The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. namespace OpenGLRendering
  18. {
  19. struct Target
  20. {
  21. Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
  22. : context (c), frameBufferID (fbID), bounds (width, height)
  23. {}
  24. Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
  25. : context (c), frameBufferID (fb.getFrameBufferID()),
  26. bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
  27. {
  28. jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
  29. }
  30. Target (const Target& other) noexcept
  31. : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
  32. {}
  33. Target& operator= (const Target& other) noexcept
  34. {
  35. frameBufferID = other.frameBufferID;
  36. bounds = other.bounds;
  37. return *this;
  38. }
  39. void makeActive() const noexcept
  40. {
  41. #if JUCE_WINDOWS
  42. if (context.extensions.glBindFramebuffer != nullptr)
  43. #endif
  44. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  45. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  46. glDisable (GL_DEPTH_TEST);
  47. }
  48. OpenGLContext& context;
  49. GLuint frameBufferID;
  50. Rectangle<int> bounds;
  51. };
  52. #if JUCE_USE_OPENGL_SHADERS
  53. //==============================================================================
  54. class PositionedTexture
  55. {
  56. public:
  57. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
  58. : clip (clipRegion.getIntersection (et.getMaximumBounds()))
  59. {
  60. if (clip.contains (et.getMaximumBounds()))
  61. {
  62. createMap (texture, et);
  63. }
  64. else
  65. {
  66. EdgeTable et2 (clip);
  67. et2.clipToEdgeTable (et);
  68. createMap (texture, et2);
  69. }
  70. }
  71. PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
  72. : textureID (texture), area (r), clip (clipRegion)
  73. {}
  74. GLuint textureID;
  75. Rectangle<int> area, clip;
  76. private:
  77. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  78. {
  79. EdgeTableAlphaMap alphaMap (et);
  80. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  81. textureID = texture.getTextureID();
  82. area = alphaMap.area;
  83. }
  84. struct EdgeTableAlphaMap
  85. {
  86. EdgeTableAlphaMap (const EdgeTable& et)
  87. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  88. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  89. {
  90. data.calloc ((size_t) (area.getWidth() * area.getHeight()));
  91. et.iterate (*this);
  92. }
  93. inline void setEdgeTableYPos (const int y) noexcept
  94. {
  95. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  96. }
  97. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  98. {
  99. currentLine[x] = (uint8) alphaLevel;
  100. }
  101. inline void handleEdgeTablePixelFull (const int x) const noexcept
  102. {
  103. currentLine[x] = 255;
  104. }
  105. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  106. {
  107. memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
  108. }
  109. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  110. {
  111. memset (currentLine + x, 255, (size_t) width);
  112. }
  113. HeapBlock<uint8> data;
  114. const Rectangle<int> area;
  115. private:
  116. uint8* currentLine;
  117. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
  118. };
  119. };
  120. //==============================================================================
  121. class ShaderPrograms : public ReferenceCountedObject
  122. {
  123. public:
  124. ShaderPrograms (OpenGLContext& context)
  125. : solidColourProgram (context),
  126. solidColourMasked (context),
  127. radialGradient (context),
  128. radialGradientMasked (context),
  129. linearGradient1 (context),
  130. linearGradient1Masked (context),
  131. linearGradient2 (context),
  132. linearGradient2Masked (context),
  133. image (context),
  134. imageMasked (context),
  135. tiledImage (context),
  136. tiledImageMasked (context),
  137. copyTexture (context),
  138. maskTexture (context)
  139. {}
  140. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  141. //==============================================================================
  142. struct ShaderProgramHolder
  143. {
  144. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader)
  145. : program (context)
  146. {
  147. JUCE_CHECK_OPENGL_ERROR
  148. program.addShader ("attribute vec2 position;"
  149. "attribute vec4 colour;"
  150. "uniform vec4 screenBounds;"
  151. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  152. "varying " JUCE_HIGHP " vec2 pixelPos;"
  153. "void main()"
  154. "{"
  155. " frontColour = colour;"
  156. " vec2 adjustedPos = position - screenBounds.xy;"
  157. " pixelPos = adjustedPos;"
  158. " vec2 scaledPos = adjustedPos / screenBounds.zw;"
  159. " gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  160. "}", GL_VERTEX_SHADER);
  161. program.addShader (fragmentShader, GL_FRAGMENT_SHADER);
  162. program.link();
  163. JUCE_CHECK_OPENGL_ERROR
  164. }
  165. OpenGLShaderProgram program;
  166. };
  167. struct ShaderBase : public ShaderProgramHolder
  168. {
  169. ShaderBase (OpenGLContext& context, const char* fragmentShader)
  170. : ShaderProgramHolder (context, fragmentShader),
  171. positionAttribute (program, "position"),
  172. colourAttribute (program, "colour"),
  173. screenBounds (program, "screenBounds")
  174. {}
  175. void set2DBounds (const Rectangle<float>& bounds)
  176. {
  177. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  178. }
  179. void bindAttributes (OpenGLContext& context)
  180. {
  181. context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  182. context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  183. context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  184. context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  185. }
  186. void unbindAttributes (OpenGLContext& context)
  187. {
