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							- /*
 - * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #include "b2MouseJoint.h"
 - #include "../b2Body.h"
 - #include "../b2TimeStep.h"
 - 
 - // p = attached point, m = mouse point
 - // C = p - m
 - // Cdot = v
 - //      = v + cross(w, r)
 - // J = [I r_skew]
 - // Identity used:
 - // w k % (rx i + ry j) = w * (-ry i + rx j)
 - 
 - b2MouseJoint::b2MouseJoint(const b2MouseJointDef* def)
 - : b2Joint(def)
 - {
 - 	b2Assert(def->target.IsValid());
 - 	b2Assert(b2IsValid(def->maxForce) && def->maxForce >= 0.0f);
 - 	b2Assert(b2IsValid(def->frequencyHz) && def->frequencyHz >= 0.0f);
 - 	b2Assert(b2IsValid(def->dampingRatio) && def->dampingRatio >= 0.0f);
 - 
 - 	m_targetA = def->target;
 - 	m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA);
 - 
 - 	m_maxForce = def->maxForce;
 - 	m_impulse.SetZero();
 - 
 - 	m_frequencyHz = def->frequencyHz;
 - 	m_dampingRatio = def->dampingRatio;
 - 
 - 	m_beta = 0.0f;
 - 	m_gamma = 0.0f;
 - }
 - 
 - void b2MouseJoint::SetTarget(const b2Vec2& target)
 - {
 - 	if (m_bodyB->IsAwake() == false)
 - 	{
 - 		m_bodyB->SetAwake(true);
 - 	}
 - 	m_targetA = target;
 - }
 - 
 - const b2Vec2& b2MouseJoint::GetTarget() const
 - {
 - 	return m_targetA;
 - }
 - 
 - void b2MouseJoint::SetMaxForce(float32 force)
 - {
 - 	m_maxForce = force;
 - }
 - 
 - float32 b2MouseJoint::GetMaxForce() const
 - {
 - 	return m_maxForce;
 - }
 - 
 - void b2MouseJoint::SetFrequency(float32 hz)
 - {
 - 	m_frequencyHz = hz;
 - }
 - 
 - float32 b2MouseJoint::GetFrequency() const
 - {
 - 	return m_frequencyHz;
 - }
 - 
 - void b2MouseJoint::SetDampingRatio(float32 ratio)
 - {
 - 	m_dampingRatio = ratio;
 - }
 - 
 - float32 b2MouseJoint::GetDampingRatio() const
 - {
 - 	return m_dampingRatio;
 - }
 - 
 - void b2MouseJoint::InitVelocityConstraints(const b2SolverData& data)
 - {
 - 	m_indexB = m_bodyB->m_islandIndex;
 - 	m_localCenterB = m_bodyB->m_sweep.localCenter;
 - 	m_invMassB = m_bodyB->m_invMass;
 - 	m_invIB = m_bodyB->m_invI;
 - 
 - 	b2Vec2 cB = data.positions[m_indexB].c;
 - 	float32 aB = data.positions[m_indexB].a;
 - 	b2Vec2 vB = data.velocities[m_indexB].v;
 - 	float32 wB = data.velocities[m_indexB].w;
 - 
 - 	b2Rot qB(aB);
 - 
 - 	float32 mass = m_bodyB->GetMass();
 - 
 - 	// Frequency
 - 	float32 omega = 2.0f * b2_pi * m_frequencyHz;
 - 
 - 	// Damping coefficient
 - 	float32 d = 2.0f * mass * m_dampingRatio * omega;
 - 
 - 	// Spring stiffness
 - 	float32 k = mass * (omega * omega);
 - 
 - 	// magic formulas
 - 	// gamma has units of inverse mass.
 - 	// beta has units of inverse time.
