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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_MOUSEEVENT_JUCEHEADER__
 - #define __JUCE_MOUSEEVENT_JUCEHEADER__
 - 
 - class Component;
 - class MouseInputSource;
 - #include "../keyboard/juce_ModifierKeys.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     Contains position and status information about a mouse event.
 - 
 -     @see MouseListener, Component::mouseMove, Component::mouseEnter, Component::mouseExit,
 -          Component::mouseDown, Component::mouseUp, Component::mouseDrag
 - */
 - class JUCE_API  MouseEvent
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a MouseEvent.
 - 
 -         Normally an application will never need to use this.
 - 
 -         @param source           the source that's invoking the event
 -         @param position         the position of the mouse, relative to the component that is passed-in
 -         @param modifiers        the key modifiers at the time of the event
 -         @param eventComponent   the component that the mouse event applies to
 -         @param originator       the component that originally received the event
 -         @param eventTime        the time the event happened
 -         @param mouseDownPos     the position of the corresponding mouse-down event (relative to the component that is passed-in).
 -                                 If there isn't a corresponding mouse-down (e.g. for a mouse-move), this will just be
 -                                 the same as the current mouse-x position.
 -         @param mouseDownTime    the time at which the corresponding mouse-down event happened
 -                                 If there isn't a corresponding mouse-down (e.g. for a mouse-move), this will just be
 -                                 the same as the current mouse-event time.
 -         @param numberOfClicks   how many clicks, e.g. a double-click event will be 2, a triple-click will be 3, etc
 -         @param mouseWasDragged  whether the mouse has been dragged significantly since the previous mouse-down
 -     */
 -     MouseEvent (MouseInputSource& source,
 -                 const Point<int>& position,
 -                 const ModifierKeys& modifiers,
 -                 Component* eventComponent,
 -                 Component* originator,
 -                 const Time& eventTime,
 -                 const Point<int> mouseDownPos,
 -                 const Time& mouseDownTime,
 -                 int numberOfClicks,
 -                 bool mouseWasDragged) noexcept;
 - 
 -     /** Destructor. */
 -     ~MouseEvent() noexcept;
 - 
 -     //==============================================================================
 -     /** The x-position of the mouse when the event occurred.
 - 
 -         This value is relative to the top-left of the component to which the
 -         event applies (as indicated by the MouseEvent::eventComponent field).
 -     */
 -     const int x;
 - 
 -     /** The y-position of the mouse when the event occurred.
 - 
 -         This value is relative to the top-left of the component to which the
 -         event applies (as indicated by the MouseEvent::eventComponent field).
 -     */
 -     const int y;
 - 
 -     /** The key modifiers associated with the event.
 - 
 -         This will let you find out which mouse buttons were down, as well as which
 -         modifier keys were held down.
 - 
 -         When used for mouse-up events, this will indicate the state of the mouse buttons
 -         just before they were released, so that you can tell which button they let go of.
 -     */
 -     const ModifierKeys mods;
 - 
 -     /** The component that this event applies to.
 - 
 -         This is usually the component that the mouse was over at the time, but for mouse-drag
 -         events the mouse could actually be over a different component and the events are
 -         still sent to the component that the button was originally pressed on.
 - 
 -         The x and y member variables are relative to this component's position.
 - 
 -         If you use getEventRelativeTo() to retarget this object to be relative to a different
 -         component, this pointer will be updated, but originalComponent remains unchanged.
 - 
 -         @see originalComponent
 -     */
 -     Component* const eventComponent;
 - 
 -     /** The component that the event first occurred on.
 - 
 -         If you use getEventRelativeTo() to retarget this object to be relative to a different
 -         component, this value remains unchanged to indicate the first component that received it.
 - 
 -         @see eventComponent
 -     */
 -     Component* const originalComponent;
 - 
 -     /** The time that this mouse-event occurred.
 -     */
 -     const Time eventTime;
 - 
 -     /** The source device that generated this event.
 -     */
 -     MouseInputSource& source;
 - 
 -     //==============================================================================
 -     /** Returns the x co-ordinate of the last place that a mouse was pressed.
 - 
 -         The co-ordinate is relative to the component specified in MouseEvent::component.
 - 
 -         @see getDistanceFromDragStart, getDistanceFromDragStartX, mouseWasClicked
 -     */
 -     int getMouseDownX() const noexcept;
 - 
 -     /** Returns the y co-ordinate of the last place that a mouse was pressed.
 - 
 -         The co-ordinate is relative to the component specified in MouseEvent::component.
 - 
 -         @see getDistanceFromDragStart, getDistanceFromDragStartX, mouseWasClicked
 -     */
 -     int getMouseDownY() const noexcept;
 - 
 -     /** Returns the co-ordinates of the last place that a mouse was pressed.
 - 
 -         The co-ordinates are relative to the component specified in MouseEvent::component.
 - 
 -         @see getDistanceFromDragStart, getDistanceFromDragStartX, mouseWasClicked
 -     */
 -     const Point<int> getMouseDownPosition() const noexcept;
 - 
 -     /** Returns the straight-line distance between where the mouse is now and where it
 -         was the last time the button was pressed.
 - 
 -         This is quite handy for things like deciding whether the user has moved far enough
 -         for it to be considered a drag operation.
 - 
 -         @see getDistanceFromDragStartX
 -     */
 -     int getDistanceFromDragStart() const noexcept;
 - 
 -     /** Returns the difference between the mouse's current x postion and where it was
 -         when the button was last pressed.
