| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - BEGIN_JUCE_NAMESPACE
 - 
 - namespace
 - {
 -    #if JUCE_WINDOWS
 -     enum
 -     {
 -         GL_OPERAND0_RGB = 0x8590,
 -         GL_OPERAND1_RGB = 0x8591,
 -         GL_OPERAND0_ALPHA = 0x8598,
 -         GL_OPERAND1_ALPHA = 0x8599,
 -         GL_SRC0_RGB = 0x8580,
 -         GL_SRC1_RGB = 0x8581,
 -         GL_SRC0_ALPHA = 0x8588,
 -         GL_SRC1_ALPHA = 0x8589,
 -         GL_TEXTURE0 = 0x84C0,
 -         GL_TEXTURE1 = 0x84C1,
 -         GL_TEXTURE2 = 0x84C2,
 -         GL_COMBINE = 0x8570,
 -         GL_COMBINE_RGB = 0x8571,
 -         GL_COMBINE_ALPHA = 0x8572,
 -         GL_PREVIOUS = 0x8578,
 -     };
 -    #endif
 - 
 -    #if JUCE_WINDOWS || JUCE_LINUX
 -     JUCE_DECLARE_GL_EXTENSION_FUNCTION (glActiveTexture, void, (GLenum));
 -     JUCE_DECLARE_GL_EXTENSION_FUNCTION (glClientActiveTexture, void, (GLenum));
 - 
 -     void initialiseMultiTextureExtensions()
 -     {
 -         if (glActiveTexture == nullptr)
 -         {
 -             JUCE_INSTANTIATE_GL_EXTENSION (glActiveTexture);
 -             JUCE_INSTANTIATE_GL_EXTENSION (glClientActiveTexture);
 -         }
 -     }
 -    #else
 -     void initialiseMultiTextureExtensions() {}
 -    #endif
 - }
 - 
 - //==============================================================================
 - struct OpenGLTarget
 - {
 -     OpenGLTarget (GLuint frameBufferID_, int width_, int height_) noexcept
 -         : frameBuffer (nullptr), frameBufferID (frameBufferID_),
 -           x (0), y (0), width (width_), height (height_)
 -     {}
 - 
 -     OpenGLTarget (OpenGLFrameBuffer& frameBuffer_, const Point<int>& origin) noexcept
 -         : frameBuffer (&frameBuffer_), frameBufferID (0), x (origin.x), y (origin.y),
 -           width (frameBuffer_.getWidth()), height (frameBuffer_.getHeight())
 -     {}
 - 
 -     OpenGLTarget (const OpenGLTarget& other) noexcept
 -         : frameBuffer (other.frameBuffer), frameBufferID (other.frameBufferID),
 -           x (other.x), y (other.y), width (other.width), height (other.height)
 -     {}
 - 
 -     void makeActiveFor2D() const
 -     {
 -         if (frameBuffer != nullptr)
 -             frameBuffer->makeCurrentRenderingTarget();
 -         else
 -             OpenGLFrameBuffer::setCurrentFrameBufferTarget (frameBufferID);
 - 
 -         applyFlippedMatrix (x, y, width, height);
 -         glDisable (GL_DEPTH_TEST);
 -     }
 - 
 -     void scissor (Rectangle<int> r) const
 -     {
 -         r = r.translated (-x, -y);
 -         OpenGLHelpers::enableScissorTest (r.withY (height - r.getBottom()));
 -     }
 - 
 -     static void applyFlippedMatrix (const int x, const int y, const int width, const int height)
 -     {
 -         glMatrixMode (GL_PROJECTION);
 -         glLoadIdentity();
 - 
 -        #if JUCE_OPENGL_ES
 -         glOrthof ((GLfloat) x, (GLfloat) (x + width), (GLfloat) (y + height), (GLfloat) y, 0.0f, 1.0f);
 -        #else
 -         glOrtho (x, x + width, y + height, y, 0, 1);
 -        #endif
 - 
 -         glViewport (0, 0, width, height);
 -     }
 - 
 -     struct TargetSaver
 -     {
 -         TargetSaver()
 -             : oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
 -         {
 -             glGetIntegerv (GL_VIEWPORT, oldViewport);
 -             glPushMatrix();
 -         }
 - 
 -         ~TargetSaver()
 -         {
 -             OpenGLFrameBuffer::setCurrentFrameBufferTarget (oldFramebuffer);
 -             glPopMatrix();
 -             glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
 -         }
 - 
 -     private:
 -         GLuint oldFramebuffer;
 -         GLint oldViewport[4];
 -     };
 - 
 -     OpenGLFrameBuffer* frameBuffer;
 -     GLuint frameBufferID;
 -     int x, y, width, height;
 - };
 - 
 - //==============================================================================
 - class PositionedTexture
 - {
 - public:
 -     PositionedTexture (OpenGLTexture& texture, EdgeTable& et, const Rectangle<int>& clip_)
 -     {
 -         et.clipToRectangle (clip_);
 - 
 -         EdgeTableAlphaMap alphaMap (et);
 - 
 -         texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
 -         textureID = texture.getTextureID();
 - 
 -         clip = et.getMaximumBounds();
 -         area = alphaMap.area;
 -     }
 - 
 -     PositionedTexture (GLuint textureID_, const Rectangle<int> area_, const Rectangle<int> clip_) noexcept
 -         : textureID (textureID_), area (area_), clip (clip_)
 -     {}
 - 
 -     template <typename ValueType>
 -     void getTextureCoordAt (ValueType x, ValueType y, GLfloat& resultX, GLfloat& resultY) const noexcept
 -     {
 -         resultX = (x - area.getX()) / (float) area.getWidth();
 -         resultY = (area.getBottom() - y) / (float) area.getHeight();
 -     }
 - 
 -     void prepareTextureCoords (const Rectangle<int>* const area, GLfloat* const textureCoords) const noexcept
 -     {
 -         if (area != nullptr)
 -         {
 -             getTextureCoordAt (area->getX(),     area->getY(),      textureCoords[0], textureCoords[1]);
 -             getTextureCoordAt (area->getRight(), area->getY(),      textureCoords[2], textureCoords[3]);
 -             getTextureCoordAt (area->getX(),     area->getBottom(), textureCoords[4], textureCoords[5]);
 -             getTextureCoordAt (area->getRight(), area->getBottom(), textureCoords[6], textureCoords[7]);
 -         }
 - 
 -         glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
 -     }
 - 
 -     GLuint textureID;
 -     Rectangle<int> area, clip;
 - 
 - private:
 -     struct EdgeTableAlphaMap
 -     {
 -         EdgeTableAlphaMap (const EdgeTable& et)
 -             : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
 -                                                     nextPowerOfTwo (et.getMaximumBounds().getHeight())))
 -         {
 -             data.calloc (area.getWidth() * area.getHeight());
 -             et.iterate (*this);
 -         }
 - 
 -         inline void setEdgeTableYPos (const int y) noexcept
 -         {
 -             currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
 -         }
 - 
 -         inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
 -         {
 -             currentLine[x] = (uint8) alphaLevel;
 -         }
 - 
 -         inline void handleEdgeTablePixelFull (const int x) const noexcept
 -         {
 -             currentLine[x] = 255;
 -         }
 - 
 -         inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
 -         {
 -             memset (currentLine + x, (uint8) alphaLevel, width);
 -         }
 - 
 -         inline void handleEdgeTableLineFull (int x, int width) const noexcept
 -         {
 -             memset (currentLine + x, 255, width);
 -         }
 - 
 -         HeapBlock<uint8> data;
 -         const Rectangle<int> area;
 - 
 -     private:
 -         uint8* currentLine;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap);
 -     };
 - };
 - 
 - //==============================================================================
 - namespace
 - {
 -     struct TemporaryColourModulationMode
 -     {
 -         TemporaryColourModulationMode()    { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); }
 -         ~TemporaryColourModulationMode()   { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA); }
 -     };
 - }
 - 
 - //==============================================================================
 - #if JUCE_USE_OPENGL_SHADERS
 - class GLShaderProgram
 - {
 - public:
 -     GLShaderProgram() noexcept
 -         : program (glCreateProgram())
 -     {
 -     }
 - 
 -     GLShaderProgram (const GLchar* fragment) noexcept
 -         : program (glCreateProgram())
 -     {
 -         addShader (fragment, GL_FRAGMENT_SHADER);
 -         link();
 -     }
 - 
 -     ~GLShaderProgram() noexcept
 -     {
 -         glDeleteProgram (program);
 -     }
 - 
 -     void addShader (const GLchar* const code, GLenum type)
 -     {
 -         GLuint shaderID = glCreateShader (type);
 -         glShaderSource (shaderID, 1, (const GLchar**) &code, nullptr);
 -         glCompileShader (shaderID);
 - 
 -        #if JUCE_DEBUG
 -         GLint status = 0;
 -         glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status);
 - 
 -         if (status == GL_FALSE)
 -         {
 -             GLchar infoLog [16384];
 -             GLsizei infologLength = 0;
 -             glGetShaderInfoLog (shaderID, sizeof (infoLog), &infologLength, infoLog);
 -             DBG (String (infoLog, infologLength));
 -             jassertfalse;
 -         }
 -        #endif
 - 
 -         glAttachShader (program, shaderID);
 -         glDeleteShader (shaderID);
 -      }
 - 
 -     void link() noexcept
 -     {
 -         glLinkProgram (program);
 - 
 -        #if JUCE_DEBUG
 -         GLint status = 0;
 -         glGetProgramiv (program, GL_LINK_STATUS, &status);
 -         jassert (status != GL_FALSE);
 -        #endif
 -     }
 - 
 -     struct UniformLocation
 -     {
 -         UniformLocation (const GLShaderProgram& program, const GLchar* name)
 -             : uniformID (glGetUniformLocation (program.program, name))
 -         {
 -             jassert (uniformID >= 0);
 -         }
 - 
 -         void set (GLfloat n1) const noexcept                                    { glUniform1f (uniformID, n1); }
 -         void set (GLint n1) const noexcept                                      { glUniform1i (uniformID, n1); }
 -         void set (GLfloat n1, GLfloat n2) const noexcept                        { glUniform2f (uniformID, n1, n2); }
 -         void set (GLfloat n1, GLfloat n2, GLfloat n3) const noexcept            { glUniform3f (uniformID, n1, n2, n3); }
 -         void set (GLfloat n1, GLfloat n2, GLfloat n3, float n4) const noexcept  { glUniform4f (uniformID, n1, n2, n3, n4); }
 -         void set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept        { glUniform4i (uniformID, n1, n2, n3, n4); }
 - 
 -         void set (const AffineTransform& t) const noexcept
 -         {
 -             const GLfloat f[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
 -             glUniformMatrix2x3fv (uniformID, 1, false, f);
 -         }
 - 
 -         GLint uniformID;
 -     };
 - 
 -     GLuint program;
 - };
 - 
 - struct ShaderPrograms
 - {
 -     ShaderPrograms()
 -     {
 -         String v ((const char*) glGetString (GL_SHADING_LANGUAGE_VERSION));
 -         v = v.upToFirstOccurrenceOf (" ", false, false);
 -         areShadersSupported = (v.getDoubleValue() >= 1.199);
