The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. JUCE breaking changes
  2. =====================
  3. Develop
  4. =======
  5. Version 5.4.3
  6. =============
  7. Change
  8. ------
  9. The global user module path setting in the Projucer can now only contain a
  10. single path.
  11. Possible Issues
  12. ---------------
  13. Projects that previously relied on using multiple global user module paths
  14. separated by a semicolon will fail to find these modules after re-saving.
  15. Workaround
  16. ----------
  17. Replace the multiple paths with a single global user module path.
  18. Rationale
  19. ---------
  20. Using multiple global user module paths did not work when saving a project
  21. which exported to different OSes. Only allowing a single path will prevent this
  22. from silently causing issues.
  23. Version 5.4.2
  24. =============
  25. Change
  26. ------
  27. The return type of Block::getBlockAreaWithinLayout() has been changed from
  28. Rectangle to a simpler BlockArea struct.
  29. Possible Issues
  30. ---------------
  31. Classes that derive from Block and implement this pure virtual method will no
  32. longer compile due to a change in the function signature.
  33. Workaround
  34. ----------
  35. Update the method to return a BlockArea struct and update code that calls
  36. getBlockAreaWithinLayout to handle a BlockArea instead of a Rectangle.
  37. Rationale
  38. ---------
  39. The juce_blocks_basics is ISC licensed and therefore cannot depend on the
  40. GPL/Commercial licensed juce_graphics module that contains Rectangle.
  41. Change
  42. ------
  43. Renaming and deletion of open file handles on Windows is now possible using the
  44. FILE_SHARE_DELETE flag.
  45. Possible Issues
  46. ---------------
  47. Previous code that relied on open files not being able to be renamed or deleted
  48. on Windows may fail.
  49. Workaround
  50. ----------
  51. No workaround.
  52. Rationale
  53. ---------
  54. This unifies the behaviour across OSes as POSIX systems already allow this.
  55. Change
  56. ------
  57. Multiple changes to low-level, non-public JNI and Android APIs.
  58. Possible Issues
  59. ---------------
  60. If you were using any non-public, low-level JNI macros, calling java code or
  61. recieving JNI callbacks, then your code will probably no longer work. See the
  62. forum for further details.
  63. Workaround
  64. ----------
  65. See the forum for further details.
  66. Rationale
  67. ---------
  68. See the forum for further details.
  69. Change
  70. ------
  71. The minimum Android version for a JUCE app is now Android 4.1
  72. Possible Issues
  73. ---------------
  74. Your app may not run on very old versions of Android (less than 0.5% of the
  75. devices).
  76. Workaround
  77. ----------
  78. There is no workaround.
  79. Rationale
  80. ---------
  81. Less than 0.5% of all devices in the world run versions of Android older than
  82. Android 4.1. In the interest of keeping JUCE code clean and lean, we must
  83. depricate support for very old Android versions from time to time.
  84. Version 5.4.0
  85. =============
  86. Change
  87. ------
  88. The use of WinRT MIDI functions has been disabled by default for any version
  89. of Windows 10 before 1809 (October 2018 Update).
  90. Possible Issues
  91. ---------------
  92. If you were previously using WinRT MIDI functions on older versions of Windows
  93. then the new behaviour is to revert to the old Win32 MIDI API.
  94. Workaround
  95. ----------
  96. Set the preprocessor macro JUCE_FORCE_WINRT_MIDI=1 (in addition to the
  97. previously selected JUCE_USE_WINRT_MIDI=1) to allow the use of the WinRT API on
  98. older versions of Windows.
  99. Rationale
  100. ---------
  101. Until now JUCE's support for the Windows 10 WinRT MIDI API was experimental,
  102. due to longstanding issues within the API itself. These issues have been
  103. addressed in the Windows 10 1809 (October 2018 Update) release.
  104. Change
  105. ------
  106. The VST2 SDK embedded within JUCE has been removed.
  107. Possible Issues
  108. ---------------
  109. 1. Building or hosting VST2 plug-ins requires header files from the VST2 SDK,
  110. which is no longer part of JUCE.