 - 
 -         @see getDistanceFromDragStart
 -     */
 -     int getDistanceFromDragStartX() const noexcept;
 - 
 -     /** Returns the difference between the mouse's current y postion and where it was
 -         when the button was last pressed.
 - 
 -         @see getDistanceFromDragStart
 -     */
 -     int getDistanceFromDragStartY() const noexcept;
 - 
 -     /** Returns the difference between the mouse's current postion and where it was
 -         when the button was last pressed.
 - 
 -         @see getDistanceFromDragStart
 -     */
 -     const Point<int> getOffsetFromDragStart() const noexcept;
 - 
 -     /** Returns true if the mouse has just been clicked.
 - 
 -         Used in either your mouseUp() or mouseDrag() methods, this will tell you whether
 -         the user has dragged the mouse more than a few pixels from the place where the
 -         mouse-down occurred.
 - 
 -         Once they have dragged it far enough for this method to return false, it will continue
 -         to return false until the mouse-up, even if they move the mouse back to the same
 -         position where they originally pressed it. This means that it's very handy for
 -         objects that can either be clicked on or dragged, as you can use it in the mouseDrag()
 -         callback to ignore any small movements they might make while clicking.
 - 
 -         @returns    true if the mouse wasn't dragged by more than a few pixels between
 -                     the last time the button was pressed and released.
 -     */
 -     bool mouseWasClicked() const noexcept;
 - 
 -     /** For a click event, the number of times the mouse was clicked in succession.
 - 
 -         So for example a double-click event will return 2, a triple-click 3, etc.
 -     */
 -     int getNumberOfClicks() const noexcept                              { return numberOfClicks; }
 - 
 -     /** Returns the time that the mouse button has been held down for.
 - 
 -         If called from a mouseDrag or mouseUp callback, this will return the
 -         number of milliseconds since the corresponding mouseDown event occurred.
 -         If called in other contexts, e.g. a mouseMove, then the returned value
 -         may be 0 or an undefined value.
 -     */
 -     int getLengthOfMousePress() const noexcept;
 - 
 -     //==============================================================================
 -     /** The position of the mouse when the event occurred.
 - 
 -         This position is relative to the top-left of the component to which the
 -         event applies (as indicated by the MouseEvent::eventComponent field).
 -     */
 -     const Point<int> getPosition() const noexcept;
 - 
 -     /** Returns the mouse x position of this event, in global screen co-ordinates.
 - 
 -         The co-ordinates are relative to the top-left of the main monitor.
 - 
 -         @see getScreenPosition
 -     */
 -     int getScreenX() const;
 - 
 -     /** Returns the mouse y position of this event, in global screen co-ordinates.
 - 
 -         The co-ordinates are relative to the top-left of the main monitor.
 - 
 -         @see getScreenPosition
 -     */
 -     int getScreenY() const;
 - 
 -     /** Returns the mouse position of this event, in global screen co-ordinates.
 - 
 -         The co-ordinates are relative to the top-left of the main monitor.
 - 
 -         @see getMouseDownScreenPosition
 -     */
 -     const Point<int> getScreenPosition() const;
 - 
 -     /** Returns the x co-ordinate at which the mouse button was last pressed.
 - 
 -         The co-ordinates are relative to the top-left of the main monitor.
 - 
 -         @see getMouseDownScreenPosition
 -     */
 -     int getMouseDownScreenX() const;
 - 
 -     /** Returns the y co-ordinate at which the mouse button was last pressed.
 - 
 -         The co-ordinates are relative to the top-left of the main monitor.
 - 
 -         @see getMouseDownScreenPosition
 -     */
 -     int getMouseDownScreenY() const;
 - 
 -     /** Returns the co-ordinates at which the mouse button was last pressed.
 - 
 -         The co-ordinates are relative to the top-left of the main monitor.
 - 
 -         @see getScreenPosition
 -     */
 -     const Point<int> getMouseDownScreenPosition() const;
 - 
 -     //==============================================================================
 -     /** Creates a version of this event that is relative to a different component.
 - 
 -         The x and y positions of the event that is returned will have been
 -         adjusted to be relative to the new component.
 -     */
 -     MouseEvent getEventRelativeTo (Component* otherComponent) const noexcept;
 - 
 -     /** Creates a copy of this event with a different position.
 -         All other members of the event object are the same, but the x and y are
 -         replaced with these new values.
 -     */
 -     MouseEvent withNewPosition (const Point<int>& newPosition) const noexcept;
 - 
 -     //==============================================================================
 -     /** Changes the application-wide setting for the double-click time limit.
 - 
 -         This is the maximum length of time between mouse-clicks for it to be
 -         considered a double-click. It's used by the Component class.
 - 
 -         @see getDoubleClickTimeout, MouseListener::mouseDoubleClick
 -     */
 -     static void setDoubleClickTimeout (int timeOutMilliseconds) noexcept;
 - 
 -     /** Returns the application-wide setting for the double-click time limit.
 - 
 -         This is the maximum length of time between mouse-clicks for it to be
 -         considered a double-click. It's used by the Component class.
 - 
 -         @see setDoubleClickTimeout, MouseListener::mouseDoubleClick
 -     */
 -     static int getDoubleClickTimeout() noexcept;
 - 
 - 
 - private:
 -     //==============================================================================
 -     const Point<int> mouseDownPos;
 -     const Time mouseDownTime;
 -     const int numberOfClicks;
 -     const bool wasMovedSinceMouseDown;
 -     static int doubleClickTimeOutMs;
 - 
 -     MouseEvent& operator= (const MouseEvent&);
 - };
 - 
 - 
 - #endif   // __JUCE_MOUSEEVENT_JUCEHEADER__
 
 
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