds()))
  2210. et.clipToRectangle (clip);
  2211. ShaderFillOperation fillOp (*this, fill, false);
  2212. state.shaderQuadQueue.add (et, fill.colour.getPixelARGB());
  2213. }
  2214. }
  2215. void drawImage (const Image& image, const AffineTransform& transform,
  2216. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  2217. {
  2218. const Rectangle<int> r (clip.getIntersection (clipArea));
  2219. if (! r.isEmpty())
  2220. {
  2221. const PixelARGB colour (Colours::white.withAlpha (alpha).getPixelARGB());
  2222. ShaderFillOperation fillOp (*this, FillType (image, transform), true);
  2223. if (et != nullptr)
  2224. {
  2225. et->clipToRectangle (r);
  2226. if (! et->isEmpty())
  2227. state.shaderQuadQueue.add (*et, colour);
  2228. }
  2229. else
  2230. {
  2231. state.shaderQuadQueue.add (r, colour);
  2232. }
  2233. }
  2234. state.currentShader.clearShader (state.shaderQuadQueue);
  2235. }
  2236. private:
  2237. OpenGLFrameBuffer mask;
  2238. Rectangle<int> clip, maskArea;
  2239. struct ShaderFillOperation
  2240. {
  2241. ShaderFillOperation (const ClipRegion_Mask_Shader& clip, const FillType& fill, const bool clampTiledImages)
  2242. : state (clip.state)
  2243. {
  2244. const GLuint maskTextureID = clip.mask.getTextureID();
  2245. if (fill.isColour())
  2246. {
  2247. state.blendMode.setPremultipliedBlendingMode (state.shaderQuadQueue);
  2248. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2249. state.activeTextures.bindTexture (maskTextureID);
  2250. state.setShader (state.currentShader.programs->solidColourMasked);
  2251. state.currentShader.programs->solidColourMasked.maskParams.setBounds (clip.maskArea, state.target, 0);
  2252. }
  2253. else if (fill.isGradient())
  2254. {
  2255. state.setShaderForGradientFill (*fill.gradient, fill.transform, maskTextureID, &clip.maskArea);
  2256. }
  2257. else
  2258. {
  2259. jassert (fill.isTiledImage());
  2260. image = new OpenGLTextureFromImage (fill.image);
  2261. state.setShaderForTiledImageFill (*image, fill.transform, maskTextureID, &clip.maskArea, clampTiledImages);
  2262. }
  2263. }
  2264. ~ShaderFillOperation()
  2265. {
  2266. state.shaderQuadQueue.flush();
  2267. }
  2268. OpenGLGraphicsContext::GLState& state;
  2269. ScopedPointer<OpenGLTextureFromImage> image;
  2270. JUCE_DECLARE_NON_COPYABLE (ShaderFillOperation);
  2271. };
  2272. struct TargetSaver
  2273. {
  2274. TargetSaver (const OpenGLContext& context_)
  2275. : context (context_), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  2276. {
  2277. glGetIntegerv (GL_VIEWPORT, oldViewport);
  2278. }
  2279. ~TargetSaver()
  2280. {
  2281. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
  2282. glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
  2283. }
  2284. private:
  2285. const OpenGLContext& context;
  2286. GLuint oldFramebuffer;
  2287. GLint oldViewport[4];
  2288. TargetSaver& operator= (const TargetSaver&);
  2289. };
  2290. void makeActive()
  2291. {
  2292. state.shaderQuadQueue.flush();
  2293. state.activeTextures.clear();
  2294. mask.makeCurrentRenderingTarget();
  2295. glViewport (0, 0, maskArea.getWidth(), maskArea.getHeight());
  2296. }
  2297. struct FloatRectangleRenderer
  2298. {
  2299. FloatRectangleRenderer (ClipRegion_Mask_Shader& owner_, const FillType& fill_) noexcept
  2300. : owner (owner_), originalColour (fill_.colour.getPixelARGB())
  2301. {}
  2302. void operator() (int x, int y, int w, int h, const int alpha) noexcept
  2303. {
  2304. if (owner.clip.intersectRectangle (x, y, w, h))
  2305. {
  2306. PixelARGB col (originalColour);
  2307. col.multiplyAlpha (alpha);
  2308. owner.state.shaderQuadQueue.add (x, y, w, h, col);
  2309. }
