The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__
  19. #define __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__
  20. //==============================================================================
  21. /**
  22. Represents the various properties of an OpenGL bitmap format.
  23. @see OpenGLComponent::setPixelFormat
  24. */
  25. class JUCE_API OpenGLPixelFormat
  26. {
  27. public:
  28. //==============================================================================
  29. /** Creates an OpenGLPixelFormat.
  30. The default constructor just initialises the object as a simple 8-bit
  31. RGBA format.
  32. */
  33. OpenGLPixelFormat (int bitsPerRGBComponent = 8,
  34. int alphaBits = 8,
  35. int depthBufferBits = 16,
  36. int stencilBufferBits = 0);
  37. OpenGLPixelFormat (const OpenGLPixelFormat&);
  38. OpenGLPixelFormat& operator= (const OpenGLPixelFormat&);
  39. bool operator== (const OpenGLPixelFormat&) const;
  40. //==============================================================================
  41. int redBits; /**< The number of bits per pixel to use for the red channel. */
  42. int greenBits; /**< The number of bits per pixel to use for the green channel. */
  43. int blueBits; /**< The number of bits per pixel to use for the blue channel. */
  44. int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */
  45. int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */
  46. int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */
  47. int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
  48. int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
  49. int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
  50. int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
  51. uint8 fullSceneAntiAliasingNumSamples; /**< The number of samples to use in full-scene anti-aliasing (if available). */
  52. //==============================================================================
  53. /** Returns a list of all the pixel formats that can be used in this system.
  54. A reference component is needed in case there are multiple screens with different
  55. capabilities - in which case, the one that the component is on will be used.
  56. */
  57. static void getAvailablePixelFormats (Component* component,
  58. OwnedArray <OpenGLPixelFormat>& results);
  59. private:
  60. //==============================================================================
  61. JUCE_LEAK_DETECTOR (OpenGLPixelFormat);
  62. };
  63. #endif // __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__