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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-9 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_INITIALISATION_JUCEHEADER__
- #define __JUCE_INITIALISATION_JUCEHEADER__
-
-
- //==============================================================================
- /** Initialises Juce's GUI classes.
-
- If you're embedding Juce into an application that uses its own event-loop rather
- than using the START_JUCE_APPLICATION macro, call this function before making any
- Juce calls, to make sure things are initialised correctly.
-
- Note that if you're creating a Juce DLL for Windows, you may also need to call the
- PlatformUtilities::setCurrentModuleInstanceHandle() method.
-
- @see shutdownJuce_GUI(), initialiseJuce_NonGUI()
- */
- void JUCE_PUBLIC_FUNCTION initialiseJuce_GUI();
-
- /** Clears up any static data being used by Juce's GUI classes.
-
- If you're embedding Juce into an application that uses its own event-loop rather
- than using the START_JUCE_APPLICATION macro, call this function in your shutdown
- code to clean up any juce objects that might be lying around.
-
- @see initialiseJuce_GUI(), initialiseJuce_NonGUI()
- */
- void JUCE_PUBLIC_FUNCTION shutdownJuce_GUI();
-
-
- //==============================================================================
- /** Initialises the core parts of Juce.
-
- If you're embedding Juce into either a command-line program, call this function
- at the start of your main() function to make sure that Juce is initialised correctly.
-
- Note that if you're creating a Juce DLL for Windows, you may also need to call the
- PlatformUtilities::setCurrentModuleInstanceHandle() method.
-
- @see shutdownJuce_NonGUI, initialiseJuce_GUI
- */
- void JUCE_PUBLIC_FUNCTION initialiseJuce_NonGUI();
-
- /** Clears up any static data being used by Juce's non-gui core classes.
-
- If you're embedding Juce into either a command-line program, call this function
- at the end of your main() function if you want to make sure any Juce objects are
- cleaned up correctly.
-
- @see initialiseJuce_NonGUI, initialiseJuce_GUI
- */
- void JUCE_PUBLIC_FUNCTION shutdownJuce_NonGUI();
-
-
-
- #endif // __JUCE_INITIALISATION_JUCEHEADER__
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