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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifdef __JUCE_GRAPHICS_MODULE_JUCEHEADER__
- /* When you add this cpp file to your project, you mustn't include it in a file where you've
- already included any other headers - just put it inside a file on its own, possibly with your config
- flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
- header files that the compiler may be using.
- */
- #error "Incorrect use of JUCE cpp file"
- #endif
-
- // Your project must contain an AppConfig.h file with your project-specific settings in it,
- // and your header search path must make it accessible to the module's files.
- #include "AppConfig.h"
-
- #include "../juce_core/native/juce_BasicNativeHeaders.h"
- #include "juce_graphics.h"
-
- //==============================================================================
- #if JUCE_MAC
- #import <QuartzCore/QuartzCore.h>
-
- #elif JUCE_IOS
- #import <QuartzCore/QuartzCore.h>
- #import <CoreText/CoreText.h>
-
- #elif JUCE_LINUX
- #include <ft2build.h>
- #include FT_FREETYPE_H
- #undef SIZEOF
- #endif
-
- //==============================================================================
- // START_AUTOINCLUDE colour/*.cpp, geometry/*.cpp, placement/*.cpp, contexts/*.cpp, images/*.cpp,
- // image_formats/*.cpp, fonts/*.cpp, effects/*.cpp
- #include "colour/juce_Colour.cpp"
- #include "colour/juce_ColourGradient.cpp"
- #include "colour/juce_Colours.cpp"
- #include "colour/juce_FillType.cpp"
- #include "geometry/juce_AffineTransform.cpp"
- #include "geometry/juce_EdgeTable.cpp"
- #include "geometry/juce_Path.cpp"
- #include "geometry/juce_PathIterator.cpp"
- #include "geometry/juce_PathStrokeType.cpp"
- #include "geometry/juce_RectangleList.cpp"
- #include "placement/juce_Justification.cpp"
- #include "placement/juce_RectanglePlacement.cpp"
- #include "contexts/juce_GraphicsContext.cpp"
- #include "contexts/juce_LowLevelGraphicsPostScriptRenderer.cpp"
- #include "contexts/juce_LowLevelGraphicsSoftwareRenderer.cpp"
- #include "images/juce_Image.cpp"
- #include "images/juce_ImageCache.cpp"
- #include "images/juce_ImageConvolutionKernel.cpp"
- #include "images/juce_ImageFileFormat.cpp"
- #include "image_formats/juce_GIFLoader.cpp"
- #include "image_formats/juce_JPEGLoader.cpp"
- #include "image_formats/juce_PNGLoader.cpp"
- #include "fonts/juce_CustomTypeface.cpp"
- #include "fonts/juce_Font.cpp"
- #include "fonts/juce_GlyphArrangement.cpp"
- #include "fonts/juce_TextLayout.cpp"
- #include "fonts/juce_Typeface.cpp"
- #include "effects/juce_DropShadowEffect.cpp"
- #include "effects/juce_GlowEffect.cpp"
- // END_AUTOINCLUDE
-
- //==============================================================================
- BEGIN_JUCE_NAMESPACE
-
- #if JUCE_MAC || JUCE_IOS
- #include "../juce_core/native/juce_osx_ObjCHelpers.h"
- #include "../juce_core/native/juce_mac_ObjCSuffix.h"
- #include "native/juce_mac_Fonts.mm"
- #include "native/juce_mac_CoreGraphicsContext.mm"
-
- #elif JUCE_WINDOWS
- #if JUCE_DIRECT2D
- #include "native/juce_win32_Direct2DGraphicsContext.cpp"
- #endif
- #include "native/juce_win32_Fonts.cpp"
-
- #elif JUCE_LINUX
- #include "native/juce_linux_Fonts.cpp"
-
- #elif JUCE_ANDROID
- #include "../juce_core/native/juce_android_JNIHelpers.h"
- #include "native/juce_android_GraphicsContext.cpp"
- #include "native/juce_android_Fonts.cpp"
-
- #endif
-
- END_JUCE_NAMESPACE
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