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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_OPENGLGRAPHICSCONTEXT_H_INCLUDED
 - #define JUCE_OPENGLGRAPHICSCONTEXT_H_INCLUDED
 - 
 - 
 - /** Creates a graphics context object that will render into the given OpenGL target.
 -     The caller is responsible for deleting this object when no longer needed.
 - */
 - LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& target,
 -                                                       int width, int height);
 - 
 - /** Creates a graphics context object that will render into the given OpenGL target.
 -     The caller is responsible for deleting this object when no longer needed.
 - */
 - LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context,
 -                                                       OpenGLFrameBuffer& target);
 - 
 - /** Creates a graphics context object that will render into the given OpenGL target.
 -     The caller is responsible for deleting this object when no longer needed.
 - */
 - LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context,
 -                                                       unsigned int frameBufferID,
 -                                                       int width, int height);
 - 
 - 
 - //==============================================================================
 - /**
 -     Used to create custom shaders for use with an openGL 2D rendering context.
 - 
 -     Given a GL-based rendering context, you can write a fragment shader that applies some
 -     kind of per-pixel effect.
 - */
 - struct JUCE_API  OpenGLGraphicsContextCustomShader
 - {
 -     /** Creates a custom shader.
 - 
 -         The shader code will not be compiled until actually needed, so it's OK to call this
 -         constructor when no GL context is active.
 - 
 -         The code should be a normal fragment shader. As well as the usual GLSL variables, there is
 -         also an automatically declared varying vec2 called "pixelPos", which indicates the pixel
 -         position within the graphics context of the pixel being drawn. There is also a varying value
 -         "pixelAlpha", which indicates the alpha by which the pixel should be multiplied, so that the
 -         edges of any clip-region masks are anti-aliased correctly.
 -     */
 -     OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode);
 - 
 -     /** Destructor. */
 -     ~OpenGLGraphicsContextCustomShader();
 - 
 -     /** Returns the program, if it has been linked and is active.
 -         This can be called when you're about to use fillRect, to set up any uniforms/textures that
 -         the program may require.
 -     */
 -     OpenGLShaderProgram* getProgram (LowLevelGraphicsContext&) const;
 - 
 -     /** Applies the shader to a rectangle within the graphics context. */
 -     void fillRect (LowLevelGraphicsContext&, const Rectangle<int>& area) const;
 - 
 -     /** Attempts to compile the program if necessary, and returns an error message if it fails. */
 -     Result checkCompilation (LowLevelGraphicsContext&);
 - 
 -     /** Returns the code that was used to create this object. */
 -     const String& getFragmentShaderCode() const noexcept           { return code; }
 - 
 - private:
 -     String code, hashName;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLGraphicsContextCustomShader)
 - };
 - 
 - 
 - #endif   // JUCE_OPENGLGRAPHICSCONTEXT_H_INCLUDED
 
 
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