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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__
- #define __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__
-
-
- //==============================================================================
- /**
- Represents the various properties of an OpenGL bitmap format.
-
- @see OpenGLComponent::setPixelFormat
- */
- class JUCE_API OpenGLPixelFormat
- {
- public:
- //==============================================================================
- /** Creates an OpenGLPixelFormat.
-
- The default constructor just initialises the object as a simple 8-bit
- RGBA format.
- */
- OpenGLPixelFormat (int bitsPerRGBComponent = 8,
- int alphaBits = 8,
- int depthBufferBits = 16,
- int stencilBufferBits = 0);
-
- OpenGLPixelFormat (const OpenGLPixelFormat&);
- OpenGLPixelFormat& operator= (const OpenGLPixelFormat&);
- bool operator== (const OpenGLPixelFormat&) const;
-
- //==============================================================================
- int redBits; /**< The number of bits per pixel to use for the red channel. */
- int greenBits; /**< The number of bits per pixel to use for the green channel. */
- int blueBits; /**< The number of bits per pixel to use for the blue channel. */
- int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */
-
- int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */
- int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */
-
- int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
- int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
- int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
- int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
-
- uint8 fullSceneAntiAliasingNumSamples; /**< The number of samples to use in full-scene anti-aliasing (if available). */
-
- //==============================================================================
- /** Returns a list of all the pixel formats that can be used in this system.
-
- A reference component is needed in case there are multiple screens with different
- capabilities - in which case, the one that the component is on will be used.
- */
- static void getAvailablePixelFormats (Component* component,
- OwnedArray <OpenGLPixelFormat>& results);
-
- private:
- //==============================================================================
- JUCE_LEAK_DETECTOR (OpenGLPixelFormat);
- };
-
-
- #endif // __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__
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