  111. 2. Building a VST2-compatible VST3 plug-in (the previous default behaviour in
  112. JUCE) requires header files from the VST2 SDK, which is no longer part of
  113. JUCE.
  114. Workaround
  115. ----------
  116. 1. The VST2 SDK can be obtained from the vstsdk3610_11_06_2018_build_37 (or
  117. older) VST3 SDK or JUCE version 5.3.2. You should put the VST2 SDK in your
  118. header search paths or use the "VST (Legacy) SDK Folder" fields in the
  119. Projucer.
  120. 2. For new plug-in projects where you will be releasing both a VST2 and VST3
  121. version, and you want the VST3 plug-in to replace the VST2 plug-in in
  122. hosts that support it, then you should enable the JUCE_VST3_CAN_REPLACE_VST2
  123. option.
  124. 3. When a new JUCE plug-in project is created the value of
  125. JUCE_VST3_CAN_REPLACE_VST2 will be set to zero.
  126. Rationale
  127. ---------
  128. Distributing VST2 plug-ins requires a VST2 license from Steinberg. Following
  129. Steinberg's removal of the VST2 SDK from their public SDKs we are also removing
  130. the VST2 SDK from the JUCE codebase.
  131. Change
  132. ------
  133. The AudioProcessorValueTreeState::createAndAddParameter function has been
  134. deprecated.
  135. Possible Issues
  136. ---------------
  137. Deprecation warnings will be seen when compiling code which uses this function
  138. and eventually builds will fail when it is later removed from the API.
  139. Workaround
  140. ----------
  141. Previous calls to
  142. createAndAddParameter (paramID, paramName, ...);
  143. can be directly replaced with
  144. using Parameter = AudioProcessorValueTreeState::Parameter;
  145. createAndAddParameter (std::make_unique<Parameter> (paramID, paramName, ...));
  146. but an even better approach is to use the new AudioProcessorValueTreeState
  147. constructor where you can pass both RangedAudioParameters and
  148. AudioProcessorParameterGroups of RangedAudioParameters to the
  149. AudioProcessorValueTreeState and initialise the ValueTree simultaneously.
  150. Rationale
  151. ---------
  152. The new createAndAddParameter method is much more flexible and enables any
  153. parameter types derived from RangedAudioParameter to be managed by the
  154. AudioProcessorValueTreeState.
  155. Change
  156. ------
  157. The Projucer's per-exporter Android SDK/NDK path options have been removed.
  158. Possible Issues
  159. ---------------
  160. Projects that previously used these fields may no longer build.
  161. Workaround
  162. ----------
  163. Use the Projucer's global paths settings to point to these directories, either
  164. by opening the "Projucer/File->Global Paths..." menu item or using the
  165. "--set-global-search-path" command-line option.
  166. Rationale
  167. ---------
  168. Having multiple places where the paths could be set was confusing and could
  169. cause unexpected mismatches.
  170. Change
  171. ------
  172. SystemStats::getDeviceDescription() will now return the device code on iOS e.g.
  173. "iPhone7, 2" for an iPhone 6 instead of just "iPhone".
  174. Possible Issues
  175. ---------------
  176. Code that previously relied on this method returning either explicitly "iPhone"
  177. or "iPad" may no longer work.
  178. Workaround
  179. ----------
  180. Modify this code to handle the new device code string e.g. by changing:
  181. SystemStats::getDeviceDescription() == "iPhone";
  182. to
  183. SystemStats::getDeviceDescription().contains ("iPhone");.
  184. Rationale
  185. ---------
  186. The exact device model can now be deduced from this information instead of just
  187. the device family.
  188. Change
  189. ------
  190. DragAndDropContainer::performExternalDragDropOfFiles() and
  191. ::performExternalDragDropOfText() are now asynchronous on Windows.
  192. Possible Issues
  193. ---------------
  194. Code that previously relied on these operations being synchronous and blocking
  195. until completion will no longer work as the methods will return immediately and
  196. run asynchronously.
  197. Workaround
  198. ----------
  199. Use the callback argument that has been added to these methods to register a
  200. lambda that will be called when the operation has been completed.
  201. Rationale
  202. ---------
  203. The behaviour of these methods is now consistent across all platforms and the
  204. method no longer blocks the message thread on Windows.
  205. Change
  206. ------
  207. AudioProcessor::getTailLengthSeconds can now return infinity for
  208. VST/VST3/AU/AUv3.
  209. Possible Issues
  210. ---------------
  211. If you are using the result of getTailLengthSeconds to allocate a buffer in
  212. your host, then your host will now likely crash when loading a plug-in with an
  213. infinite tail time.
