The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2020 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 6 End-User License
  8. Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
  9. End User License Agreement: www.juce.com/juce-6-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. namespace juce
  19. {
  20. extern void (*clearOpenGLGlyphCache)(); // declared in juce_graphics
  21. namespace OpenGLRendering
  22. {
  23. struct TextureInfo
  24. {
  25. GLuint textureID;
  26. int imageWidth, imageHeight;
  27. float fullWidthProportion, fullHeightProportion;
  28. };
  29. //==============================================================================
  30. // This list persists in the OpenGLContext, and will re-use cached textures which
  31. // are created from Images.
  32. struct CachedImageList : public ReferenceCountedObject,
  33. private ImagePixelData::Listener
  34. {
  35. CachedImageList (OpenGLContext& c) noexcept
  36. : context (c), maxCacheSize (c.getImageCacheSize()) {}
  37. static CachedImageList* get (OpenGLContext& c)
  38. {
  39. const char cacheValueID[] = "CachedImages";
  40. auto list = static_cast<CachedImageList*> (c.getAssociatedObject (cacheValueID));
  41. if (list == nullptr)
  42. {
  43. list = new CachedImageList (c);
  44. c.setAssociatedObject (cacheValueID, list);
  45. }
  46. return list;
  47. }
  48. TextureInfo getTextureFor (const Image& image)
  49. {
  50. auto pixelData = image.getPixelData();
  51. auto* c = findCachedImage (pixelData);
  52. if (c == nullptr)
  53. {
  54. if (auto fb = OpenGLImageType::getFrameBufferFrom (image))
  55. {
  56. TextureInfo t;
  57. t.textureID = fb->getTextureID();
  58. t.imageWidth = image.getWidth();
  59. t.imageHeight = image.getHeight();
  60. t.fullWidthProportion = 1.0f;
  61. t.fullHeightProportion = 1.0f;
  62. return t;
  63. }
  64. c = images.add (new CachedImage (*this, pixelData));
  65. totalSize += c->imageSize;
  66. while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
  67. removeOldestItem();
  68. }
  69. return c->getTextureInfo();
  70. }
  71. struct CachedImage
  72. {
  73. CachedImage (CachedImageList& list, ImagePixelData* im)
  74. : owner (list), pixelData (im),
  75. lastUsed (Time::getCurrentTime()),
  76. imageSize ((size_t) (im->width * im->height))
  77. {
  78. pixelData->listeners.add (&owner);
  79. }
  80. ~CachedImage()
  81. {
  82. if (pixelData != nullptr)
  83. pixelData->listeners.remove (&owner);
  84. }
  85. TextureInfo getTextureInfo()
  86. {
  87. if (pixelData == nullptr)
  88. return {};
  89. TextureInfo t;
  90. if (textureNeedsReloading)
  91. {
  92. textureNeedsReloading = false;
  93. texture.loadImage (Image (*pixelData));
  94. }
  95. t.textureID = texture.getTextureID();
  96. t.imageWidth = pixelData->width;
  97. t.imageHeight = pixelData->height;
  98. t.fullWidthProportion = (float) t.imageWidth / (float) texture.getWidth();
  99. t.fullHeightProportion = (float) t.imageHeight / (float) texture.getHeight();
  100. lastUsed = Time::getCurrentTime();
  101. return t;
  102. }
  103. CachedImageList& owner;
  104. ImagePixelData* pixelData;
  105. OpenGLTexture texture;
  106. Time lastUsed;
  107. const size_t imageSize;
  108. bool textureNeedsReloading = true;
  109. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
  110. };
  111. using Ptr = ReferenceCountedObjectPtr<CachedImageList>;
  112. private:
  113. OpenGLContext& context;
  114. OwnedArray<CachedImage> images;
  115. size_t totalSize = 0;
  116. const size_t maxCacheSize;
  117. bool canUseContext() const noexcept
  118. {
  119. return OpenGLContext::getCurrentContext() == &context;
  120. }
  121. void imageDataChanged (ImagePixelData* im) override
  122. {
  123. if (auto* c = findCachedImage (im))
  124. c->textureNeedsReloading = true;
  125. }
  126. void imageDataBeingDeleted (ImagePixelData* im) override
  127. {
  128. for (int i = images.size(); --i >= 0;)
  129. {
  130. auto& ci = *images.getUnchecked(i);
  131. if (ci.pixelData == im)
  132. {
  133. if (canUseContext())
  134. {
  135. totalSize -= ci.imageSize;
  136. images.remove (i);
  137. }
  138. else
  139. {
  140. ci.pixelData = nullptr;
  141. }
  142. break;
  143. }
  144. }
  145. }
  146. CachedImage* findCachedImage (ImagePixelData* pixelData) const
  147. {
  148. for (auto& i : images)
  149. if (i->pixelData == pixelData)
  150. return i;
  151. return {};
  152. }
  153. void removeOldestItem()
  154. {
  155. CachedImage* oldest = nullptr;
  156. for (auto& i : images)
  157. if (oldest == nullptr || i->lastUsed < oldest->lastUsed)
  158. oldest = i;
  159. if (oldest != nullptr)
  160. {
  161. totalSize -= oldest->imageSize;
  162. images.removeObject (oldest);
  163. }
  164. }
  165. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
  166. };
  167. //==============================================================================
  168. struct Target
  169. {
  170. Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
  171. : context (c), frameBufferID (fbID), bounds (width, height)
  172. {}
  173. Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
  174. : context (c), frameBufferID (fb.getFrameBufferID()),
  175. bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
  176. {
  177. jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
  178. }
  179. Target (const Target& other) noexcept
  180. : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
  181. {}
  182. Target& operator= (const Target& other) noexcept
  183. {
  184. frameBufferID = other.frameBufferID;
  185. bounds = other.bounds;
  186. return *this;
  187. }
  188. void makeActive() const noexcept
  189. {
  190. #if JUCE_WINDOWS
  191. if (context.extensions.glBindFramebuffer != nullptr)
  192. #endif
  193. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  194. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  195. glDisable (GL_DEPTH_TEST);
  196. }
  197. OpenGLContext& context;
  198. GLuint frameBufferID;
  199. Rectangle<int> bounds;
  200. };
  201. //==============================================================================
  202. struct PositionedTexture
  203. {
  204. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, Rectangle<int> clipRegion)
  205. : clip (clipRegion.getIntersection (et.getMaximumBounds()))
  206. {
  207. if (clip.contains (et.getMaximumBounds()))
  208. {
  209. createMap (texture, et);
  210. }
  211. else
  212. {
  213. EdgeTable et2 (clip);
  214. et2.clipToEdgeTable (et);
  215. createMap (texture, et2);
  216. }
  217. }
  218. PositionedTexture (GLuint texture, Rectangle<int> r, Rectangle<int> clipRegion) noexcept
  219. : textureID (texture), area (r), clip (clipRegion)
  220. {}
  221. GLuint textureID;
  222. Rectangle<int> area, clip;
  223. private:
  224. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  225. {
  226. EdgeTableAlphaMap alphaMap (et);
  227. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  228. textureID = texture.getTextureID();
  229. area = alphaMap.area;
  230. }
  231. struct EdgeTableAlphaMap
  232. {
  233. EdgeTableAlphaMap (const EdgeTable& et)
  234. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  235. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  236. {
  237. data.calloc (area.getWidth() * area.getHeight());
