The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. BEGIN_JUCE_NAMESPACE
  19. //==============================================================================
  20. ToneGeneratorAudioSource::ToneGeneratorAudioSource()
  21. : frequency (1000.0),
  22. sampleRate (44100.0),
  23. currentPhase (0.0),
  24. phasePerSample (0.0),
  25. amplitude (0.5f)
  26. {
  27. }
  28. ToneGeneratorAudioSource::~ToneGeneratorAudioSource()
  29. {
  30. }
  31. //==============================================================================
  32. void ToneGeneratorAudioSource::setAmplitude (const float newAmplitude)
  33. {
  34. amplitude = newAmplitude;
  35. }
  36. void ToneGeneratorAudioSource::setFrequency (const double newFrequencyHz)
  37. {
  38. frequency = newFrequencyHz;
  39. phasePerSample = 0.0;
  40. }
  41. //==============================================================================
  42. void ToneGeneratorAudioSource::prepareToPlay (int /*samplesPerBlockExpected*/,
  43. double sampleRate_)
  44. {
  45. currentPhase = 0.0;
  46. phasePerSample = 0.0;
  47. sampleRate = sampleRate_;
  48. }
  49. void ToneGeneratorAudioSource::releaseResources()
  50. {
  51. }
  52. void ToneGeneratorAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
  53. {
  54. if (phasePerSample == 0.0)
  55. phasePerSample = double_Pi * 2.0 / (sampleRate / frequency);
  56. for (int i = 0; i < info.numSamples; ++i)
  57. {
  58. const float sample = amplitude * (float) std::sin (currentPhase);
  59. currentPhase += phasePerSample;
  60. for (int j = info.buffer->getNumChannels(); --j >= 0;)
  61. *info.buffer->getSampleData (j, info.startSample + i) = sample;
  62. }
  63. }
  64. END_JUCE_NAMESPACE