  214. Workaround
  215. ----------
  216. Rewrite your code to not use the result of getTailLengthSeconds directly to
  217. allocate a buffer.
  218. Rationale
  219. ---------
  220. Before this change there was no way for a JUCE plug-in to report an infinite
  221. tail time.
  222. Version 5.3.2
  223. =============
  224. Change
  225. ------
  226. The behaviour of an UndoManager used by an AudioProcessorValueTreeState has
  227. been improved.
  228. Possible Issues
  229. ---------------
  230. If your plug-in contains an UndoManager used by an AudioProcessorValueTreeState
  231. and relies upon the old behaviour of the UndoManager then it is possible that
  232. the new behaviour is no longer appropriate for your use case.
  233. Workaround
  234. ----------
  235. Use an external UndoManager to reproduce the old behaviour manually.
  236. Rationale
  237. ---------
  238. This change fixes a few bugs in the behaviour of an UndoManager used by an
  239. AudioProcessorValueTreeState.
  240. Change
  241. ------
  242. JUCE no longer supports OS X deployment targets earlier than 10.7.
  243. Possible Issues
  244. ---------------
  245. If you were previously targeting OS X 10.5 or 10.6 you will no longer be able
  246. to build JUCE-based products compatible with those platforms.
  247. Workaround
  248. ----------
  249. None. With the appropriate JUCE licence you may be able to backport new JUCE
  250. features, but there will be no official support for this.
  251. Rationale
  252. ---------
  253. Increasing the minimum supported OS X version allows the JUCE codebase to make
  254. use of the more modern C++ features found in the 10.7 standard library, which
  255. in turn will increase thread and memory safety.
  256. Version 5.3.0
  257. =============
  258. Change
  259. ------
  260. The JUCE examples have been cleaned up, modernised and converted into PIPs
  261. (Projucer Instant Projects). The JUCE Demo has been removed and replaced by the
  262. DemoRunner application and larger projects such as the Audio Plugin Host and
  263. the Network Graphics Demo have been moved into the extras directory.
  264. Possible Issues
  265. ---------------
  266. 1. Due to the large number of changes that have occurred in the JUCE Git
  267. repository, pulling this version may result in a messy folder structure with
  268. empty directories that have been removed.
  269. 2. The JUCE Demo project is no longer in the JUCE repository.
  270. 3. The Audio Plugin Host project has moved from the examples directory to the
  271. extras directory.
  272. Workaround
  273. ----------
  274. 1. Run a Git clean command (git clean -xdf) in your JUCE directory to remove
  275. all untracked files, directories and build products.
  276. 2. The new DemoRunner application, located in extras/DemoRunner, can be used to
  277. preview all the JUCE examples and see the code side-by-side.
  278. 3. Change any file paths that depended on the plugin host project being located
  279. in the examples directory to use the extras directory instead.
  280. Rationale
  281. ---------
  282. The JUCE examples had inconsistent naming, coding styles and the projects and
  283. build products took up a large amount of space in the repository. Replacing
  284. them with PIPs reduces the file size and allows us to categorise the examples
  285. better, as well as cleaning up the code.
  286. Change
  287. ------
  288. When hosting plug-ins all AudioProcessor methods of managing parameters that
  289. take a parameter index as an argument have been deprecated.
  290. Possible Issues
  291. ---------------
  292. A single assertion will be fired in debug builds on the first use of a
  293. deprecated function.
  294. Workaround
  295. ----------
  296. When hosting plug-ins you should use the AudioProcessor::getParameters() method
  297. and interact with parameters via the returned array of
  298. AudioProcessorParameters. For a short-term fix you can also continue past the
  299. assertion in your debugger, or temporarily modify the JUCE source code to
  300. remove it.
  301. Rationale
  302. ---------
  303. Given the structure of JUCE's API it is impossible to deprecate these functions
  304. using only compile-time messages. Therefore a single assertion, which can be
  305. safely ignored, serves to indicate that these functions should no longer be
  306. used. The move away from the AudioProcessor methods both improves the interface
  307. to that class and makes ongoing development work much easier.
  308. Change
  309. ------
  310. This InAppPurchases class is now a JUCE Singleton. This means that you need
  311. to get an instance via InAppPurchases::getInstance(), instead of storing a
  312. InAppPurchases object yourself.
  313. Possible Issues
  314. ---------------
  315. Any code using InAppPurchases needs to be updated to retrieve a singleton
  316. pointer to InAppPurchases.