 -     }
 - 
 -     bool areShadersSupported;
 - 
 -     struct SolidColourMaskedProgram
 -     {
 -         SolidColourMaskedProgram()
 -             : program ("#version 120\n"
 -                        "uniform sampler2D maskTexture;"
 -                        "uniform ivec4 maskBounds;"
 -                        "const float textureY = 0.5;"
 -                        ""
 -                        "void main()"
 -                        "{"
 -                        "  vec2 maskPos;"
 -                        "  maskPos.x = (gl_FragCoord.x - maskBounds.x) / maskBounds.z;"
 -                        "  maskPos.y = 1.0 - (gl_FragCoord.y - maskBounds.y) / maskBounds.w;"
 -                        "  gl_FragColor = gl_Color * texture2D (maskTexture, maskPos).w;"
 -                        "}"),
 -               maskTexture (program, "maskTexture"),
 -               maskBounds (program, "maskBounds")
 -         {
 -         }
 - 
 -         GLShaderProgram program;
 -         GLShaderProgram::UniformLocation maskTexture, maskBounds;
 -     };
 - 
 -     struct RadialGradientProgram
 -     {
 -         RadialGradientProgram()
 -             : program ("#version 120\n"
 -                        "uniform sampler2D gradientTexture;"
 -                        "uniform mat2x3 matrix;"
 -                        "const float textureY = 0.5;"
 -                        ""
 -                        "void main()"
 -                        "{"
 -                        "  float dist = length (vec2 (matrix[0][0] * gl_FragCoord.x + matrix[0][1] * gl_FragCoord.y + matrix[0][2],"
 -                        "                             matrix[1][0] * gl_FragCoord.x + matrix[1][1] * gl_FragCoord.y + matrix[1][2]));"
 -                        "  gl_FragColor = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
 -                        "}"),
 -               gradientTexture (program, "gradientTexture"),
 -               matrix (program, "matrix")
 -         {
 -         }
 - 
 -         GLShaderProgram program;
 -         GLShaderProgram::UniformLocation gradientTexture, matrix;
 -     };
 - 
 -     struct RadialGradientMaskedProgram
 -     {
 -         RadialGradientMaskedProgram()
 -             : program ("#version 120\n"
 -                        "uniform sampler2D gradientTexture;"
 -                        "uniform mat2x3 matrix;"
 -                        "uniform sampler2D maskTexture;"
 -                        "uniform ivec4 maskBounds;"
 -                        "const float textureY = 0.5;"
 -                        ""
 -                        "void main()"
 -                        "{"
 -                        "  float dist = length (vec2 (matrix[0][0] * gl_FragCoord.x + matrix[0][1] * gl_FragCoord.y + matrix[0][2],"
 -                        "                             matrix[1][0] * gl_FragCoord.x + matrix[1][1] * gl_FragCoord.y + matrix[1][2]));"
 -                        "  vec4 result = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
 -                        ""
 -                        "  vec2 maskPos;"
 -                        "  maskPos.x = (gl_FragCoord.x - maskBounds.x) / maskBounds.z;"
 -                        "  maskPos.y = 1.0 - (gl_FragCoord.y - maskBounds.y) / maskBounds.w;"
 -                        "  result *= texture2D (maskTexture, maskPos).w;"
 -                        ""
 -                        "  gl_FragColor = result;"
 -                        "}"),
 -               gradientTexture (program, "gradientTexture"),
 -               matrix (program, "matrix"),
 -               maskTexture (program, "maskTexture"),
 -               maskBounds (program, "maskBounds")
 -         {
 -         }
 - 
 -         GLShaderProgram program;
 -         GLShaderProgram::UniformLocation gradientTexture, matrix;
 -         GLShaderProgram::UniformLocation maskTexture, maskBounds;
 -     };
 - 
 -     struct LinearGradient1Program
 -     {
 -         LinearGradient1Program()
 -             : program ("#version 120\n"
 -                        "uniform sampler2D gradientTexture;"
 -                        "uniform vec4 gradientInfo;"  // x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
 -                        "const float textureY = 0.5;"
 -                        ""
 -                        "void main()"
 -                        "{"
 -                        "  float dist = (gl_FragCoord.y - (gradientInfo.y + (gradientInfo.z * (gl_FragCoord.x - gradientInfo.x)))) / gradientInfo.w;"
 -                        "  gl_FragColor = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
 -                        "}"),
 -               gradientTexture (program, "gradientTexture"),
 -               gradientInfo (program, "gradientInfo")
 -         {
 -         }
 - 
 -         GLShaderProgram program;
 -         GLShaderProgram::UniformLocation gradientTexture, gradientInfo;
 -     };
 - 
 -     struct LinearGradient1MaskedProgram
 -     {
 -         LinearGradient1MaskedProgram()
 -             : program ("#version 120\n"
 -                        "uniform sampler2D gradientTexture;"
 -                        "uniform vec3 gradientInfo;"  // x = (x2 - x1) / (y2 - y1), y = x1, z = length
 -                        "uniform sampler2D maskTexture;"
 -                        "uniform ivec4 maskBounds;"
 -                        "const float textureY = 0.5;"
 -                        ""
 -                        "void main()"
 -                        "{"
 -                        "  float dist = (gl_FragCoord.y - (gradientInfo.y + (gradientInfo.x * (gl_FragCoord.x - gradientInfo.y)))) / gradientInfo.z;"
 -                        "  vec4 result = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
 -                        ""
 -                        "  vec2 maskPos;"
 -                        "  maskPos.x = (gl_FragCoord.x - maskBounds.x) / maskBounds.z;"
 -                        "  maskPos.y = 1.0 - (gl_FragCoord.y - maskBounds.y) / maskBounds.w;"
 -                        "  result *= texture2D (maskTexture, maskPos).w;"
 -                        "  gl_FragColor = result;"
 -                        "}"),
 -               gradientTexture (program, "gradientTexture"),
 -               gradientInfo (program, "gradientInfo"),
 -               maskTexture (program, "maskTexture"),
 -               maskBounds (program, "maskBounds")
 -         {
 -         }
 - 
 -         GLShaderProgram program;
 -         GLShaderProgram::UniformLocation gradientTexture, gradientInfo;
 -         GLShaderProgram::UniformLocation maskTexture, maskBounds;
 -     };
 - 
 -     struct LinearGradient2Program
 -     {
 -         LinearGradient2Program()
 -             : program ("#version 120\n"
 -                        "uniform sampler2D gradientTexture;"
 -                        "uniform vec4 gradientInfo;"  // x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
 -                        "const float textureY = 0.5;"
 -                        ""
 -                        "void main()"
 -                        "{"
 -                        "  float dist = (gl_FragCoord.x - (gradientInfo.x + (gradientInfo.z * (gl_FragCoord.y - gradientInfo.y)))) / gradientInfo.w;"
 -                        "  gl_FragColor = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
 -                        "}"),
 -               gradientTexture (program, "gradientTexture"),
 -               gradientInfo (program, "gradientInfo")
 -         {
 -         }
 - 
 -         GLShaderProgram program;
 -         GLShaderProgram::UniformLocation gradientTexture, gradientInfo;
 -     };
 - 
 -     struct LinearGradient2MaskedProgram
 -     {
 -         LinearGradient2MaskedProgram()
 -             : program ("#version 120\n"
 -                        "uniform sampler2D gradientTexture;"
 -                        "uniform vec3 gradientInfo;"  // x = (y2 - y1) / (x2 - x1), y = y1, z = length
 -                        "uniform sampler2D maskTexture;"
 -                        "uniform ivec4 maskBounds;"
 -                        "const float textureY = 0.5;"
 -                        ""
 -                        "void main()"
 -                        "{"
 -                        "  float dist = (gl_FragCoord.x - (gradientInfo.y + (gradientInfo.x * (gl_FragCoord.y - gradientInfo.y)))) / gradientInfo.z;"
 -                        "  vec4 result = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
 -                        ""
 -                        "  vec2 maskPos;"
 -                        "  maskPos.x = (gl_FragCoord.x - maskBounds.x) / maskBounds.z;"
 -                        "  maskPos.y = 1.0 - (gl_FragCoord.y - maskBounds.y) / maskBounds.w;"
 -                        "  result *= texture2D (maskTexture, maskPos).w;"
 -                        "  gl_FragColor = result;"
 -                        "}"),
 -               gradientTexture (program, "gradientTexture"),
 -               gradientInfo (program, "gradientInfo"),
 -               maskTexture (program, "maskTexture"),
 -               maskBounds (program, "maskBounds")
 -         {
 -         }
 - 
 -         GLShaderProgram program;
 -         GLShaderProgram::UniformLocation gradientTexture, gradientInfo;
 -         GLShaderProgram::UniformLocation maskTexture, maskBounds;
 -     };
 - 
 -     SolidColourMaskedProgram solidColourMasked;
 -     RadialGradientProgram radialGradient;
 -     RadialGradientMaskedProgram radialGradientMasked;
 -     LinearGradient1Program linearGradient1;
 -     LinearGradient1MaskedProgram linearGradient1Masked;
 -     LinearGradient2Program linearGradient2;
 -     LinearGradient2MaskedProgram linearGradient2Masked;
 - };
 - 
 - //static ScopedPointer<ShaderPrograms> programs;
 - #endif
 - 
 - class OpenGLRenderer::GLState
 - {
 - public:
 -     GLState (const OpenGLTarget& target_) noexcept
 -         : target (target_),
 -           previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget()),
 -           texturesEnabled (0),
 -           currentActiveTexture (0),
 -           blendingEnabled (false),
 -           blendEnabled (false),
 -           srcFunction (0), dstFunction (0),
 -           currentColour (0),
 -           quadQueueActive (false),
 -           numVertices (0),
 -           activeGradientIndex (0),
 -           gradientNeedsRefresh (true)
 -          #if JUCE_USE_OPENGL_SHADERS
 -           , activeShader (nullptr)
 -          #endif
 -     {
 -         // This object can only be created and used when the current thread has an active OpenGL context.