  238. et.iterate (*this);
  239. }
  240. inline void setEdgeTableYPos (const int y) noexcept
  241. {
  242. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  243. }
  244. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  245. {
  246. currentLine[x] = (uint8) alphaLevel;
  247. }
  248. inline void handleEdgeTablePixelFull (const int x) const noexcept
  249. {
  250. currentLine[x] = 255;
  251. }
  252. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  253. {
  254. memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
  255. }
  256. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  257. {
  258. memset (currentLine + x, 255, (size_t) width);
  259. }
  260. void handleEdgeTableRectangle (int x, int y, int width, int height, int alphaLevel) noexcept
  261. {
  262. while (--height >= 0)
  263. {
  264. setEdgeTableYPos (y++);
  265. handleEdgeTableLine (x, width, alphaLevel);
  266. }
  267. }
  268. void handleEdgeTableRectangleFull (int x, int y, int width, int height) noexcept
  269. {
  270. while (--height >= 0)
  271. {
  272. setEdgeTableYPos (y++);
  273. handleEdgeTableLineFull (x, width);
  274. }
  275. }
  276. HeapBlock<uint8> data;
  277. const Rectangle<int> area;
  278. private:
  279. uint8* currentLine;
  280. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
  281. };
  282. };
  283. //==============================================================================
  284. struct ShaderPrograms : public ReferenceCountedObject
  285. {
  286. ShaderPrograms (OpenGLContext& context)
  287. : solidColourProgram (context),
  288. solidColourMasked (context),
  289. radialGradient (context),
  290. radialGradientMasked (context),
  291. linearGradient1 (context),
  292. linearGradient1Masked (context),
  293. linearGradient2 (context),
  294. linearGradient2Masked (context),
  295. image (context),
  296. imageMasked (context),
  297. tiledImage (context),
  298. tiledImageMasked (context),
  299. copyTexture (context),
  300. maskTexture (context)
  301. {}
  302. using Ptr = ReferenceCountedObjectPtr<ShaderPrograms>;
  303. //==============================================================================
  304. struct ShaderProgramHolder
  305. {
  306. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
  307. : program (context)
  308. {
  309. JUCE_CHECK_OPENGL_ERROR
  310. if (vertexShader == nullptr)
  311. vertexShader = "attribute vec2 position;"
  312. "attribute vec4 colour;"
  313. "uniform vec4 screenBounds;"
  314. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  315. "varying " JUCE_HIGHP " vec2 pixelPos;"
  316. "void main()"
  317. "{"
  318. "frontColour = colour;"
  319. "vec2 adjustedPos = position - screenBounds.xy;"
  320. "pixelPos = adjustedPos;"
  321. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  322. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  323. "}";
  324. if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
  325. && program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
  326. && program.link())
  327. {
  328. JUCE_CHECK_OPENGL_ERROR
  329. }
  330. else
  331. {
  332. lastError = program.getLastError();
  333. }
  334. }
  335. OpenGLShaderProgram program;
  336. String lastError;
  337. };
  338. struct ShaderBase : public ShaderProgramHolder
  339. {
  340. ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
  341. : ShaderProgramHolder (context, fragmentShader, vertexShader),
  342. positionAttribute (program, "position"),
  343. colourAttribute (program, "colour"),
  344. screenBounds (program, "screenBounds")
  345. {}
  346. void set2DBounds (Rectangle<float> bounds)
  347. {
  348. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  349. }
  350. void bindAttributes()
  351. {
  352. gl::glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, nullptr);
  353. gl::glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  354. gl::glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  355. gl::glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  356. }
  357. void unbindAttributes()
  358. {
  359. gl::glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  360. gl::glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  361. }
  362. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  363. OpenGLShaderProgram::Uniform screenBounds;
  364. std::function<void (OpenGLShaderProgram&)> onShaderActivated;
  365. };
  366. struct MaskedShaderParams
  367. {
  368. MaskedShaderParams (OpenGLShaderProgram& program)
  369. : maskTexture (program, "maskTexture"),
  370. maskBounds (program, "maskBounds")
  371. {}
  372. void setBounds (Rectangle<int> area, const Target& target, GLint textureIndex) const
  373. {
  374. maskTexture.set (textureIndex);
  375. maskBounds.set (area.getX() - target.bounds.getX(),
  376. area.getY() - target.bounds.getY(),
  377. area.getWidth(), area.getHeight());
  378. }
  379. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  380. };
  381. //==============================================================================
  382. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
  383. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  384. struct SolidColourProgram : public ShaderBase
  385. {
  386. SolidColourProgram (OpenGLContext& context)
  387. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  388. "void main() { gl_FragColor = frontColour; }")
  389. {}
  390. };
  391. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  392. "uniform ivec4 maskBounds;"
  393. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  394. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  395. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  396. struct SolidColourMaskedProgram : public ShaderBase
  397. {
  398. SolidColourMaskedProgram (OpenGLContext& context)
  399. : ShaderBase (context,
  400. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  401. "void main() {"
  402. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  403. "}"),
  404. maskParams (program)
  405. {}
  406. MaskedShaderParams maskParams;
  407. };
  408. //==============================================================================
  409. struct RadialGradientParams
  410. {
  411. RadialGradientParams (OpenGLShaderProgram& program)
  412. : gradientTexture (program, "gradientTexture"),
  413. matrix (program, "matrix")
  414. {}
  415. void setMatrix (Point<float> p1, Point<float> p2, Point<float> p3)
  416. {
  417. auto t = AffineTransform::fromTargetPoints (p1, Point<float>(),
  418. p2, Point<float> (1.0f, 0.0f),
  419. p3, Point<float> (0.0f, 1.0f));
  420. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  421. matrix.set (m, 6);
  422. }
  423. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  424. };
  425. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  426. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  427. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  428. " + vec2 (matrix[2], matrix[5]))"
  429. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
  430. struct RadialGradientProgram : public ShaderBase
  431. {
  432. RadialGradientProgram (OpenGLContext& context)
  433. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  434. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  435. "void main()"
