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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Creates an openGL texture from an Image.
 - 
 -     @tags{OpenGL}
 - */
 - class JUCE_API  OpenGLTexture
 - {
 - public:
 -     OpenGLTexture();
 -     ~OpenGLTexture();
 - 
 -     /** Creates a texture from the given image.
 - 
 -         Note that if the image's dimensions aren't a power-of-two, the texture may
 -         be created with a larger size.
 - 
 -         The image will be arranged so that its top-left corner is at texture
 -         coordinate (0, 1).
 -     */
 -     void loadImage (const Image& image);
 - 
 -     /** Creates a texture from a raw array of pixels.
 -         If width and height are not powers-of-two, the texture will be created with a
 -         larger size, and only the subsection (0, 0, width, height) will be initialised.
 -         The data is sent directly to the OpenGL driver without being flipped vertically,
 -         so the first pixel will be mapped onto texture coordinate (0, 0).
 -     */
 -     void loadARGB (const PixelARGB* pixels, int width, int height);
 - 
 -     /** Creates a texture from a raw array of pixels.
 -         This is like loadARGB, but will vertically flip the data so that the first
 -         pixel ends up at texture coordinate (0, 1), and if the width and height are
 -         not powers-of-two, it will compensate by using a larger texture size.
 -     */
 -     void loadARGBFlipped (const PixelARGB* pixels, int width, int height);
 - 
 -     /** Creates an alpha-channel texture from an array of alpha values.
 -         If width and height are not powers-of-two, the texture will be created with a
 -         larger size, and only the subsection (0, 0, width, height) will be initialised.
 -         The data is sent directly to the OpenGL driver without being flipped vertically,
 -         so the first pixel will be mapped onto texture coordinate (0, 0).
 -     */
 -     void loadAlpha (const uint8* pixels, int width, int height);
 - 
 -     /** Frees the texture, if there is one. */
 -     void release();
 - 
 -     /** Binds the texture to the currently active openGL context. */
 -     void bind() const;
 - 
 -     /** Unbinds the texture to the currently active openGL context. */
 -     void unbind() const;
 - 
 -     /** Returns the GL texture ID number. */
 -     GLuint getTextureID() const noexcept        { return textureID; }
 - 
 -     int getWidth() const noexcept               { return width; }
 -     int getHeight() const noexcept              { return height; }
 - 
 -     /** Returns true if a texture can be created with the given size.
 -         Some systems may require that the sizes are powers-of-two.
 -     */
 -     static bool isValidSize (int width, int height);
 - 
 - private:
 -     GLuint textureID;
 -     int width, height;
 -     OpenGLContext* ownerContext;
 - 
 -     void create (int w, int h, const void*, GLenum, bool topLeft);
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLTexture)
 - };
 - 
 - } // namespace juce
 
 
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