  2310. }
  2311. private:
  2312. ClipRegion_Mask_Shader& owner;
  2313. const PixelARGB originalColour;
  2314. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
  2315. };
  2316. ClipRegion_Mask_Shader& operator= (const ClipRegion_Mask_Shader&);
  2317. };
  2318. //==============================================================================
  2319. class ClipRegion_RectangleList_Shaders : public ClipRegion_RectangleListBase
  2320. {
  2321. public:
  2322. ClipRegion_RectangleList_Shaders (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
  2323. : ClipRegion_RectangleListBase (state_, r)
  2324. {}
  2325. ClipRegion_RectangleList_Shaders (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
  2326. : ClipRegion_RectangleListBase (state_, r)
  2327. {}
  2328. Ptr clone() const { return new ClipRegion_RectangleList_Shaders (state, clip); }
  2329. Ptr clipToTexture (const PositionedTexture& t) { return toMask()->clipToTexture (t); }
  2330. Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
  2331. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
  2332. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  2333. {
  2334. ShaderFillOperation fillOp (*this, fill, replaceContents || fill.colour.isOpaque(), false);
  2335. state.shaderQuadQueue.add (clip, area, fill.colour.getPixelARGB());
  2336. }
  2337. void fillRect (const Rectangle<float>& area, const FillType& fill)
  2338. {
  2339. const PixelARGB colour (fill.colour.getPixelARGB());
  2340. ShaderFillOperation fillOp (*this, fill, false, false);
  2341. for (RectangleList::Iterator i (clip); i.next();)
  2342. {
  2343. const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
  2344. if (! r.isEmpty())
  2345. state.shaderQuadQueue.add (r, colour);
  2346. }
  2347. }
  2348. void drawImage (const Image& image, const AffineTransform& transform,
  2349. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  2350. {
  2351. FillType fill (image, transform);
  2352. const PixelARGB colour (Colours::white.withAlpha (alpha).getPixelARGB());
  2353. ShaderFillOperation fillOp (*this, fill, false, true);
  2354. if (et != nullptr)
  2355. {
  2356. if (! clip.containsRectangle (et->getMaximumBounds()))
  2357. et->clipToEdgeTable (EdgeTable (clip));
  2358. state.shaderQuadQueue.add (*et, colour);
  2359. }
  2360. else
  2361. {
  2362. state.shaderQuadQueue.add (clip, clipArea, colour);
  2363. }
  2364. state.currentShader.clearShader (state.shaderQuadQueue);
  2365. }
  2366. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  2367. {
  2368. if (clip.intersects (et.getMaximumBounds()))
  2369. {
  2370. if (! clip.containsRectangle (et.getMaximumBounds()))
  2371. et.clipToEdgeTable (EdgeTable (clip));
  2372. ShaderFillOperation fillOp (*this, fill, false, true);
  2373. state.shaderQuadQueue.add (et, fill.colour.getPixelARGB());
  2374. }
  2375. }
  2376. private:
  2377. Ptr toMask() const { return new ClipRegion_Mask_Shader (state, clip); }
  2378. struct ShaderFillOperation
  2379. {
  2380. ShaderFillOperation (const ClipRegion_RectangleList_Shaders& clip, const FillType& fill,
  2381. const bool replaceContents, const bool clampTiledImages)
  2382. : state (clip.state)
  2383. {
  2384. if (fill.isColour())
  2385. {
  2386. state.activeTextures.disableTextures (state.shaderQuadQueue);
  2387. state.blendMode.setBlendMode (state.shaderQuadQueue, replaceContents);
  2388. state.setShader (state.currentShader.programs->solidColourProgram);
  2389. }
  2390. else if (fill.isGradient())
  2391. {
  2392. state.setShaderForGradientFill (*fill.gradient, fill.transform, 0, nullptr);
  2393. }
  2394. else
  2395. {
  2396. jassert (fill.isTiledImage());
