| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - class OpenGLContext::CachedImage  : public CachedComponentImage,
 -                                     public Thread
 - {
 - public:
 -     CachedImage (OpenGLContext& context_,
 -                  Component& component_,
 -                  const OpenGLPixelFormat& pixelFormat,
 -                  void* contextToShareWith)
 -         : Thread ("OpenGL Rendering"),
 -           context (context_), component (component_),
 -          #if JUCE_OPENGL_ES
 -           shadersAvailable (true),
 -          #else
 -           shadersAvailable (false),
 -          #endif
 -           needsUpdate (true)
 -     {
 -         nativeContext = new NativeContext (component, pixelFormat, contextToShareWith);
 - 
 -         if (nativeContext->createdOk())
 -             context.nativeContext = nativeContext;
 -         else
 -             nativeContext = nullptr;
 -     }
 - 
 -     ~CachedImage()
 -     {
 -         stop();
 -     }
 - 
 -     void start()
 -     {
 -        #if ! JUCE_ANDROID
 -         if (nativeContext != nullptr)
 -             startThread (6);
 -        #endif
 -     }
 - 
 -     void stop()
 -     {
 -        #if ! JUCE_ANDROID
 -         stopThread (10000);
 -        #endif
 -     }
 - 
 -     //==============================================================================
 -     void paint (Graphics&)
 -     {
 -         ComponentPeer* const peer = component.getPeer();
 - 
 -         if (peer != nullptr)
 -             peer->addMaskedRegion (peer->getComponent().getLocalArea (&component, component.getLocalBounds()));
 -     }
 - 
 -     void invalidateAll()
 -     {
 -         validArea.clear();
 -         triggerRepaint();
 -     }
 - 
 -     void invalidate (const Rectangle<int>& area)
 -     {
 -         validArea.subtract (area);
 -         triggerRepaint();
 -     }
 - 
 -     void releaseResources() {}
 - 
 -     void triggerRepaint()
 -     {
 -         needsUpdate = true;
 - 
 -        #if JUCE_ANDROID
 -         if (nativeContext != nullptr)
 -             nativeContext->triggerRepaint();
 -        #else
 -         notify();
 -        #endif
 -     }
 - 
 -     //==============================================================================
 -     bool ensureFrameBufferSize (int width, int height)
 -     {
 -         const int fbW = cachedImageFrameBuffer.getWidth();
 -         const int fbH = cachedImageFrameBuffer.getHeight();
 - 
 -         if (fbW != width || fbH != height || ! cachedImageFrameBuffer.isValid())
 -         {
 -             if (! cachedImageFrameBuffer.initialise (context, width, height))
 -                 return false;
 - 
 -             validArea.clear();
 -             JUCE_CHECK_OPENGL_ERROR
 -         }
 - 
 -         return true;
 -     }
 - 
 -     void clearRegionInFrameBuffer (const RectangleList& list)
 -     {
 -         glClearColor (0, 0, 0, 0);
 -         glEnable (GL_SCISSOR_TEST);
 - 
 -         const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
 -         cachedImageFrameBuffer.makeCurrentRenderingTarget();
 - 
 -         for (RectangleList::Iterator i (list); i.next();)
 -         {
 -             const Rectangle<int>& r = *i.getRectangle();
 -             glScissor (r.getX(), component.getHeight() - r.getBottom(), r.getWidth(), r.getHeight());
 -             glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 -         }
 - 
 -         glDisable (GL_SCISSOR_TEST);
 -         context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     bool renderFrame()
 -     {
 -         if (! context.makeActive())
 -             return false;
 - 
 -         NativeContext::Locker locker (*nativeContext);
 - 
 -         JUCE_CHECK_OPENGL_ERROR
 -         glViewport (0, 0, component.getWidth(), component.getHeight());
 - 
 -         if (context.renderer != nullptr)
 -         {
 -             context.renderer->renderOpenGL();
 -             clearGLError();
 -         }
 - 
 -         if (context.renderComponents)
 -             paintComponent();
 - 
 -         context.swapBuffers();
 -         return true;
 -     }
 - 
 -     void paintComponent()
 -     {
 -         if (needsUpdate)
 -         {
 -             MessageManagerLock mm (this);
 -             if (! mm.lockWasGained())
 -                 return;
 - 
 -             needsUpdate = false;
 - 
 -             // you mustn't set your own cached image object when attaching a GL context!