  317. Workaround
  318. ----------
  319. Instead of holding a InAppPurchase member yourself, you should get an instance
  320. via InAppPurchases::getInstance(), e.g.
  321. instead of:
  322. InAppPurchases iap;
  323. iap.purchaseProduct (...);
  324. call:
  325. InAppPurchases::getInstance()->purchaseProduct (...);
  326. Rationale
  327. ---------
  328. This change was required to fix an issue on Android where on failed transaction
  329. a listener would not get called.
  330. Change
  331. ------
  332. JUCE's MPE classes have been updated to reflect the official specification
  333. recently approved by the MIDI Manufacturers Association (MMA).
  334. Possible Issues
  335. ---------------
  336. The most significant changes have occurred in the MPEZoneLayout classes and
  337. programs using the higher level MPE classes such as MPEInstrument,
  338. MPESynthesiser, MPESynthesiserBase and MPESynthesiserVoice should be
  339. unaffected.
  340. Previously, any MIDI channel from 1 - 15 could be selected to be the master
  341. channel of an MPE zone, with a specified number of member channels ascending
  342. from the master channel + 1. However, in the new specification this has been
  343. simplified so that a device only has a lower and/or an upper zone, where the
  344. lower zone has master channel 1 and assigns new member channels ascending from
  345. channel 2 and the upper zone has master channel 16 and assigns new member
  346. channels descending from channel 15.
  347. Workaround
  348. ----------
  349. Use the MPEZoneLayout::setLowerZone() and MPEZoneLayout::setUpperZone() methods
  350. to set zone layouts.
  351. Any UI that allows users to select and set zones on an MPE instrument should
  352. also be updated to reflect the specification changes.
  353. Rationale
  354. ---------
  355. The MPE classes in JUCE are out of date and should be updated to reflect the
  356. new, official MPE standard.
  357. Version 5.2.1
  358. =============
  359. Change
  360. ------
  361. Calling JUCEApplicationBase::quit() on Android will now really quit the app,
  362. rather than just placing it in background. Starting with API level 21 (Android
  363. 5.0), the app will not appear in recent apps list after calling quit(). Prior
  364. to API 21, the app will still appear in recent app lists but when a user
  365. chooses the app, a new instance of the app will be started.
  366. Possible Issues
  367. ---------------
  368. Any code calling JUCEApplicationBase::quit() to place the app in background
  369. will close the app instead.
  370. Workaround
  371. ----------
  372. Use Process::hide().
  373. Rationale
  374. ---------
  375. The old behaviour JUCEApplicationBase::quit() was confusing JUCE code, as a new
  376. instance of JUCE app was attempted to be created, while the older instance was
  377. still running in background. This would result in assertions when starting a
  378. second instance.
  379. Change
  380. ------
  381. On Windows, release builds will now link to the dynamic C++ runtime by default
  382. Possible Issues
  383. ---------------
  384. If you are creating a new .jucer project, then your plug-in will now link to
  385. the dynamic C++ runtime by default, which means that you MUST ensure that the
  386. C++ runtime libraries exist on your customer's computers.
  387. Workaround
  388. ----------
  389. If you are only targeting Windows 10, then the C++ runtime is now part of the
  390. system core components and will always exist on the computers of your customers
  391. (just like kernel332.dll, for example). If you are targeting Windows versions
  392. between Vista and Windows 10, then you should build your plug-in with the
  393. latest updated version of VS2015 or later, which ensures that it's linked to
  394. the universal runtime. Universal runtime is part of the system's core libraries
  395. on Windows 10 and on Windows versions Vista to 8.1, it will be available on
  396. your customer's computers via Windows Update. Unfortunately, if your customer
  397. has just installed Windows 8.1 to Vista on a fresh computer, then there is a
  398. chance that the update mechanism for the universal runtime hasn't triggered yet
  399. and your plug-in may still fail. Your installer should prompt the user to
  400. install all the Windows updates in this case or you can deploy the universal
  401. runtime as a redistributable with your installer. If you are targeting earlier
  402. versions of Windows then you should always include the runtime as a
  403. redistributable with your plug-in's installer. Alternatively, you can change
  404. the runtime linking to static (however, see 'Rationale' section).