 - 	float32 h = data.step.dt;
 - 	b2Assert(d + h * k > b2_epsilon);
 - 	m_gamma = h * (d + h * k);
 - 	if (m_gamma != 0.0f)
 - 	{
 - 		m_gamma = 1.0f / m_gamma;
 - 	}
 - 	m_beta = h * k * m_gamma;
 - 
 - 	// Compute the effective mass matrix.
 - 	m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
 - 
 - 	// K    = [(1/m1 + 1/m2) * eye(2) - skew(r1) * invI1 * skew(r1) - skew(r2) * invI2 * skew(r2)]
 - 	//      = [1/m1+1/m2     0    ] + invI1 * [r1.y*r1.y -r1.x*r1.y] + invI2 * [r1.y*r1.y -r1.x*r1.y]
 - 	//        [    0     1/m1+1/m2]           [-r1.x*r1.y r1.x*r1.x]           [-r1.x*r1.y r1.x*r1.x]
 - 	b2Mat22 K;
 - 	K.ex.x = m_invMassB + m_invIB * m_rB.y * m_rB.y + m_gamma;
 - 	K.ex.y = -m_invIB * m_rB.x * m_rB.y;
 - 	K.ey.x = K.ex.y;
 - 	K.ey.y = m_invMassB + m_invIB * m_rB.x * m_rB.x + m_gamma;
 - 
 - 	m_mass = K.GetInverse();
 - 
 - 	m_C = cB + m_rB - m_targetA;
 - 	m_C *= m_beta;
 - 
 - 	// Cheat with some damping
 - 	wB *= 0.98f;
 - 
 - 	if (data.step.warmStarting)
 - 	{
 - 		m_impulse *= data.step.dtRatio;
 - 		vB += m_invMassB * m_impulse;
 - 		wB += m_invIB * b2Cross(m_rB, m_impulse);
 - 	}
 - 	else
 - 	{
 - 		m_impulse.SetZero();
 - 	}
 - 
 - 	data.velocities[m_indexB].v = vB;
 - 	data.velocities[m_indexB].w = wB;
 - }
 - 
 - void b2MouseJoint::SolveVelocityConstraints(const b2SolverData& data)
 - {
 - 	b2Vec2 vB = data.velocities[m_indexB].v;
 - 	float32 wB = data.velocities[m_indexB].w;
 - 
 - 	// Cdot = v + cross(w, r)
 - 	b2Vec2 Cdot = vB + b2Cross(wB, m_rB);
 - 	b2Vec2 impulse = b2Mul(m_mass, -(Cdot + m_C + m_gamma * m_impulse));
 - 
 - 	b2Vec2 oldImpulse = m_impulse;
 - 	m_impulse += impulse;
 - 	float32 maxImpulse = data.step.dt * m_maxForce;
 - 	if (m_impulse.LengthSquared() > maxImpulse * maxImpulse)
 - 	{
 - 		m_impulse *= maxImpulse / m_impulse.Length();
 - 	}
 - 	impulse = m_impulse - oldImpulse;
 - 
 - 	vB += m_invMassB * impulse;
 - 	wB += m_invIB * b2Cross(m_rB, impulse);
 - 
 - 	data.velocities[m_indexB].v = vB;
 - 	data.velocities[m_indexB].w = wB;
 - }
 - 
 - bool b2MouseJoint::SolvePositionConstraints(const b2SolverData& data)
 - {
 - 	B2_NOT_USED(data);
 - 	return true;
 - }
 - 
 - b2Vec2 b2MouseJoint::GetAnchorA() const
 - {
 - 	return m_targetA;
 - }
 - 
 - b2Vec2 b2MouseJoint::GetAnchorB() const
 - {
 - 	return m_bodyB->GetWorldPoint(m_localAnchorB);
 - }
 - 
 - b2Vec2 b2MouseJoint::GetReactionForce(float32 inv_dt) const
 - {
 - 	return inv_dt * m_impulse;
 - }
 - 
 - float32 b2MouseJoint::GetReactionTorque(float32 inv_dt) const
 - {
 - 	return inv_dt * 0.0f;
 - }
 
 
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