The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-9 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_JUCEHEADER__
  19. #define __JUCE_JUCEHEADER__
  20. //==============================================================================
  21. /*
  22. This is the main JUCE header file that applications need to include.
  23. */
  24. //==============================================================================
  25. #define JUCE_PUBLIC_INCLUDES 1
  26. // (this includes things that need defining outside of the JUCE namespace)
  27. #include "src/core/juce_StandardHeader.h"
  28. BEGIN_JUCE_NAMESPACE
  29. #if JUCE_MSVC
  30. // this is set explicitly in case the app is using a different packing size.
  31. #pragma pack (push, 8)
  32. #pragma warning (push)
  33. #pragma warning (disable: 4786) // (old vc6 warning about long class names)
  34. #endif
  35. // this is where all the class header files get brought in..
  36. #include "src/juce_core_includes.h"
  37. // if you're compiling a command-line app, you might want to just include the core headers,
  38. // so you can set this macro before including juce.h
  39. #if ! JUCE_ONLY_BUILD_CORE_LIBRARY
  40. #include "src/juce_app_includes.h"
  41. #endif
  42. #if JUCE_MSVC
  43. #pragma warning (pop)
  44. #pragma pack (pop)
  45. #endif
  46. END_JUCE_NAMESPACE
  47. //==============================================================================
  48. #ifndef DONT_SET_USING_JUCE_NAMESPACE
  49. #ifdef JUCE_NAMESPACE
  50. // this will obviously save a lot of typing, but can be disabled by
  51. // defining DONT_SET_USING_JUCE_NAMESPACE, in case there are conflicts.
  52. using namespace JUCE_NAMESPACE;
  53. /* On the Mac, these symbols are defined in the Mac libraries, so
  54. these macros make it easier to reference them without writing out
  55. the namespace every time.
  56. If you run into difficulties where these macros interfere with the contents
  57. of 3rd party header files, you may need to use the juce_WithoutMacros.h file - see
  58. the comments in that file for more information.
  59. */
  60. #if (JUCE_MAC || JUCE_IOS) && ! JUCE_DONT_DEFINE_MACROS
  61. #define Component JUCE_NAMESPACE::Component
  62. #define MemoryBlock JUCE_NAMESPACE::MemoryBlock
  63. #define Point JUCE_NAMESPACE::Point
  64. #define Button JUCE_NAMESPACE::Button
  65. #endif
  66. /* "Rectangle" is defined in some of the newer windows header files, so this makes
  67. it easier to use the juce version explicitly.
  68. If you run into difficulties where this macro interferes with other 3rd party header
  69. files, you may need to use the juce_WithoutMacros.h file - see the comments in that
  70. file for more information.
  71. */
  72. #if JUCE_WINDOWS && ! JUCE_DONT_DEFINE_MACROS
  73. #define Rectangle JUCE_NAMESPACE::Rectangle
  74. #endif
  75. #endif
  76. #endif
  77. //==============================================================================
  78. /* Easy autolinking to the right JUCE libraries under win32.
  79. Note that this can be disabled by defining DONT_AUTOLINK_TO_JUCE_LIBRARY before
  80. including this header file.
  81. */
  82. #if JUCE_MSVC
  83. #ifndef DONT_AUTOLINK_TO_JUCE_LIBRARY
  84. /** If you want your application to link to Juce as a DLL instead of
  85. a static library (on win32), just define the JUCE_DLL macro before
  86. including juce.h
  87. */
  88. #ifdef JUCE_DLL
  89. #if JUCE_DEBUG
  90. #define AUTOLINKEDLIB "JUCE_debug.lib"
  91. #else
  92. #define AUTOLINKEDLIB "JUCE.lib"
  93. #endif
  94. #else
  95. #if JUCE_DEBUG
  96. #ifdef _WIN64
  97. #define AUTOLINKEDLIB "jucelib_static_x64_debug.lib"
  98. #else
  99. #define AUTOLINKEDLIB "jucelib_static_Win32_debug.lib"
  100. #endif
  101. #else
  102. #ifdef _WIN64
  103. #define AUTOLINKEDLIB "jucelib_static_x64.lib"
  104. #else
  105. #define AUTOLINKEDLIB "jucelib_static_Win32.lib"
  106. #endif
  107. #endif
  108. #endif
  109. #pragma comment(lib, AUTOLINKEDLIB)
  110. #if ! DONT_LIST_JUCE_AUTOLINKEDLIBS
  111. #pragma message("JUCE! Library to link to: " AUTOLINKEDLIB)
  112. #endif
  113. // Auto-link the other win32 libs that are needed by library calls..
  114. #if ! (defined (DONT_AUTOLINK_TO_WIN32_LIBRARIES) || defined (JUCE_DLL))
  115. #include "src/native/windows/juce_win32_AutoLinkLibraries.h"
  116. #endif
  117. #endif
  118. #endif
  119. #endif // __JUCE_JUCEHEADER__