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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE examples.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
 -    WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
 -    PURPOSE, ARE DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - /*******************************************************************************
 -  The block below describes the properties of this PIP. A PIP is a short snippet
 -  of code that can be read by the Projucer and used to generate a JUCE project.
 - 
 -  BEGIN_JUCE_PIP_METADATA
 - 
 -  name:             AnimationDemo
 -  version:          1.0.0
 -  vendor:           JUCE
 -  website:          http://juce.com
 -  description:      Displays an animated draggable ball.
 - 
 -  dependencies:     juce_core, juce_data_structures, juce_events, juce_graphics,
 -                    juce_gui_basics
 -  exporters:        xcode_mac, vs2022, linux_make, androidstudio, xcode_iphone
 - 
 -  moduleFlags:      JUCE_STRICT_REFCOUNTEDPOINTER=1
 - 
 -  type:             Component
 -  mainClass:        AnimationDemo
 - 
 -  useLocalCopy:     1
 - 
 -  END_JUCE_PIP_METADATA
 - 
 - *******************************************************************************/
 - 
 - #pragma once
 - 
 - #include "../Assets/DemoUtilities.h"
 - 
 - //==============================================================================
 - /** This will be the source of our balls and can be dragged around. */
 - class BallGeneratorComponent    : public Component
 - {
 - public:
 -     BallGeneratorComponent() {}
 - 
 -     void paint (Graphics& g) override
 -     {
 -         auto area = getLocalBounds().reduced (2);
 - 
 -         g.setColour (Colours::orange);
 -         g.drawRoundedRectangle (area.toFloat(), 10.0f, 2.0f);
 - 
 -         g.setColour (findColour (TextButton::textColourOffId));
 -         g.drawFittedText ("Drag Me!", area, Justification::centred, 1);
 -     }
 - 
 -     void resized() override
 -     {
 -         // Just set the limits of our constrainer so that we don't drag ourselves off the screen
 -         constrainer.setMinimumOnscreenAmounts (getHeight(), getWidth(),
 -                                                getHeight(), getWidth());
 -     }
 - 
 -     void mouseDown (const MouseEvent& e) override
 -     {
 -         // Prepares our dragger to drag this Component
 -         dragger.startDraggingComponent (this, e);
 -     }
 - 
 -     void mouseDrag (const MouseEvent& e) override
 -     {
 -         // Moves this Component according to the mouse drag event and applies our constraints to it
 -         dragger.dragComponent (this, e, &constrainer);
 -     }
 - 
 - private:
 -     ComponentBoundsConstrainer constrainer;
 -     ComponentDragger dragger;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BallGeneratorComponent)
 - };
 - 
 - //==============================================================================
 - struct BallComponent  : public Component
 - {
 -     BallComponent (Point<float> pos)
 -         : position (pos),
 -           speed (Random::getSystemRandom().nextFloat() *  4.0f - 2.0f,
 -                  Random::getSystemRandom().nextFloat() * -6.0f - 2.0f),
 -           colour (Colours::white)
 -     {
 -         setSize (20, 20);
 -         step();
 -     }
 - 
 -     bool step()
 -     {
 -         position += speed;
 -         speed.y += 0.1f;
 - 
 -         setCentrePosition ((int) position.x,
 -                            (int) position.y);
 - 
 -         if (auto* parent = getParentComponent())
 -             return isPositiveAndBelow (position.x, (float) parent->getWidth())
 -                 && position.y < (float) parent->getHeight();
 - 
 -         return position.y < 400.0f && position.x >= -10.0f;
 -     }
 - 
 -     void paint (Graphics& g) override
 -     {
 -         g.setColour (colour);
 -         g.fillEllipse (2.0f, 2.0f, (float) getWidth() - 4.0f, (float) getHeight() - 4.0f);
 - 
 -         g.setColour (Colours::darkgrey);
 -         g.drawEllipse (2.0f, 2.0f, (float) getWidth() - 4.0f, (float) getHeight() - 4.0f, 1.0f);
 -     }
 - 
 -     Point<float> position, speed;
 -     Colour colour;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BallComponent)
 - };
 - 
 - //==============================================================================
 - class AnimationDemo  : public Component,
 -                        private Timer
 - {
 - public:
 -     AnimationDemo()
 -     {
 -         setOpaque (true);
 - 
 -         for (auto i = 0; i < 11; ++i)
 -         {
 -             auto* b = createButton();
 -             componentsToAnimate.add (b);
 -             addAndMakeVisible (b);
 -             b->onClick = [this] { triggerAnimation(); };
 -         }
 - 
 -         addAndMakeVisible (ballGenerator);
 - 
 -         cycleCount = 2;
 -         startTimerHz (60);
 - 
 -         setSize (620, 620);
 -     }
 - 
 -     void paint (Graphics& g) override
 -     {
 -         g.fillAll (findColour (ResizableWindow::backgroundColourId));