  188. context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  189. context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  190. }
  191. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  192. private:
  193. OpenGLShaderProgram::Uniform screenBounds;
  194. };
  195. struct MaskedShaderParams
  196. {
  197. MaskedShaderParams (OpenGLShaderProgram& program)
  198. : maskTexture (program, "maskTexture"),
  199. maskBounds (program, "maskBounds")
  200. {}
  201. void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
  202. {
  203. maskTexture.set (textureIndex);
  204. maskBounds.set (area.getX() - target.bounds.getX(),
  205. area.getY() - target.bounds.getY(),
  206. area.getWidth(), area.getHeight());
  207. }
  208. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  209. };
  210. //==============================================================================
  211. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
  212. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  213. struct SolidColourProgram : public ShaderBase
  214. {
  215. SolidColourProgram (OpenGLContext& context)
  216. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  217. "void main() { gl_FragColor = frontColour; }")
  218. {}
  219. };
  220. #if JUCE_ANDROID
  221. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return vec4 (c.b, c.g, c.r, c.a); }\n"
  222. #else
  223. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return c; }\n"
  224. #endif
  225. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  226. "uniform ivec4 maskBounds;"
  227. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  228. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  229. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  230. struct SolidColourMaskedProgram : public ShaderBase
  231. {
  232. SolidColourMaskedProgram (OpenGLContext& context)
  233. : ShaderBase (context,
  234. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  235. "void main() {"
  236. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  237. "}"),
  238. maskParams (program)
  239. {}
  240. MaskedShaderParams maskParams;
  241. };
  242. //==============================================================================
  243. struct RadialGradientParams
  244. {
  245. RadialGradientParams (OpenGLShaderProgram& program)
  246. : gradientTexture (program, "gradientTexture"),
  247. matrix (program, "matrix")
  248. {}
  249. void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
  250. {
  251. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  252. p2.x, p2.y, 1.0f, 0.0f,
  253. p3.x, p3.y, 0.0f, 1.0f));
  254. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  255. matrix.set (m, 6);
  256. }
  257. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  258. };
  259. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  260. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  261. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  262. " + vec2 (matrix[2], matrix[5]))"
  263. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * swizzleRGBOrder (texture2D (gradientTexture, vec2 (gradientPos, 0.5))))"
  264. struct RadialGradientProgram : public ShaderBase
  265. {
  266. RadialGradientProgram (OpenGLContext& context)
  267. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  268. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_SWIZZLE_FUNCTION
  269. "void main()"
  270. "{"
  271. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  272. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  273. "}"),
  274. gradientParams (program)
  275. {}
  276. RadialGradientParams gradientParams;
  277. };
  278. struct RadialGradientMaskedProgram : public ShaderBase
  279. {
  280. RadialGradientMaskedProgram (OpenGLContext& context)
  281. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  282. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  283. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  284. "void main()"
  285. "{"
  286. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  287. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  288. "}"),
  289. gradientParams (program),
  290. maskParams (program)
  291. {}
  292. RadialGradientParams gradientParams;
  293. MaskedShaderParams maskParams;
  294. };
  295. //==============================================================================
  296. struct LinearGradientParams
  297. {
  298. LinearGradientParams (OpenGLShaderProgram& program)
  299. : gradientTexture (program, "gradientTexture"),
  300. gradientInfo (program, "gradientInfo")
  301. {}
  302. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  303. };
  304. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  305. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
  306. JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  307. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  308. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  309. struct LinearGradient1Program : public ShaderBase
  310. {
  311. LinearGradient1Program (OpenGLContext& context)
  312. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  313. JUCE_DECLARE_SWIZZLE_FUNCTION
  314. "void main()"
  315. "{"
  316. JUCE_CALC_LINEAR_GRAD_POS1
  317. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  318. "}"),
  319. gradientParams (program)
  320. {}
  321. LinearGradientParams gradientParams;
  322. };
  323. struct LinearGradient1MaskedProgram : public ShaderBase
  324. {
  325. LinearGradient1MaskedProgram (OpenGLContext& context)
  326. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  327. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  328. "void main()"
  329. "{"
  330. JUCE_CALC_LINEAR_GRAD_POS1
  331. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  332. "}"),
  333. gradientParams (program),
  334. maskParams (program)
  335. {}
  336. LinearGradientParams gradientParams;
  337. MaskedShaderParams maskParams;
