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							- /*
 - * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #include "b2DistanceJoint.h"
 - #include "../b2Body.h"
 - #include "../b2TimeStep.h"
 - 
 - // 1-D constrained system
 - // m (v2 - v1) = lambda
 - // v2 + (beta/h) * x1 + gamma * lambda = 0, gamma has units of inverse mass.
 - // x2 = x1 + h * v2
 - 
 - // 1-D mass-damper-spring system
 - // m (v2 - v1) + h * d * v2 + h * k *
 - 
 - // C = norm(p2 - p1) - L
 - // u = (p2 - p1) / norm(p2 - p1)
 - // Cdot = dot(u, v2 + cross(w2, r2) - v1 - cross(w1, r1))
 - // J = [-u -cross(r1, u) u cross(r2, u)]
 - // K = J * invM * JT
 - //   = invMass1 + invI1 * cross(r1, u)^2 + invMass2 + invI2 * cross(r2, u)^2
 - 
 - void b2DistanceJointDef::Initialize(b2Body* b1, b2Body* b2,
 - 									const b2Vec2& anchor1, const b2Vec2& anchor2)
 - {
 - 	bodyA = b1;
 - 	bodyB = b2;
 - 	localAnchorA = bodyA->GetLocalPoint(anchor1);
 - 	localAnchorB = bodyB->GetLocalPoint(anchor2);
 - 	b2Vec2 d = anchor2 - anchor1;
 - 	length = d.Length();
 - }
 - 
 - b2DistanceJoint::b2DistanceJoint(const b2DistanceJointDef* def)
 - : b2Joint(def)
 - {
 - 	m_localAnchorA = def->localAnchorA;
 - 	m_localAnchorB = def->localAnchorB;
 - 	m_length = def->length;
 - 	m_frequencyHz = def->frequencyHz;
 - 	m_dampingRatio = def->dampingRatio;
 - 	m_impulse = 0.0f;
 - 	m_gamma = 0.0f;
 - 	m_bias = 0.0f;
 - }
 - 
 - void b2DistanceJoint::InitVelocityConstraints(const b2SolverData& data)
 - {
 - 	m_indexA = m_bodyA->m_islandIndex;
 - 	m_indexB = m_bodyB->m_islandIndex;
 - 	m_localCenterA = m_bodyA->m_sweep.localCenter;
 - 	m_localCenterB = m_bodyB->m_sweep.localCenter;
 - 	m_invMassA = m_bodyA->m_invMass;
 - 	m_invMassB = m_bodyB->m_invMass;
 - 	m_invIA = m_bodyA->m_invI;
 - 	m_invIB = m_bodyB->m_invI;
 - 
 - 	b2Vec2 cA = data.positions[m_indexA].c;
 - 	float32 aA = data.positions[m_indexA].a;
 - 	b2Vec2 vA = data.velocities[m_indexA].v;
 - 	float32 wA = data.velocities[m_indexA].w;
 - 
 - 	b2Vec2 cB = data.positions[m_indexB].c;
 - 	float32 aB = data.positions[m_indexB].a;
 - 	b2Vec2 vB = data.velocities[m_indexB].v;
 - 	float32 wB = data.velocities[m_indexB].w;
 - 
 - 	b2Rot qA(aA), qB(aB);
 - 
 - 	m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
 - 	m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
 - 	m_u = cB + m_rB - cA - m_rA;
 - 
 - 	// Handle singularity.
 - 	float32 length = m_u.Length();
 - 	if (length > b2_linearSlop)
 - 	{
 - 		m_u *= 1.0f / length;
 - 	}
 - 	else
 - 	{
 - 		m_u.Set(0.0f, 0.0f);
 - 	}
 - 
 - 	float32 crAu = b2Cross(m_rA, m_u);
 - 	float32 crBu = b2Cross(m_rB, m_u);
 - 	float32 invMass = m_invMassA + m_invIA * crAu * crAu + m_invMassB + m_invIB * crBu * crBu;
 - 
 - 	// Compute the effective mass matrix.
 - 	m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
 - 
 - 	if (m_frequencyHz > 0.0f)
 - 	{
 - 		float32 C = length - m_length;
 - 
 - 		// Frequency
 - 		float32 omega = 2.0f * b2_pi * m_frequencyHz;
 - 
 - 		// Damping coefficient
 - 		float32 d = 2.0f * m_mass * m_dampingRatio * omega;
 - 
 - 		// Spring stiffness
 - 		float32 k = m_mass * omega * omega;
 - 
 - 		// magic formulas
 - 		float32 h = data.step.dt;
 - 		m_gamma = h * (d + h * k);
 - 		m_gamma = m_gamma != 0.0f ? 1.0f / m_gamma : 0.0f;
 - 		m_bias = C * h * k * m_gamma;
 - 
 - 		invMass += m_gamma;
 - 		m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
 - 	}
 - 	else
 - 	{
 - 		m_gamma = 0.0f;
 - 		m_bias = 0.0f;
 - 	}
 - 
 - 	if (data.step.warmStarting)
 - 	{
 - 		// Scale the impulse to support a variable time step.