  405. Rationale
  406. ---------
  407. In a recent update to Windows 10, Microsoft has limited the number of fiber
  408. local storage (FLS) slots per process. Effectively, this limits how many
  409. plug-ins with static runtime linkage can be loaded into a DAW. In the worst
  410. case, this limits the total number of plug-ins to a maximum of 64 plug-ins.
  411. There is no workaround for DAW vendors and the only solution is to push plug-in
  412. vendors to use the dynamic runtime. To help with this, JUCE has decided to make
  413. dynamic runtime linkage the default in JUCE.
  414. Change
  415. ------
  416. AudioProcessorGraph interface has changed in a number of ways - Node objects
  417. are now reference counted, there are different accessor methods to iterate
  418. them, and misc other small improvements to the API
  419. Possible Issues
  420. ---------------
  421. The changes won't cause any silent errors in user code, but will require some
  422. manual refactoring
  423. Workaround
  424. ----------
  425. Just find equivalent new methods to replace existing code.
  426. Rationale
  427. ---------
  428. The graph class was extremely old and creaky, and these changes is the start of
  429. an improvement process that should eventually result in it being broken down
  430. into fundamental graph building block classes for use in other contexts.
  431. Version 5.2.0
  432. =============
  433. Change
  434. ------
  435. Viewport now enables "scroll on drag" mode by default on Android and iOS.
  436. Possible Issues
  437. ---------------
  438. Any code relying on "scroll on drag" mode being turned off by default, should
  439. disable it manually.
  440. Workaround
  441. ----------
  442. None.
  443. Rationale
  444. ---------
  445. It is expected on mobile devices to be able to scroll a list by just a drag,
  446. rather than using a dedicated scrollbar. The scrollbar is still available
  447. though if needed.
  448. Change
  449. ------
  450. The previous setting of Android exporter "Custom manifest xml elements"
  451. creating child nodes of <application> element has been replaced by "Custom
  452. manifest XML content" setting that allows to specify the content of the entire
  453. manifest instead. Any previously values of the old setting will be used in the
  454. new setting by default, and they will need changing as mentioned in Workaround.
  455. The custom content will be merged with the content auto-generated by Projucer.
  456. Any custom elements or custom attributes will override the ones set by
  457. Projucer. Projucer will also automatically add any missing and required
  458. elements and attributes.
  459. Possible Issues
  460. ---------------
  461. If a Projucer project used "Custom manifest xml elements" field, the value will
  462. no longer be compatible with the project generated in the latest Projucer
  463. version. The solution is very simple and quick though, as mentioned in the
  464. Workaround section.
  465. Workaround
  466. ----------
  467. For any elements previously used, simply embed them explicitly in
  468. <manifest><application> elements, for example instead of:
  469. <meta-data android:name="paramId1" android:value="paramValue1"/>
  470. <meta-data android:name="paramId2" android:value="paramValue2"/>
  471. simply write:
  472. <manifest>
  473. <application>
  474. <meta-data android:name="paramId1" android:value="paramValue1"/>
  475. <meta-data android:name="paramId2" android:value="paramValue2"/>
  476. </application>
  477. </manifest>
  478. Rationale
  479. ---------
  480. To maintain the high level of flexibility of generated Android projects and to
  481. avoid creating fields in Projucer for every possible future parameter, it is
  482. simpler to allow to set up the required parameters manually. This way it is not
  483. only possible to add any custom elements but it is also possible to override
  484. the default attributes assigned by Projucer for the required elements. For
  485. instance, if the default value of <supports-screens> element is not
  486. satisfactory because you want a support for x-large screens only, simply set
  487. "Custom manifest XML content" to:
  488. <manifest>
  489. <supports-screens android:xlargeScreens="true"/>
  490. </manifest>
  491. Version 5.1.2
  492. =============
  493. Change
  494. ------
  495. The method used to classify AudioUnit, VST3 and AAX plug-in parameters as
  496. either continuous or discrete has changed, and AudioUnit and AudioUnit v3
  497. parameters are marked as high precision by default.
  498. Possible Issues
  499. ---------------
  500. Plug-ins: DAW projects with automation data written by an AudioUnit, AudioUnit
  501. v3 VST3 or AAX plug-in built with JUCE version 5.1.1 or earlier may load
  502. incorrectly when opened by an AudioUnit, AudioUnit v3, VST3 or AAX plug-in
  503. built with JUCE version 5.1.2 and later.
  504. Hosts: The AudioPluginInstance::getParameterNumSteps method now returns correct
  505. values for AU and VST3 plug-ins.