  338. };
  339. struct LinearGradient2Program : public ShaderBase
  340. {
  341. LinearGradient2Program (OpenGLContext& context)
  342. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  343. JUCE_DECLARE_SWIZZLE_FUNCTION
  344. "void main()"
  345. "{"
  346. JUCE_CALC_LINEAR_GRAD_POS2
  347. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  348. "}"),
  349. gradientParams (program)
  350. {}
  351. LinearGradientParams gradientParams;
  352. };
  353. struct LinearGradient2MaskedProgram : public ShaderBase
  354. {
  355. LinearGradient2MaskedProgram (OpenGLContext& context)
  356. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  357. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  358. "void main()"
  359. "{"
  360. JUCE_CALC_LINEAR_GRAD_POS2
  361. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  362. "}"),
  363. gradientParams (program),
  364. maskParams (program)
  365. {}
  366. LinearGradientParams gradientParams;
  367. MaskedShaderParams maskParams;
  368. };
  369. //==============================================================================
  370. struct ImageParams
  371. {
  372. ImageParams (OpenGLShaderProgram& program)
  373. : imageTexture (program, "imageTexture"),
  374. matrix (program, "matrix"),
  375. imageLimits (program, "imageLimits")
  376. {}
  377. void setMatrix (const AffineTransform& trans,
  378. const int imageWidth, const int imageHeight,
  379. const float fullWidthProportion, const float fullHeightProportion,
  380. const float targetX, const float targetY) const
  381. {
  382. const AffineTransform t (trans.translated (-targetX, -targetY)
  383. .inverted().scaled (fullWidthProportion / imageWidth,
  384. fullHeightProportion / imageHeight));
  385. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  386. matrix.set (m, 6);
  387. imageLimits.set (fullWidthProportion, fullHeightProportion);
  388. }
  389. void setMatrix (const AffineTransform& trans, const OpenGLTextureFromImage& im,
  390. const float targetX, const float targetY) const
  391. {
  392. setMatrix (trans,
  393. im.imageWidth, im.imageHeight,
  394. im.fullWidthProportion, im.fullHeightProportion,
  395. targetX, targetY);
  396. }
  397. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  398. };
  399. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  400. "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
  401. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  402. #define JUCE_GET_IMAGE_PIXEL "swizzleRGBOrder (texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y)))"
  403. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  404. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
  405. struct ImageProgram : public ShaderBase
  406. {
  407. ImageProgram (OpenGLContext& context)
  408. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  409. "void main()"
  410. "{"
  411. JUCE_CLAMP_TEXTURE_COORD
  412. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  413. "}"),
  414. imageParams (program)
  415. {}
  416. ImageParams imageParams;
  417. };
  418. struct ImageMaskedProgram : public ShaderBase
  419. {
  420. ImageMaskedProgram (OpenGLContext& context)
  421. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  422. "void main()"
  423. "{"
  424. JUCE_CLAMP_TEXTURE_COORD
  425. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  426. "}"),
  427. imageParams (program),
  428. maskParams (program)
  429. {}
  430. ImageParams imageParams;
  431. MaskedShaderParams maskParams;
  432. };
  433. struct TiledImageProgram : public ShaderBase
  434. {
  435. TiledImageProgram (OpenGLContext& context)
  436. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  437. "void main()"
  438. "{"
  439. JUCE_MOD_TEXTURE_COORD
  440. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  441. "}"),
  442. imageParams (program)
  443. {}
  444. ImageParams imageParams;
  445. };
  446. struct TiledImageMaskedProgram : public ShaderBase
  447. {
  448. TiledImageMaskedProgram (OpenGLContext& context)
  449. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  450. "void main()"
  451. "{"
  452. JUCE_MOD_TEXTURE_COORD
  453. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  454. "}"),
  455. imageParams (program),
  456. maskParams (program)
  457. {}
  458. ImageParams imageParams;
  459. MaskedShaderParams maskParams;
  460. };
  461. struct CopyTextureProgram : public ShaderBase
  462. {
  463. CopyTextureProgram (OpenGLContext& context)
  464. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  465. "void main()"
  466. "{"
  467. JUCE_MOD_TEXTURE_COORD
  468. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  469. "}"),
  470. imageParams (program)
  471. {}
  472. ImageParams imageParams;
  473. };
  474. struct MaskTextureProgram : public ShaderBase
  475. {
  476. MaskTextureProgram (OpenGLContext& context)
  477. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  478. "void main()"
  479. "{"
  480. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  481. JUCE_HIGHP " float roundingError = 0.00001;"
  482. "if (texturePos.x >= -roundingError"
  483. "&& texturePos.y >= -roundingError"
  484. "&& texturePos.x <= imageLimits.x + roundingError"
  485. "&& texturePos.y <= imageLimits.y + roundingError)"
  486. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  487. "else "
  488. "gl_FragColor = vec4 (0, 0, 0, 0);"
  489. "}"),
  490. imageParams (program)
  491. {}
  492. ImageParams imageParams;
  493. };
  494. SolidColourProgram solidColourProgram;
  495. SolidColourMaskedProgram solidColourMasked;
  496. RadialGradientProgram radialGradient;
  497. RadialGradientMaskedProgram radialGradientMasked;
  498. LinearGradient1Program linearGradient1;
  499. LinearGradient1MaskedProgram linearGradient1Masked;
  500. LinearGradient2Program linearGradient2;
  501. LinearGradient2MaskedProgram linearGradient2Masked;