  436. "{"
  437. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  438. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  439. "}"),
  440. gradientParams (program)
  441. {}
  442. RadialGradientParams gradientParams;
  443. };
  444. struct RadialGradientMaskedProgram : public ShaderBase
  445. {
  446. RadialGradientMaskedProgram (OpenGLContext& context)
  447. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  448. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  449. JUCE_DECLARE_MASK_UNIFORMS
  450. "void main()"
  451. "{"
  452. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  453. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  454. "}"),
  455. gradientParams (program),
  456. maskParams (program)
  457. {}
  458. RadialGradientParams gradientParams;
  459. MaskedShaderParams maskParams;
  460. };
  461. //==============================================================================
  462. struct LinearGradientParams
  463. {
  464. LinearGradientParams (OpenGLShaderProgram& program)
  465. : gradientTexture (program, "gradientTexture"),
  466. gradientInfo (program, "gradientInfo")
  467. {}
  468. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  469. };
  470. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  471. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
  472. JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  473. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  474. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  475. struct LinearGradient1Program : public ShaderBase
  476. {
  477. LinearGradient1Program (OpenGLContext& context)
  478. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  479. "void main()"
  480. "{"
  481. JUCE_CALC_LINEAR_GRAD_POS1
  482. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  483. "}"),
  484. gradientParams (program)
  485. {}
  486. LinearGradientParams gradientParams;
  487. };
  488. struct LinearGradient1MaskedProgram : public ShaderBase
  489. {
  490. LinearGradient1MaskedProgram (OpenGLContext& context)
  491. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  492. JUCE_DECLARE_MASK_UNIFORMS
  493. "void main()"
  494. "{"
  495. JUCE_CALC_LINEAR_GRAD_POS1
  496. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  497. "}"),
  498. gradientParams (program),
  499. maskParams (program)
  500. {}
  501. LinearGradientParams gradientParams;
  502. MaskedShaderParams maskParams;
  503. };
  504. struct LinearGradient2Program : public ShaderBase
  505. {
  506. LinearGradient2Program (OpenGLContext& context)
  507. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  508. "void main()"
  509. "{"
  510. JUCE_CALC_LINEAR_GRAD_POS2
  511. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  512. "}"),
  513. gradientParams (program)
  514. {}
  515. LinearGradientParams gradientParams;
  516. };
  517. struct LinearGradient2MaskedProgram : public ShaderBase
  518. {
  519. LinearGradient2MaskedProgram (OpenGLContext& context)
  520. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  521. JUCE_DECLARE_MASK_UNIFORMS
  522. "void main()"
  523. "{"
  524. JUCE_CALC_LINEAR_GRAD_POS2
  525. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  526. "}"),
  527. gradientParams (program),
  528. maskParams (program)
  529. {}
  530. LinearGradientParams gradientParams;
  531. MaskedShaderParams maskParams;
  532. };
  533. //==============================================================================
  534. struct ImageParams
  535. {
  536. ImageParams (OpenGLShaderProgram& program)
  537. : imageTexture (program, "imageTexture"),
  538. matrix (program, "matrix"),
  539. imageLimits (program, "imageLimits")
  540. {}
  541. void setMatrix (const AffineTransform& trans, int imageWidth, int imageHeight,
  542. float fullWidthProportion, float fullHeightProportion,
  543. float targetX, float targetY, bool isForTiling) const
  544. {
  545. auto t = trans.translated (-targetX, -targetY)
  546. .inverted().scaled (fullWidthProportion / (float) imageWidth,
  547. fullHeightProportion / (float) imageHeight);
  548. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  549. matrix.set (m, 6);
  550. if (isForTiling)
  551. {
  552. fullWidthProportion -= 0.5f / (float) imageWidth;
  553. fullHeightProportion -= 0.5f / (float) imageHeight;
  554. }
  555. imageLimits.set (fullWidthProportion, fullHeightProportion);
  556. }
  557. void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
  558. float targetX, float targetY, bool isForTiling) const
  559. {
  560. setMatrix (trans,
  561. textureInfo.imageWidth, textureInfo.imageHeight,
  562. textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
  563. targetX, targetY, isForTiling);
  564. }
  565. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  566. };
  567. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  568. "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
  569. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  570. #define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
  571. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  572. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
  573. struct ImageProgram : public ShaderBase
  574. {
  575. ImageProgram (OpenGLContext& context)
  576. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  577. "uniform sampler2D imageTexture;"
  578. "varying " JUCE_HIGHP " vec2 texturePos;"
  579. "void main()"
  580. "{"
  581. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  582. "}",
  583. "uniform " JUCE_MEDIUMP " vec2 imageLimits;"
  584. JUCE_DECLARE_MATRIX_UNIFORM
  585. "attribute vec2 position;"
  586. "attribute vec4 colour;"
  587. "uniform vec4 screenBounds;"
  588. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  589. "varying " JUCE_HIGHP " vec2 texturePos;"
  590. "void main()"
  591. "{"
  592. "frontColour = colour;"
  593. "vec2 adjustedPos = position - screenBounds.xy;"
  594. "vec2 pixelPos = adjustedPos;"
  595. "texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  596. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  597. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  598. "}"),
  599. imageParams (program)
  600. {}
  601. ImageParams imageParams;
  602. };
  603. struct ImageMaskedProgram : public ShaderBase
  604. {
  605. ImageMaskedProgram (OpenGLContext& context)
  606. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
  607. "void main()"
  608. "{"
  609. JUCE_CLAMP_TEXTURE_COORD
  610. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  611. "}"),
  612. imageParams (program),
  613. maskParams (program)
  614. {}
  615. ImageParams imageParams;
  616. MaskedShaderParams maskParams;
  617. };
  618. struct TiledImageProgram : public ShaderBase
  619. {
  620. TiledImageProgram (OpenGLContext& context)
  621. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  622. "void main()"
  623. "{"
  624. JUCE_MOD_TEXTURE_COORD
  625. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  626. "}"),
  627. imageParams (program)
  628. {}
  629. ImageParams imageParams;
  630. };
  631. struct TiledImageMaskedProgram : public ShaderBase
  632. {
  633. TiledImageMaskedProgram (OpenGLContext& context)
  634. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
  635. "void main()"
  636. "{"