  506. Workaround
  507. ----------
  508. Plug-ins: Enable JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE in the
  509. juce_audio_plugin_client module config page in the Projucer.
  510. Hosts: Use AudioPluginInstance::getDefaultNumParameterSteps as the number of
  511. steps for all parameters.
  512. Rationale
  513. ---------
  514. The old system for presenting plug-in parameters to a host as either continuous
  515. or discrete is inconsistent between plug-in types and lacks sufficient
  516. flexibility. This change harmonises the behaviour and allows individual
  517. parameters to be marked as continuous or discrete. If AudioUnit and AudioUnit
  518. v3 parameters are not marked as high precision then hosts like Logic Pro only
  519. offer a limited number of parameter values, which again produces different
  520. behaviour for different plug-in types.
  521. Change
  522. ------
  523. A new FrameRateType fps23976 has been added to AudioPlayHead,
  524. Possible Issues
  525. ---------------
  526. Previously JUCE would report the FrameRateType fps24 for both 24 and 23.976
  527. fps. If your code uses switch statements (or similar) to handle all possible
  528. frame rate types, then this change may cause it to fall through.
  529. Workaround
  530. ----------
  531. Add fps23976 to your switch statement and handle it appropriately.
  532. Rationale
  533. ---------
  534. JUCE should be able to handle all popular frame rate codes but was missing
  535. support for 23.976.
  536. Change
  537. ------
  538. The String (bool) constructor and operator<< (String&, bool) have been
  539. explicitly deleted.
  540. Possible Issues
  541. ---------------
  542. Previous code which relied on an implicit bool to int type conversion to
  543. produce a String will not compile.
  544. Workaround
  545. ----------
  546. Cast your bool to an integer to generate a string representation of it.
  547. Rationale
  548. ---------
  549. Letting things implicitly convert to bool to produce a String opens the door to
  550. all kinds of nasty type conversion edge cases. Furthermore, before this change,
  551. MacOS would automatically convert bools to ints but this wouldn't occur on
  552. different platform. Now the behaviour is consistent across all operating
  553. systems supported by JUCE.
  554. Change
  555. ------
  556. The writeAsJSON virtual method of the DynamicObject class requires an
  557. additional parameter, maximumDecimalPlaces, to specify the maximum precision of
  558. floating point numbers.
  559. Possible Issues
  560. ---------------
  561. Classes which inherit from DynamicObject and override this method will need to
  562. update their method signature.
  563. Workaround
  564. ----------
  565. Your custom DynamicObject class can choose to ignore the additional parameter
  566. if you don't wish to support this behaviour.
  567. Rationale
  568. ---------
  569. When serialising the results of calculations to JSON the rounding of floating
  570. point numbers can result in numbers with 17 significant figures where only a
  571. few are required. This change to DynamicObject is required to support
  572. truncating those numbers.
  573. Version 5.1.0
  574. =============
  575. Change
  576. ------
  577. The JUCE_COMPILER_SUPPORTS_LAMBDAS preprocessor macro has been removed.
  578. Possible Issues
  579. ---------------
  580. If your project is using JUCE_COMPILER_SUPPORTS_LAMBDAS in your source code
  581. then it will likely evaluate to "false" and you could end up unnecessarily
  582. using code paths which avoid lambda functions.
  583. Workaround
  584. ----------
  585. Remove the usage of JUCE_COMPILER_SUPPORTS_LAMBDAS from your code.
  586. Rationale
  587. ---------
  588. Lambda functions are now available on all platforms that JUCE supports.
  589. Change
  590. ------
  591. The option to set the C++ language standard is now located in the project
  592. settings instead of the build configuration settings.
  593. Possible Issues
  594. ---------------
  595. Projects that had a specific version of the C++ language standard set for
  596. exporter build configurations will instead use the default (C++11) when
  597. re-saving with the new Projucer.
  598. Workaround
  599. ----------
  600. Change the "C++ Language Standard" setting in the main project settings to the
  601. required version - the Projucer will add this value to the exported project as
  602. a compiler flag when saving exporters.
  603. Rationale
  604. ---------
  605. Having a different C++ language standard option for each build configuration
  606. was unnecessary and was not fully implemented for all exporters. Changing it to
  607. a per-project settings means that the preference will propagate to all
  608. exporters and only needs to be set in one place.