 -         jassert (OpenGLHelpers::isContextActive());
 - 
 -         initialiseMultiTextureExtensions();
 -         target.makeActiveFor2D();
 -         glDisableClientState (GL_COLOR_ARRAY);
 -         glDisableClientState (GL_NORMAL_ARRAY);
 -         glEnableClientState (GL_VERTEX_ARRAY);
 -         glDisable (GL_BLEND);
 -         glColor4f (0, 0, 0, 0);
 - 
 -         for (int i = 3; --i >= 0;)
 -         {
 -             setActiveTexture (i);
 -             glEnableClientState (GL_TEXTURE_COORD_ARRAY);
 -         }
 - 
 -         clearSelectedTextures();
 -         resetMultiTextureModes (false);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 - 
 -        #if JUCE_USE_OPENGL_SHADERS
 -         if (programs == nullptr)
 -             programs = new ShaderPrograms();
 - 
 -         canUseShaders = programs->areShadersSupported;
 -        #endif
 -     }
 - 
 -     ~GLState()
 -     {
 -         flushQuads();
 -         OpenGLFrameBuffer::setCurrentFrameBufferTarget (previousFrameBufferTarget);
 -         resetMultiTextureModes (true);
 -         glFlush();
 -     }
 - 
 -    #if JUCE_USE_OPENGL_SHADERS
 -     bool shadersAvailable() const
 -     {
 -         return canUseShaders;
 -     }
 -    #endif
 - 
 -     void setPremultipliedColour (const Colour& c) noexcept
 -     {
 -         setColour (c.getPixelARGB());
 -     }
 - 
 -     void setColour (const float alpha) noexcept
 -     {
 -         const uint8 v = (uint8) jmin (255, (int) (alpha * 255.0f));
 -         setColour (PixelARGB (v, v, v, v));
 -     }
 - 
 -     void setColour (const PixelARGB& c) noexcept
 -     {
 -         if (currentColour.getARGB() != c.getARGB())
 -         {
 -             currentColour = c;
 -             glColor4f (c.getRed()  / 255.0f, c.getGreen() / 255.0f,
 -                        c.getBlue() / 255.0f, c.getAlpha() / 255.0f);
 -         }
 -     }
 - 
 -     void setSolidColour() noexcept
 -     {
 -         if (currentColour.getARGB() != 0xffffffff)
 -         {
 -             currentColour = PixelARGB (0xffffffff);
 -             glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
 -         }
 -     }
 - 
 -     void setPremultipliedBlendingMode() noexcept
 -     {
 -         setBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 -     }
 - 
 -     void setBlendFunc (GLenum src, GLenum dst)
 -     {
 -         if (! blendingEnabled)
 -         {
 -             flushQuads();
 -             blendingEnabled = true;
 -             glEnable (GL_BLEND);
 -         }
 - 
 -         if (srcFunction != src || dstFunction != dst)
 -         {
 -             flushQuads();
 -             srcFunction = src;
 -             dstFunction = dst;
 -             glBlendFunc (src, dst);
 -         }
 -     }
 - 
 -     void disableBlend() noexcept
 -     {
 -         if (blendingEnabled)
 -         {
 -             flushQuads();
 -             blendingEnabled = false;
 -             glDisable (GL_BLEND);
 -         }
 -     }
 - 
 -     void setBlendMode (const bool replaceExistingContents) noexcept
 -     {
 -         if (replaceExistingContents)
 -             disableBlend();
 -         else
 -             setPremultipliedBlendingMode();
 -     }
 - 
 -     void scissor (const Rectangle<int>& r)
 -     {
 -         flushQuads();
 -         target.scissor (r);
 -     }
 - 
 -     void disableScissor()
 -     {
 -         flushQuads();
 -         glDisable (GL_SCISSOR_TEST);
 -     }
 - 
 -     OpenGLTexture* getTexture (int w, int h)
 -     {
 -         if (textures.size() < numTexturesToCache)
 -         {
 -             clearSelectedTextures();
 -             return new OpenGLTexture();
 -         }
 - 
 -         for (int i = 0; i < numTexturesToCache - 2; ++i)
 -         {
 -             const OpenGLTexture* const t = textures.getUnchecked(i);
 -             if (t->getWidth() == w && t->getHeight() == h)
 -                 return textures.removeAndReturn (i);
 -         }
 - 
 -         return textures.removeAndReturn (0);
 -     }
 - 
 -     void releaseTexture (OpenGLTexture* texture)
 -     {
 -         currentTextureID [currentActiveTexture] = 0;
 -         textures.add (texture);
 -     }
 - 
 -     void resetGradient() noexcept
 -     {
 -         gradientNeedsRefresh = true;
 -     }
 - 
 -     void bindTexture (const GLuint textureID) noexcept
 -     {
 -         if (currentTextureID [currentActiveTexture] != textureID)
 -         {
 -             currentTextureID [currentActiveTexture] = textureID;
 -             glBindTexture (GL_TEXTURE_2D, textureID);
 -         }
 -         else
 -         {
 -             GLint t = 0;
 -             glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
 -             jassert (t == (GLint) textureID);
 -         }
 -     }
 - 
 -     void bindTextureForGradient (const ColourGradient& gradient)
 -     {
 -         if (gradientNeedsRefresh)
 -         {
 -             gradientNeedsRefresh = false;
 - 
 -             if (gradientTextures.size() < numGradientTexturesToCache)
 -             {
 -                 activeGradientIndex = gradientTextures.size();
 -                 clearSelectedTextures();
 -                 gradientTextures.add (new OpenGLTexture());
 -             }
 -             else
 -             {
 -                 activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
 -             }
 - 
 -             PixelARGB lookup [gradientTextureSize];
 -             gradient.createLookupTable (lookup, gradientTextureSize);
 -             gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
 -         }
 - 
 -         bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
 -     }
 - 
 -     void setTexturesEnabled (const int textureIndexMask) noexcept
 -     {
 -         if (texturesEnabled != textureIndexMask)
 -         {
 -             flushQuads();
 - 
 -             for (int i = 3; --i >= 0;)
 -             {
 -                 if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
 -                 {
 -                     setActiveTexture (i);
 - 
 -                     if ((textureIndexMask & (1 << i)) != 0)
 -                         glEnable (GL_TEXTURE_2D);
 -                     else
 -                         glDisable (GL_TEXTURE_2D);
 -                 }
 -             }
 - 
 -             texturesEnabled = textureIndexMask;
 -         }
 -     }
 - 
 -     void setActiveTexture (const int index) noexcept
 -     {
 -         if (currentActiveTexture != index)
 -         {
 -             currentActiveTexture = index;
 -             glActiveTexture (GL_TEXTURE0 + index);
 -             glClientActiveTexture (GL_TEXTURE0 + index);
 -         }
 -     }
 - 
 -     void setSingleTextureMode() noexcept
 -     {
 -         setTexturesEnabled (1);
 -         setActiveTexture (0);
 -     }
 - 
 -     void prepareMasks (const PositionedTexture* const mask1, const PositionedTexture* const mask2,
 -                        GLfloat* const textureCoords1, GLfloat* const textureCoords2, const Rectangle<int>* const area)
 -     {
 -         if (mask1 != nullptr)
 -         {
 -             setTexturesEnabled (mask2 != nullptr ? 7 : 3);
 -             setActiveTexture (0);
 -             mask1->prepareTextureCoords (area, textureCoords1);
 -             bindTexture (mask1->textureID);
 -             setActiveTexture (1);
 - 
 -             if (mask2 != nullptr)
 -             {
 -                 mask2->prepareTextureCoords (area, textureCoords2);
 -                 bindTexture (mask2->textureID);
 -                 setActiveTexture (2);
 -             }
 -         }
 -         else
 -         {
 -             setSingleTextureMode();
 -         }
 -     }
 - 
 -     void checkQuadQueueActive()
 -     {
 -         if (! quadQueueActive)
 -         {
 -             jassert (numVertices == 0);
 -             setTexturesEnabled (0);
 -             glEnableClientState (GL_COLOR_ARRAY);
 -             glVertexPointer (2, GL_SHORT, 0, vertices);
 -             glColorPointer (4, GL_UNSIGNED_BYTE, 0, colours);
 -             setSolidColour();
 -             quadQueueActive = true; // (careful to do this last, as the preceding calls may change it)
 -         }
 -     }
 - 
 -     void addQuadToList (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
 -     {
 -         jassert (quadQueueActive && w > 0 && h > 0);
 - 
 -         const GLshort x1 = (GLshort) x;
 -         const GLshort y1 = (GLshort) y;
 -         const GLshort x2 = (GLshort) (x + w);
 -         const GLshort y2 = (GLshort) (y + h);
 - 
 -         GLshort* const v = vertices + numVertices * 2;
 -         v[0] = x1;  v[1] = y1;  v[2] = x2;  v[3] = y1;  v[4]  = x1;  v[5]  = y2;
 -         v[6] = x2;  v[7] = y1;  v[8] = x1;  v[9] = y2;  v[10] = x2;  v[11] = y2;
 - 
 -         const uint32 rgba = colour.getInRGBAMemoryOrder();
 - 
 -         uint32* const c = colours + numVertices;
 -         for (int i = 0; i < 6; ++i)
 -             c[i] = rgba;
 - 
 -         numVertices += 6;
 - 
 -         if (numVertices > maxVerticesPerBlock - 6)
 -         {
 -             glDrawArrays (GL_TRIANGLES, 0, numVertices);
 -             numVertices = 0;
 -         }
 -     }
 - 