  637. JUCE_MOD_TEXTURE_COORD
  638. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  639. "}"),
  640. imageParams (program),
  641. maskParams (program)
  642. {}
  643. ImageParams imageParams;
  644. MaskedShaderParams maskParams;
  645. };
  646. struct CopyTextureProgram : public ShaderBase
  647. {
  648. CopyTextureProgram (OpenGLContext& context)
  649. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  650. "void main()"
  651. "{"
  652. JUCE_MOD_TEXTURE_COORD
  653. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  654. "}"),
  655. imageParams (program)
  656. {}
  657. ImageParams imageParams;
  658. };
  659. struct MaskTextureProgram : public ShaderBase
  660. {
  661. MaskTextureProgram (OpenGLContext& context)
  662. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  663. "void main()"
  664. "{"
  665. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  666. JUCE_HIGHP " float roundingError = 0.00001;"
  667. "if (texturePos.x >= -roundingError"
  668. "&& texturePos.y >= -roundingError"
  669. "&& texturePos.x <= imageLimits.x + roundingError"
  670. "&& texturePos.y <= imageLimits.y + roundingError)"
  671. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  672. "else "
  673. "gl_FragColor = vec4 (0, 0, 0, 0);"
  674. "}"),
  675. imageParams (program)
  676. {}
  677. ImageParams imageParams;
  678. };
  679. SolidColourProgram solidColourProgram;
  680. SolidColourMaskedProgram solidColourMasked;
  681. RadialGradientProgram radialGradient;
  682. RadialGradientMaskedProgram radialGradientMasked;
  683. LinearGradient1Program linearGradient1;
  684. LinearGradient1MaskedProgram linearGradient1Masked;
  685. LinearGradient2Program linearGradient2;
  686. LinearGradient2MaskedProgram linearGradient2Masked;
  687. ImageProgram image;
  688. ImageMaskedProgram imageMasked;
  689. TiledImageProgram tiledImage;
  690. TiledImageMaskedProgram tiledImageMasked;
  691. CopyTextureProgram copyTexture;
  692. MaskTextureProgram maskTexture;
  693. };
  694. //==============================================================================
  695. struct StateHelpers
  696. {
  697. struct BlendingMode
  698. {
  699. BlendingMode() noexcept {}
  700. void resync() noexcept
  701. {
  702. glDisable (GL_BLEND);
  703. srcFunction = dstFunction = 0;
  704. }
  705. template <typename QuadQueueType>
  706. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  707. {
  708. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  709. }
  710. template <typename QuadQueueType>
  711. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  712. {
  713. if (! blendingEnabled)
  714. {
  715. quadQueue.flush();
  716. blendingEnabled = true;
  717. glEnable (GL_BLEND);
  718. }
  719. if (srcFunction != src || dstFunction != dst)
  720. {
  721. quadQueue.flush();
  722. srcFunction = src;
  723. dstFunction = dst;
  724. glBlendFunc (src, dst);
  725. }
  726. }
  727. template <typename QuadQueueType>
  728. void disableBlend (QuadQueueType& quadQueue) noexcept
  729. {
  730. if (blendingEnabled)
  731. {
  732. quadQueue.flush();
  733. blendingEnabled = false;
  734. glDisable (GL_BLEND);
  735. }
  736. }
  737. template <typename QuadQueueType>
  738. void setBlendMode (QuadQueueType& quadQueue, bool replaceExistingContents) noexcept
  739. {
  740. if (replaceExistingContents)
  741. disableBlend (quadQueue);
  742. else
  743. setPremultipliedBlendingMode (quadQueue);
  744. }
  745. private:
  746. bool blendingEnabled = false;
  747. GLenum srcFunction = 0, dstFunction = 0;
  748. };
  749. //==============================================================================
  750. template <typename QuadQueueType>
  751. struct EdgeTableRenderer
  752. {
  753. EdgeTableRenderer (QuadQueueType& q, PixelARGB c) noexcept
  754. : quadQueue (q), colour (c)
  755. {}
  756. void setEdgeTableYPos (int y) noexcept
  757. {
  758. currentY = y;
  759. }
  760. void handleEdgeTablePixel (int x, int alphaLevel) noexcept
  761. {
  762. auto c = colour;
  763. c.multiplyAlpha (alphaLevel);
  764. quadQueue.add (x, currentY, 1, 1, c);
  765. }
  766. void handleEdgeTablePixelFull (int x) noexcept
  767. {
  768. quadQueue.add (x, currentY, 1, 1, colour);
  769. }
  770. void handleEdgeTableLine (int x, int width, int alphaLevel) noexcept
  771. {
  772. auto c = colour;
  773. c.multiplyAlpha (alphaLevel);
  774. quadQueue.add (x, currentY, width, 1, c);
  775. }
  776. void handleEdgeTableLineFull (int x, int width) noexcept
  777. {
  778. quadQueue.add (x, currentY, width, 1, colour);
  779. }
  780. void handleEdgeTableRectangle (int x, int y, int width, int height, int alphaLevel) noexcept
  781. {
  782. auto c = colour;
  783. c.multiplyAlpha (alphaLevel);
  784. quadQueue.add (x, y, width, height, c);
  785. }
  786. void handleEdgeTableRectangleFull (int x, int y, int width, int height) noexcept
  787. {
  788. quadQueue.add (x, y, width, height, colour);
  789. }
  790. private:
  791. QuadQueueType& quadQueue;
  792. const PixelARGB colour;
  793. int currentY;
  794. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
  795. };
  796. template <typename QuadQueueType>
  797. struct FloatRectangleRenderer
  798. {
  799. FloatRectangleRenderer (QuadQueueType& q, PixelARGB c) noexcept
  800. : quadQueue (q), colour (c)
  801. {}
  802. void operator() (int x, int y, int w, int h, int alpha) noexcept
  803. {
  804. if (w > 0 && h > 0)
  805. {
  806. PixelARGB c (colour);
  807. c.multiplyAlpha (alpha);
  808. quadQueue.add (x, y, w, h, c);
  809. }
  810. }
  811. private:
  812. QuadQueueType& quadQueue;
  813. const PixelARGB colour;
  814. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
  815. };
  816. //==============================================================================
  817. struct ActiveTextures
  818. {
  819. ActiveTextures (const OpenGLContext& c) noexcept : context (c)
  820. {}
  821. void clear() noexcept
  822. {
  823. zeromem (currentTextureID, sizeof (currentTextureID));
  824. }
  825. template <typename QuadQueueType>
  826. void setTexturesEnabled (QuadQueueType& quadQueue, int textureIndexMask) noexcept
  827. {
  828. if (texturesEnabled != textureIndexMask)
  829. {
  830. quadQueue.flush();
  831. for (int i = 3; --i >= 0;)
  832. {
  833. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  834. {
  835. setActiveTexture (i);
  836. JUCE_CHECK_OPENGL_ERROR
  837. #if ! JUCE_ANDROID
  838. if ((textureIndexMask & (1 << i)) != 0)
  839. glEnable (GL_TEXTURE_2D);
  840. else
  841. {
  842. glDisable (GL_TEXTURE_2D);
  843. currentTextureID[i] = 0;
  844. }
  845. clearGLError();
  846. #endif
  847. }
  848. }
  849. texturesEnabled = textureIndexMask;
  850. }
  851. }
  852. template <typename QuadQueueType>
  853. void disableTextures (QuadQueueType& quadQueue) noexcept
  854. {
  855. setTexturesEnabled (quadQueue, 0);
  856. }
  857. template <typename QuadQueueType>
  858. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  859. {
  860. setTexturesEnabled (quadQueue, 1);
  861. setActiveTexture (0);
  862. }
  863. template <typename QuadQueueType>
  864. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  865. {
  866. JUCE_CHECK_OPENGL_ERROR
  867. setTexturesEnabled (quadQueue, 3);
  868. if (currentActiveTexture == 0)