  502. ImageProgram image;
  503. ImageMaskedProgram imageMasked;
  504. TiledImageProgram tiledImage;
  505. TiledImageMaskedProgram tiledImageMasked;
  506. CopyTextureProgram copyTexture;
  507. MaskTextureProgram maskTexture;
  508. };
  509. //==============================================================================
  510. struct StateHelpers
  511. {
  512. struct BlendingMode
  513. {
  514. BlendingMode() noexcept
  515. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  516. {}
  517. void resync() noexcept
  518. {
  519. glDisable (GL_BLEND);
  520. srcFunction = dstFunction = 0;
  521. }
  522. template <class QuadQueueType>
  523. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  524. {
  525. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  526. }
  527. template <class QuadQueueType>
  528. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  529. {
  530. if (! blendingEnabled)
  531. {
  532. quadQueue.flush();
  533. blendingEnabled = true;
  534. glEnable (GL_BLEND);
  535. }
  536. if (srcFunction != src || dstFunction != dst)
  537. {
  538. quadQueue.flush();
  539. srcFunction = src;
  540. dstFunction = dst;
  541. glBlendFunc (src, dst);
  542. }
  543. }
  544. template <class QuadQueueType>
  545. void disableBlend (QuadQueueType& quadQueue) noexcept
  546. {
  547. if (blendingEnabled)
  548. {
  549. quadQueue.flush();
  550. blendingEnabled = false;
  551. glDisable (GL_BLEND);
  552. }
  553. }
  554. template <class QuadQueueType>
  555. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  556. {
  557. if (replaceExistingContents)
  558. disableBlend (quadQueue);
  559. else
  560. setPremultipliedBlendingMode (quadQueue);
  561. }
  562. private:
  563. bool blendingEnabled;
  564. GLenum srcFunction, dstFunction;
  565. };
  566. //==============================================================================
  567. template <class QuadQueueType>
  568. struct EdgeTableRenderer
  569. {
  570. EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  571. : quadQueue (q), colour (c)
  572. {}
  573. void setEdgeTableYPos (const int y) noexcept
  574. {
  575. currentY = y;
  576. }
  577. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  578. {
  579. PixelARGB c (colour);
  580. c.multiplyAlpha (alphaLevel);
  581. quadQueue.add (x, currentY, 1, 1, c);
  582. }
  583. void handleEdgeTablePixelFull (const int x) noexcept
  584. {
  585. quadQueue.add (x, currentY, 1, 1, colour);
  586. }
  587. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  588. {
  589. PixelARGB c (colour);
  590. c.multiplyAlpha (alphaLevel);
  591. quadQueue.add (x, currentY, width, 1, c);
  592. }
  593. void handleEdgeTableLineFull (const int x, const int width) noexcept
  594. {
  595. quadQueue.add (x, currentY, width, 1, colour);
  596. }
  597. private:
  598. QuadQueueType& quadQueue;
  599. const PixelARGB colour;
  600. int currentY;
  601. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
  602. };
  603. template <class QuadQueueType>
  604. struct FloatRectangleRenderer
  605. {
  606. FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  607. : quadQueue (q), colour (c)
  608. {}
  609. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  610. {
  611. if (w > 0 && h > 0)
  612. {
  613. PixelARGB c (colour);
  614. c.multiplyAlpha (alpha);
  615. quadQueue.add (x, y, w, h, c);
  616. }
  617. }
  618. private:
  619. QuadQueueType& quadQueue;
  620. const PixelARGB colour;
  621. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
  622. };
  623. //==============================================================================
  624. struct ActiveTextures
  625. {
  626. ActiveTextures (const OpenGLContext& c) noexcept
  627. : texturesEnabled (0), currentActiveTexture (-1), context (c)
  628. {}
  629. void clear() noexcept
  630. {
  631. zeromem (currentTextureID, sizeof (currentTextureID));
  632. }
  633. template <class QuadQueueType>
  634. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  635. {
  636. if (texturesEnabled != textureIndexMask)
  637. {
  638. quadQueue.flush();
  639. for (int i = 3; --i >= 0;)
  640. {
  641. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  642. {
  643. setActiveTexture (i);
  644. JUCE_CHECK_OPENGL_ERROR
  645. #if ! JUCE_ANDROID
  646. if ((textureIndexMask & (1 << i)) != 0)
  647. glEnable (GL_TEXTURE_2D);
  648. else
  649. {
  650. glDisable (GL_TEXTURE_2D);
  651. currentTextureID[i] = 0;
  652. }
  653. clearGLError();
  654. #endif
  655. }
  656. }
  657. texturesEnabled = textureIndexMask;
  658. }
  659. }
  660. template <class QuadQueueType>
  661. void disableTextures (QuadQueueType& quadQueue) noexcept
  662. {
  663. setTexturesEnabled (quadQueue, 0);
  664. }
  665. template <class QuadQueueType>
  666. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  667. {
  668. setTexturesEnabled (quadQueue, 1);
  669. setActiveTexture (0);
  670. }
  671. template <class QuadQueueType>
  672. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  673. {
  674. JUCE_CHECK_OPENGL_ERROR
  675. setTexturesEnabled (quadQueue, 3);
  676. if (currentActiveTexture == 0)
  677. {
  678. bindTexture (texture1);
  679. setActiveTexture (1);
  680. bindTexture (texture2);
  681. }
  682. else
  683. {
  684. setActiveTexture (1);
  685. bindTexture (texture2);
  686. setActiveTexture (0);
  687. bindTexture (texture1);
  688. }
  689. JUCE_CHECK_OPENGL_ERROR
  690. }
  691. void setActiveTexture (const int index) noexcept
  692. {
  693. if (currentActiveTexture != index)
  694. {
  695. currentActiveTexture = index;
  696. context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
  697. JUCE_CHECK_OPENGL_ERROR
  698. }
  699. }
  700. void bindTexture (const GLuint textureID) noexcept
  701. {
  702. jassert (currentActiveTexture >= 0);
  703. if (currentTextureID [currentActiveTexture] != textureID)
  704. {