 -             jassert (get (component) == this);
 - 
 -             const Rectangle<int> bounds (component.getLocalBounds());
 -             if (! ensureFrameBufferSize (bounds.getWidth(), bounds.getHeight()))
 -                 return;
 - 
 -             RectangleList invalid (bounds);
 -             invalid.subtract (validArea);
 -             validArea = bounds;
 - 
 -             if (! invalid.isEmpty())
 -             {
 -                 clearRegionInFrameBuffer (invalid);
 - 
 -                 {
 -                     ScopedPointer<LowLevelGraphicsContext> g (createOpenGLGraphicsContext (context, cachedImageFrameBuffer));
 -                     g->clipToRectangleList (invalid);
 -                     paintOwner (*g);
 -                     JUCE_CHECK_OPENGL_ERROR
 -                 }
 - 
 -                 context.makeActive();
 -             }
 - 
 -             JUCE_CHECK_OPENGL_ERROR
 -         }
 - 
 -        #if ! JUCE_ANDROID
 -         glEnable (GL_TEXTURE_2D);
 -         clearGLError();
 -        #endif
 -         context.extensions.glActiveTexture (GL_TEXTURE0);
 -         glBindTexture (GL_TEXTURE_2D, cachedImageFrameBuffer.getTextureID());
 - 
 -         const Rectangle<int> cacheBounds (cachedImageFrameBuffer.getWidth(), cachedImageFrameBuffer.getHeight());
 -         context.copyTexture (cacheBounds, cacheBounds, context.getWidth(), context.getHeight());
 -         glBindTexture (GL_TEXTURE_2D, 0);
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     void paintOwner (LowLevelGraphicsContext& context)
 -     {
 -         Graphics g (&context);
 - 
 -        #if JUCE_ENABLE_REPAINT_DEBUGGING
 -         g.saveState();
 -        #endif
 - 
 -         JUCE_TRY
 -         {
 -             component.paintEntireComponent (g, false);
 -         }
 -         JUCE_CATCH_EXCEPTION
 - 
 -        #if JUCE_ENABLE_REPAINT_DEBUGGING
 -         // enabling this code will fill all areas that get repainted with a colour overlay, to show
 -         // clearly when things are being repainted.
 -         g.restoreState();
 - 
 -         static Random rng;
 -         g.fillAll (Colour ((uint8) rng.nextInt (255),
 -                            (uint8) rng.nextInt (255),
 -                            (uint8) rng.nextInt (255),
 -                            (uint8) 0x50));
 -        #endif
 -     }
 - 
 -     //==============================================================================
 -     void run()
 -     {
 -         {
 -             // Allow the message thread to finish setting-up the context before using it..
 -             MessageManagerLock mml (this);
 -             if (! mml.lockWasGained())
 -                 return;
 -         }
 - 
 -         nativeContext->makeActive();
 -         initialiseOnThread();
 - 
 -        #if JUCE_USE_OPENGL_SHADERS && ! JUCE_OPENGL_ES
 -         shadersAvailable = OpenGLShaderProgram::getLanguageVersion() > 0;
 -        #endif
 - 
 -         while (! threadShouldExit())
 -         {
 -             const uint32 frameRenderStartTime = Time::getMillisecondCounter();
 - 
 -             if (renderFrame())
 -                 waitForNextFrame (frameRenderStartTime);
 -         }
 - 
 -         shutdownOnThread();
 -     }
 - 
 -     void initialiseOnThread()
 -     {
 -         associatedObjectNames.clear();
 -         associatedObjects.clear();
 - 
 -         nativeContext->initialiseOnRenderThread();
 -         glViewport (0, 0, component.getWidth(), component.getHeight());
 - 
 -         context.extensions.initialise();
 - 
 -         if (context.renderer != nullptr)
 -             context.renderer->newOpenGLContextCreated();
 -     }
 - 
 -     void shutdownOnThread()
 -     {
 -         if (context.renderer != nullptr)
 -             context.renderer->openGLContextClosing();
 - 
 -         nativeContext->shutdownOnRenderThread();
 - 
 -         associatedObjectNames.clear();
 -         associatedObjects.clear();
 -     }
 - 
 -     void waitForNextFrame (const uint32 frameRenderStartTime)
 -     {
 -         const int defaultFPS = 60;
 - 
 -         const int elapsed = (int) (Time::getMillisecondCounter() - frameRenderStartTime);
 -         wait (jmax (1, (1000 / defaultFPS) - elapsed));
 -     }
 - 
 -     //==============================================================================
 -     static CachedImage* get (Component& c) noexcept
 -     {
 -         return dynamic_cast<CachedImage*> (c.getCachedComponentImage());
 -     }
 - 
 -     //==============================================================================
 -     ScopedPointer<NativeContext> nativeContext;
 - 
 -     OpenGLContext& context;
 -     Component& component;
 - 
 -     OpenGLFrameBuffer cachedImageFrameBuffer;
 -     RectangleList validArea;