  869. {
  870. bindTexture (texture1);
  871. setActiveTexture (1);
  872. bindTexture (texture2);
  873. }
  874. else
  875. {
  876. setActiveTexture (1);
  877. bindTexture (texture2);
  878. setActiveTexture (0);
  879. bindTexture (texture1);
  880. }
  881. JUCE_CHECK_OPENGL_ERROR
  882. }
  883. void setActiveTexture (int index) noexcept
  884. {
  885. if (currentActiveTexture != index)
  886. {
  887. currentActiveTexture = index;
  888. context.extensions.glActiveTexture (GL_TEXTURE0 + (GLenum) index);
  889. JUCE_CHECK_OPENGL_ERROR
  890. }
  891. }
  892. void bindTexture (GLuint textureID) noexcept
  893. {
  894. if (currentActiveTexture < 0 || numTextures <= currentActiveTexture)
  895. {
  896. jassertfalse;
  897. return;
  898. }
  899. if (currentTextureID[currentActiveTexture] != textureID)
  900. {
  901. currentTextureID[currentActiveTexture] = textureID;
  902. glBindTexture (GL_TEXTURE_2D, textureID);
  903. JUCE_CHECK_OPENGL_ERROR
  904. }
  905. else
  906. {
  907. #if JUCE_DEBUG
  908. GLint t = 0;
  909. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  910. jassert (t == (GLint) textureID);
  911. #endif
  912. }
  913. }
  914. private:
  915. static constexpr auto numTextures = 3;
  916. GLuint currentTextureID[numTextures];
  917. int texturesEnabled = 0, currentActiveTexture = -1;
  918. const OpenGLContext& context;
  919. ActiveTextures& operator= (const ActiveTextures&);
  920. };
  921. //==============================================================================
  922. struct TextureCache
  923. {
  924. TextureCache() noexcept {}
  925. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  926. {
  927. if (textures.size() < numTexturesToCache)
  928. {
  929. activeTextures.clear();
  930. return new OpenGLTexture();
  931. }
  932. for (int i = 0; i < numTexturesToCache - 2; ++i)
  933. {
  934. auto* t = textures.getUnchecked(i);
  935. if (t->getWidth() == w && t->getHeight() == h)
  936. return textures.removeAndReturn (i);
  937. }
  938. return textures.removeAndReturn (0);
  939. }
  940. void resetGradient() noexcept
  941. {
  942. gradientNeedsRefresh = true;
  943. }
  944. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  945. {
  946. if (gradientNeedsRefresh)
  947. {
  948. gradientNeedsRefresh = false;
  949. if (gradientTextures.size() < numGradientTexturesToCache)
  950. {
  951. activeGradientIndex = gradientTextures.size();
  952. activeTextures.clear();
  953. gradientTextures.add (new OpenGLTexture());
  954. }
  955. else
  956. {
  957. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  958. }
  959. JUCE_CHECK_OPENGL_ERROR;
  960. PixelARGB lookup[gradientTextureSize];
  961. gradient.createLookupTable (lookup, gradientTextureSize);
  962. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  963. }
  964. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  965. }
  966. enum { gradientTextureSize = 256 };
  967. private:
  968. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  969. OwnedArray<OpenGLTexture> textures, gradientTextures;
  970. int activeGradientIndex = 0;
  971. bool gradientNeedsRefresh = true;
  972. };
  973. //==============================================================================
  974. struct ShaderQuadQueue
  975. {
  976. ShaderQuadQueue (const OpenGLContext& c) noexcept : context (c)
  977. {}
  978. ~ShaderQuadQueue() noexcept
  979. {
  980. static_assert (sizeof (VertexInfo) == 8, "Sanity check VertexInfo size");
  981. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
  982. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
  983. context.extensions.glDeleteBuffers (2, buffers);
  984. }
  985. void initialise() noexcept
  986. {
  987. JUCE_CHECK_OPENGL_ERROR
  988. #if JUCE_ANDROID || JUCE_IOS
  989. int numQuads = maxNumQuads;
  990. #else
  991. GLint maxIndices = 0;
  992. glGetIntegerv (GL_MAX_ELEMENTS_INDICES, &maxIndices);
  993. auto numQuads = jmin ((int) maxNumQuads, (int) maxIndices / 6);
  994. maxVertices = numQuads * 4 - 4;
  995. #endif
  996. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  997. {
  998. indexData[i] = (GLushort) v;
  999. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  1000. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  1001. indexData[i + 5] = (GLushort) (v + 3);
  1002. }
  1003. context.extensions.glGenBuffers (2, buffers);
  1004. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
  1005. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  1006. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
  1007. context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
  1008. JUCE_CHECK_OPENGL_ERROR
  1009. }
  1010. void add (int x, int y, int w, int h, PixelARGB colour) noexcept
  1011. {
  1012. jassert (w > 0 && h > 0);
  1013. auto* v = vertexData + numVertices;
  1014. v[0].x = v[2].x = (GLshort) x;
  1015. v[0].y = v[1].y = (GLshort) y;
  1016. v[1].x = v[3].x = (GLshort) (x + w);
  1017. v[2].y = v[3].y = (GLshort) (y + h);
  1018. #if JUCE_BIG_ENDIAN
  1019. auto rgba = (GLuint) ((colour.getRed() << 24) | (colour.getGreen() << 16)
  1020. | (colour.getBlue() << 8) | colour.getAlpha());
  1021. #else
  1022. auto rgba = (GLuint) ((colour.getAlpha() << 24) | (colour.getBlue() << 16)
  1023. | (colour.getGreen() << 8) | colour.getRed());
  1024. #endif
  1025. v[0].colour = rgba;
  1026. v[1].colour = rgba;
  1027. v[2].colour = rgba;
  1028. v[3].colour = rgba;
  1029. numVertices += 4;
  1030. if (numVertices > maxVertices)
  1031. draw();
  1032. }
  1033. void add (Rectangle<int> r, PixelARGB colour) noexcept
  1034. {
  1035. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1036. }
  1037. void add (Rectangle<float> r, PixelARGB colour) noexcept
  1038. {
  1039. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  1040. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  1041. }
  1042. void add (const RectangleList<int>& list, PixelARGB colour) noexcept
  1043. {
  1044. for (auto& i : list)
  1045. add (i, colour);
  1046. }
  1047. void add (const RectangleList<int>& list, Rectangle<int> clip, PixelARGB colour) noexcept
  1048. {
  1049. for (auto& i : list)
  1050. {
  1051. auto r = i.getIntersection (clip);
  1052. if (! r.isEmpty())
  1053. add (r, colour);
  1054. }
  1055. }
  1056. template <typename IteratorType>
  1057. void add (const IteratorType& et, PixelARGB colour)
  1058. {
  1059. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  1060. et.iterate (etr);
  1061. }
  1062. void flush() noexcept
  1063. {
  1064. if (numVertices > 0)
  1065. draw();
  1066. }
  1067. private:
  1068. struct VertexInfo
  1069. {
  1070. GLshort x, y;
  1071. GLuint colour;
  1072. };
  1073. enum { maxNumQuads = 256 };
  1074. GLuint buffers[2];
  1075. VertexInfo vertexData[maxNumQuads * 4];
  1076. GLushort indexData[maxNumQuads * 6];
  1077. const OpenGLContext& context;
  1078. int numVertices = 0;
  1079. #if JUCE_ANDROID || JUCE_IOS
  1080. enum { maxVertices = maxNumQuads * 4 - 4 };
  1081. #else
  1082. int maxVertices = 0;
  1083. #endif
  1084. void draw() noexcept
  1085. {
  1086. context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
  1087. // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
  1088. // their driver.. Can't find a workaround unfortunately.
