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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A button that contains a filled shape.
 - 
 -     @see Button, ImageButton, TextButton, ArrowButton
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  ShapeButton  : public Button
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a ShapeButton.
 - 
 -         @param name             a name to give the component - see Component::setName()
 -         @param normalColour     the colour to fill the shape with when the mouse isn't over
 -         @param overColour       the colour to use when the mouse is over the shape
 -         @param downColour       the colour to use when the button is in the pressed-down state
 -     */
 -     ShapeButton (const String& name,
 -                  Colour normalColour,
 -                  Colour overColour,
 -                  Colour downColour);
 - 
 -     /** Destructor. */
 -     ~ShapeButton();
 - 
 -     //==============================================================================
 -     /** Sets the shape to use.
 - 
 -         @param newShape                 the shape to use
 -         @param resizeNowToFitThisShape  if true, the button will be resized to fit the shape's bounds
 -         @param maintainShapeProportions if true, the shape's proportions will be kept fixed when
 -                                         the button is resized
 -         @param hasDropShadow            if true, the button will be given a drop-shadow effect
 -     */
 -     void setShape (const Path& newShape,
 -                    bool resizeNowToFitThisShape,
 -                    bool maintainShapeProportions,
 -                    bool hasDropShadow);
 - 
 -     /** Set the colours to use for drawing the shape.
 - 
 -         @param normalColour     the colour to fill the shape with when the mouse isn't over
 -         @param overColour       the colour to use when the mouse is over the shape
 -         @param downColour       the colour to use when the button is in the pressed-down state
 -     */
 -     void setColours (Colour normalColour,
 -                      Colour overColour,
 -                      Colour downColour);
 - 
 -     /** Sets the colours to use for drawing the shape when the button's toggle state is 'on'. To enable this behaviour, use the
 -         shouldUseOnColours() method.
 - 
 -         @param normalColourOn   the colour to fill the shape with when the mouse isn't over and the button's toggle state is 'on'
 -         @param overColourOn     the colour to use when the mouse is over the shape and the button's toggle state is 'on'
 -         @param downColourOn     the colour to use when the button is in the pressed-down state and the button's toggle state is 'on'
 -      */
 -     void setOnColours (Colour normalColourOn,
 -                        Colour overColourOn,
 -                        Colour downColourOn);
 - 
 -     /** Set whether the button should use the 'on' set of colours when its toggle state is 'on'.
 -         By default these will be the same as the normal colours but the setOnColours method can be
 -         used to provide a different set of colours.
 -     */
 -     void shouldUseOnColours (bool shouldUse);
 - 
 -     /** Sets up an outline to draw around the shape.
 - 
 -         @param outlineColour        the colour to use
 -         @param outlineStrokeWidth   the thickness of line to draw
 -     */
 -     void setOutline (Colour outlineColour, float outlineStrokeWidth);
 - 
 -     /** This lets you specify a border to be left around the edge of the button when
 -         drawing the shape.
 -     */
 -     void setBorderSize (BorderSize<int> border);
 - 
 -     /** @internal */
 -     void paintButton (Graphics&, bool, bool) override;
 - 
 - private:
 -     //==============================================================================
 -     Colour normalColour,   overColour,   downColour,
 -            normalColourOn, overColourOn, downColourOn, outlineColour;
 -     bool useOnColours;
 -     DropShadowEffect shadow;
 -     Path shape;
 -     BorderSize<int> border;
 -     bool maintainShapeProportions;
 -     float outlineWidth;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShapeButton)
 - };
 - 
 - } // namespace juce
 
 
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