 - 
 -     StringArray associatedObjectNames;
 -     ReferenceCountedArray<ReferenceCountedObject> associatedObjects;
 - 
 -     WaitableEvent canPaintNowFlag, finishedPaintingFlag;
 -     bool volatile shadersAvailable;
 -     bool volatile needsUpdate;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage);
 - };
 - 
 - //==============================================================================
 - #if JUCE_ANDROID
 - void OpenGLContext::NativeContext::contextCreatedCallback()
 - {
 -     isInsideGLCallback = true;
 - 
 -     CachedImage* const c = CachedImage::get (component);
 -     jassert (c != nullptr);
 - 
 -     if (c != nullptr)
 -         c->initialiseOnThread();
 - 
 -     isInsideGLCallback = false;
 - }
 - 
 - void OpenGLContext::NativeContext::renderCallback()
 - {
 -     isInsideGLCallback = true;
 - 
 -     CachedImage* const c = CachedImage::get (component);
 - 
 -     if (c != nullptr)
 -         c->renderFrame();
 - 
 -     isInsideGLCallback = false;
 - }
 - #endif
 - 
 - //==============================================================================
 - class OpenGLContext::Attachment  : public ComponentMovementWatcher
 - {
 - public:
 -     Attachment (OpenGLContext& context_, Component& comp)
 -        : ComponentMovementWatcher (&comp), context (context_)
 -     {
 -         if (canBeAttached (comp))
 -             attach();
 -     }
 - 
 -     ~Attachment()
 -     {
 -         detach();
 -     }
 - 
 -     void componentMovedOrResized (bool /*wasMoved*/, bool /*wasResized*/)
 -     {
 -         Component& comp = *getComponent();
 - 
 -         if (isAttached (comp) != canBeAttached (comp))
 -             componentVisibilityChanged();
 - 
 -         context.width  = comp.getWidth();
 -         context.height = comp.getHeight();
 - 
 -         if (comp.getWidth() > 0 && comp.getHeight() > 0
 -              && context.nativeContext != nullptr)
 -         {
 -             context.nativeContext->updateWindowPosition (comp.getTopLevelComponent()
 -                                                             ->getLocalArea (&comp, comp.getLocalBounds()));
 -         }
 -     }
 - 
 -     void componentPeerChanged()
 -     {
 -         detach();
 -         componentVisibilityChanged();
 -     }
 - 
 -     void componentVisibilityChanged()
 -     {
 -         Component& comp = *getComponent();
 - 
 -         if (canBeAttached (comp))
 -         {
 -             if (! isAttached (comp))
 -                 attach();
 -         }
 -         else
 -         {
 -             detach();
 -         }
 -     }
 - 
 -    #if JUCE_DEBUG || JUCE_LOG_ASSERTIONS
 -     void componentBeingDeleted (Component& component)
 -     {
 -         /* You must call detach() or delete your OpenGLContext to remove it
 -            from a component BEFORE deleting the component that it is using!
 -         */
 -         jassertfalse;
 - 
 -         ComponentMovementWatcher::componentBeingDeleted (component);
 -     }
 -    #endif
 - 
 - private:
 -     OpenGLContext& context;
 - 
 -     static bool canBeAttached (const Component& comp) noexcept
 -     {
 -         return comp.getWidth() > 0 && comp.getHeight() > 0 && comp.isShowing();
 -     }
 - 
 -     static bool isAttached (const Component& comp) noexcept
 -     {
 -         return comp.getCachedComponentImage() != nullptr;
 -     }
 - 
 -     void attach()
 -     {
 -         Component& comp = *getComponent();
 -         CachedImage* const newCachedImage = new CachedImage (context, comp,
 -                                                              context.pixelFormat,
 -                                                              context.contextToShareWith);
 -         comp.setCachedComponentImage (newCachedImage);
 -         newCachedImage->start(); // (must wait until this is attached before starting its thread)
 -     }
 - 
 -     void detach()
 -     {
 -         Component& comp = *getComponent();
 -         CachedImage* oldCachedImage = CachedImage::get (comp);
 -         if (oldCachedImage != nullptr)
 -             oldCachedImage->stop(); // (must stop this before detaching it from the component)
 - 
 -         comp.setCachedComponentImage (nullptr);
 -         context.nativeContext = nullptr;
 -     }
 - };
 - 
 - //==============================================================================
 - OpenGLContext::OpenGLContext()
 -     : nativeContext (nullptr), renderer (nullptr), contextToShareWith (nullptr),
 -       width (0), height (0), renderComponents (true)
 - {
 - }
 - 
 - OpenGLContext::~OpenGLContext()
 - {
 -     detach();
 - }
 - 
 - void OpenGLContext::setRenderer (OpenGLRenderer* rendererToUse) noexcept
 - {
 -     // This method must not be called when the context has already been attached!