  1089. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, nullptr);
  1090. JUCE_CHECK_OPENGL_ERROR
  1091. numVertices = 0;
  1092. }
  1093. JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
  1094. };
  1095. //==============================================================================
  1096. struct CurrentShader
  1097. {
  1098. CurrentShader (OpenGLContext& c) noexcept : context (c)
  1099. {
  1100. auto programValueID = "GraphicsContextPrograms";
  1101. programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
  1102. if (programs == nullptr)
  1103. {
  1104. programs = new ShaderPrograms (context);
  1105. context.setAssociatedObject (programValueID, programs.get());
  1106. }
  1107. }
  1108. ~CurrentShader()
  1109. {
  1110. jassert (activeShader == nullptr);
  1111. }
  1112. void setShader (Rectangle<int> bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1113. {
  1114. if (activeShader != &shader)
  1115. {
  1116. clearShader (quadQueue);
  1117. activeShader = &shader;
  1118. shader.program.use();
  1119. shader.bindAttributes();
  1120. if (shader.onShaderActivated)
  1121. shader.onShaderActivated (shader.program);
  1122. currentBounds = bounds;
  1123. shader.set2DBounds (bounds.toFloat());
  1124. JUCE_CHECK_OPENGL_ERROR
  1125. }
  1126. else if (bounds != currentBounds)
  1127. {
  1128. currentBounds = bounds;
  1129. shader.set2DBounds (bounds.toFloat());
  1130. }
  1131. }
  1132. void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1133. {
  1134. setShader (target.bounds, quadQueue, shader);
  1135. }
  1136. void clearShader (ShaderQuadQueue& quadQueue)
  1137. {
  1138. if (activeShader != nullptr)
  1139. {
  1140. quadQueue.flush();
  1141. activeShader->unbindAttributes();
  1142. activeShader = nullptr;
  1143. context.extensions.glUseProgram (0);
  1144. }
  1145. }
  1146. OpenGLContext& context;
  1147. ShaderPrograms::Ptr programs;
  1148. private:
  1149. ShaderPrograms::ShaderBase* activeShader = nullptr;
  1150. Rectangle<int> currentBounds;
  1151. CurrentShader& operator= (const CurrentShader&);
  1152. };
  1153. };
  1154. //==============================================================================
  1155. struct GLState
  1156. {
  1157. GLState (const Target& t) noexcept
  1158. : target (t),
  1159. activeTextures (t.context),
  1160. currentShader (t.context),
  1161. shaderQuadQueue (t.context),
  1162. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1163. {
  1164. // This object can only be created and used when the current thread has an active OpenGL context.
  1165. jassert (OpenGLHelpers::isContextActive());
  1166. JUCE_CHECK_OPENGL_ERROR
  1167. target.makeActive();
  1168. blendMode.resync();
  1169. JUCE_CHECK_OPENGL_ERROR
  1170. activeTextures.clear();
  1171. shaderQuadQueue.initialise();
  1172. cachedImageList = CachedImageList::get (t.context);
  1173. JUCE_CHECK_OPENGL_ERROR
  1174. }
  1175. ~GLState()
  1176. {
  1177. flush();
  1178. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1179. }
  1180. void flush()
  1181. {
  1182. shaderQuadQueue.flush();
  1183. currentShader.clearShader (shaderQuadQueue);
  1184. JUCE_CHECK_OPENGL_ERROR
  1185. }
  1186. void setShader (ShaderPrograms::ShaderBase& shader)
  1187. {
  1188. currentShader.setShader (target, shaderQuadQueue, shader);
  1189. JUCE_CHECK_OPENGL_ERROR
  1190. }
  1191. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1192. int maskTextureID, const Rectangle<int>* maskArea)
  1193. {
  1194. JUCE_CHECK_OPENGL_ERROR
  1195. activeTextures.disableTextures (shaderQuadQueue);
  1196. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1197. JUCE_CHECK_OPENGL_ERROR
  1198. if (maskArea != nullptr)
  1199. {
  1200. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1201. activeTextures.setActiveTexture (1);
  1202. activeTextures.bindTexture ((GLuint) maskTextureID);
  1203. activeTextures.setActiveTexture (0);
  1204. textureCache.bindTextureForGradient (activeTextures, g);
  1205. }
  1206. else
  1207. {
  1208. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1209. textureCache.bindTextureForGradient (activeTextures, g);
  1210. }
  1211. auto t = transform.translated (0.5f - (float) target.bounds.getX(),
  1212. 0.5f - (float) target.bounds.getY());
  1213. auto p1 = g.point1.transformedBy (t);
  1214. auto p2 = g.point2.transformedBy (t);
  1215. auto p3 = Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1216. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t);
  1217. auto programs = currentShader.programs;
  1218. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1219. if (g.isRadial)
  1220. {
  1221. ShaderPrograms::RadialGradientParams* gradientParams;
  1222. if (maskArea == nullptr)
  1223. {
  1224. setShader (programs->radialGradient);
  1225. gradientParams = &programs->radialGradient.gradientParams;
  1226. }
  1227. else
  1228. {
  1229. setShader (programs->radialGradientMasked);
  1230. gradientParams = &programs->radialGradientMasked.gradientParams;
  1231. maskParams = &programs->radialGradientMasked.maskParams;
  1232. }
  1233. gradientParams->setMatrix (p1, p2, p3);
  1234. }
  1235. else
  1236. {
  1237. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1238. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1239. const ShaderPrograms::LinearGradientParams* gradientParams;
  1240. float grad, length;
  1241. if (std::abs (delta.x) < std::abs (delta.y))
  1242. {
  1243. if (maskArea == nullptr)
  1244. {
  1245. setShader (programs->linearGradient1);
  1246. gradientParams = &(programs->linearGradient1.gradientParams);
  1247. }
  1248. else
  1249. {
  1250. setShader (programs->linearGradient1Masked);
  1251. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1252. maskParams = &programs->linearGradient1Masked.maskParams;
  1253. }
  1254. grad = delta.x / delta.y;
  1255. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1256. }
  1257. else
  1258. {
  1259. if (maskArea == nullptr)
  1260. {
  1261. setShader (programs->linearGradient2);
  1262. gradientParams = &(programs->linearGradient2.gradientParams);
  1263. }
  1264. else
  1265. {
  1266. setShader (programs->linearGradient2Masked);
  1267. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1268. maskParams = &programs->linearGradient2Masked.maskParams;
  1269. }
  1270. grad = delta.y / delta.x;
  1271. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1272. }
  1273. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1274. }
  1275. if (maskParams != nullptr)
  1276. maskParams->setBounds (*maskArea, target, 1);