  609. Change
  610. ------
  611. PopupMenus now scale according to the AffineTransform and scaling factor of
  612. their target components.
  613. Possible Issues
  614. ---------------
  615. Developers who have manually scaled their PopupMenus to fit the scaling factor
  616. of the parent UI will now have the scaling applied two times in a row.
  617. Workaround
  618. ----------
  619. 1. Do not apply your own manual scaling to make your popups match the UI
  620. scaling
  621. or
  622. 2. Override the Look&Feel method
  623. PopupMenu::LookAndFeelMethods::shouldPopupMenuScaleWithTargetComponent and
  624. return false. See
  625. https://github.com/WeAreROLI/JUCE/blob/c288c94c2914af20f36c03ca9c5401fcb555e4e9/modules/juce_gui_basics/menus/juce_PopupMenu.h#725
  626. Rationale
  627. ---------
  628. Previously, PopupMenus would not scale if the GUI of the target component (or
  629. any of it’s parents) were scaled. The only way to scale PopupMenus was via the
  630. global scaling factor. This had several drawbacks as the global scaling factor
  631. would scale everything. This was especially problematic in plug-in editors.
  632. Change
  633. ------
  634. Removed the setSecurityFlags() method from the Windows implementation of
  635. WebInputStream as it disabled HTTPS security features.
  636. Possible Issues
  637. ---------------
  638. Any code previously relying on connections to insecure webpages succeeding will
  639. no longer work.
  640. Workaround
  641. ----------
  642. Check network connectivity on Windows and re-write any code that relied on
  643. insecure connections.
  644. Rationale
  645. ---------
  646. The previous behaviour resulted in network connections on Windows having all
  647. the HTTPS security features disabled, exposing users to network attacks. HTTPS
  648. connections on Windows are now secure and will fail when connecting to an
  649. insecure web address.
  650. Change
  651. ------
  652. Pointer arithmetic on a pointer will have the same result regardless if it is
  653. wrapped in JUCE's Atomic class or not.
  654. Possible Issues
  655. ---------------
  656. Any code using pointer arithmetic on Atomic<T*> will now have a different
  657. result leading to undefined behaviour or crashes.
  658. Workaround
  659. ----------
  660. Re-write your code in a way that it does not depend on your pointer being
  661. wrapped in JUCE's Atomic or not. See rationale.
  662. Rationale
  663. ---------
  664. Before this change, pointer arithmetic with JUCE's Atomic type would yield
  665. confusing results. For example, the following code would assert before this
  666. change:
  667. int* a; Atomic<int*> b;
  668. jassert (++a == ++b);
  669. Pointer a in the above code would be advanced by sizeof(int) whereas the JUCE's
  670. Atomic always advances it's underlying pointer by a single byte. The same is
  671. true for operator+=/operator-= and operator--. The difference in behaviour is
  672. confusing and unintuitive. Furthermore, this aligns JUCE's Atomic type with
  673. std::atomic.
  674. Version 4.3.1
  675. =============
  676. Change
  677. ------
  678. JUCE has changed the way native VST3/AudioUnit parameter ids are calculated.
  679. Possible Issues
  680. ---------------
  681. DAW projects with automation data written by an AudioUnit or VST3 plug-in built
  682. with pre JUCE 4.3.1 versions will load incorrectly when opened by an AudioUnit
  683. or VST3 built with JUCE versions 4.3.1 and later. Plug-ins using
  684. JUCE_FORCE_USE_LEGACY_PARAM_IDS are not affected.
  685. Workaround
  686. ----------
  687. Disable JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS in the
  688. juce_audio_plugin_client module config page in the Projucer. For new plug-ins,
  689. be sure to use the default value for this property.
  690. Rationale
  691. --------
  692. JUCE needs to convert between its own JUCE parameter id format (strings) to the
  693. native parameter id formats of the various plug-in backends. For VST3 and
  694. AudioUnits, JUCE uses a hash function to generate a numeric id. However, some
  695. VST3/AudioUnit hosts (specifically Studio One) have a bug that ignore any
  696. parameters that have a negative parameter id. Therefore, the hash function for
  697. VST3/AudioUnits needed to be changed to only return positive-valued hashes.
  698. Version 4.3.0
  699. =============
  700. Change
  701. ------
  702. A revised multi-bus API was released which supersedes the previously flawed
  703. multi-bus API - JUCE versions 4.0.0 - 4.2.4 (inclusive).
