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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     This class can be used to watch for all changes to the state of a ValueTree,
 -     and to convert them to a transmittable binary encoding.
 - 
 -     The purpose of this class is to allow two or more ValueTrees to be remotely
 -     synchronised by transmitting encoded changes over some kind of transport
 -     mechanism.
 - 
 -     To use it, you'll need to implement a subclass of ValueTreeSynchroniser
 -     and implement the stateChanged() method to transmit the encoded change (maybe
 -     via a network or other means) to a remote destination, where it can be
 -     applied to a target tree.
 - 
 -     @tags{DataStructures}
 - */
 - class JUCE_API  ValueTreeSynchroniser  : private ValueTree::Listener
 - {
 - public:
 -     /** Creates a ValueTreeSynchroniser that watches the given tree.
 - 
 -         After creating an instance of this class and somehow attaching it to
 -         a target tree, you probably want to call sendFullSyncCallback() to
 -         get them into a common starting state.
 -     */
 -     ValueTreeSynchroniser (const ValueTree& tree);
 - 
 -     /** Destructor. */
 -     ~ValueTreeSynchroniser() override;
 - 
 -     /** This callback happens when the ValueTree changes and the given state-change message
 -         needs to be applied to any other trees that need to stay in sync with it.
 -         The data is an opaque blob of binary that you should transmit to wherever your
 -         target tree lives, and use applyChange() to apply this to the target tree.
 -     */
 -     virtual void stateChanged (const void* encodedChange, size_t encodedChangeSize) = 0;
 - 
 -     /** Forces the sending of a full state message, which may be large, as it
 -         encodes the entire ValueTree.
 - 
 -         This will internally invoke stateChanged() with the encoded version of the state.
 -     */
 -     void sendFullSyncCallback();
 - 
 -     /** Applies an encoded change to the given destination tree.
 - 
 -         When you implement a receiver for changes that were sent by the stateChanged()
 -         message, this is the function that you'll need to call to apply them to the
 -         target tree that you want to be synced.
 -     */
 -     static bool applyChange (ValueTree& target,
 -                              const void* encodedChangeData, size_t encodedChangeDataSize,
 -                              UndoManager* undoManager);
 - 
 -     /** Returns the root ValueTree that is being observed. */
 -     const ValueTree& getRoot() noexcept       { return valueTree; }
 - 
 - private:
 -     ValueTree valueTree;
 - 
 -     void valueTreePropertyChanged (ValueTree&, const Identifier&) override;
 -     void valueTreeChildAdded (ValueTree&, ValueTree&) override;
 -     void valueTreeChildRemoved (ValueTree&, ValueTree&, int) override;
 -     void valueTreeChildOrderChanged (ValueTree&, int, int) override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ValueTreeSynchroniser)
 - };
 - 
 - } // namespace juce
 
 
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