The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. # Example GUI App CMakeLists.txt
  2. # To get started on a new GUI app, copy this entire folder (containing this file and C++ sources) to
  3. # a convenient location, and then start making modifications. For other examples of CMakeLists for
  4. # GUI apps, check `extras/Projucer` and `examples/DemoRunner` in the JUCE repo.
  5. # The first line of any CMake project should be a call to `cmake_minimum_required`, which checks
  6. # that the installed CMake will be able to understand the following CMakeLists, and ensures that
  7. # CMake's behaviour is compatible with the named version. This is a standard CMake command, so more
  8. # information can be found in the CMake docs.
  9. cmake_minimum_required(VERSION 3.15)
  10. # The top-level CMakeLists.txt file for a project must contain a literal, direct call to the
  11. # `project()` command. `project()` sets up some helpful variables that describe source/binary
  12. # directories, and the current project version. This is a standard CMake command.
  13. project(GUI_APP_EXAMPLE VERSION 0.0.1)
  14. # If you've installed JUCE somehow (via a package manager, or directly using the CMake install
  15. # target), you'll need to tell this project that it depends on the installed copy of JUCE. If you've
  16. # included JUCE directly in your source tree (perhaps as a submodule), you'll need to tell CMake to
  17. # include that subdirectory as part of the build.
  18. # find_package(JUCE CONFIG REQUIRED) # If you've installed JUCE to your system
  19. # or
  20. # add_subdirectory(JUCE) # If you've put JUCE in a subdirectory called JUCE
  21. # If your app depends the VST2 SDK, perhaps to host VST2 plugins, CMake needs to be told where
  22. # to find the SDK on your system. This setup should be done before calling `juce_add_gui_app`.
  23. # juce_set_vst2_sdk_path(...)
  24. # `juce_add_gui_app` adds an executable target with the name passed as the first argument
  25. # (GuiAppExample here). This target is a normal CMake target, but has a lot of extra properties set
  26. # up by default. This function accepts many optional arguments. Check the readme at
  27. # `docs/CMake API.md` in the JUCE repo for the full list.
  28. juce_add_gui_app(GuiAppExample
  29. # VERSION ... # Set this if the app version is different to the project version
  30. # ICON_BIG ... # ICON_* arguments specify a path to an image file to use as an icon
  31. # ICON_SMALL ...
  32. # DOCUMENT_EXTENSIONS ... # Specify file extensions that should be associated with this app
  33. # COMPANY_NAME ... # Specify the name of the app's author
  34. PRODUCT_NAME "Gui App Example") # The name of the final executable, which can differ from the target name
  35. # `juce_generate_juce_header` will create a JuceHeader.h for a given target, which will be generated
  36. # into your build tree. This should be included with `#include <JuceHeader.h>`. The include path for
  37. # this header will be automatically added to the target. The main function of the JuceHeader is to
  38. # include all your JUCE module headers; if you're happy to include module headers directly, you
  39. # probably don't need to call this.
  40. # juce_generate_juce_header(GuiAppExample)
  41. # `target_sources` adds source files to a target. We pass the target that needs the sources as the
  42. # first argument, then a visibility parameter for the sources which should normally be PRIVATE.
  43. # Finally, we supply a list of source files that will be built into the target. This is a standard
  44. # CMake command.
  45. target_sources(GuiAppExample
  46. PRIVATE
  47. Main.cpp
  48. MainComponent.cpp)
  49. # `target_compile_definitions` adds some preprocessor definitions to our target. In a Projucer
  50. # project, these might be passed in the 'Preprocessor Definitions' field. JUCE modules also make use
  51. # of compile definitions to switch certain features on/off, so if there's a particular feature you
  52. # need that's not on by default, check the module header for the correct flag to set here. These
  53. # definitions will be visible both to your code, and also the JUCE module code, so for new
  54. # definitions, pick unique names that are unlikely to collide! This is a standard CMake command.
  55. target_compile_definitions(GuiAppExample
  56. PRIVATE
  57. # JUCE_WEB_BROWSER and JUCE_USE_CURL would be on by default, but you might not need them.
  58. JUCE_WEB_BROWSER=0 # If you remove this, add `NEEDS_WEB_BROWSER TRUE` to the `juce_add_gui_app` call
  59. JUCE_USE_CURL=0 # If you remove this, add `NEEDS_CURL TRUE` to the `juce_add_gui_app` call
  60. JUCE_APPLICATION_NAME_STRING="$<TARGET_PROPERTY:GuiAppExample,JUCE_PRODUCT_NAME>"
  61. JUCE_APPLICATION_VERSION_STRING="$<TARGET_PROPERTY:GuiAppExample,JUCE_VERSION>")
  62. # If your target needs extra binary assets, you can add them here. The first argument is the name of
  63. # a new static library target that will include all the binary resources. There is an optional
  64. # `NAMESPACE` argument that can specify the namespace of the generated binary data class. Finally,
  65. # the SOURCES argument should be followed by a list of source files that should be built into the
  66. # static library. These source files can be of any kind (wav data, images, fonts, icons etc.).
  67. # Conversion to binary-data will happen when your target is built.
  68. # juce_add_binary_data(GuiAppData SOURCES ...)
  69. # `target_link_libraries` links libraries and JUCE modules to other libraries or executables. Here,
  70. # we're linking our executable target to the `juce::juce_gui_extra` module. Inter-module
  71. # dependencies are resolved automatically, so `juce_core`, `juce_events` and so on will also be
  72. # linked automatically. If we'd generated a binary data target above, we would need to link to it
  73. # here too. This is a standard CMake command.
  74. target_link_libraries(GuiAppExample
  75. PRIVATE
  76. # GuiAppData # If we'd created a binary data target, we'd link to it here
  77. juce::juce_gui_extra
  78. PUBLIC
  79. juce::juce_recommended_config_flags
  80. juce::juce_recommended_lto_flags
  81. juce::juce_recommended_warning_flags)