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- /*
- ==============================================================================
-
- This file was auto-generated!
-
- ==============================================================================
- */
-
- INCLUDE_CORRESPONDING_HEADER
-
- //==============================================================================
- CONTENTCOMPCLASS::CONTENTCOMPCLASS()
- {
- // Make sure you set the size of the component after
- // you add any child components.
- setSize (800, 600);
- }
-
- CONTENTCOMPCLASS::~CONTENTCOMPCLASS()
- {
- // This shuts down the GL system and stops the rendering calls.
- shutdownOpenGL();
- }
-
- //==============================================================================
- void CONTENTCOMPCLASS::initialise()
- {
- // Initialise GL objects for rendering here.
- }
-
- void CONTENTCOMPCLASS::shutdown()
- {
- // Free any GL objects created for rendering here.
- }
-
- void CONTENTCOMPCLASS::render()
- {
- // This clears the context with a black background.
- OpenGLHelpers::clear (Colours::black);
-
- // Add your rendering code here...
- }
-
- //==============================================================================
- void CONTENTCOMPCLASS::paint (Graphics& g)
- {
- // You can add your component specific drawing code here!
- // This will draw over the top of the openGL background.
- }
-
- void CONTENTCOMPCLASS::resized()
- {
- // This is called when the MainContentComponent is resized.
- // If you add any child components, this is where you should
- // update their positions.
- }
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