  1277. JUCE_CHECK_OPENGL_ERROR
  1278. }
  1279. void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
  1280. int maskTextureID, const Rectangle<int>* maskArea, bool isTiledFill)
  1281. {
  1282. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1283. auto programs = currentShader.programs;
  1284. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1285. const ShaderPrograms::ImageParams* imageParams;
  1286. if (maskArea != nullptr)
  1287. {
  1288. activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
  1289. if (isTiledFill)
  1290. {
  1291. setShader (programs->tiledImageMasked);
  1292. imageParams = &programs->tiledImageMasked.imageParams;
  1293. maskParams = &programs->tiledImageMasked.maskParams;
  1294. }
  1295. else
  1296. {
  1297. setShader (programs->imageMasked);
  1298. imageParams = &programs->imageMasked.imageParams;
  1299. maskParams = &programs->imageMasked.maskParams;
  1300. }
  1301. }
  1302. else
  1303. {
  1304. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1305. activeTextures.bindTexture (textureInfo.textureID);
  1306. if (isTiledFill)
  1307. {
  1308. setShader (programs->tiledImage);
  1309. imageParams = &programs->tiledImage.imageParams;
  1310. }
  1311. else
  1312. {
  1313. setShader (programs->image);
  1314. imageParams = &programs->image.imageParams;
  1315. }
  1316. }
  1317. imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
  1318. if (maskParams != nullptr)
  1319. maskParams->setBounds (*maskArea, target, 1);
  1320. }
  1321. Target target;
  1322. StateHelpers::BlendingMode blendMode;
  1323. StateHelpers::ActiveTextures activeTextures;
  1324. StateHelpers::TextureCache textureCache;
  1325. StateHelpers::CurrentShader currentShader;
  1326. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1327. CachedImageList::Ptr cachedImageList;
  1328. private:
  1329. GLuint previousFrameBufferTarget;
  1330. };
  1331. //==============================================================================
  1332. struct SavedState : public RenderingHelpers::SavedStateBase<SavedState>
  1333. {
  1334. using BaseClass = RenderingHelpers::SavedStateBase<SavedState>;
  1335. SavedState (GLState* s) : BaseClass (s->target.bounds), state (s)
  1336. {}
  1337. SavedState (const SavedState& other)
  1338. : BaseClass (other), font (other.font), state (other.state),
  1339. transparencyLayer (other.transparencyLayer),
  1340. previousTarget (createCopyIfNotNull (other.previousTarget.get()))
  1341. {}
  1342. SavedState* beginTransparencyLayer (float opacity)
  1343. {
  1344. auto* s = new SavedState (*this);
  1345. if (clip != nullptr)
  1346. {
  1347. auto clipBounds = clip->getClipBounds();
  1348. state->flush();
  1349. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  1350. s->previousTarget.reset (new Target (state->target));
  1351. state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  1352. s->transparencyLayerAlpha = opacity;
  1353. s->cloneClipIfMultiplyReferenced();
  1354. s->state->target.makeActive();
  1355. }
  1356. return s;
  1357. }
  1358. void endTransparencyLayer (SavedState& finishedLayerState)
  1359. {
  1360. if (clip != nullptr)
  1361. {
  1362. jassert (finishedLayerState.previousTarget != nullptr);
  1363. state->flush();
  1364. state->target = *finishedLayerState.previousTarget;
  1365. finishedLayerState.previousTarget.reset();
  1366. state->target.makeActive();
  1367. auto clipBounds = clip->getClipBounds();
  1368. clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
  1369. (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
  1370. clipBounds.getX(), clipBounds.getY(), false);
  1371. }
  1372. }
  1373. using GlyphCacheType = RenderingHelpers::GlyphCache<RenderingHelpers::CachedGlyphEdgeTable<SavedState>, SavedState>;
  1374. void drawGlyph (int glyphNumber, const AffineTransform& trans)
  1375. {
  1376. if (clip != nullptr)
  1377. {
  1378. if (trans.isOnlyTranslation() && ! transform.isRotated)
  1379. {
  1380. auto& cache = GlyphCacheType::getInstance();
  1381. Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
  1382. if (transform.isOnlyTranslated)
  1383. {
  1384. cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
  1385. }
  1386. else
  1387. {
  1388. pos = transform.transformed (pos);
  1389. Font f (font);
  1390. f.setHeight (font.getHeight() * transform.complexTransform.mat11);
  1391. auto xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
  1392. if (std::abs (xScale - 1.0f) > 0.01f)
  1393. f.setHorizontalScale (xScale);
  1394. cache.drawGlyph (*this, f, glyphNumber, pos);
  1395. }
  1396. }
  1397. else
  1398. {
  1399. auto fontHeight = font.getHeight();
  1400. auto t = transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  1401. .followedBy (trans));
  1402. const std::unique_ptr<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
  1403. if (et != nullptr)
  1404. fillShape (*new EdgeTableRegionType (*et), false);
  1405. }
  1406. }
  1407. }
  1408. Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
  1409. void setFillType (const FillType& newFill)
  1410. {
  1411. BaseClass::setFillType (newFill);
  1412. state->textureCache.resetGradient();
  1413. }
  1414. //==============================================================================
  1415. template <typename IteratorType>
  1416. void renderImageTransformed (IteratorType& iter, const Image& src, int alpha,
  1417. const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
  1418. {
  1419. state->shaderQuadQueue.flush();
  1420. state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
  1421. state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
  1422. state->shaderQuadQueue.flush();
  1423. state->currentShader.clearShader (state->shaderQuadQueue);
  1424. }
  1425. template <typename IteratorType>
  1426. void renderImageUntransformed (IteratorType& iter, const Image& src, int alpha, int x, int y, bool tiledFill) const
  1427. {
  1428. renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
  1429. Graphics::lowResamplingQuality, tiledFill);
  1430. }
  1431. template <typename IteratorType>
  1432. void fillWithSolidColour (IteratorType& iter, PixelARGB colour, bool replaceContents) const
  1433. {
  1434. if (! isUsingCustomShader)
  1435. {
  1436. state->activeTextures.disableTextures (state->shaderQuadQueue);
  1437. state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
  1438. state->setShader (state->currentShader.programs->solidColourProgram);
  1439. }
  1440. state->shaderQuadQueue.add (iter, colour);
  1441. }
  1442. template <typename IteratorType>