  2397. image = new OpenGLTextureFromImage (fill.image);
  2398. state.setShaderForTiledImageFill (*image, fill.transform, 0, nullptr, clampTiledImages);
  2399. }
  2400. }
  2401. ~ShaderFillOperation()
  2402. {
  2403. if (image != nullptr)
  2404. state.shaderQuadQueue.flush();
  2405. }
  2406. OpenGLGraphicsContext::GLState& state;
  2407. ScopedPointer<OpenGLTextureFromImage> image;
  2408. JUCE_DECLARE_NON_COPYABLE (ShaderFillOperation);
  2409. };
  2410. JUCE_DECLARE_NON_COPYABLE (ClipRegion_RectangleList_Shaders);
  2411. };
  2412. #endif
  2413. //==============================================================================
  2414. class OpenGLGraphicsContext::SavedState
  2415. {
  2416. public:
  2417. SavedState (OpenGLGraphicsContext::GLState* const state_)
  2418. : clip (createRectangleClip (*state_, state_->target.bounds)),
  2419. transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality),
  2420. state (state_), transparencyLayerAlpha (1.0f)
  2421. {
  2422. }
  2423. SavedState (const SavedState& other)
  2424. : clip (other.clip), transform (other.transform), font (other.font),
  2425. fillType (other.fillType), interpolationQuality (other.interpolationQuality),
  2426. state (other.state), transparencyLayerAlpha (other.transparencyLayerAlpha),
  2427. transparencyLayer (other.transparencyLayer), previousTarget (other.previousTarget.createCopy())
  2428. {
  2429. }
  2430. static ClipRegionBase* createRectangleClip (OpenGLGraphicsContext::GLState& state, const Rectangle<int>& clip)
  2431. {
  2432. #if JUCE_USE_OPENGL_SHADERS
  2433. if (state.currentShader.canUseShaders)
  2434. return new ClipRegion_RectangleList_Shaders (state, clip);
  2435. #endif
  2436. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  2437. return new ClipRegion_RectangleList (state, clip);
  2438. #else
  2439. // there's no shader hardware, but we're compiling without the fixed-function pipeline available!
  2440. jassertfalse;
  2441. return nullptr;
  2442. #endif
  2443. }
  2444. bool clipToRectangle (const Rectangle<int>& r)
  2445. {
  2446. if (clip != nullptr)
  2447. {
  2448. if (transform.isOnlyTranslated)
  2449. {
  2450. cloneClipIfMultiplyReferenced();
  2451. clip = clip->clipToRectangle (transform.translated (r));
  2452. }
  2453. else
  2454. {
  2455. Path p;
  2456. p.addRectangle (r);
  2457. clipToPath (p, AffineTransform::identity);
  2458. }
  2459. }
  2460. return clip != nullptr;
  2461. }
  2462. bool clipToRectangleList (const RectangleList& r)
  2463. {
  2464. if (clip != nullptr)
  2465. {
  2466. if (transform.isOnlyTranslated)
  2467. {
  2468. cloneClipIfMultiplyReferenced();
  2469. RectangleList offsetList (r);
  2470. offsetList.offsetAll (transform.xOffset, transform.yOffset);
  2471. clip = clip->clipToRectangleList (offsetList);
  2472. }
  2473. else
  2474. {
  2475. clipToPath (r.toPath(), AffineTransform::identity);
  2476. }
  2477. }
  2478. return clip != nullptr;
  2479. }
  2480. bool excludeClipRectangle (const Rectangle<int>& r)
  2481. {
  2482. if (clip != nullptr)
  2483. {
  2484. cloneClipIfMultiplyReferenced();
  2485. if (transform.isOnlyTranslated)
  2486. {
  2487. clip = clip->excludeClipRectangle (transform.translated (r));
  2488. }
  2489. else
  2490. {
  2491. Path p;
  2492. p.addRectangle (r.toFloat());
  2493. p.applyTransform (transform.complexTransform);
  2494. p.addRectangle (clip->getClipBounds().toFloat());
  2495. p.setUsingNonZeroWinding (false);
  2496. clip = clip->clipToPath (p, AffineTransform::identity);
  2497. }
  2498. }
  2499. return clip != nullptr;
  2500. }
  2501. void clipToPath (const Path& p, const AffineTransform& t)
  2502. {
  2503. if (clip != nullptr)
  2504. {