 -     // Call it before attaching your context, or use detach() first, before calling this!
 -     jassert (nativeContext == nullptr);
 - 
 -     renderer = rendererToUse;
 - }
 - 
 - void OpenGLContext::setComponentPaintingEnabled (bool shouldPaintComponent) noexcept
 - {
 -     // This method must not be called when the context has already been attached!
 -     // Call it before attaching your context, or use detach() first, before calling this!
 -     jassert (nativeContext == nullptr);
 - 
 -     renderComponents = shouldPaintComponent;
 - }
 - 
 - void OpenGLContext::setPixelFormat (const OpenGLPixelFormat& preferredPixelFormat) noexcept
 - {
 -     // This method must not be called when the context has already been attached!
 -     // Call it before attaching your context, or use detach() first, before calling this!
 -     jassert (nativeContext == nullptr);
 - 
 -     pixelFormat = preferredPixelFormat;
 - }
 - 
 - void OpenGLContext::setNativeSharedContext (void* nativeContextToShareWith) noexcept
 - {
 -     // This method must not be called when the context has already been attached!
 -     // Call it before attaching your context, or use detach() first, before calling this!
 -     jassert (nativeContext == nullptr);
 - 
 -     contextToShareWith = nativeContextToShareWith;
 - }
 - 
 - void OpenGLContext::attachTo (Component& component)
 - {
 -     component.repaint();
 - 
 -     if (getTargetComponent() != &component)
 -     {
 -         detach();
 - 
 -         width  = component.getWidth();
 -         height = component.getHeight();
 - 
 -         attachment = new Attachment (*this, component);
 -     }
 - }
 - 
 - void OpenGLContext::detach()
 - {
 -     attachment = nullptr;
 -     nativeContext = nullptr;
 -     width = height = 0;
 - }
 - 
 - bool OpenGLContext::isAttached() const noexcept
 - {
 -     return nativeContext != nullptr;
 - }
 - 
 - Component* OpenGLContext::getTargetComponent() const noexcept
 - {
 -     return attachment != nullptr ? attachment->getComponent() : nullptr;
 - }
 - 
 - OpenGLContext* OpenGLContext::getCurrentContext()
 - {
 -    #if JUCE_ANDROID
 -     NativeContext* const nc = NativeContext::getActiveContext();
 -     if (nc == nullptr)
 -         return nullptr;
 - 
 -     CachedImage* currentContext = CachedImage::get (nc->component);
 -    #else
 -     CachedImage* currentContext = dynamic_cast <CachedImage*> (Thread::getCurrentThread());
 -    #endif
 - 
 -     return currentContext != nullptr ? ¤tContext->context : nullptr;
 - }
 - 
 - bool OpenGLContext::makeActive() const noexcept     { return nativeContext != nullptr && nativeContext->makeActive(); }
 - bool OpenGLContext::isActive() const noexcept       { return nativeContext != nullptr && nativeContext->isActive(); }
 - void OpenGLContext::deactivateCurrentContext()      { NativeContext::deactivateCurrentContext(); }
 - 
 - void OpenGLContext::triggerRepaint()
 - {
 -     CachedImage* const cachedImage = getCachedImage();
 - 
 -     if (cachedImage != nullptr)
 -     {
 -         cachedImage->triggerRepaint();
 -         cachedImage->component.repaint();
 -     }
 - }
 - 
 - void OpenGLContext::swapBuffers()
 - {
 -     if (nativeContext != nullptr)
 -         nativeContext->swapBuffers();
 - }
 - 
 - unsigned int OpenGLContext::getFrameBufferID() const noexcept
 - {
 -     return nativeContext != nullptr ? nativeContext->getFrameBufferID() : 0;
 - }
 - 
 - bool OpenGLContext::setSwapInterval (int numFramesPerSwap)
 - {
 -     return nativeContext != nullptr && nativeContext->setSwapInterval (numFramesPerSwap);
 - }
 - 
 - int OpenGLContext::getSwapInterval() const
 - {
 -     return nativeContext != nullptr ? nativeContext->getSwapInterval() : 0;
 - }
 - 
 - void* OpenGLContext::getRawContext() const noexcept
 - {
 -     return nativeContext != nullptr ? nativeContext->getRawContext() : nullptr;
 - }
 - 
 - OpenGLContext::CachedImage* OpenGLContext::getCachedImage() const noexcept
 - {
 -     Component* const comp = getTargetComponent();
 -     return comp != nullptr ? CachedImage::get (*comp) : nullptr;
 - }
 - 
 - bool OpenGLContext::areShadersAvailable() const
 - {