  1443. void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
  1444. {
  1445. state->setShaderForGradientFill (gradient, trans, 0, nullptr);
  1446. state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
  1447. }
  1448. void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, Rectangle<int> area)
  1449. {
  1450. state->setShader (shader);
  1451. isUsingCustomShader = true;
  1452. fillRect (area, true);
  1453. isUsingCustomShader = false;
  1454. state->currentShader.clearShader (state->shaderQuadQueue);
  1455. }
  1456. //==============================================================================
  1457. Font font;
  1458. GLState* state;
  1459. bool isUsingCustomShader = false;
  1460. private:
  1461. Image transparencyLayer;
  1462. std::unique_ptr<Target> previousTarget;
  1463. SavedState& operator= (const SavedState&);
  1464. };
  1465. //==============================================================================
  1466. struct ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
  1467. {
  1468. ShaderContext (const Target& target) : glState (target)
  1469. {
  1470. stack.initialise (new SavedState (&glState));
  1471. }
  1472. void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, Rectangle<int> area)
  1473. {
  1474. static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
  1475. }
  1476. GLState glState;
  1477. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
  1478. };
  1479. struct NonShaderContext : public LowLevelGraphicsSoftwareRenderer
  1480. {
  1481. NonShaderContext (const Target& t, const Image& im)
  1482. : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
  1483. {}
  1484. ~NonShaderContext()
  1485. {
  1486. JUCE_CHECK_OPENGL_ERROR
  1487. auto previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
  1488. #if ! JUCE_ANDROID
  1489. target.context.extensions.glActiveTexture (GL_TEXTURE0);
  1490. glEnable (GL_TEXTURE_2D);
  1491. clearGLError();
  1492. #endif
  1493. OpenGLTexture texture;
  1494. texture.loadImage (image);
  1495. texture.bind();
  1496. target.makeActive();
  1497. target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
  1498. texture.getHeight()),
  1499. target.bounds.getWidth(), target.bounds.getHeight(),
  1500. false);
  1501. glBindTexture (GL_TEXTURE_2D, 0);
  1502. #if JUCE_WINDOWS
  1503. if (target.context.extensions.glBindFramebuffer != nullptr)
  1504. #endif
  1505. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1506. JUCE_CHECK_OPENGL_ERROR
  1507. }
  1508. private:
  1509. Target target;
  1510. Image image;
  1511. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
  1512. };
  1513. static void clearOpenGLGlyphCacheCallback()
  1514. {
  1515. SavedState::GlyphCacheType::getInstance().reset();
  1516. }
  1517. static std::unique_ptr<LowLevelGraphicsContext> createOpenGLContext (const Target& target)
  1518. {
  1519. clearOpenGLGlyphCache = clearOpenGLGlyphCacheCallback;
  1520. if (target.context.areShadersAvailable())
  1521. return std::make_unique<ShaderContext> (target);
  1522. Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
  1523. return std::make_unique<NonShaderContext> (target, tempImage);
  1524. }
  1525. }
  1526. //==============================================================================
  1527. std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
  1528. {
  1529. return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
  1530. }
  1531. std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  1532. {
  1533. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, {}));
  1534. }
  1535. std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  1536. {
  1537. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
  1538. }
  1539. //==============================================================================
  1540. struct CustomProgram : public ReferenceCountedObject,
  1541. public OpenGLRendering::ShaderPrograms::ShaderBase
  1542. {
  1543. CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
  1544. : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
  1545. {
  1546. }
  1547. static ReferenceCountedObjectPtr<CustomProgram> get (const String& hashName)
  1548. {
  1549. if (auto* c = OpenGLContext::getCurrentContext())
  1550. if (auto* o = c->getAssociatedObject (hashName.toRawUTF8()))
  1551. return *static_cast<CustomProgram*> (o);
  1552. return {};
  1553. }
  1554. static ReferenceCountedObjectPtr<CustomProgram> getOrCreate (LowLevelGraphicsContext& gc, const String& hashName,
  1555. const String& code, String& errorMessage)
  1556. {
  1557. if (auto c = get (hashName))
  1558. return c;
  1559. if (auto* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1560. {
  1561. ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
  1562. errorMessage = c->lastError;
  1563. if (errorMessage.isEmpty())
  1564. {
  1565. if (auto context = OpenGLContext::getCurrentContext())
  1566. {
  1567. context->setAssociatedObject (hashName.toRawUTF8(), c.get());
  1568. return c;
  1569. }
  1570. }
  1571. }
  1572. return nullptr;
  1573. }
  1574. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
  1575. };
  1576. OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
  1577. : code (String (JUCE_DECLARE_VARYING_COLOUR
  1578. JUCE_DECLARE_VARYING_PIXELPOS
  1579. "\n#define pixelAlpha frontColour.a\n") + fragmentShaderCode),
  1580. hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
  1581. {
  1582. }
  1583. OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
  1584. {
  1585. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1586. context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
  1587. }
  1588. OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
  1589. {
  1590. String errorMessage;
  1591. if (auto c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1592. return &(c->program);
  1593. return {};
  1594. }
  1595. void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, Rectangle<int> area) const
  1596. {
  1597. String errorMessage;
  1598. if (auto sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1599. {
  1600. if (auto c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1601. {
  1602. c->onShaderActivated = onShaderActivated;
  1603. sc->fillRectWithCustomShader (*c, area);
  1604. }
  1605. }
  1606. }
  1607. Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
  1608. {
  1609. String errorMessage;
  1610. if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
  1611. return Result::ok();
  1612. return Result::fail (errorMessage);
  1613. }
  1614. } // namespace juce