  2505. cloneClipIfMultiplyReferenced();
  2506. clip = clip->clipToPath (p, transform.getTransformWith (t));
  2507. }
  2508. }
  2509. void clipToImageAlpha (const Image& sourceImage, const AffineTransform& t)
  2510. {
  2511. if (clip != nullptr)
  2512. {
  2513. Path p;
  2514. p.addRectangle (sourceImage.getBounds());
  2515. clipToPath (p, t);
  2516. if (sourceImage.hasAlphaChannel() && clip != nullptr)
  2517. {
  2518. cloneClipIfMultiplyReferenced();
  2519. clip = clip->clipToImageAlpha (sourceImage, transform.getTransformWith (t));
  2520. }
  2521. }
  2522. }
  2523. bool clipRegionIntersects (const Rectangle<int>& r) const
  2524. {
  2525. return clip != nullptr
  2526. && (transform.isOnlyTranslated ? clip->getClipBounds().intersects (transform.translated (r))
  2527. : getClipBounds().intersects (r));
  2528. }
  2529. Rectangle<int> getClipBounds() const
  2530. {
  2531. return clip != nullptr ? transform.deviceSpaceToUserSpace (clip->getClipBounds())
  2532. : Rectangle<int>();
  2533. }
  2534. SavedState* beginTransparencyLayer (float opacity)
  2535. {
  2536. SavedState* s = new SavedState (*this);
  2537. if (clip != nullptr)
  2538. {
  2539. const Rectangle<int> clipBounds (clip->getClipBounds());
  2540. state->flush();
  2541. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  2542. s->previousTarget = new OpenGLTarget (state->target);
  2543. state->target = OpenGLTarget (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  2544. s->transparencyLayerAlpha = opacity;
  2545. s->cloneClipIfMultiplyReferenced();
  2546. s->state->target.makeActiveFor2D();
  2547. }
  2548. return s;
  2549. }
  2550. void endTransparencyLayer (SavedState& finishedLayerState)
  2551. {
  2552. if (clip != nullptr)
  2553. {
  2554. jassert (finishedLayerState.previousTarget != nullptr);
  2555. state->flush();
  2556. state->target = *finishedLayerState.previousTarget;
  2557. finishedLayerState.previousTarget = nullptr;
  2558. state->target.makeActiveFor2D();
  2559. const Rectangle<int> clipBounds (clip->getClipBounds());
  2560. clip->drawImage (finishedLayerState.transparencyLayer,
  2561. AffineTransform::translation ((float) clipBounds.getX(), (float) clipBounds.getY()),
  2562. finishedLayerState.transparencyLayerAlpha, clipBounds, nullptr);
  2563. }
  2564. }
  2565. //==============================================================================
  2566. void fillRect (const Rectangle<int>& r, const bool replaceContents)
  2567. {
  2568. if (clip != nullptr)
  2569. {
  2570. if (transform.isOnlyTranslated)
  2571. {
  2572. clip->fillRect (r.translated (transform.xOffset, transform.yOffset),
  2573. getFillType(), replaceContents);
  2574. }
  2575. else
  2576. {
  2577. Path p;
  2578. p.addRectangle (r);
  2579. fillPath (p, AffineTransform::identity);
  2580. }
  2581. }
  2582. }
  2583. void fillRect (const Rectangle<float>& r)
  2584. {
  2585. if (clip != nullptr)
  2586. {
  2587. if (transform.isOnlyTranslated)
  2588. {
  2589. const Rectangle<float> c (r.translated ((float) transform.xOffset, (float) transform.yOffset)
  2590. .getIntersection (clip->getClipBounds().toFloat()));
  2591. if (! c.isEmpty())
  2592. clip->fillRect (c, getFillType());
  2593. }
  2594. else
  2595. {
  2596. Path p;
  2597. p.addRectangle (r);
  2598. fillPath (p, AffineTransform::identity);
  2599. }
  2600. }
  2601. }
  2602. void fillPath (const Path& path, const AffineTransform& t)
  2603. {
  2604. if (clip != nullptr)
  2605. {
  2606. EdgeTable et (clip->getClipBounds(), path, transform.getTransformWith (t));
  2607. fillEdgeTable (et);
  2608. }
  2609. }
  2610. void drawGlyph (int glyphNumber, const AffineTransform& t)
  2611. {