 -     void fillRect (const Rectangle<float>& r, const PixelARGB& colour) noexcept
 -     {
 -         jassert (! r.isEmpty());
 - 
 -         FloatRectangleRenderer frr (*this, colour);
 -         RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
 -     }
 - 
 -     void fillRectangleList (const RectangleList& list, const PixelARGB& colour)
 -     {
 -         checkQuadQueueActive();
 - 
 -         for (RectangleList::Iterator i (list); i.next();)
 -             addQuadToList (i.getRectangle()->getX(), i.getRectangle()->getY(),
 -                            i.getRectangle()->getWidth(), i.getRectangle()->getHeight(), colour);
 -     }
 - 
 -     void fillRectangleList (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour)
 -     {
 -         checkQuadQueueActive();
 - 
 -         for (RectangleList::Iterator i (list); i.next();)
 -         {
 -             const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
 - 
 -             if (! r.isEmpty())
 -                 addQuadToList (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
 -         }
 -     }
 - 
 -     void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept
 -     {
 -         glVertexPointer (2, GL_FLOAT, 0, vertices);
 -         glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
 -         glDrawArrays (GL_TRIANGLE_STRIP, 0, numVertices);
 -     }
 - 
 -     void fillEdgeTable (const EdgeTable& et, const PixelARGB& colour)
 -     {
 -         EdgeTableRenderer etr (*this, colour);
 -         et.iterate (etr);
 -     }
 - 
 -     void renderImage (const OpenGLTextureFromImage& image,
 -                       const Rectangle<int>& clip, const AffineTransform& transform, float alpha,
 -                       const PositionedTexture* mask1, const PositionedTexture* mask2,
 -                       const bool replaceExistingContents, const bool isTiled)
 -     {
 -         flushQuads();
 -         setBlendMode (replaceExistingContents);
 -         setColour (alpha);
 -         GLfloat textureCoords1[8], textureCoords2[8];
 - 
 -         if ((! isTiled) || (isPowerOfTwo (image.imageWidth) && isPowerOfTwo (image.imageHeight)))
 -         {
 -             prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &clip);
 - 
 -             bindTexture (image.textureID);
 -             TemporaryColourModulationMode tmm;
 - 
 -             if (isTiled)
 -             {
 -                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 -                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 -             }
 - 
 -             const GLfloat clipX = (GLfloat) clip.getX();
 -             const GLfloat clipY = (GLfloat) clip.getY();
 -             const GLfloat clipR = (GLfloat) clip.getRight();
 -             const GLfloat clipB = (GLfloat) clip.getBottom();
 - 
 -             const GLfloat vertices[]  = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
 -             GLfloat textureCoords[]   = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
 - 
 -             {
 -                 const AffineTransform t (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
 -                                                                       image.fullHeightProportion / image.imageHeight));
 -                 t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
 -                 t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
 - 
 -                 textureCoords[1] = 1.0f - textureCoords[1];
 -                 textureCoords[3] = 1.0f - textureCoords[3];
 -                 textureCoords[5] = 1.0f - textureCoords[5];
 -                 textureCoords[7] = 1.0f - textureCoords[7];
 -             }
 - 
 -             glVertexPointer (2, GL_FLOAT, 0, vertices);
 -             glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
 - 
 -             glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
 - 
 -             if (isTiled)
 -             {
 -                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 -                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 -             }
 -         }
 -         else
 -         {
 -             prepareMasks (mask1, mask2, textureCoords1, textureCoords2, nullptr);
 - 
 -             bindTexture (image.textureID);
 -             TemporaryColourModulationMode tmm;
 - 
 -             scissor (clip);
 -             glPushMatrix();
 -             OpenGLHelpers::applyTransform (transform);
 - 
 -             GLfloat vertices[8];
 -             const GLfloat textureCoords[] = { 0, 1.0f, image.fullWidthProportion, 1.0f,
 -                                               0, 1.0f - image.fullHeightProportion, image.fullWidthProportion, 1.0f - image.fullHeightProportion };
 -             glVertexPointer (2, GL_FLOAT, 0, vertices);
 -             glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
 - 
 -             const Rectangle<int> targetArea (clip.toFloat().transformed (transform.inverted()).getSmallestIntegerContainer());
 -             int x = targetArea.getX() - negativeAwareModulo (targetArea.getX(), image.imageWidth);
 -             int y = targetArea.getY() - negativeAwareModulo (targetArea.getY(), image.imageHeight);
 -             const int right  = targetArea.getRight();
 -             const int bottom = targetArea.getBottom();
 - 
 -             while (y < bottom)
 -             {
 -                 vertices[1] = vertices[3] = (GLfloat) y;
 -                 vertices[5] = vertices[7] = (GLfloat) (y + image.imageHeight);
 - 
 -                 for (int x1 = x; x1 < right; x1 += image.imageWidth)
 -                 {
 -                     vertices[0] = vertices[4] = (GLfloat) x1;
 -                     vertices[2] = vertices[6] = (GLfloat) (x1 + image.imageWidth);
 - 
 -                     if (mask1 != nullptr)
 -                     {
 -                         float t[] = { vertices[0], vertices[1], vertices[2], vertices[3],
 -                                       vertices[4], vertices[5], vertices[6], vertices[7] };
 -                         transform.transformPoints (t[0], t[1], t[2], t[3]);
 -                         transform.transformPoints (t[4], t[5], t[6], t[7]);
 - 
 -                         mask1->getTextureCoordAt (t[0], t[1], textureCoords1[0], textureCoords1[1]);
 -                         mask1->getTextureCoordAt (t[2], t[3], textureCoords1[2], textureCoords1[3]);
 -                         mask1->getTextureCoordAt (t[4], t[5], textureCoords1[4], textureCoords1[5]);
 -                         mask1->getTextureCoordAt (t[6], t[7], textureCoords1[6], textureCoords1[7]);
 - 
 -                         if (mask2 != nullptr)
 -                         {
 -                             mask2->getTextureCoordAt (t[0], t[1], textureCoords2[0], textureCoords2[1]);
 -                             mask2->getTextureCoordAt (t[2], t[3], textureCoords2[2], textureCoords2[3]);
 -                             mask2->getTextureCoordAt (t[4], t[5], textureCoords2[4], textureCoords2[5]);
 -                             mask2->getTextureCoordAt (t[6], t[7], textureCoords2[6], textureCoords2[7]);
 -                         }
 -                     }
 - 
 -                     glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
 -                 }
 - 
 -                 y += image.imageHeight;
 -             }
 - 
 -             glPopMatrix();
 -             disableScissor();
 -         }
 -     }
 - 
 -     void fillTexture (const Rectangle<int>& area, const FillType& fill,
 -                       const PositionedTexture* mask1, const PositionedTexture* mask2,
 -                       const bool replaceExistingContents)
 -     {
 -         jassert (! (mask1 == nullptr && mask2 != nullptr));
 - 
 -         if (fill.isColour())
 -         {
 -             GLfloat textureCoords1[8], textureCoords2[8];
 - 
 -             if (mask1 != nullptr)
 -             {
 -                 setBlendMode (replaceExistingContents);
 -                 setTexturesEnabled (mask2 != nullptr ? 3 : 1);
 - 
 -                 setActiveTexture (0);
 -                 mask1->prepareTextureCoords (&area, textureCoords1);
 -                 bindTexture (mask1->textureID);
 - 
 -                 if (mask2 != nullptr)
 -                 {
 -                     setActiveTexture (1);
 -                     mask2->prepareTextureCoords (&area, textureCoords2);
 -                     bindTexture (mask2->textureID);
 -                 }
 -             }
 -             else
 -             {
 -                 setBlendMode (replaceExistingContents || fill.colour.isOpaque());
 -                 setTexturesEnabled (0);
 -             }
 - 
 -             setPremultipliedColour (fill.colour);
 -             OpenGLHelpers::fillRect (area);
 -         }
 -         else if (fill.isGradient())
 -         {
 -             ColourGradient g2 (*(fill.gradient));
 -             g2.multiplyOpacity (fill.getOpacity());
 - 
 -             if (g2.point1 == g2.point2)
 -             {
 -                 fillTexture (area, g2.getColourAtPosition (1.0), mask1, mask2, replaceExistingContents);
 -             }
 -             else
 -             {
