The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

90 lines
3.3KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. namespace juce
  20. {
  21. //==============================================================================
  22. /**
  23. Base class for an active instance of a plugin.
  24. This derives from the AudioProcessor class, and adds some extra functionality
  25. that helps when wrapping dynamically loaded plugins.
  26. This class is not needed when writing plugins, and you should never need to derive
  27. your own sub-classes from it. The plugin hosting classes use it internally and will
  28. return AudioPluginInstance objects which wrap external plugins.
  29. @see AudioProcessor, AudioPluginFormat
  30. */
  31. class JUCE_API AudioPluginInstance : public AudioProcessor
  32. {
  33. public:
  34. //==============================================================================
  35. /** Destructor.
  36. Make sure that you delete any UI components that belong to this plugin before
  37. deleting the plugin.
  38. */
  39. virtual ~AudioPluginInstance() {}
  40. //==============================================================================
  41. /** Fills-in the appropriate parts of this plugin description object. */
  42. virtual void fillInPluginDescription (PluginDescription& description) const = 0;
  43. /** Returns a PluginDescription for this plugin.
  44. This is just a convenience method to avoid calling fillInPluginDescription.
  45. */
  46. PluginDescription getPluginDescription() const
  47. {
  48. PluginDescription desc;
  49. fillInPluginDescription (desc);
  50. return desc;
  51. }
  52. /** Returns a pointer to some kind of platform-specific data about the plugin.
  53. E.g. For a VST, this value can be cast to an AEffect*. For an AudioUnit, it can be
  54. cast to an AudioUnit handle.
  55. */
  56. virtual void* getPlatformSpecificData() { return nullptr; }
  57. /** For some formats (currently AudioUnit), this forces a reload of the list of
  58. available parameters.
  59. */
  60. virtual void refreshParameterList() {}
  61. protected:
  62. //==============================================================================
  63. AudioPluginInstance() {}
  64. AudioPluginInstance (const BusesProperties& ioLayouts) : AudioProcessor (ioLayouts) {}
  65. template <int numLayouts>
  66. AudioPluginInstance (const short channelLayoutList[numLayouts][2]) : AudioProcessor (channelLayoutList) {}
  67. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioPluginInstance)
  68. };
  69. } // namespace juce