The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #include "../jucer_Headers.h"
  18. #include "jucer_NewProjectWizardClasses.h"
  19. #include "../Project/jucer_ProjectType.h"
  20. #include "../Project/jucer_Module.h"
  21. #include "../Project Saving/jucer_ProjectExporter.h"
  22. #include "../Application/jucer_MainWindow.h"
  23. #include "../Utility/jucer_SlidingPanelComponent.h"
  24. struct NewProjectWizardClasses
  25. {
  26. class WizardComp;
  27. #include "jucer_NewProjectWizard.h"
  28. #include "jucer_ProjectWizard_GUIApp.h"
  29. #include "jucer_ProjectWizard_Console.h"
  30. #include "jucer_ProjectWizard_AudioPlugin.h"
  31. #include "jucer_ProjectWizard_StaticLibrary.h"
  32. #include "jucer_ProjectWizard_DLL.h"
  33. #include "jucer_ProjectWizard_openGL.h"
  34. #include "jucer_ProjectWizard_Animated.h"
  35. #include "jucer_ProjectWizard_AudioApp.h"
  36. #include "jucer_ProjectWizard_Blank.h"
  37. #include "jucer_NewProjectWizardComponent.h"
  38. #include "jucer_TemplateThumbnailsComponent.h"
  39. #include "jucer_StartPageComponent.h"
  40. //==============================================================================
  41. static int getNumWizards() noexcept
  42. {
  43. return 9;
  44. }
  45. static NewProjectWizard* createWizardType (int index)
  46. {
  47. switch (index)
  48. {
  49. case 0: return new NewProjectWizardClasses::GUIAppWizard();
  50. case 1: return new NewProjectWizardClasses::AnimatedAppWizard();
  51. case 2: return new NewProjectWizardClasses::OpenGLAppWizard();
  52. case 3: return new NewProjectWizardClasses::ConsoleAppWizard();
  53. case 4: return new NewProjectWizardClasses::AudioAppWizard();
  54. case 5: return new NewProjectWizardClasses::AudioPluginAppWizard();
  55. case 6: return new NewProjectWizardClasses::StaticLibraryWizard();
  56. case 7: return new NewProjectWizardClasses::DynamicLibraryWizard();
  57. case 8: return new NewProjectWizardClasses::BlankAppWizard();
  58. default: jassertfalse; break;
  59. }
  60. return nullptr;
  61. }
  62. static StringArray getWizardNames()
  63. {
  64. StringArray s;
  65. for (int i = 0; i < getNumWizards(); ++i)
  66. {
  67. ScopedPointer<NewProjectWizard> wiz (createWizardType (i));
  68. s.add (wiz->getName());
  69. }
  70. return s;
  71. }
  72. };
  73. Component* createNewProjectWizardComponent()
  74. {
  75. return new NewProjectWizardClasses::StartPageComponent();
  76. }