 -                 setBlendMode (replaceExistingContents || (mask1 == nullptr && fill.colour.isOpaque() && fill.gradient->isOpaque()));
 - 
 -                 if (g2.isRadial)
 -                     fillWithRadialGradient (area, g2, fill.transform, mask1, mask2);
 -                 else
 -                     fillWithLinearGradient (area, g2, fill.transform, mask1, mask2);
 -             }
 -         }
 -         else if (fill.isTiledImage())
 -         {
 -             renderImage (fill.image, area, fill.transform, fill.colour.getFloatAlpha(),
 -                          mask1, mask2, replaceExistingContents, true);
 -         }
 -     }
 - 
 -    #if JUCE_USE_OPENGL_SHADERS
 -     void setShaderForGradientFill (const FillType& fill)
 -     {
 -         setPremultipliedBlendingMode();
 -         setSingleTextureMode();
 -         setSolidColour();
 - 
 -         const ColourGradient& g = *fill.gradient;
 -         bindTextureForGradient (g);
 - 
 -         const AffineTransform t (fill.transform.followedBy (AffineTransform::verticalFlip (target.height)));
 -         Point<float> p1 (g.point1.transformedBy (t));
 -         const Point<float> p2 (g.point2.transformedBy (t));
 -         const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
 -                                              g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
 - 
 -         if (g.isRadial)
 -         {
 -             setShader (&(programs->radialGradient.program));
 -             programs->radialGradient.matrix.set (AffineTransform::fromTargetPoints (p1.x, p1.y,  0.0f, 0.0f,
 -                                                                                     p2.x, p2.y,  1.0f, 0.0f,
 -                                                                                     p3.x, p3.y,  0.0f, 1.0f));
 -         }
 -         else
 -         {
 -             p1 = Line<float> (p1, p3).findNearestPointTo (p2);
 -             const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
 - 
 -             if (std::abs (delta.x) < std::abs (delta.y))
 -             {
 -                 setShader (&(programs->linearGradient1.program));
 -                 const float grad = delta.x / delta.y;
 -                 programs->linearGradient1.gradientInfo.set (p1.x, p1.y, grad, (p2.y - grad * p2.x) - (p1.y - grad * p1.x));
 -             }
 -             else
 -             {
 -                 setShader (&(programs->linearGradient2.program));
 -                 const float grad = delta.y / delta.x;
 -                 programs->linearGradient2.gradientInfo.set (p1.x, p1.y, grad, (p2.x - grad * p2.y) - (p1.x - grad * p1.y));
 -             }
 -         }
 -     }
 -    #endif
 - 
 -     void flushQuads() noexcept
 -     {
 -         if (quadQueueActive)
 -         {
 -             if (numVertices > 0)
 -             {
 -                 glDrawArrays (GL_TRIANGLES, 0, numVertices);
 -                 numVertices = 0;
 -             }
 - 
 -             quadQueueActive = false;
 -             glDisableClientState (GL_COLOR_ARRAY);
 -         }
 -     }
 - 
 -     void clearSelectedTextures() noexcept
 -     {
 -         for (int i = 0; i < numElementsInArray (currentTextureID); ++i)
 -             currentTextureID[i] = 0;
 -     }
 - 
 -    #if JUCE_USE_OPENGL_SHADERS
 -     void setShader (GLShaderProgram* newShader)
 -     {
 -         if (activeShader != newShader)
 -         {
 -             flushQuads();
 -             activeShader = newShader;
 -             glUseProgram (newShader != nullptr ? newShader->program : 0);
 -         }
 -     }
 -    #endif
 - 
 -     OpenGLTarget target;
 - 
 - private:
 -     enum
 -     {
 -         maxVerticesPerBlock = 192,
 -         gradientTextureSize = 256,
 -         numTexturesToCache = 8,
 -         numGradientTexturesToCache = 6
 -     };
 - 
 -     GLuint previousFrameBufferTarget;
 -     GLuint currentTextureID [3];
 -     int texturesEnabled, currentActiveTexture;
 -     bool blendingEnabled, blendEnabled;
 -     GLenum srcFunction, dstFunction;
 -     PixelARGB currentColour;
 - 
 -     bool quadQueueActive;
 -     GLshort vertices [maxVerticesPerBlock * 2];
 -     uint32 colours [maxVerticesPerBlock];
 -     int numVertices;
 - 
 -     OwnedArray<OpenGLTexture> textures, gradientTextures;
 -     int activeGradientIndex;
 -     bool gradientNeedsRefresh;
 - 
 -    #if JUCE_USE_OPENGL_SHADERS
 -     GLShaderProgram* activeShader;
 -     bool canUseShaders;
 -    #endif
 - 
 -     void resetMultiTextureMode (int index, const bool forRGBTextures)
 -     {
 -         setActiveTexture (index);
 -         glDisable (GL_TEXTURE_2D);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, forRGBTextures ? GL_SRC_COLOR : GL_SRC_ALPHA);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 -     }
 - 
 -     void resetMultiTextureModes (const bool forRGBTextures)
 -     {
 -         resetMultiTextureMode (2, forRGBTextures);
 -         resetMultiTextureMode (1, forRGBTextures);
 -         resetMultiTextureMode (0, forRGBTextures);
 -     }
 - 
 -     struct EdgeTableRenderer
 -     {
 -         EdgeTableRenderer (GLState& state_, const PixelARGB& colour_) noexcept
 -             : state (state_), colour (colour_)
 -         {
 -             state.checkQuadQueueActive();
 -         }
 - 
 -         void setEdgeTableYPos (const int y) noexcept
 -         {
 -             currentY = y;
 -         }
 - 
 -         void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
 -         {
 -             PixelARGB c (colour);
 -             c.multiplyAlpha (alphaLevel);
 -             state.addQuadToList (x, currentY, 1, 1, c);
 -         }
 - 
 -         void handleEdgeTablePixelFull (const int x) noexcept
 -         {
 -             state.addQuadToList (x, currentY, 1, 1, colour);
 -         }
 - 
 -         void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
 -         {
 -             PixelARGB c (colour);
 -             c.multiplyAlpha (alphaLevel);
 -             state.addQuadToList (x, currentY, width, 1, c);
 -         }
 - 
 -         void handleEdgeTableLineFull (const int x, const int width) noexcept
 -         {
 -             state.addQuadToList (x, currentY, width, 1, colour);
 -         }
 - 
 -     private:
 -         GLState& state;
 -         const PixelARGB colour;
 -         int currentY;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer);
 -     };
 - 
 -     struct FloatRectangleRenderer
 -     {
 -         FloatRectangleRenderer (GLState& state_, const PixelARGB& colour_) noexcept
 -             : state (state_), colour (colour_)
 -         {
 -             state.checkQuadQueueActive();
 -         }
 - 
 -         void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
 -         {
 -             if (w > 0 && h > 0)
 -             {
 -                 PixelARGB c (colour);
 -                 c.multiplyAlpha (alpha);
 -                 state.addQuadToList (x, y, w, h, c);
 -             }
 -         }
 - 
 -     private:
 -         GLState& state;
 -         const PixelARGB colour;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
 -     };
 - 
 -     void fillWithLinearGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
 -                                  const PositionedTexture* mask1, const PositionedTexture* mask2)
 -     {
 -         const Point<float> p1 (grad.point1.transformedBy (transform));
 -         const Point<float> p2 (grad.point2.transformedBy (transform));
 -         const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / gradientTextureSize,
 -                                              grad.point1.y + (grad.point2.x - grad.point1.x) / gradientTextureSize).transformedBy (transform));
 - 
 -         const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.x, p1.y,  0.0f, 0.0f,
 -                                                                                    p2.x, p2.y,  1.0f, 0.0f,
 -                                                                                    p3.x, p3.y,  0.0f, 1.0f));
 - 
 -         const GLfloat l = (GLfloat) rect.getX();
 -         const GLfloat r = (GLfloat) rect.getRight();
 -         const GLfloat t = (GLfloat) rect.getY();
 -         const GLfloat b = (GLfloat) rect.getBottom();
 - 
 -         const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
 -         GLfloat textureCoords[]  = { l, t, r, t, l, b, r, b };
 - 
 -         textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
 -         textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
 - 
 -         GLfloat textureCoords1[8], textureCoords2[8];
 -         prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &rect);
 -         TemporaryColourModulationMode tmm;
 - 
 -         bindTextureForGradient (grad);
 - 
 -         setSolidColour();
 -         drawTriangleStrip (vertices, textureCoords, 4);
 -     }
 - 
 -     void fillWithRadialGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
 -                                  const PositionedTexture* mask1, const PositionedTexture* mask2)
 -     {
 -         const Point<float> centre (grad.point1.transformedBy (transform));
 - 
 -         const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat())