 -     CachedImage* const c = getCachedImage();
 -     return c != nullptr && c->shadersAvailable;
 - }
 - 
 - ReferenceCountedObject* OpenGLContext::getAssociatedObject (const char* name) const
 - {
 -     jassert (name != nullptr);
 - 
 -     CachedImage* const c = getCachedImage();
 - 
 -     // This method must only be called from an openGL rendering callback.
 -     jassert (c != nullptr && nativeContext != nullptr);
 -     jassert (getCurrentContext() != nullptr);
 - 
 -     const int index = c->associatedObjectNames.indexOf (name);
 -     return index >= 0 ? c->associatedObjects.getUnchecked (index) : nullptr;
 - }
 - 
 - void OpenGLContext::setAssociatedObject (const char* name, ReferenceCountedObject* newObject)
 - {
 -     jassert (name != nullptr);
 - 
 -     CachedImage* const c = getCachedImage();
 - 
 -     // This method must only be called from an openGL rendering callback.
 -     jassert (c != nullptr && nativeContext != nullptr);
 -     jassert (getCurrentContext() != nullptr);
 - 
 -     const int index = c->associatedObjectNames.indexOf (name);
 - 
 -     if (index >= 0)
 -     {
 -         c->associatedObjects.set (index, newObject);
 -     }
 -     else
 -     {
 -         c->associatedObjectNames.add (name);
 -         c->associatedObjects.add (newObject);
 -     }
 - }
 - 
 - void OpenGLContext::copyTexture (const Rectangle<int>& targetClipArea,
 -                                  const Rectangle<int>& anchorPosAndTextureSize,
 -                                  const int contextWidth, const int contextHeight)
 - {
 -     if (contextWidth <= 0 || contextHeight <= 0)
 -         return;
 - 
 -     JUCE_CHECK_OPENGL_ERROR
 -     glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 -     glEnable (GL_BLEND);
 - 
 -    #if JUCE_USE_OPENGL_SHADERS
 -     if (areShadersAvailable())
 -     {
 -         struct OverlayShaderProgram  : public ReferenceCountedObject
 -         {
 -             OverlayShaderProgram (OpenGLContext& context)
 -                 : program (context), builder (program), params (program)
 -             {}
 - 
 -             static const OverlayShaderProgram& select (OpenGLContext& context)
 -             {
 -                 static const char programValueID[] = "juceGLComponentOverlayShader";
 -                 OverlayShaderProgram* program = static_cast <OverlayShaderProgram*> (context.getAssociatedObject (programValueID));
 - 
 -                 if (program == nullptr)
 -                 {
 -                     program = new OverlayShaderProgram (context);
 -                     context.setAssociatedObject (programValueID, program);
 -                 }
 - 
 -                 program->program.use();
 -                 return *program;
 -             }
 - 
 -             struct ProgramBuilder
 -             {
 -                 ProgramBuilder (OpenGLShaderProgram& program)
 -                 {
 -                     program.addShader ("attribute " JUCE_HIGHP " vec2 position;"
 -                                        "uniform " JUCE_HIGHP " vec2 screenSize;"
 -                                        "varying " JUCE_HIGHP " vec2 pixelPos;"
 -                                        "void main()"
 -                                        "{"
 -                                         "pixelPos = position;"
 -                                         JUCE_HIGHP " vec2 scaled = position / (0.5 * screenSize.xy);"
 -                                         "gl_Position = vec4 (scaled.x - 1.0, 1.0 - scaled.y, 0, 1.0);"
 -                                        "}",
 -                                        GL_VERTEX_SHADER);
 - 
 -                     program.addShader ("uniform sampler2D imageTexture;"
 -                                        "uniform " JUCE_HIGHP " float textureBounds[4];"
 -                                        "varying " JUCE_HIGHP " vec2 pixelPos;"
 -                                        "void main()"
 -                                        "{"
 -                                         JUCE_HIGHP " vec2 texturePos = (pixelPos - vec2 (textureBounds[0], textureBounds[1]))"
 -                                                                          "/ vec2 (textureBounds[2], textureBounds[3]);"