  705. currentTextureID [currentActiveTexture] = textureID;
  706. glBindTexture (GL_TEXTURE_2D, textureID);
  707. JUCE_CHECK_OPENGL_ERROR
  708. }
  709. else
  710. {
  711. #if JUCE_DEBUG
  712. GLint t = 0;
  713. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  714. jassert (t == (GLint) textureID);
  715. #endif
  716. }
  717. }
  718. private:
  719. GLuint currentTextureID [3];
  720. int texturesEnabled, currentActiveTexture;
  721. const OpenGLContext& context;
  722. ActiveTextures& operator= (const ActiveTextures&);
  723. };
  724. //==============================================================================
  725. struct TextureCache
  726. {
  727. TextureCache() noexcept
  728. : activeGradientIndex (0), gradientNeedsRefresh (true)
  729. {}
  730. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  731. {
  732. if (textures.size() < numTexturesToCache)
  733. {
  734. activeTextures.clear();
  735. return new OpenGLTexture();
  736. }
  737. for (int i = 0; i < numTexturesToCache - 2; ++i)
  738. {
  739. const OpenGLTexture* const t = textures.getUnchecked(i);
  740. if (t->getWidth() == w && t->getHeight() == h)
  741. return textures.removeAndReturn (i);
  742. }
  743. return textures.removeAndReturn (0);
  744. }
  745. void resetGradient() noexcept
  746. {
  747. gradientNeedsRefresh = true;
  748. }
  749. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  750. {
  751. if (gradientNeedsRefresh)
  752. {
  753. gradientNeedsRefresh = false;
  754. if (gradientTextures.size() < numGradientTexturesToCache)
  755. {
  756. activeGradientIndex = gradientTextures.size();
  757. activeTextures.clear();
  758. gradientTextures.add (new OpenGLTexture());
  759. }
  760. else
  761. {
  762. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  763. }
  764. JUCE_CHECK_OPENGL_ERROR;
  765. PixelARGB lookup [gradientTextureSize];
  766. gradient.createLookupTable (lookup, gradientTextureSize);
  767. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  768. }
  769. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  770. }
  771. enum { gradientTextureSize = 256 };
  772. private:
  773. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  774. OwnedArray<OpenGLTexture> textures, gradientTextures;
  775. int activeGradientIndex;
  776. bool gradientNeedsRefresh;
  777. };
  778. //==============================================================================
  779. struct ShaderQuadQueue
  780. {
  781. ShaderQuadQueue (const OpenGLContext& c) noexcept
  782. : context (c), numVertices (0)
  783. {}
  784. ~ShaderQuadQueue() noexcept
  785. {
  786. static_jassert (sizeof (VertexInfo) == 8);
  787. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
  788. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
  789. context.extensions.glDeleteBuffers (2, buffers);
  790. }
  791. void initialise() noexcept
  792. {
  793. JUCE_CHECK_OPENGL_ERROR
  794. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  795. {
  796. indexData[i] = (GLushort) v;
  797. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  798. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  799. indexData[i + 5] = (GLushort) (v + 3);
  800. }
  801. context.extensions.glGenBuffers (2, buffers);
  802. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
  803. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  804. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
  805. context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
  806. JUCE_CHECK_OPENGL_ERROR
  807. }
  808. void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
  809. {
  810. jassert (w > 0 && h > 0);
  811. VertexInfo* const v = vertexData + numVertices;
  812. v[0].x = v[2].x = (GLshort) x;
  813. v[0].y = v[1].y = (GLshort) y;
  814. v[1].x = v[3].x = (GLshort) (x + w);
  815. v[2].y = v[3].y = (GLshort) (y + h);
  816. const GLuint rgba = colour.getInRGBAMemoryOrder();
  817. v[0].colour = rgba;
  818. v[1].colour = rgba;
  819. v[2].colour = rgba;
  820. v[3].colour = rgba;
  821. numVertices += 4;
  822. if (numVertices > numQuads * 4 - 4)
  823. draw();
  824. }
  825. void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
  826. {
  827. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  828. }
  829. void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
  830. {
  831. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  832. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  833. }
  834. void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
  835. {
  836. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  837. add (*i, colour);
  838. }
  839. void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
  840. {
  841. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  842. {
  843. const Rectangle<int> r (i->getIntersection (clip));
  844. if (! r.isEmpty())
  845. add (r, colour);
  846. }
  847. }
  848. template <class IteratorType>
  849. void add (const IteratorType& et, const PixelARGB colour)
  850. {
  851. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  852. et.iterate (etr);
  853. }
  854. void flush() noexcept
  855. {
  856. if (numVertices > 0)
  857. draw();
  858. }
  859. private:
  860. struct VertexInfo
  861. {
  862. GLshort x, y;
  863. GLuint colour;
  864. };
  865. #if JUCE_MAC || JUCE_ANDROID || JUCE_IOS
  866. enum { numQuads = 256 };
  867. #else
  868. enum { numQuads = 64 }; // (had problems with my drivers segfaulting when these buffers are any larger)
  869. #endif
  870. GLuint buffers[2];
  871. VertexInfo vertexData [numQuads * 4];
  872. GLushort indexData [numQuads * 6];
  873. const OpenGLContext& context;
  874. int numVertices;
  875. void draw() noexcept
  876. {
  877. context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
  878. // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
  879. // their driver.. Can't find a workaround unfortunately.