 -                                     + Point<int> (rect.getWidth() / 2,
 -                                                   rect.getHeight() / 2).getDistanceFromOrigin()
 -                                     + 8.0f;
 - 
 -         const AffineTransform inverse (transform.inverted());
 -         const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
 -                                          Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
 - 
 -         const int numDivisions = 90;
 -         GLfloat vertices       [4 + numDivisions * 2];
 -         GLfloat textureCoords1 [4 + numDivisions * 2];
 -         GLfloat textureCoords2 [4 + numDivisions * 2];
 -         GLfloat textureCoords3 [4 + numDivisions * 2];
 - 
 -         {
 -             GLfloat* t = textureCoords1;
 -             *t++ = 0.0f;
 -             *t++ = 0.0f;
 - 
 -             const GLfloat texturePos = sourceRadius / grad.point1.getDistanceFrom (grad.point2);
 - 
 -             for (int i = numDivisions + 1; --i >= 0;)
 -             {
 -                 *t++ = texturePos;
 -                 *t++ = 0.0f;
 -             }
 -         }
 - 
 -         {
 -             GLfloat* v = vertices;
 -             *v++ = centre.x;
 -             *v++ = centre.y;
 - 
 -             const Point<float> first (grad.point1.translated (0, -sourceRadius)
 -                                                  .transformedBy (transform));
 -             *v++ = first.x;
 -             *v++ = first.y;
 - 
 -             for (int i = 1; i < numDivisions; ++i)
 -             {
 -                 const float angle = i * (float_Pi * 2.0f / numDivisions);
 -                 const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
 -                                                               std::cos (angle) * -sourceRadius)
 -                                                  .transformedBy (transform));
 -                 *v++ = p.x;
 -                 *v++ = p.y;
 -             }
 - 
 -             *v++ = first.x;
 -             *v++ = first.y;
 -         }
 - 
 -         prepareMasks (mask1, mask2, textureCoords2, textureCoords3, nullptr);
 - 
 -         if (mask1 != nullptr)
 -         {
 -             for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
 -                 mask1->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords2[i], textureCoords2[i + 1]);
 - 
 -             if (mask2 != nullptr)
 -                 for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
 -                     mask2->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords3[i], textureCoords3[i + 1]);
 -         }
 - 
 -         scissor (rect);
 -         bindTextureForGradient (grad);
 -         setSolidColour();
 -         TemporaryColourModulationMode tmm;
 -         glVertexPointer (2, GL_FLOAT, 0, vertices);
 -         glTexCoordPointer (2, GL_FLOAT, 0, textureCoords1);
 -         glDrawArrays (GL_TRIANGLE_FAN, 0, numDivisions + 2);
 -         disableScissor();
 -     }
 - };
 - 
 - //==============================================================================
 - class ClipRegion_Mask;
 - 
 - //==============================================================================
 - class ClipRegionBase  : public SingleThreadedReferenceCountedObject
 - {
 - public:
 -     ClipRegionBase (OpenGLRenderer::GLState& state_) noexcept : state (state_) {}
 -     virtual ~ClipRegionBase() {}
 - 
 -     typedef ReferenceCountedObjectPtr<ClipRegionBase> Ptr;
 - 
 -     virtual Ptr clone() const = 0;
 -     virtual Ptr applyClipTo (const Ptr& target) = 0;
 -     virtual Ptr clipToRectangle (const Rectangle<int>&) = 0;
 -     virtual Ptr clipToRectangleList (const RectangleList&) = 0;
 -     virtual Ptr excludeClipRectangle (const Rectangle<int>&) = 0;
 -     virtual Ptr clipToPath (const Path& p, const AffineTransform&) = 0;
 -     virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0;
 -     virtual Ptr clipToTexture (const PositionedTexture&) = 0;
 -     virtual Rectangle<int> getClipBounds() const = 0;
 -     virtual void fillRect (const Rectangle<int>& area, const FillType&, bool replaceContents) = 0;
 -     virtual void fillRect (const Rectangle<float>& area, const FillType&) = 0;
 -     virtual void fillEdgeTable (EdgeTable& et, const FillType& fill) = 0;
 -     virtual void drawImage (const OpenGLTextureFromImage&, const AffineTransform&, float alpha,
 -                             const Rectangle<int>& clip, const PositionedTexture* mask) = 0;
 - 
 -     OpenGLRenderer::GLState& state;
 - 
 - private:
 -     JUCE_DECLARE_NON_COPYABLE (ClipRegionBase);
 - };
 - 
 - //==============================================================================
 - class ClipRegion_Mask  : public ClipRegionBase
 - {
 - public:
 -     ClipRegion_Mask (const ClipRegion_Mask& other)
 -         : ClipRegionBase (other.state),
 -           clip (other.clip),
 -           maskOrigin (other.clip.getPosition())
 -     {
 -         OpenGLTarget::TargetSaver ts;
 -         state.flushQuads();
 -         state.setSingleTextureMode();
 -         state.clearSelectedTextures();
 -         mask.initialise (clip.getWidth(), clip.getHeight());
 - 
 -         OpenGLTarget m (mask, maskOrigin);
 -         m.makeActiveFor2D();
 -         state.disableBlend();
 -         state.setSolidColour();
 -         state.setSingleTextureMode();
 -         OpenGLHelpers::drawTextureQuad (other.mask.getTextureID(), other.getMaskArea());
 -     }
 - 
 -     explicit ClipRegion_Mask (OpenGLRenderer::GLState& state_, const RectangleList& r)
 -         : ClipRegionBase (state_),
 -           clip (r.getBounds()),
 -           maskOrigin (clip.getPosition())
 -     {
 -         OpenGLTarget::TargetSaver ts;
 -         initialiseClear();
 -         state.disableBlend();
 -         state.fillRectangleList (r, PixelARGB (0xffffffff));
 -         state.flushQuads();
 -     }
 - 
 -     Ptr clone() const                       { return new ClipRegion_Mask (*this); }
 -     Rectangle<int> getClipBounds() const    { return clip; }
 - 
 -     Ptr applyClipTo (const Ptr& target)
 -     {
 -         return target->clipToTexture (PositionedTexture (mask.getTextureID(), getMaskArea(), clip));
 -     }
 - 
 -     Ptr clipToRectangle (const Rectangle<int>& r)
 -     {
 -         clip = clip.getIntersection (r);
 -         return clip.isEmpty() ? nullptr : this;
 -     }
 - 
 -     Ptr clipToRectangleList (const RectangleList& r)
 -     {
 -         clip = clip.getIntersection (r.getBounds());
 -         if (clip.isEmpty())
 -             return nullptr;
 - 
 -         RectangleList excluded (clip);
 - 
 -         if (excluded.subtract (r))
 -         {
 -             if (excluded.getNumRectangles() == 1)
 -                 return excludeClipRectangle (excluded.getRectangle (0));
 - 
 -             OpenGLTarget::TargetSaver ts;
 -             makeMaskActive();
 -             state.disableBlend();
 -             state.fillRectangleList (excluded, PixelARGB (0));
 -             state.flushQuads();
 -         }
 - 
 -         return this;
 -     }
 - 
 -     Ptr excludeClipRectangle (const Rectangle<int>& r)
 -     {
 -         if (r.contains (clip))
 -             return nullptr;
 - 
 -         OpenGLTarget::TargetSaver ts;
 -         makeMaskActive();
 -         state.setTexturesEnabled (0);
 -         state.disableBlend();
 -         state.setColour (PixelARGB (0));
 -         OpenGLHelpers::fillRect (r);
 -         return this;
 -     }
 - 
 -     Ptr clipToPath (const Path& p, const AffineTransform& t)
 -     {
 -         EdgeTable et (clip, p, t);
 - 
 -         if (! et.isEmpty())
 -         {
 -             OpenGLTexture texture;
 -             PositionedTexture pt (texture, et, et.getMaximumBounds());
 -             return clipToTexture (pt);
 -         }
 - 
 -         return nullptr;
 -     }
 - 
 -     Ptr clipToTexture (const PositionedTexture& pt)
 -     {
 -         clip = clip.getIntersection (pt.clip);
 - 
 -         if (clip.isEmpty())
 -             return nullptr;
 - 
 -         OpenGLTarget::TargetSaver ts;
 -         makeMaskActive();
 -         state.setBlendFunc (GL_ZERO, GL_SRC_ALPHA);
 -         state.setSolidColour();
 -         state.setSingleTextureMode();
 -         OpenGLHelpers::drawTextureQuad (pt.textureID, pt.area);
 -         return this;
 -     }
 - 
 -     Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
 -     {
 -         OpenGLTarget::TargetSaver ts;
 -         makeMaskActive();
 -         state.setBlendFunc (GL_ZERO, GL_SRC_ALPHA);
 -         state.setSolidColour();
 -         state.setSingleTextureMode();
 -         state.bindTexture (image.textureID);
 - 
 -         const GLfloat l = (GLfloat) maskOrigin.x;
 -         const GLfloat t = (GLfloat) maskOrigin.y;
 -         const GLfloat r = (GLfloat) (maskOrigin.x + mask.getWidth());
 -         const GLfloat b = (GLfloat) (maskOrigin.y + mask.getHeight());
 -         const GLfloat vertices[]  = { l, t, r, t, l, b, r, b };
 -         GLfloat textureCoords[]   = { l, t, r, t, l, b, r, b };
 - 
 -         const AffineTransform inv (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
