The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_OPENGLIMAGE_JUCEHEADER__
  19. #define __JUCE_OPENGLIMAGE_JUCEHEADER__
  20. //==============================================================================
  21. /**
  22. A type of Image::SharedImage that stores its image data in an OpenGL
  23. framebuffer, allowing a JUCE Image object to wrap a framebuffer.
  24. By creating an Image from an instance of an OpenGLFrameBufferImage,
  25. you can then use a Graphics object to draw into the framebuffer using normal
  26. JUCE 2D operations.
  27. @see Image, Image::SharedImage, OpenGLFrameBuffer
  28. */
  29. class JUCE_API OpenGLFrameBufferImage : public Image::SharedImage
  30. {
  31. public:
  32. OpenGLFrameBufferImage (Image::PixelFormat format, int width, int height);
  33. /** Destructor. */
  34. ~OpenGLFrameBufferImage();
  35. /** The underlying framebuffer.
  36. Although this is exposed to allow access to use it as a texture, etc, be
  37. careful not to change its size while the image is using it.
  38. */
  39. OpenGLFrameBuffer frameBuffer;
  40. /** @internal */
  41. LowLevelGraphicsContext* createLowLevelContext();
  42. /** @internal */
  43. SharedImage* clone();
  44. /** @internal */
  45. Image::ImageType getType() const;
  46. /** @internal */
  47. void initialiseBitmapData (Image::BitmapData&, int, int, Image::BitmapData::ReadWriteMode);
  48. private:
  49. int pixelStride, lineStride;
  50. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBufferImage);
  51. };
  52. #endif // __JUCE_OPENGLIMAGE_JUCEHEADER__