The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifndef JUCE_LOWLEVELGRAPHICSSOFTWARERENDERER_H_INCLUDED
  18. #define JUCE_LOWLEVELGRAPHICSSOFTWARERENDERER_H_INCLUDED
  19. #include "juce_LowLevelGraphicsContext.h"
  20. #include "../native/juce_RenderingHelpers.h"
  21. //==============================================================================
  22. /**
  23. A lowest-common-denominator implementation of LowLevelGraphicsContext that does all
  24. its rendering in memory.
  25. User code is not supposed to create instances of this class directly - do all your
  26. rendering via the Graphics class instead.
  27. */
  28. class JUCE_API LowLevelGraphicsSoftwareRenderer : public RenderingHelpers::StackBasedLowLevelGraphicsContext<RenderingHelpers::SoftwareRendererSavedState>
  29. {
  30. public:
  31. //==============================================================================
  32. /** Creates a context to render into an image. */
  33. LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto);
  34. /** Creates a context to render into a clipped subsection of an image. */
  35. LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto, Point<int> origin,
  36. const RectangleList<int>& initialClip);
  37. /** Destructor. */
  38. ~LowLevelGraphicsSoftwareRenderer();
  39. private:
  40. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LowLevelGraphicsSoftwareRenderer)
  41. };
  42. #endif // JUCE_LOWLEVELGRAPHICSSOFTWARERENDERER_H_INCLUDED