The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file was auto-generated!
  4. ==============================================================================
  5. */
  6. #pragma once
  7. INCLUDE_JUCE
  8. //==============================================================================
  9. /*
  10. This component lives inside our window, and this is where you should put all
  11. your controls and content.
  12. */
  13. class CONTENTCOMPCLASS : public OpenGLAppComponent
  14. {
  15. public:
  16. //==============================================================================
  17. CONTENTCOMPCLASS();
  18. ~CONTENTCOMPCLASS();
  19. //==============================================================================
  20. void initialise() override;
  21. void shutdown() override;
  22. void render() override;
  23. //==============================================================================
  24. void paint (Graphics& g) override;
  25. void resized() override;
  26. private:
  27. //==============================================================================
  28. // Your private member variables go here...
  29. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
  30. };