  880. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  881. JUCE_CHECK_OPENGL_ERROR
  882. numVertices = 0;
  883. }
  884. JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
  885. };
  886. //==============================================================================
  887. struct CurrentShader
  888. {
  889. CurrentShader (OpenGLContext& c) noexcept
  890. : context (c), activeShader (nullptr)
  891. {
  892. const char programValueID[] = "GraphicsContextPrograms";
  893. programs = static_cast <ShaderPrograms*> (context.getAssociatedObject (programValueID));
  894. if (programs == nullptr)
  895. {
  896. programs = new ShaderPrograms (context);
  897. context.setAssociatedObject (programValueID, programs);
  898. }
  899. }
  900. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  901. {
  902. if (activeShader != &shader)
  903. {
  904. quadQueue.flush();
  905. activeShader = &shader;
  906. shader.program.use();
  907. shader.bindAttributes (context);
  908. currentBounds = bounds;
  909. shader.set2DBounds (bounds.toFloat());
  910. JUCE_CHECK_OPENGL_ERROR
  911. }
  912. else if (bounds != currentBounds)
  913. {
  914. currentBounds = bounds;
  915. shader.set2DBounds (bounds.toFloat());
  916. }
  917. }
  918. void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  919. {
  920. setShader (target.bounds, quadQueue, shader);
  921. }
  922. void clearShader (ShaderQuadQueue& quadQueue)
  923. {
  924. if (activeShader != nullptr)
  925. {
  926. quadQueue.flush();
  927. activeShader->unbindAttributes (context);
  928. activeShader = nullptr;
  929. context.extensions.glUseProgram (0);
  930. }
  931. }
  932. OpenGLContext& context;
  933. ShaderPrograms::Ptr programs;
  934. private:
  935. ShaderPrograms::ShaderBase* activeShader;
  936. Rectangle<int> currentBounds;
  937. CurrentShader& operator= (const CurrentShader&);
  938. };
  939. };
  940. //==============================================================================
  941. class GLState
  942. {
  943. public:
  944. GLState (const Target& t) noexcept
  945. : target (t),
  946. activeTextures (t.context),
  947. currentShader (t.context),
  948. shaderQuadQueue (t.context),
  949. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  950. {
  951. // This object can only be created and used when the current thread has an active OpenGL context.
  952. jassert (OpenGLHelpers::isContextActive());
  953. JUCE_CHECK_OPENGL_ERROR
  954. target.makeActive();
  955. blendMode.resync();
  956. JUCE_CHECK_OPENGL_ERROR
  957. activeTextures.clear();
  958. shaderQuadQueue.initialise();
  959. JUCE_CHECK_OPENGL_ERROR
  960. }
  961. ~GLState()
  962. {
  963. flush();
  964. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  965. }
  966. void flush()
  967. {
  968. shaderQuadQueue.flush();
  969. currentShader.clearShader (shaderQuadQueue);
  970. JUCE_CHECK_OPENGL_ERROR
  971. }
  972. void setShader (ShaderPrograms::ShaderBase& shader)
  973. {
  974. currentShader.setShader (target, shaderQuadQueue, shader);
  975. JUCE_CHECK_OPENGL_ERROR
  976. }
  977. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  978. const int maskTextureID, const Rectangle<int>* const maskArea)
  979. {
  980. JUCE_CHECK_OPENGL_ERROR
  981. activeTextures.disableTextures (shaderQuadQueue);
  982. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  983. JUCE_CHECK_OPENGL_ERROR
  984. if (maskArea != nullptr)
  985. {
  986. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  987. activeTextures.setActiveTexture (1);
  988. activeTextures.bindTexture ((GLuint) maskTextureID);
  989. activeTextures.setActiveTexture (0);
  990. textureCache.bindTextureForGradient (activeTextures, g);
  991. }
  992. else
  993. {
  994. activeTextures.setSingleTextureMode (shaderQuadQueue);
  995. textureCache.bindTextureForGradient (activeTextures, g);
  996. }
  997. const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
  998. 0.5f - target.bounds.getY()));
  999. Point<float> p1 (g.point1.transformedBy (t));
  1000. const Point<float> p2 (g.point2.transformedBy (t));
  1001. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1002. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1003. ShaderPrograms* const programs = currentShader.programs;
  1004. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1005. if (g.isRadial)
  1006. {
  1007. ShaderPrograms::RadialGradientParams* gradientParams;
  1008. if (maskArea == nullptr)
  1009. {
  1010. setShader (programs->radialGradient);
  1011. gradientParams = &programs->radialGradient.gradientParams;
  1012. }
  1013. else
  1014. {
  1015. setShader (programs->radialGradientMasked);
  1016. gradientParams = &programs->radialGradientMasked.gradientParams;
  1017. maskParams = &programs->radialGradientMasked.maskParams;
  1018. }
  1019. gradientParams->setMatrix (p1, p2, p3);
  1020. }
  1021. else
  1022. {
  1023. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1024. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1025. const ShaderPrograms::LinearGradientParams* gradientParams;
  1026. float grad, length;
  1027. if (std::abs (delta.x) < std::abs (delta.y))
  1028. {
  1029. if (maskArea == nullptr)
  1030. {
  1031. setShader (programs->linearGradient1);
  1032. gradientParams = &(programs->linearGradient1.gradientParams);
  1033. }
  1034. else
  1035. {
  1036. setShader (programs->linearGradient1Masked);