  704. Possible Issues
  705. ---------------
  706. If you have developed a plug-in with JUCE versions 4.0.0 - 4.2.4 (inclusive),
  707. then you will need to update your plug-in to the new multi-bus API. Pre JUCE
  708. 4.0.0 plug-ins are not affected apart from other breaking changes listed in
  709. this document.
  710. Woraround
  711. ---------
  712. None.
  713. Rationale
  714. --------
  715. A flawed multi-bus API was introduced with JUCE versions 4.0.0 up until version
  716. 4.2.4 (inclusive) which was not API compatible with pre JUCE 4 plug-ins. JUCE
  717. 4.3.0 releases a revised multi-bus API which restores pre JUCE 4 API
  718. compatibility. However, the new multi-bus API is not compatible with the flawed
  719. multi-bus API (JUCE version 4.0.0 - 4.2.4).
  720. Change
  721. ------
  722. JUCE now generates the AAX plug-in bus layout configuration id independent from
  723. the position as it appears in the Projucer’s legacy "Channel layout
  724. configuration" field.
  725. Possible Issues
  726. ---------------
  727. ProTools projects generated with a < 4.3.0 JUCE versions of your plug-in, may
  728. load the incorrect bus configuration when upgrading your plug-in to >= 4.3.0
  729. versions of JUCE.
  730. Workaround
  731. ----------
  732. Implement AudioProcessor’s getAAXPluginIDForMainBusConfig callback to manually
  733. override which AAX plug-in id is associated to a specific bus layout of your
  734. plug-in. This workaround is only necessary if you have released your plug-in
  735. built with a version previous to JUCE 4.3.0.
  736. Rationale
  737. --------
  738. The new multi-bus API offers more features, flexibility and accuracy in
  739. specifying bus layouts which cannot be expressed by the Projucer’s legacy
  740. "Channel layout configuration" field. The native plug-in format backends use
  741. the new multi-bus callback APIs to negotiate channel layouts with the host -
  742. including the AAX plug-in ids assigned to specific bus layouts. With the
  743. callback API, there is no notion of an order in which the channel
  744. configurations appear - as was the case with the legacy "Channel layout
  745. configuration" field - and therefore cannot be used to generate the AAX plug-in
  746. id. To remain backward compatible to pre JUCE 4.0.0 plug-ins, JUCE does
  747. transparently convert the legacy "Channel layout configuration" field to the
  748. new callback based multi-bus API, but this does not take the order into account
  749. in which the channel configurations appear in the legacy "Channel layout
  750. configuration" field.
  751. Version 4.2.1
  752. =============
  753. Change
  754. ------
  755. JUCE now uses the paramID property used in AudioProcessorParameterWithID to
  756. uniquely identify parameters to the host.
  757. Possible Issues
  758. ---------------
  759. DAW projects with automation data written by an audio plug-in built with pre
  760. JUCE 4.2.1 will load incorrectly when opened by an audio plug-in built with
  761. JUCE 4.2.1 and later.
  762. Workaround
  763. ----------
  764. Enable JUCE_FORCE_USE_LEGACY_PARAM_IDS in the juce_audio_plugin_client module config
  765. page in the Projucer. For new plug-ins, be sure to disable this property.
  766. Rationale
  767. --------
  768. Each parameter of the AudioProcessor has an id associated so that the plug-in’s
  769. host can uniquely identify parameters. The id has a different data-type for
  770. different plug-in types (for example VST uses integers, AAX uses string
  771. identifiers). Before 4.2.1, JUCE generated the parameter id by using the index
  772. of the parameter, i.e. the first parameter had id zero, the second parameter
  773. had id one, etc. This caused problems for certain plug-in types where JUCE
  774. needs to add internal parameters to the plug-in (for example VST3 requires the
  775. bypass control to be a parameter - so JUCE automatically creates this parameter
  776. for you in the VST3 backend). This causes subtle problems if a parameter is
  777. added to an update of an already published plug-in. The new parameter’s id
  778. would be identical to the id of the bypass parameter in old versions of your
  779. plug-in, causing seemingly random plug-in bypass behaviour when user’s upgrade
  780. their plug-in.
  781. Most plug-in backends differentiate between a parameter’s id an index, so this
  782. distinction was adopted starting with JUCE 4.2.1 by deriving the parameter’s
  783. unique id from the paramID property of AudioProcessorParameterWithID class.