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							- /*
 - * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #include "b2FrictionJoint.h"
 - #include "../b2Body.h"
 - #include "../b2TimeStep.h"
 - 
 - // Point-to-point constraint
 - // Cdot = v2 - v1
 - //      = v2 + cross(w2, r2) - v1 - cross(w1, r1)
 - // J = [-I -r1_skew I r2_skew ]
 - // Identity used:
 - // w k % (rx i + ry j) = w * (-ry i + rx j)
 - 
 - // Angle constraint
 - // Cdot = w2 - w1
 - // J = [0 0 -1 0 0 1]
 - // K = invI1 + invI2
 - 
 - void b2FrictionJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor)
 - {
 - 	bodyA = bA;
 - 	bodyB = bB;
 - 	localAnchorA = bodyA->GetLocalPoint(anchor);
 - 	localAnchorB = bodyB->GetLocalPoint(anchor);
 - }
 - 
 - b2FrictionJoint::b2FrictionJoint(const b2FrictionJointDef* def)
 - : b2Joint(def)
 - {
 - 	m_localAnchorA = def->localAnchorA;
 - 	m_localAnchorB = def->localAnchorB;
 - 
 - 	m_linearImpulse.SetZero();
 - 	m_angularImpulse = 0.0f;
 - 
 - 	m_maxForce = def->maxForce;
 - 	m_maxTorque = def->maxTorque;
 - }
 - 
 - void b2FrictionJoint::InitVelocityConstraints(const b2SolverData& data)
 - {
 - 	m_indexA = m_bodyA->m_islandIndex;
 - 	m_indexB = m_bodyB->m_islandIndex;
 - 	m_localCenterA = m_bodyA->m_sweep.localCenter;
 - 	m_localCenterB = m_bodyB->m_sweep.localCenter;
 - 	m_invMassA = m_bodyA->m_invMass;
 - 	m_invMassB = m_bodyB->m_invMass;
 - 	m_invIA = m_bodyA->m_invI;
 - 	m_invIB = m_bodyB->m_invI;
 - 
 - 	float32 aA = data.positions[m_indexA].a;
 - 	b2Vec2 vA = data.velocities[m_indexA].v;
 - 	float32 wA = data.velocities[m_indexA].w;
 - 
 - 	float32 aB = data.positions[m_indexB].a;
 - 	b2Vec2 vB = data.velocities[m_indexB].v;
 - 	float32 wB = data.velocities[m_indexB].w;
 - 
 - 	b2Rot qA(aA), qB(aB);
 - 
 - 	// Compute the effective mass matrix.
 - 	m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
 - 	m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
 - 
 - 	// J = [-I -r1_skew I r2_skew]
 - 	//     [ 0       -1 0       1]
 - 	// r_skew = [-ry; rx]
 - 
 - 	// Matlab
 - 	// K = [ mA+r1y^2*iA+mB+r2y^2*iB,  -r1y*iA*r1x-r2y*iB*r2x,          -r1y*iA-r2y*iB]
 - 	//     [  -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB,           r1x*iA+r2x*iB]
 - 	//     [          -r1y*iA-r2y*iB,           r1x*iA+r2x*iB,                   iA+iB]
 - 
 - 	float32 mA = m_invMassA, mB = m_invMassB;
 - 	float32 iA = m_invIA, iB = m_invIB;
 - 
 - 	b2Mat22 K;
 - 	K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
 - 	K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
 - 	K.ey.x = K.ex.y;
 - 	K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
 - 
 - 	m_linearMass = K.GetInverse();
 - 
 - 	m_angularMass = iA + iB;
 - 	if (m_angularMass > 0.0f)
 - 	{
 - 		m_angularMass = 1.0f / m_angularMass;
 - 	}
 - 
 - 	if (data.step.warmStarting)
 - 	{
 - 		// Scale impulses to support a variable time step.