 - 		m_impulse *= data.step.dtRatio;
 - 
 - 		b2Vec2 P = m_impulse * m_u;
 - 		vA -= m_invMassA * P;
 - 		wA -= m_invIA * b2Cross(m_rA, P);
 - 		vB += m_invMassB * P;
 - 		wB += m_invIB * b2Cross(m_rB, P);
 - 	}
 - 	else
 - 	{
 - 		m_impulse = 0.0f;
 - 	}
 - 
 - 	data.velocities[m_indexA].v = vA;
 - 	data.velocities[m_indexA].w = wA;
 - 	data.velocities[m_indexB].v = vB;
 - 	data.velocities[m_indexB].w = wB;
 - }
 - 
 - void b2DistanceJoint::SolveVelocityConstraints(const b2SolverData& data)
 - {
 - 	b2Vec2 vA = data.velocities[m_indexA].v;
 - 	float32 wA = data.velocities[m_indexA].w;
 - 	b2Vec2 vB = data.velocities[m_indexB].v;
 - 	float32 wB = data.velocities[m_indexB].w;
 - 
 - 	// Cdot = dot(u, v + cross(w, r))
 - 	b2Vec2 vpA = vA + b2Cross(wA, m_rA);
 - 	b2Vec2 vpB = vB + b2Cross(wB, m_rB);
 - 	float32 Cdot = b2Dot(m_u, vpB - vpA);
 - 
 - 	float32 impulse = -m_mass * (Cdot + m_bias + m_gamma * m_impulse);
 - 	m_impulse += impulse;
 - 
 - 	b2Vec2 P = impulse * m_u;
 - 	vA -= m_invMassA * P;
 - 	wA -= m_invIA * b2Cross(m_rA, P);
 - 	vB += m_invMassB * P;
 - 	wB += m_invIB * b2Cross(m_rB, P);
 - 
 - 	data.velocities[m_indexA].v = vA;
 - 	data.velocities[m_indexA].w = wA;
 - 	data.velocities[m_indexB].v = vB;
 - 	data.velocities[m_indexB].w = wB;
 - }
 - 
 - bool b2DistanceJoint::SolvePositionConstraints(const b2SolverData& data)
 - {
 - 	if (m_frequencyHz > 0.0f)
 - 	{
 - 		// There is no position correction for soft distance constraints.
 - 		return true;
 - 	}
 - 
 - 	b2Vec2 cA = data.positions[m_indexA].c;
 - 	float32 aA = data.positions[m_indexA].a;
 - 	b2Vec2 cB = data.positions[m_indexB].c;
 - 	float32 aB = data.positions[m_indexB].a;
 - 
 - 	b2Rot qA(aA), qB(aB);
 - 
 - 	b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
 - 	b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
 - 	b2Vec2 u = cB + rB - cA - rA;
 - 
 - 	float32 length = u.Normalize();
 - 	float32 C = length - m_length;
 - 	C = b2Clamp(C, -b2_maxLinearCorrection, b2_maxLinearCorrection);
 - 
 - 	float32 impulse = -m_mass * C;
 - 	b2Vec2 P = impulse * u;
 - 
 - 	cA -= m_invMassA * P;
 - 	aA -= m_invIA * b2Cross(rA, P);
 - 	cB += m_invMassB * P;
 - 	aB += m_invIB * b2Cross(rB, P);
 - 
 - 	data.positions[m_indexA].c = cA;
 - 	data.positions[m_indexA].a = aA;
 - 	data.positions[m_indexB].c = cB;
 - 	data.positions[m_indexB].a = aB;
 - 
 - 	return b2Abs(C) < b2_linearSlop;
 - }
 - 
 - b2Vec2 b2DistanceJoint::GetAnchorA() const
 - {
 - 	return m_bodyA->GetWorldPoint(m_localAnchorA);
 - }
 - 
 - b2Vec2 b2DistanceJoint::GetAnchorB() const
 - {
 - 	return m_bodyB->GetWorldPoint(m_localAnchorB);
 - }
 - 
 - b2Vec2 b2DistanceJoint::GetReactionForce(float32 inv_dt) const
 - {
 - 	b2Vec2 F = (inv_dt * m_impulse) * m_u;
 - 	return F;
 - }
 - 
 - float32 b2DistanceJoint::GetReactionTorque(float32 inv_dt) const
 - {
 - 	B2_NOT_USED(inv_dt);
 - 	return 0.0f;
 - }
 - 
 - void b2DistanceJoint::Dump()
 - {
 - 	int32 indexA = m_bodyA->m_islandIndex;
 - 	int32 indexB = m_bodyB->m_islandIndex;
 - 
 - 	b2Log("  b2DistanceJointDef jd;\n");
 - 	b2Log("  jd.bodyA = bodies[%d];\n", indexA);
 - 	b2Log("  jd.bodyB = bodies[%d];\n", indexB);
 - 	b2Log("  jd.collideConnected = bool(%d);\n", m_collideConnected);
 - 	b2Log("  jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
 - 	b2Log("  jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
 - 	b2Log("  jd.length = %.15lef;\n", m_length);
 - 	b2Log("  jd.frequencyHz = %.15lef;\n", m_frequencyHz);
 - 	b2Log("  jd.dampingRatio = %.15lef;\n", m_dampingRatio);
 - 	b2Log("  joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
 - }
 
 
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