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							- /*
 - * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef CAR_H
 - #define CAR_H
 - 
 - // This is a fun demo that shows off the wheel joint
 - class Car : public Test
 - {
 - public:
 -     Car()
 -     {
 -         m_hz = 4.0f;
 -         m_zeta = 0.7f;
 -         m_speed = 50.0f;
 - 
 -         b2Body* ground = NULL;
 -         {
 -             b2BodyDef bd;
 -             ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 - 
 -             b2FixtureDef fd;
 -             fd.shape = &shape;
 -             fd.density = 0.0f;
 -             fd.friction = 0.6f;
 - 
 -             shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
 -             ground->CreateFixture(&fd);
 - 
 -             float32 hs[10] = {0.25f, 1.0f, 4.0f, 0.0f, 0.0f, -1.0f, -2.0f, -2.0f, -1.25f, 0.0f};
 - 
 -             float32 x = 20.0f, y1 = 0.0f, dx = 5.0f;
 - 
 -             for (int32 i = 0; i < 10; ++i)
 -             {
 -                 float32 y2 = hs[i];
 -                 shape.Set(b2Vec2(x, y1), b2Vec2(x + dx, y2));
 -                 ground->CreateFixture(&fd);
 -                 y1 = y2;
 -                 x += dx;
 -             }
 - 
 -             for (int32 i = 0; i < 10; ++i)
 -             {
 -                 float32 y2 = hs[i];
 -                 shape.Set(b2Vec2(x, y1), b2Vec2(x + dx, y2));
 -                 ground->CreateFixture(&fd);
 -                 y1 = y2;
 -                 x += dx;
 -             }
 - 
 -             shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
 -             ground->CreateFixture(&fd);
 - 
 -             x += 80.0f;
 -             shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
 -             ground->CreateFixture(&fd);
 - 
 -             x += 40.0f;
 -             shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 10.0f, 5.0f));
 -             ground->CreateFixture(&fd);
 - 
 -             x += 20.0f;
 -             shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
 -             ground->CreateFixture(&fd);
 - 
 -             x += 40.0f;
 -             shape.Set(b2Vec2(x, 0.0f), b2Vec2(x, 20.0f));
 -             ground->CreateFixture(&fd);
 -         }
 - 
 -         // Teeter
 -         {
 -             b2BodyDef bd;
 -             bd.position.Set(140.0f, 1.0f);
 -             bd.type = b2_dynamicBody;
 -             b2Body* body = m_world->CreateBody(&bd);
 - 
 -             b2PolygonShape box;
 -             box.SetAsBox(10.0f, 0.25f);
 -             body->CreateFixture(&box, 1.0f);
 - 
 -             b2RevoluteJointDef jd;
 -             jd.Initialize(ground, body, body->GetPosition());
 -             jd.lowerAngle = -8.0f * b2_pi / 180.0f;
 -             jd.upperAngle = 8.0f * b2_pi / 180.0f;
 -             jd.enableLimit = true;
 -             m_world->CreateJoint(&jd);
 - 
 -             body->ApplyAngularImpulse(100.0f);
 -         }
 - 
 -         // Bridge
 -         {
 -             int32 N = 20;
 -             b2PolygonShape shape;
 -             shape.SetAsBox(1.0f, 0.125f);
 - 
 -             b2FixtureDef fd;
 -             fd.shape = &shape;
 -             fd.density = 1.0f;
 -             fd.friction = 0.6f;
 - 
 -             b2RevoluteJointDef jd;
 - 
 -             b2Body* prevBody = ground;
 -             for (int32 i = 0; i < N; ++i)
 -             {
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(161.0f + 2.0f * i, -0.125f);
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&fd);
 - 
 -                 b2Vec2 anchor(160.0f + 2.0f * i, -0.125f);
 -                 jd.Initialize(prevBody, body, anchor);
 -                 m_world->CreateJoint(&jd);
 - 
 -                 prevBody = body;
 -             }
 - 
 -             b2Vec2 anchor(160.0f + 2.0f * N, -0.125f);
 -             jd.Initialize(prevBody, ground, anchor);
 -             m_world->CreateJoint(&jd);
 -         }
 - 
 -         // Boxes
 -         {
 -             b2PolygonShape box;
 -             box.SetAsBox(0.5f, 0.5f);
 - 
 -             b2Body* body = NULL;
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 - 