 -                                                                 image.fullHeightProportion / image.imageHeight));
 - 
 -         inv.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
 -         inv.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
 - 
 -         textureCoords[1] = 1.0f - textureCoords[1];
 -         textureCoords[3] = 1.0f - textureCoords[3];
 -         textureCoords[5] = 1.0f - textureCoords[5];
 -         textureCoords[7] = 1.0f - textureCoords[7];
 - 
 -         state.drawTriangleStrip (vertices, textureCoords, 4);
 -         return this;
 -     }
 - 
 -     void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
 -     {
 -         jassert (! replaceContents);
 -         const Rectangle<int> r (clip.getIntersection (area));
 - 
 -         if (! r.isEmpty())
 -             fillRectInternal (r, fill, false);
 -     }
 - 
 -     void fillRect (const Rectangle<float>& area, const FillType& fill)
 -     {
 -         if (fill.isColour())
 -         {
 -             FloatRectangleRenderer frr (*this, fill);
 -             RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
 -         }
 -         else
 -         {
 -             EdgeTable et (area);
 -             fillEdgeTable (et, fill);
 -         }
 -     }
 - 
 -     void fillEdgeTable (EdgeTable& et, const FillType& fill)
 -     {
 -         const Rectangle<int> r (et.getMaximumBounds().getIntersection (clip));
 - 
 -         if (! r.isEmpty())
 -         {
 -             OpenGLTexture* texture = state.getTexture (r.getWidth(), r.getHeight());
 -             PositionedTexture pt1 (*texture, et, r);
 -             PositionedTexture pt2 (mask.getTextureID(), getMaskArea(), r);
 -             state.fillTexture (r, fill, &pt2, &pt1, false);
 -             state.releaseTexture (texture);
 -         }
 -     }
 - 
 -     void fillRectInternal (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
 -     {
 -         PositionedTexture pt (mask.getTextureID(), getMaskArea(), area);
 -         state.fillTexture (area, fill, &pt, nullptr, replaceContents);
 -     }
 - 
 -     void drawImage (const OpenGLTextureFromImage& source, const AffineTransform& transform,
 -                     float alpha, const Rectangle<int>& clipArea, const PositionedTexture* mask1)
 -     {
 -         const Rectangle<int> bufferArea (clipArea.getIntersection (clip));
 - 
 -         if (! bufferArea.isEmpty())
 -         {
 -             PositionedTexture pt (mask.getTextureID(), getMaskArea(), bufferArea);
 -             state.renderImage (source, bufferArea, transform, alpha, &pt, mask1, false, false);
 -         }
 -     }
 - 
 - private:
 -     OpenGLFrameBuffer mask;
 -     Rectangle<int> clip;
 -     Point<int> maskOrigin;
 - 
 -     Rectangle<int> getMaskArea() const noexcept { return Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
 -     void prepareFor2D() const    { OpenGLTarget::applyFlippedMatrix (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
 - 
 -     void makeMaskActive()
 -     {
 -         state.flushQuads();
 -         const bool b = mask.makeCurrentRenderingTarget();
 -         (void) b; jassert (b);
 -         prepareFor2D();
 -     }
 - 
 -     void initialiseClear()
 -     {
 -         state.flushQuads();
 -         jassert (! clip.isEmpty());
 -         state.setSingleTextureMode();
 -         state.clearSelectedTextures();
 -         mask.initialise (clip.getWidth(), clip.getHeight());
 -         mask.makeCurrentAndClear();
 -         state.setTexturesEnabled (0);
 -         state.disableBlend();
 -         prepareFor2D();
 -     }
 - 
 -     struct FloatRectangleRenderer
 -     {
 -         FloatRectangleRenderer (ClipRegion_Mask& mask_, const FillType& fill_) noexcept
 -             : mask (mask_), fill (fill_), originalColour (fill_.colour)
 -         {}
 - 
 -         void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
 -         {
 -             if (w > 0 && h > 0)
 -             {
 -                 fill.colour = originalColour.withMultipliedAlpha (alpha / 255.0f);
 -                 mask.fillRect (Rectangle<int> (x, y, w, h), fill, false);
 -             }
 -         }
 - 
 -     private:
 -         ClipRegion_Mask& mask;
 -         FillType fill;
 -         const Colour originalColour;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
 -     };
 - 
 -     ClipRegion_Mask& operator= (const ClipRegion_Mask&);
 - };
 - 
 - 
 - //==============================================================================
 - class ClipRegion_RectangleList  : public ClipRegionBase
 - {
 - public:
 -     explicit ClipRegion_RectangleList (OpenGLRenderer::GLState& state_, const Rectangle<int>& r) noexcept
 -         : ClipRegionBase (state_), clip (r)
 -     {}
 - 
 -     explicit ClipRegion_RectangleList (OpenGLRenderer::GLState& state_, const RectangleList& r) noexcept
 -         : ClipRegionBase (state_), clip (r)
 -     {}
 - 
 -     Ptr clone() const                               { return new ClipRegion_RectangleList (state, clip); }
 -     Rectangle<int> getClipBounds() const            { return clip.getBounds(); }
 -     Ptr applyClipTo (const Ptr& target)             { return target->clipToRectangleList (clip); }
 - 
 -     Ptr clipToRectangle (const Rectangle<int>& r)       { return clip.clipTo (r) ? this : nullptr; }
 -     Ptr clipToRectangleList (const RectangleList& r)    { return clip.clipTo (r) ? this : nullptr; }
 -     Ptr excludeClipRectangle (const Rectangle<int>& r)  { clip.subtract (r); return clip.isEmpty() ? nullptr : this; }
 - 
 -     Ptr clipToTexture (const PositionedTexture& t)                                                  { return toMask()->clipToTexture (t); }
 -     Ptr clipToPath (const Path& p, const AffineTransform& transform)                                { return toMask()->clipToPath (p, transform); }
 -     Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)    { return toMask()->clipToImageAlpha (image, transform); }
 - 
 -     void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
 -     {
 -         if (fill.isColour())
 -         {
 -             state.setTexturesEnabled (0);
 -             state.setBlendMode (replaceContents || fill.colour.isOpaque());
 -             state.fillRectangleList (clip, area, fill.colour.getPixelARGB());
 -         }
 -        #if JUCE_USE_OPENGL_SHADERS
 -         else if (state.shadersAvailable() && fill.isGradient())
 -         {
 -             state.setShaderForGradientFill (fill);
 -             state.fillRectangleList (clip, area, fill.colour.getPixelARGB());
 -             state.setShader (nullptr);
 -         }
 -        #endif
 -         else
 -         {
 -             for (RectangleList::Iterator i (clip); i.next();)
 -             {
 -                 const Rectangle<int> r (i.getRectangle()->getIntersection (area));
 - 
 -                 if (! r.isEmpty())
 -                     state.fillTexture (r, fill, nullptr, nullptr, replaceContents);
 -             }
 -         }
 -     }
 - 
 -     void fillRect (const Rectangle<float>& area, const FillType& fill)
 -     {
 -         if (fill.isColour())
 -         {
 -             state.setTexturesEnabled (0);
 -             state.setPremultipliedBlendingMode();
 - 
 -             for (RectangleList::Iterator i (clip); i.next();)
 -             {
 -                 const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
 -                 if (! r.isEmpty())
 -                     state.fillRect (r, fill.colour.getPixelARGB());
 -             }
 -         }
 -        #if JUCE_USE_OPENGL_SHADERS
 -         else if (state.shadersAvailable() && fill.isGradient())
 -         {
 -             state.setShaderForGradientFill (fill);
 - 
 -             for (RectangleList::Iterator i (clip); i.next();)
 -             {
 -                 const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
 -                 if (! r.isEmpty())
 -                     state.fillRect (r, fill.colour.getPixelARGB());
 -             }
 - 
 -             state.setShader (nullptr);
 -         }
 -        #endif
 -         else
 -         {
 -             EdgeTable et (area);
 -             fillEdgeTable (et, fill);
 -         }
 -     }
 - 
 -     void drawImage (const OpenGLTextureFromImage& source, const AffineTransform& transform,
 -                     float alpha, const Rectangle<int>& clipArea, const PositionedTexture* mask)
 -     {
 -         for (RectangleList::Iterator i (clip); i.next();)
 -         {
 -             const Rectangle<int> bufferArea (i.getRectangle()->getIntersection (clipArea));
 - 
 -             if (! bufferArea.isEmpty())
 -                 state.renderImage (source, bufferArea, transform, alpha, mask, nullptr, false, false);
 -         }
 -     }
 - 
 -     void fillEdgeTable (EdgeTable& et, const FillType& fill)
 -     {
 -         if (fill.isColour())
 -         {
 -             state.setPremultipliedBlendingMode();
 - 
 -             if (clip.containsRectangle (et.getMaximumBounds()))
 -             {
 -                 state.fillEdgeTable (et, fill.colour.getPixelARGB());
 -             }
 -             else
 -             {
 -                 EdgeTable et2 (clip);