 - 		m_linearImpulse *= data.step.dtRatio;
 - 		m_angularImpulse *= data.step.dtRatio;
 - 
 - 		b2Vec2 P(m_linearImpulse.x, m_linearImpulse.y);
 - 		vA -= mA * P;
 - 		wA -= iA * (b2Cross(m_rA, P) + m_angularImpulse);
 - 		vB += mB * P;
 - 		wB += iB * (b2Cross(m_rB, P) + m_angularImpulse);
 - 	}
 - 	else
 - 	{
 - 		m_linearImpulse.SetZero();
 - 		m_angularImpulse = 0.0f;
 - 	}
 - 
 - 	data.velocities[m_indexA].v = vA;
 - 	data.velocities[m_indexA].w = wA;
 - 	data.velocities[m_indexB].v = vB;
 - 	data.velocities[m_indexB].w = wB;
 - }
 - 
 - void b2FrictionJoint::SolveVelocityConstraints(const b2SolverData& data)
 - {
 - 	b2Vec2 vA = data.velocities[m_indexA].v;
 - 	float32 wA = data.velocities[m_indexA].w;
 - 	b2Vec2 vB = data.velocities[m_indexB].v;
 - 	float32 wB = data.velocities[m_indexB].w;
 - 
 - 	float32 mA = m_invMassA, mB = m_invMassB;
 - 	float32 iA = m_invIA, iB = m_invIB;
 - 
 - 	float32 h = data.step.dt;
 - 
 - 	// Solve angular friction
 - 	{
 - 		float32 Cdot = wB - wA;
 - 		float32 impulse = -m_angularMass * Cdot;
 - 
 - 		float32 oldImpulse = m_angularImpulse;
 - 		float32 maxImpulse = h * m_maxTorque;
 - 		m_angularImpulse = b2Clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse);
 - 		impulse = m_angularImpulse - oldImpulse;
 - 
 - 		wA -= iA * impulse;
 - 		wB += iB * impulse;
 - 	}
 - 
 - 	// Solve linear friction
 - 	{
 - 		b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
 - 
 - 		b2Vec2 impulse = -b2Mul(m_linearMass, Cdot);
 - 		b2Vec2 oldImpulse = m_linearImpulse;
 - 		m_linearImpulse += impulse;
 - 
 - 		float32 maxImpulse = h * m_maxForce;
 - 
 - 		if (m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse)
 - 		{
 - 			m_linearImpulse.Normalize();
 - 			m_linearImpulse *= maxImpulse;
 - 		}
 - 
 - 		impulse = m_linearImpulse - oldImpulse;
 - 
 - 		vA -= mA * impulse;
 - 		wA -= iA * b2Cross(m_rA, impulse);
 - 
 - 		vB += mB * impulse;
 - 		wB += iB * b2Cross(m_rB, impulse);
 - 	}
 - 
 - 	data.velocities[m_indexA].v = vA;
 - 	data.velocities[m_indexA].w = wA;
 - 	data.velocities[m_indexB].v = vB;
 - 	data.velocities[m_indexB].w = wB;
 - }
 - 
 - bool b2FrictionJoint::SolvePositionConstraints(const b2SolverData& data)
 - {
 - 	B2_NOT_USED(data);
 - 
 - 	return true;
 - }
 - 
 - b2Vec2 b2FrictionJoint::GetAnchorA() const
 - {
 - 	return m_bodyA->GetWorldPoint(m_localAnchorA);
 - }
 - 
 - b2Vec2 b2FrictionJoint::GetAnchorB() const
 - {
 - 	return m_bodyB->GetWorldPoint(m_localAnchorB);
 - }
 - 
 - b2Vec2 b2FrictionJoint::GetReactionForce(float32 inv_dt) const
 - {
 - 	return inv_dt * m_linearImpulse;
 - }
 - 
 - float32 b2FrictionJoint::GetReactionTorque(float32 inv_dt) const
 - {
 - 	return inv_dt * m_angularImpulse;
 - }
 - 
 - void b2FrictionJoint::SetMaxForce(float32 force)
 - {
 - 	b2Assert(b2IsValid(force) && force >= 0.0f);
 - 	m_maxForce = force;
 - }
 - 
 - float32 b2FrictionJoint::GetMaxForce() const
 - {
 - 	return m_maxForce;
 - }
 - 
 - void b2FrictionJoint::SetMaxTorque(float32 torque)
 - {
 - 	b2Assert(b2IsValid(torque) && torque >= 0.0f);
 - 	m_maxTorque = torque;
 - }
 - 
 - float32 b2FrictionJoint::GetMaxTorque() const
 - {
 - 	return m_maxTorque;
 - }
 - 
 - void b2FrictionJoint::Dump()
 - {
 - 	int32 indexA = m_bodyA->m_islandIndex;
 - 	int32 indexB = m_bodyB->m_islandIndex;
 - 
 - 	b2Log("  b2FrictionJointDef jd;\n");
 - 	b2Log("  jd.bodyA = bodies[%d];\n", indexA);
 - 	b2Log("  jd.bodyB = bodies[%d];\n", indexB);
 - 	b2Log("  jd.collideConnected = bool(%d);\n", m_collideConnected);
 - 	b2Log("  jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
 - 	b2Log("  jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
 - 	b2Log("  jd.maxForce = %.15lef;\n", m_maxForce);
 - 	b2Log("  jd.maxTorque = %.15lef;\n", m_maxTorque);
 - 	b2Log("  joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
 - }
 
 
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