 -                                         "gl_FragColor = texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y));"
 -                                        "}",
 -                                        GL_FRAGMENT_SHADER);
 -                     program.link();
 -                 }
 -             };
 - 
 -             struct Params
 -             {
 -                 Params (OpenGLShaderProgram& program)
 -                     : positionAttribute (program, "position"),
 -                       screenSize (program, "screenSize"),
 -                       imageTexture (program, "imageTexture"),
 -                       textureBounds (program, "textureBounds")
 -                 {}
 - 
 -                 void set (const float targetWidth, const float targetHeight, const Rectangle<float>& bounds) const
 -                 {
 -                     const GLfloat m[] = { bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight() };
 -                     textureBounds.set (m, 4);
 -                     imageTexture.set (0);
 -                     screenSize.set (targetWidth, targetHeight);
 -                 }
 - 
 -                 OpenGLShaderProgram::Attribute positionAttribute;
 -                 OpenGLShaderProgram::Uniform screenSize, imageTexture, textureBounds;
 -             };
 - 
 -             OpenGLShaderProgram program;
 -             ProgramBuilder builder;
 -             Params params;
 -         };
 - 
 -         const GLshort left   = (GLshort) targetClipArea.getX();
 -         const GLshort top    = (GLshort) targetClipArea.getY();
 -         const GLshort right  = (GLshort) targetClipArea.getRight();
 -         const GLshort bottom = (GLshort) targetClipArea.getBottom();
 -         const GLshort vertices[] = { left, bottom, right, bottom, left, top, right, top };
 - 
 -         const OverlayShaderProgram& program = OverlayShaderProgram::select (*this);
 -         program.params.set ((float) contextWidth, (float) contextHeight, anchorPosAndTextureSize.toFloat());
 - 
 -         extensions.glVertexAttribPointer (program.params.positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 4, vertices);
 -         extensions.glEnableVertexAttribArray (program.params.positionAttribute.attributeID);
 -         JUCE_CHECK_OPENGL_ERROR
 - 
 -         glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
 - 
 -         extensions.glUseProgram (0);
 -         extensions.glDisableVertexAttribArray (program.params.positionAttribute.attributeID);
 -     }
 -     #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     else
 -     #endif
 -    #endif
 - 
 -    #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     {
 -         glEnable (GL_SCISSOR_TEST);
 -         glScissor (targetClipArea.getX(), contextHeight - targetClipArea.getBottom(),
 -                    targetClipArea.getWidth(), targetClipArea.getHeight());
 - 
 -         JUCE_CHECK_OPENGL_ERROR
 -         glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
 -         glDisableClientState (GL_COLOR_ARRAY);
 -         glDisableClientState (GL_NORMAL_ARRAY);
 -         glEnableClientState (GL_VERTEX_ARRAY);
 -         glEnableClientState (GL_TEXTURE_COORD_ARRAY);
 -         OpenGLHelpers::prepareFor2D (contextWidth, contextHeight);
 -         JUCE_CHECK_OPENGL_ERROR
 - 
 -         const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
 -         glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
 - 
 -         const GLshort left   = (GLshort) anchorPosAndTextureSize.getX();
 -         const GLshort right  = (GLshort) anchorPosAndTextureSize.getRight();
 -         const GLshort top    = (GLshort) (contextHeight - anchorPosAndTextureSize.getY());
 -         const GLshort bottom = (GLshort) (contextHeight - anchorPosAndTextureSize.getBottom());
 -         const GLshort vertices[] = { left, bottom, right, bottom, left, top, right, top };
 -         glVertexPointer (2, GL_SHORT, 0, vertices);
 - 
 -         glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
 -         glDisable (GL_SCISSOR_TEST);
 -     }
 -    #endif
 - 
 -     JUCE_CHECK_OPENGL_ERROR
 - }
 
 
  |