 -     }
 - 
 -     void resized() override
 -     {
 -         ballGenerator.centreWithSize (80, 50);
 -         triggerAnimation();
 -     }
 - 
 - private:
 -     OwnedArray<Component> componentsToAnimate;
 -     OwnedArray<BallComponent> balls;
 -     BallGeneratorComponent ballGenerator;
 - 
 -     ComponentAnimator animator;
 -     int cycleCount;
 - 
 -     bool firstCallback = true;
 - 
 -     Button* createRandomButton()
 -     {
 -         DrawablePath normal, over;
 - 
 -         Path star1;
 -         star1.addStar ({}, 5, 20.0f, 50.0f, 0.2f);
 -         normal.setPath (star1);
 -         normal.setFill (Colours::red);
 - 
 -         Path star2;
 -         star2.addStar ({}, 7, 30.0f, 50.0f, 0.0f);
 -         over.setPath (star2);
 -         over.setFill (Colours::pink);
 -         over.setStrokeFill (Colours::black);
 -         over.setStrokeThickness (5.0f);
 - 
 -         auto juceIcon = getImageFromAssets ("juce_icon.png");
 - 
 -         DrawableImage down;
 -         down.setImage (juceIcon);
 -         down.setOverlayColour (Colours::black.withAlpha (0.3f));
 - 
 -         if (Random::getSystemRandom().nextInt (10) > 2)
 -         {
 -             auto type = Random::getSystemRandom().nextInt (3);
 - 
 -             auto* d = new DrawableButton ("Button",
 -                                           type == 0 ? DrawableButton::ImageOnButtonBackground
 -                                                     : (type == 1 ? DrawableButton::ImageFitted
 -                                                                  : DrawableButton::ImageAboveTextLabel));
 -             d->setImages (&normal,
 -                           Random::getSystemRandom().nextBool() ? &over : nullptr,
 -                           Random::getSystemRandom().nextBool() ? &down : nullptr);
 - 
 -             if (Random::getSystemRandom().nextBool())
 -             {
 -                 d->setColour (DrawableButton::backgroundColourId,   getRandomBrightColour());
 -                 d->setColour (DrawableButton::backgroundOnColourId, getRandomBrightColour());
 -             }
 - 
 -             d->setClickingTogglesState (Random::getSystemRandom().nextBool());
 -             return d;
 -         }
 - 
 -         auto* b = new ImageButton ("ImageButton");
 - 
 -         b->setImages (true, true, true,
 -                       juceIcon, 0.7f, Colours::transparentBlack,
 -                       juceIcon, 1.0f, getRandomDarkColour()  .withAlpha (0.2f),
 -                       juceIcon, 1.0f, getRandomBrightColour().withAlpha (0.8f),
 -                       0.5f);
 -         return b;
 -     }
 - 
 -     Button* createButton()
 -     {
 -         auto juceIcon = getImageFromAssets ("juce_icon.png").rescaled (128, 128);
 - 
 -         auto* b = new ImageButton ("ImageButton");
 - 
 -         b->setImages (true, true, true,
 -                       juceIcon, 1.0f, Colours::transparentBlack,
 -                       juceIcon, 1.0f, Colours::white,
 -                       juceIcon, 1.0f, Colours::white,
 -                       0.5f);
 - 
 -         return b;
 -     }
 - 
 -     void triggerAnimation()
 -     {
 -         auto width = getWidth();
 -         auto height = getHeight();
 - 
 -         bool useWidth = (height > width);
 - 
 -         for (auto* component : componentsToAnimate)
 -         {
 -             auto newIndex = (componentsToAnimate.indexOf (component) + 3 * cycleCount)
 -                              % componentsToAnimate.size();
 - 
 -             auto angle = (float) newIndex * MathConstants<float>::twoPi / (float) componentsToAnimate.size();
 - 
 -             auto radius = useWidth ? (float) width  * 0.35f
 -                                    : (float) height * 0.35f;
 - 
 -             Rectangle<int> r (getWidth()  / 2 + (int) (radius * std::sin (angle)) - 50,
 -                               getHeight() / 2 + (int) (radius * std::cos (angle)) - 50,
 -                               100, 100);
 - 
 -             animator.animateComponent (component, r.reduced (10), 1.0f,
 -                                        900 + (int) (300 * std::sin (angle)),
 -                                        false, 0.0, 0.0);
 -         }
 - 
 -         ++cycleCount;
 -     }
 - 
 -     void timerCallback() override
 -     {
 -         if (firstCallback)
 -         {
 -             triggerAnimation();
 -             firstCallback = false;
 -         }
 - 
 -         // Go through each of our balls and update their position
 -         for (int i = balls.size(); --i >= 0;)
 -             if (! balls.getUnchecked (i)->step())
 -                 balls.remove (i);
 - 
 -         // Randomly generate new balls
 -         if (Random::getSystemRandom().nextInt (100) < 4)
 -             addAndMakeVisible (balls.add (new BallComponent (ballGenerator.getBounds().getCentre().toFloat())));
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimationDemo)
 - };
 
 
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