| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_OPENGLRENDERER_JUCEHEADER__
 - #define __JUCE_OPENGLRENDERER_JUCEHEADER__
 - 
 - //==============================================================================
 - /**
 -     A base class that should be implemented by classes which want to render openGL
 -     on a background thread.
 - 
 -     @see OpenGLContext
 - */
 - class JUCE_API  OpenGLRenderer
 - {
 - public:
 -     OpenGLRenderer() {}
 -     virtual ~OpenGLRenderer() {}
 - 
 -     /** Called when a new GL context has been created.
 -         You can use this as an opportunity to create your textures, shaders, etc.
 -         When the method is invoked, the new GL context will be active.
 -         Note that this callback will be made on a background thread, so make sure
 -         that your implementation is thread-safe.
 -     */
 -     virtual void newOpenGLContextCreated() = 0;
 - 
 -     /** Called when you should render the next openGL frame.
 -         Note that this callback will be made on a background thread, so make sure
 -         that your implementation is thread-safe.
 -     */
 -     virtual void renderOpenGL() = 0;
 - 
 -     /** Called when the current openGL context is about to close.
 -         You can use this opportunity to release any GL resources that you may have
 -         created.
 - 
 -         Note that this callback will be made on a background thread, so make sure
 -         that your implementation is thread-safe.
 - 
 -         (Also note that on Android, this callback won't happen, because there's currently
 -         no way to implement it..)
 -     */
 -     virtual void openGLContextClosing() = 0;
 - };
 - 
 - 
 - #endif   // __JUCE_OPENGLRENDERER_JUCEHEADER__
 
 
  |