  1037. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1038. maskParams = &programs->linearGradient1Masked.maskParams;
  1039. }
  1040. grad = delta.x / delta.y;
  1041. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1042. }
  1043. else
  1044. {
  1045. if (maskArea == nullptr)
  1046. {
  1047. setShader (programs->linearGradient2);
  1048. gradientParams = &(programs->linearGradient2.gradientParams);
  1049. }
  1050. else
  1051. {
  1052. setShader (programs->linearGradient2Masked);
  1053. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1054. maskParams = &programs->linearGradient2Masked.maskParams;
  1055. }
  1056. grad = delta.y / delta.x;
  1057. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1058. }
  1059. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1060. }
  1061. if (maskParams != nullptr)
  1062. maskParams->setBounds (*maskArea, target, 1);
  1063. JUCE_CHECK_OPENGL_ERROR
  1064. }
  1065. void setShaderForTiledImageFill (const OpenGLTextureFromImage& image, const AffineTransform& transform,
  1066. const int maskTextureID, const Rectangle<int>* const maskArea, const bool clampTiledImages)
  1067. {
  1068. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1069. ShaderPrograms* const programs = currentShader.programs;
  1070. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1071. const ShaderPrograms::ImageParams* imageParams;
  1072. if (maskArea != nullptr)
  1073. {
  1074. activeTextures.setTwoTextureMode (shaderQuadQueue, image.textureID, (GLuint) maskTextureID);
  1075. if (clampTiledImages)
  1076. {
  1077. setShader (programs->imageMasked);
  1078. imageParams = &programs->imageMasked.imageParams;
  1079. maskParams = &programs->imageMasked.maskParams;
  1080. }
  1081. else
  1082. {
  1083. setShader (programs->tiledImageMasked);
  1084. imageParams = &programs->tiledImageMasked.imageParams;
  1085. maskParams = &programs->tiledImageMasked.maskParams;
  1086. }
  1087. }
  1088. else
  1089. {
  1090. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1091. activeTextures.bindTexture (image.textureID);
  1092. if (clampTiledImages)
  1093. {
  1094. setShader (programs->image);
  1095. imageParams = &programs->image.imageParams;
  1096. }
  1097. else
  1098. {
  1099. setShader (programs->tiledImage);
  1100. imageParams = &programs->tiledImage.imageParams;
  1101. }
  1102. }
  1103. imageParams->setMatrix (transform, image, (float) target.bounds.getX(), (float) target.bounds.getY());
  1104. if (maskParams != nullptr)
  1105. maskParams->setBounds (*maskArea, target, 1);
  1106. }
  1107. Target target;
  1108. StateHelpers::BlendingMode blendMode;
  1109. StateHelpers::ActiveTextures activeTextures;
  1110. StateHelpers::TextureCache textureCache;
  1111. StateHelpers::CurrentShader currentShader;
  1112. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1113. private:
  1114. GLuint previousFrameBufferTarget;
  1115. };
  1116. //==============================================================================
  1117. class SavedState : public RenderingHelpers::SavedStateBase<SavedState>
  1118. {
  1119. typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
  1120. public:
  1121. SavedState (GLState* const s)
  1122. : BaseClass (s->target.bounds), state (s)
  1123. {}
  1124. SavedState (const SavedState& other)
  1125. : BaseClass (other), font (other.font),
  1126. state (other.state), transparencyLayer (other.transparencyLayer),
  1127. previousTarget (other.previousTarget.createCopy())
  1128. {}
  1129. SavedState* beginTransparencyLayer (float opacity)
  1130. {
  1131. SavedState* const s = new SavedState (*this);
  1132. if (clip != nullptr)
  1133. {
  1134. const Rectangle<int> clipBounds (clip->getClipBounds());
  1135. state->flush();
  1136. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  1137. s->previousTarget = new Target (state->target);
  1138. state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  1139. s->transparencyLayerAlpha = opacity;
  1140. s->cloneClipIfMultiplyReferenced();
  1141. s->state->target.makeActive();
  1142. }
  1143. return s;
  1144. }
  1145. void endTransparencyLayer (SavedState& finishedLayerState)
  1146. {
  1147. if (clip != nullptr)
  1148. {
  1149. jassert (finishedLayerState.previousTarget != nullptr);
  1150. state->flush();
  1151. state->target = *finishedLayerState.previousTarget;
  1152. finishedLayerState.previousTarget = nullptr;
  1153. state->target.makeActive();
  1154. const Rectangle<int> clipBounds (clip->getClipBounds());
  1155. clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
  1156. (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
  1157. clipBounds.getX(), clipBounds.getY(), false);
  1158. }
  1159. }
  1160. typedef RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <SavedState>, SavedState> GlyphCacheType;
  1161. void drawGlyph (int glyphNumber, const AffineTransform& trans)
  1162. {
  1163. if (clip != nullptr)
  1164. {
  1165. if (trans.isOnlyTranslation() && ! transform.isRotated)
  1166. {
  1167. GlyphCacheType& cache = GlyphCacheType::getInstance();
  1168. Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
  1169. if (transform.isOnlyTranslated)
  1170. {
  1171. cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
  1172. }
  1173. else
  1174. {
  1175. pos = transform.transformed (pos);
  1176. Font f (font);
  1177. f.setHeight (font.getHeight() * transform.complexTransform.mat11);
