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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_WAITABLEEVENT_JUCEHEADER__
 - #define __JUCE_WAITABLEEVENT_JUCEHEADER__
 - 
 - #include "../text/juce_String.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     Allows threads to wait for events triggered by other threads.
 - 
 -     A thread can call wait() on a WaitableObject, and this will suspend the
 -     calling thread until another thread wakes it up by calling the signal()
 -     method.
 - */
 - class JUCE_API  WaitableEvent
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a WaitableEvent object.
 - 
 -         @param manualReset  If this is false, the event will be reset automatically when the wait()
 -                             method is called. If manualReset is true, then once the event is signalled,
 -                             the only way to reset it will be by calling the reset() method.
 -     */
 -     WaitableEvent (bool manualReset = false) noexcept;
 - 
 -     /** Destructor.
 - 
 -         If other threads are waiting on this object when it gets deleted, this
 -         can cause nasty errors, so be careful!
 -     */
 -     ~WaitableEvent() noexcept;
 - 
 -     //==============================================================================
 -     /** Suspends the calling thread until the event has been signalled.
 - 
 -         This will wait until the object's signal() method is called by another thread,
 -         or until the timeout expires.
 - 
 -         After the event has been signalled, this method will return true and if manualReset
 -         was set to false in the WaitableEvent's constructor, then the event will be reset.
 - 
 -         @param timeOutMilliseconds  the maximum time to wait, in milliseconds. A negative
 -                                     value will cause it to wait forever.
 - 
 -         @returns    true if the object has been signalled, false if the timeout expires first.
 -         @see signal, reset
 -     */
 -     bool wait (int timeOutMilliseconds = -1) const noexcept;
 - 
 -     //==============================================================================
 -     /** Wakes up any threads that are currently waiting on this object.
 - 
 -         If signal() is called when nothing is waiting, the next thread to call wait()
 -         will return immediately and reset the signal.
 - 
 -         If the WaitableEvent is manual reset, all current and future threads that wait upon this
 -         object will be woken, until reset() is explicitly called.
 - 
 -         If the WaitableEvent is automatic reset, and one or more threads is waiting upon the object,
 -         then one of them will be woken up. If no threads are currently waiting, then the next thread
 -         to call wait() will be woken up. As soon as a thread is woken, the signal is automatically
 -         reset.
 - 
 -         @see wait, reset
 -     */
 -     void signal() const noexcept;
 - 
 -     //==============================================================================
 -     /** Resets the event to an unsignalled state.
 - 
 -         If it's not already signalled, this does nothing.
 -     */
 -     void reset() const noexcept;
 - 
 - 
 - private:
 -     //==============================================================================
 -     void* internal;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WaitableEvent);
 - };
 - 
 - 
 - #endif   // __JUCE_WAITABLEEVENT_JUCEHEADER__
 
 
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