 -             bd.position.Set(230.0f, 0.5f);
 -             body = m_world->CreateBody(&bd);
 -             body->CreateFixture(&box, 0.5f);
 - 
 -             bd.position.Set(230.0f, 1.5f);
 -             body = m_world->CreateBody(&bd);
 -             body->CreateFixture(&box, 0.5f);
 - 
 -             bd.position.Set(230.0f, 2.5f);
 -             body = m_world->CreateBody(&bd);
 -             body->CreateFixture(&box, 0.5f);
 - 
 -             bd.position.Set(230.0f, 3.5f);
 -             body = m_world->CreateBody(&bd);
 -             body->CreateFixture(&box, 0.5f);
 - 
 -             bd.position.Set(230.0f, 4.5f);
 -             body = m_world->CreateBody(&bd);
 -             body->CreateFixture(&box, 0.5f);
 -         }
 - 
 -         // Car
 -         {
 -             b2PolygonShape chassis;
 -             b2Vec2 vertices[8];
 -             vertices[0].Set(-1.5f, -0.5f);
 -             vertices[1].Set(1.5f, -0.5f);
 -             vertices[2].Set(1.5f, 0.0f);
 -             vertices[3].Set(0.0f, 0.9f);
 -             vertices[4].Set(-1.15f, 0.9f);
 -             vertices[5].Set(-1.5f, 0.2f);
 -             chassis.Set(vertices, 6);
 - 
 -             b2CircleShape circle;
 -             circle.m_radius = 0.4f;
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 -             bd.position.Set(0.0f, 1.0f);
 -             m_car = m_world->CreateBody(&bd);
 -             m_car->CreateFixture(&chassis, 1.0f);
 - 
 -             b2FixtureDef fd;
 -             fd.shape = &circle;
 -             fd.density = 1.0f;
 -             fd.friction = 0.9f;
 - 
 -             bd.position.Set(-1.0f, 0.35f);
 -             m_wheel1 = m_world->CreateBody(&bd);
 -             m_wheel1->CreateFixture(&fd);
 - 
 -             bd.position.Set(1.0f, 0.4f);
 -             m_wheel2 = m_world->CreateBody(&bd);
 -             m_wheel2->CreateFixture(&fd);
 - 
 -             b2WheelJointDef jd;
 -             b2Vec2 axis(0.0f, 1.0f);
 - 
 -             jd.Initialize(m_car, m_wheel1, m_wheel1->GetPosition(), axis);
 -             jd.motorSpeed = 0.0f;
 -             jd.maxMotorTorque = 20.0f;
 -             jd.enableMotor = true;
 -             jd.frequencyHz = m_hz;
 -             jd.dampingRatio = m_zeta;
 -             m_spring1 = (b2WheelJoint*)m_world->CreateJoint(&jd);
 - 
 -             jd.Initialize(m_car, m_wheel2, m_wheel2->GetPosition(), axis);
 -             jd.motorSpeed = 0.0f;
 -             jd.maxMotorTorque = 10.0f;
 -             jd.enableMotor = false;
 -             jd.frequencyHz = m_hz;
 -             jd.dampingRatio = m_zeta;
 -             m_spring2 = (b2WheelJoint*)m_world->CreateJoint(&jd);
 -         }
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case 'a':
 -             m_spring1->SetMotorSpeed(m_speed);
 -             break;
 - 
 -         case 's':
 -             m_spring1->SetMotorSpeed(0.0f);
 -             break;
 - 
 -         case 'd':
 -             m_spring1->SetMotorSpeed(-m_speed);
 -             break;
 - 
 -         case 'q':
 -             m_hz = b2Max(0.0f, m_hz - 1.0f);
 -             m_spring1->SetSpringFrequencyHz(m_hz);
 -             m_spring2->SetSpringFrequencyHz(m_hz);
 -             break;
 - 
 -         case 'e':
 -             m_hz += 1.0f;
 -             m_spring1->SetSpringFrequencyHz(m_hz);
 -             m_spring2->SetSpringFrequencyHz(m_hz);
 -             break;
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         m_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, hz down = q, hz up = e");
 -         m_textLine += 15;
 -         m_debugDraw.DrawString(5, m_textLine, "frequency = %g hz, damping ratio = %g", m_hz, m_zeta);
 -         m_textLine += 15;
 - 
 -         settings->viewCenter.x = m_car->GetPosition().x;
 -         Test::Step(settings);
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Car;
 -     }
 - 
 -     b2Body* m_car;
 -     b2Body* m_wheel1;
 -     b2Body* m_wheel2;
 - 
 -     float32 m_hz;
 -     float32 m_zeta;
 -     float32 m_speed;
 -     b2WheelJoint* m_spring1;
 -     b2WheelJoint* m_spring2;
 - };
 - 
 - #endif
 
 
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