  1178. const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
  1179. if (std::abs (xScale - 1.0f) > 0.01f)
  1180. f.setHorizontalScale (xScale);
  1181. cache.drawGlyph (*this, f, glyphNumber, pos);
  1182. }
  1183. }
  1184. else
  1185. {
  1186. const float fontHeight = font.getHeight();
  1187. AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  1188. .followedBy (trans)));
  1189. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t));
  1190. if (et != nullptr)
  1191. fillShape (new EdgeTableRegionType (*et), false);
  1192. }
  1193. }
  1194. }
  1195. Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
  1196. void setFillType (const FillType& newFill)
  1197. {
  1198. BaseClass::setFillType (newFill);
  1199. state->textureCache.resetGradient();
  1200. }
  1201. //==============================================================================
  1202. template <typename IteratorType>
  1203. void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
  1204. const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
  1205. {
  1206. state->shaderQuadQueue.flush();
  1207. OpenGLTextureFromImage image (src);
  1208. state->setShaderForTiledImageFill (image, trans, 0, nullptr, ! tiledFill);
  1209. state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
  1210. state->shaderQuadQueue.flush();
  1211. state->currentShader.clearShader (state->shaderQuadQueue);
  1212. }
  1213. template <typename IteratorType>
  1214. void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
  1215. {
  1216. renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
  1217. Graphics::lowResamplingQuality, tiledFill);
  1218. }
  1219. template <typename IteratorType>
  1220. void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
  1221. {
  1222. state->activeTextures.disableTextures (state->shaderQuadQueue);
  1223. state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
  1224. state->setShader (state->currentShader.programs->solidColourProgram);
  1225. state->shaderQuadQueue.add (iter, colour);
  1226. }
  1227. template <typename IteratorType>
  1228. void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
  1229. {
  1230. state->setShaderForGradientFill (gradient, trans, 0, nullptr);
  1231. state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
  1232. }
  1233. //==============================================================================
  1234. Font font;
  1235. GLState* state;
  1236. private:
  1237. Image transparencyLayer;
  1238. ScopedPointer<Target> previousTarget;
  1239. SavedState& operator= (const SavedState&);
  1240. };
  1241. //==============================================================================
  1242. class ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext <SavedState>
  1243. {
  1244. public:
  1245. ShaderContext (const Target& target) : glState (target)
  1246. {
  1247. stack.initialise (new SavedState (&glState));
  1248. }
  1249. private:
  1250. GLState glState;
  1251. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
  1252. };
  1253. #endif
  1254. class NonShaderContext : public LowLevelGraphicsSoftwareRenderer
  1255. {
  1256. public:
  1257. NonShaderContext (const Target& t, const Image& im)
  1258. : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
  1259. {}
  1260. ~NonShaderContext()
  1261. {
  1262. JUCE_CHECK_OPENGL_ERROR
  1263. const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
  1264. #if ! JUCE_ANDROID
  1265. target.context.extensions.glActiveTexture (GL_TEXTURE0);
  1266. glEnable (GL_TEXTURE_2D);
  1267. clearGLError();
  1268. #endif
  1269. OpenGLTexture texture;
  1270. texture.loadImage (image);
  1271. texture.bind();
  1272. target.makeActive();
  1273. target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
  1274. texture.getHeight()),
  1275. target.bounds.getWidth(), target.bounds.getHeight(),
  1276. false);
  1277. glBindTexture (GL_TEXTURE_2D, 0);
  1278. #if JUCE_WINDOWS
  1279. if (target.context.extensions.glBindFramebuffer != nullptr)
  1280. #endif
  1281. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1282. JUCE_CHECK_OPENGL_ERROR
  1283. }
  1284. private:
  1285. Target target;
  1286. Image image;
  1287. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
  1288. };
  1289. LowLevelGraphicsContext* createOpenGLContext (const Target&);
  1290. LowLevelGraphicsContext* createOpenGLContext (const Target& target)
  1291. {
  1292. #if JUCE_USE_OPENGL_SHADERS
  1293. if (target.context.areShadersAvailable())
  1294. return new ShaderContext (target);
  1295. #endif
  1296. Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
  1297. return new NonShaderContext (target, tempImage);
  1298. }
  1299. }
  1300. //==============================================================================
  1301. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
  1302. {
  1303. return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
  1304. }
  1305. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  1306. {
  1307. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
  1308. }
  1309. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  1310. {
  1311. using namespace OpenGLRendering;
  1312. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
  1313. }
  1314. void clearOpenGLGlyphCache();
  1315. void clearOpenGLGlyphCache()
  1316. {
  1317. OpenGLRendering::SavedState::GlyphCacheType::getInstance().reset();
  1318. }