|  | /*
  ==============================================================================
    This file was auto-generated!
  ==============================================================================
*/
#ifndef MAINCOMPONENT_H_INCLUDED
#define MAINCOMPONENT_H_INCLUDED
INCLUDE_JUCE
//==============================================================================
/*
    This component lives inside our window, and this is where you should put all
    your controls and content.
*/
class MainContentComponent   : public AnimatedAppComponent
{
public:
    //==============================================================================
    MainContentComponent()
    {
        setSize (800, 600);
        setFramesPerSecond (60);
    }
    ~MainContentComponent()
    {
    }
    void update() override
    {
        // This function is called at the frequency specified by the setFramesPerSecond() call
        // in the constructor. You can use it to update counters, animate values, etc.
    }
    void paint (Graphics& g) override
    {
        // (Our component is opaque, so we must completely fill the background with a solid colour)
        g.fillAll (Colours::black);
        // You can add your drawing code here!
    }
    void resized() override
    {
        // This is called when the MainContentComponent is resized.
        // If you add any child components, this is where you should
        // update their positions.
    }
private:
    //==============================================================================
    // Your private member variables go here...
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
};
// (This function is called by the app startup code to create our main component)
Component* createMainContentComponent()    { return new MainContentComponent(); }
#endif  // MAINCOMPONENT_H_INCLUDED
 |