The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-9 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_INITIALISATION_JUCEHEADER__
  19. #define __JUCE_INITIALISATION_JUCEHEADER__
  20. //==============================================================================
  21. /** Initialises Juce's GUI classes.
  22. If you're embedding Juce into an application that uses its own event-loop rather
  23. than using the START_JUCE_APPLICATION macro, call this function before making any
  24. Juce calls, to make sure things are initialised correctly.
  25. Note that if you're creating a Juce DLL for Windows, you may also need to call the
  26. PlatformUtilities::setCurrentModuleInstanceHandle() method.
  27. @see shutdownJuce_GUI(), initialiseJuce_NonGUI()
  28. */
  29. void JUCE_PUBLIC_FUNCTION initialiseJuce_GUI();
  30. /** Clears up any static data being used by Juce's GUI classes.
  31. If you're embedding Juce into an application that uses its own event-loop rather
  32. than using the START_JUCE_APPLICATION macro, call this function in your shutdown
  33. code to clean up any juce objects that might be lying around.
  34. @see initialiseJuce_GUI(), initialiseJuce_NonGUI()
  35. */
  36. void JUCE_PUBLIC_FUNCTION shutdownJuce_GUI();
  37. //==============================================================================
  38. /** Initialises the core parts of Juce.
  39. If you're embedding Juce into either a command-line program, call this function
  40. at the start of your main() function to make sure that Juce is initialised correctly.
  41. Note that if you're creating a Juce DLL for Windows, you may also need to call the
  42. PlatformUtilities::setCurrentModuleInstanceHandle() method.
  43. @see shutdownJuce_NonGUI, initialiseJuce_GUI
  44. */
  45. void JUCE_PUBLIC_FUNCTION initialiseJuce_NonGUI();
  46. /** Clears up any static data being used by Juce's non-gui core classes.
  47. If you're embedding Juce into either a command-line program, call this function
  48. at the end of your main() function if you want to make sure any Juce objects are
  49. cleaned up correctly.
  50. @see initialiseJuce_NonGUI, initialiseJuce_GUI
  51. */
  52. void JUCE_PUBLIC_FUNCTION shutdownJuce_NonGUI();
  53. #endif // __JUCE_INITIALISATION_JUCEHEADER__