  2612. if (clip != nullptr)
  2613. {
  2614. if (transform.isOnlyTranslated && t.isOnlyTranslation())
  2615. {
  2616. RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <OpenGLGraphicsContext::SavedState>, SavedState>::getInstance()
  2617. .drawGlyph (*this, font, glyphNumber,
  2618. transform.xOffset + t.getTranslationX(),
  2619. transform.yOffset + t.getTranslationY());
  2620. }
  2621. else
  2622. {
  2623. const float fontHeight = font.getHeight();
  2624. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph
  2625. (glyphNumber, transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  2626. .followedBy (t))));
  2627. if (et != nullptr)
  2628. fillEdgeTable (*et);
  2629. }
  2630. }
  2631. }
  2632. void fillEdgeTable (const EdgeTable& et, const float x, const int y)
  2633. {
  2634. if (clip != nullptr)
  2635. {
  2636. EdgeTable et2 (et);
  2637. et2.translate (x, y);
  2638. fillEdgeTable (et2);
  2639. }
  2640. }
  2641. void drawLine (const Line <float>& line)
  2642. {
  2643. Path p;
  2644. p.addLineSegment (line, 1.0f);
  2645. fillPath (p, AffineTransform::identity);
  2646. }
  2647. //==============================================================================
  2648. void drawImage (const Image& image, const AffineTransform& trans)
  2649. {
  2650. if (clip == nullptr || fillType.colour.isTransparent())
  2651. return;
  2652. const Rectangle<int> clipBounds (clip->getClipBounds());
  2653. const AffineTransform t (transform.getTransformWith (trans));
  2654. const float alpha = fillType.colour.getFloatAlpha();
  2655. if (t.isOnlyTranslation())
  2656. {
  2657. int tx = (int) (t.getTranslationX() * 256.0f);
  2658. int ty = (int) (t.getTranslationY() * 256.0f);
  2659. if (((tx | ty) & 0xf8) == 0)
  2660. {
  2661. tx = ((tx + 128) >> 8);
  2662. ty = ((ty + 128) >> 8);
  2663. clip->drawImage (image, t, alpha, Rectangle<int> (tx, ty, image.getWidth(), image.getHeight()), nullptr);
  2664. return;
  2665. }
  2666. }
  2667. if (! t.isSingularity())
  2668. {
  2669. Path p;
  2670. p.addRectangle (image.getBounds());
  2671. EdgeTable et (clipBounds, p, t);
  2672. clip->drawImage (image, t, alpha, clipBounds, &et);
  2673. }
  2674. }
  2675. void setFillType (const FillType& newFill)
  2676. {
  2677. fillType = newFill;
  2678. state->textureCache.resetGradient();
  2679. }
  2680. //==============================================================================
  2681. ClipRegionBase::Ptr clip;
  2682. RenderingHelpers::TranslationOrTransform transform;
  2683. Font font;
  2684. FillType fillType;
  2685. Graphics::ResamplingQuality interpolationQuality;
  2686. GLState* state;
  2687. private:
  2688. float transparencyLayerAlpha;
  2689. Image transparencyLayer;
  2690. ScopedPointer<OpenGLTarget> previousTarget;
  2691. void cloneClipIfMultiplyReferenced()
  2692. {
  2693. if (clip->getReferenceCount() > 1)
  2694. clip = clip->clone();
  2695. }
  2696. FillType getFillType() const
  2697. {
  2698. return fillType.transformed (transform.getTransform());
  2699. }
  2700. void fillEdgeTable (EdgeTable& et) const
  2701. {
  2702. clip->fillEdgeTable (et, getFillType());
  2703. }
  2704. SavedState& operator= (const SavedState&);
  2705. };
  2706. //==============================================================================
  2707. OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLComponent& target)
  2708. : glState (new GLState (OpenGLTarget (*target.getCurrentContext(), target.getFrameBufferID(), target.getWidth(), target.getHeight()))),
  2709. stack (new SavedState (glState))
  2710. {
  2711. jassert (target.getCurrentContext() != nullptr); // must have a valid context when this is called!
