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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2016 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license/
 - 
 -    Permission to use, copy, modify, and/or distribute this software for any
 -    purpose with or without fee is hereby granted, provided that the above
 -    copyright notice and this permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
 -    TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
 -    FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
 -    OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
 -    USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 -    TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 -    OF THIS SOFTWARE.
 - 
 -    -----------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses other parts of JUCE not
 -    licensed under the ISC terms, commercial licenses are available: visit
 -    www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - 
 - /**
 -     Represents a button on a block device.
 - */
 - class ControlButton
 - {
 - public:
 -     ControlButton (Block&);
 - 
 -     /** Destructor. */
 -     virtual ~ControlButton();
 - 
 -     /** These are all known types of control buttons.
 -         You can find out which buttons a device has by calling getButtons(),
 -         and can get the name of a button type with getButtonName().
 -     */
 -     enum ButtonFunction
 -     {
 -         mode,   // The button on the side of a lightpad block and the first button on a live/loop block
 - 
 -         volume, // on live + loop blocks
 - 
 -         // common to all types of block
 -         up,
 -         down,
 - 
 -         // live block buttons
 -         scale,
 -         chord,
 -         arp,
 -         sustain,
 -         octave,
 -         love,
 - 
 -         // loop block buttons
 -         click,
 -         snap,
 -         back,
 -         playOrPause,
 -         record,
 -         learn,
 - 
 -         // developer block buttons
 -         button0,
 -         button1,
 -         button2,
 -         button3,
 -         button4,
 -         button5,
 -         button6,
 -         button7
 -     };
 - 
 -     /** Returns the button's type. */
 -     virtual ButtonFunction getType() const = 0;
 - 
 -     /** Returns the button's description. */
 -     virtual juce::String getName() const = 0;
 - 
 -     /** Returns the position of this button on the device, in device units.
 -         For buttons that are on the side of the device, this may want to return a value that
 -         is beyond the phyiscal block size.
 -     */
 -     virtual float getPositionX() const = 0;
 - 
 -     /** Returns the position of this button on the device, in device units.
 -         For buttons that are on the side of the device, this may want to return a value that
 -         is beyond the phyiscal block size.
 -     */
 -     virtual float getPositionY() const = 0;
 - 
 -     /** Returns true if this button has a controllable light. */
 -     virtual bool hasLight() const = 0;
 - 
 -     /** If the button can light-up, this sets its colour. */
 -     virtual bool setLightColour (LEDColour newColour) = 0;
 - 
 -     /** A listener that can be attached to a ControlButton object so that it
 -         gets called when the button is pushed or released.
 -     */
 -     struct Listener
 -     {
 -         virtual ~Listener();
 - 
 -         /** */
 -         virtual void buttonPressed (ControlButton&, Block::Timestamp) = 0;
 -         virtual void buttonReleased (ControlButton&, Block::Timestamp) = 0;
 -     };
 - 
 -     /** */
 -     void addListener (Listener*);
 -     /** */
 -     void removeListener (Listener*);
 - 
 -     /** */
 -     Block& block;
 - 
 - protected:
 -     juce::ListenerList<Listener> listeners;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ControlButton)
 - };
 
 
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