  2712. }
  2713. OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  2714. : glState (new GLState (OpenGLTarget (context, target, Point<int>()))),
  2715. stack (new SavedState (glState))
  2716. {
  2717. }
  2718. OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  2719. : glState (new GLState (OpenGLTarget (context, frameBufferID, width, height))),
  2720. stack (new SavedState (glState))
  2721. {
  2722. }
  2723. OpenGLGraphicsContext::~OpenGLGraphicsContext() {}
  2724. bool OpenGLGraphicsContext::isVectorDevice() const { return false; }
  2725. void OpenGLGraphicsContext::setOrigin (int x, int y) { stack->transform.setOrigin (x, y); }
  2726. void OpenGLGraphicsContext::addTransform (const AffineTransform& t) { stack->transform.addTransform (t); }
  2727. float OpenGLGraphicsContext::getScaleFactor() { return stack->transform.getScaleFactor(); }
  2728. Rectangle<int> OpenGLGraphicsContext::getClipBounds() const { return stack->getClipBounds(); }
  2729. bool OpenGLGraphicsContext::isClipEmpty() const { return stack->clip == nullptr; }
  2730. bool OpenGLGraphicsContext::clipRegionIntersects (const Rectangle<int>& r) { return stack->clipRegionIntersects (r); }
  2731. bool OpenGLGraphicsContext::clipToRectangle (const Rectangle<int>& r) { return stack->clipToRectangle (r); }
  2732. bool OpenGLGraphicsContext::clipToRectangleList (const RectangleList& r) { return stack->clipToRectangleList (r); }
  2733. void OpenGLGraphicsContext::excludeClipRectangle (const Rectangle<int>& r) { stack->excludeClipRectangle (r); }
  2734. void OpenGLGraphicsContext::clipToPath (const Path& path, const AffineTransform& t) { stack->clipToPath (path, t); }
  2735. void OpenGLGraphicsContext::clipToImageAlpha (const Image& im, const AffineTransform& t) { stack->clipToImageAlpha (im, t); }
  2736. void OpenGLGraphicsContext::saveState() { stack.save(); }
  2737. void OpenGLGraphicsContext::restoreState() { stack.restore(); }
  2738. void OpenGLGraphicsContext::beginTransparencyLayer (float opacity) { stack.beginTransparencyLayer (opacity); }
  2739. void OpenGLGraphicsContext::endTransparencyLayer() { stack.endTransparencyLayer(); }
  2740. void OpenGLGraphicsContext::setFill (const FillType& fillType) { stack->setFillType (fillType); }
  2741. void OpenGLGraphicsContext::setOpacity (float newOpacity) { stack->fillType.setOpacity (newOpacity); }
  2742. void OpenGLGraphicsContext::setInterpolationQuality (Graphics::ResamplingQuality quality) { stack->interpolationQuality = quality; }
  2743. void OpenGLGraphicsContext::fillRect (const Rectangle<int>& r, bool replace) { stack->fillRect (r, replace); }
  2744. void OpenGLGraphicsContext::fillPath (const Path& path, const AffineTransform& t) { stack->fillPath (path, t); }
  2745. void OpenGLGraphicsContext::drawImage (const Image& im, const AffineTransform& t) { stack->drawImage (im, t); }
  2746. void OpenGLGraphicsContext::drawVerticalLine (int x, float top, float bottom) { if (top < bottom) stack->fillRect (Rectangle<float> ((float) x, top, 1.0f, bottom - top)); }
  2747. void OpenGLGraphicsContext::drawHorizontalLine (int y, float left, float right) { if (left < right) stack->fillRect (Rectangle<float> (left, (float) y, right - left, 1.0f)); }
  2748. void OpenGLGraphicsContext::drawGlyph (int glyphNumber, const AffineTransform& t) { stack->drawGlyph (glyphNumber, t); }
  2749. void OpenGLGraphicsContext::drawLine (const Line <float>& line) { stack->drawLine (line); }
  2750. void OpenGLGraphicsContext::setFont (const Font& newFont) { stack->font = newFont; }
  2751. const Font& OpenGLGraphicsContext::getFont() { return stack->font; }