 -                 et2.clipToEdgeTable (et);
 -                 state.fillEdgeTable (et2, fill.colour.getPixelARGB());
 -             }
 -         }
 -        #if JUCE_USE_OPENGL_SHADERS
 -         else if (state.shadersAvailable() && fill.isGradient())
 -         {
 -             state.setShaderForGradientFill (fill);
 - 
 -             if (clip.containsRectangle (et.getMaximumBounds()))
 -             {
 -                 state.fillEdgeTable (et, fill.colour.getPixelARGB());
 -             }
 -             else
 -             {
 -                 EdgeTable et2 (clip);
 -                 et2.clipToEdgeTable (et);
 -                 state.fillEdgeTable (et2, fill.colour.getPixelARGB());
 -             }
 - 
 -             state.setShader (nullptr);
 -         }
 -        #endif
 -         else
 -         {
 -             OpenGLTexture* texture = state.getTexture (clip.getBounds().getWidth(), clip.getBounds().getHeight());
 -             PositionedTexture pt (*texture, et, clip.getBounds());
 - 
 -             for (RectangleList::Iterator i (clip); i.next();)
 -             {
 -                 const Rectangle<int> r (i.getRectangle()->getIntersection (pt.clip));
 -                 if (! r.isEmpty())
 -                     state.fillTexture (r, fill, &pt, nullptr, false);
 -             }
 - 
 -             state.releaseTexture (texture);
 -         }
 -     }
 - 
 - private:
 -     RectangleList clip;
 - 
 -     Ptr toMask() const
 -     {
 -         return new ClipRegion_Mask (state, clip);
 -     }
 - 
 -     ClipRegion_RectangleList& operator= (const ClipRegion_RectangleList&);
 - };
 - 
 - 
 - //==============================================================================
 - class OpenGLRenderer::SavedState
 - {
 - public:
 -     SavedState (GLState* const state_)
 -         : clip (new ClipRegion_RectangleList (*state_, Rectangle<int> (state_->target.width, state_->target.height))),
 -           transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality),
 -           state (state_), transparencyLayerAlpha (1.0f)
 -     {
 -     }
 - 
 -     SavedState (const SavedState& other)
 -         : clip (other.clip), transform (other.transform), font (other.font),
 -           fillType (other.fillType), interpolationQuality (other.interpolationQuality),
 -           state (other.state), transparencyLayerAlpha (other.transparencyLayerAlpha),
 -           transparencyLayer (other.transparencyLayer), previousTarget (other.previousTarget.createCopy())
 -     {
 -     }
 - 
 -     bool clipToRectangle (const Rectangle<int>& r)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (transform.isOnlyTranslated)
 -             {
 -                 cloneClipIfMultiplyReferenced();
 -                 clip = clip->clipToRectangle (transform.translated (r));
 -             }
 -             else
 -             {
 -                 Path p;
 -                 p.addRectangle (r);
 -                 clipToPath (p, AffineTransform::identity);
 -             }
 -         }
 - 
 -         return clip != nullptr;
 -     }
 - 
 -     bool clipToRectangleList (const RectangleList& r)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (transform.isOnlyTranslated)
 -             {
 -                 cloneClipIfMultiplyReferenced();
 -                 RectangleList offsetList (r);
 -                 offsetList.offsetAll (transform.xOffset, transform.yOffset);
 -                 clip = clip->clipToRectangleList (offsetList);
 -             }
 -             else
 -             {
 -                 clipToPath (r.toPath(), AffineTransform::identity);
 -             }
 -         }
 - 
 -         return clip != nullptr;
 -     }
 - 
 -     bool excludeClipRectangle (const Rectangle<int>& r)
 -     {
 -         if (clip != nullptr)
 -         {
 -             cloneClipIfMultiplyReferenced();
 - 
 -             if (transform.isOnlyTranslated)
 -             {
 -                 clip = clip->excludeClipRectangle (transform.translated (r));
 -             }
 -             else
 -             {
 -                 Path p;
 -                 p.addRectangle (r.toFloat());
 -                 p.applyTransform (transform.complexTransform);
 -                 p.addRectangle (clip->getClipBounds().toFloat());
 -                 p.setUsingNonZeroWinding (false);
 -                 clip = clip->clipToPath (p, AffineTransform::identity);
 -             }
 -         }
 - 
 -         return clip != nullptr;
 -     }
 - 
 -     void clipToPath (const Path& p, const AffineTransform& t)
 -     {
 -         if (clip != nullptr)
 -         {
 -             cloneClipIfMultiplyReferenced();
 -             clip = clip->clipToPath (p, transform.getTransformWith (t));
 -         }
 -     }
 - 
 -     void clipToImageAlpha (const Image& sourceImage, const AffineTransform& t)
 -     {
 -         if (clip != nullptr)
 -         {
 -             Path p;
 -             p.addRectangle (sourceImage.getBounds());
 -             clipToPath (p, t);
 - 
 -             if (sourceImage.hasAlphaChannel() && clip != nullptr)
 -             {
 -                 cloneClipIfMultiplyReferenced();
 -                 clip = clip->clipToImageAlpha (sourceImage, transform.getTransformWith (t));
 -             }
 -         }
 -     }
 - 
 -     bool clipRegionIntersects (const Rectangle<int>& r) const
 -     {
 -         return clip != nullptr
 -                 && (transform.isOnlyTranslated ? clip->getClipBounds().intersects (transform.translated (r))
 -                                                : getClipBounds().intersects (r));
 -     }
 - 
 -     Rectangle<int> getClipBounds() const
 -     {
 -         return clip != nullptr ? transform.deviceSpaceToUserSpace (clip->getClipBounds())
 -                                : Rectangle<int>();
 -     }
 - 
 -     SavedState* beginTransparencyLayer (float opacity)
 -     {
 -         SavedState* s = new SavedState (*this);
 - 
 -         if (clip != nullptr)
 -         {
 -             const Rectangle<int> clipBounds (clip->getClipBounds());
 - 
 -             state->flushQuads();
 -             s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
 -             s->previousTarget = new OpenGLTarget (state->target);
 -             state->target = OpenGLTarget (*OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
 -             s->transparencyLayerAlpha = opacity;
 -             s->cloneClipIfMultiplyReferenced();
 - 
 -             s->state->target.makeActiveFor2D();
 -         }
 - 
 -         return s;
 -     }
 - 
 -     void endTransparencyLayer (SavedState& finishedLayerState)
 -     {
 -         if (clip != nullptr)
 -         {
 -             jassert (finishedLayerState.previousTarget != nullptr);
 - 
 -             state->flushQuads();
 -             state->target = *finishedLayerState.previousTarget;
 -             finishedLayerState.previousTarget = nullptr;
 - 
 -             state->target.makeActiveFor2D();
 -             const Rectangle<int> clipBounds (clip->getClipBounds());
 - 
 -             clip->drawImage (finishedLayerState.transparencyLayer,
 -                              AffineTransform::translation ((float) clipBounds.getX(), (float) clipBounds.getY()),
 -                              finishedLayerState.transparencyLayerAlpha, clipBounds, nullptr);
 -         }
 -     }
 - 
 -     //==============================================================================
 -     void fillRect (const Rectangle<int>& r, const bool replaceContents)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (transform.isOnlyTranslated)
 -             {
 -                 clip->fillRect (r.translated (transform.xOffset, transform.yOffset),
 -                                 getFillType(), replaceContents);
 -             }
 -             else
 -             {
 -                 Path p;
 -                 p.addRectangle (r);
 -                 fillPath (p, AffineTransform::identity);
 -             }
 -         }
 -     }
 - 
 -     void fillRect (const Rectangle<float>& r)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (transform.isOnlyTranslated)
 -             {
 -                 const Rectangle<float> c (r.translated ((float) transform.xOffset, (float) transform.yOffset)
 -                                            .getIntersection (clip->getClipBounds().toFloat()));
 - 
 -                 if (! c.isEmpty())
 -                     clip->fillRect (c, getFillType());
 -             }
 -             else
 -             {
 -                 Path p;
 -                 p.addRectangle (r);
 -                 fillPath (p, AffineTransform::identity);
 -             }
 -         }
 -     }
 - 
 -     void fillPath (const Path& path, const AffineTransform& t)
 -     {
 -         if (clip != nullptr)
 -         {
 -             EdgeTable et (clip->getClipBounds(), path, transform.getTransformWith (t));
 -             fillEdgeTable (et);
 -         }
 -     }
 - 
 -     void drawGlyph (int glyphNumber, const AffineTransform& t)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (transform.isOnlyTranslated && t.isOnlyTranslation())
 -             {
 -                 RenderingHelpers::GlyphCache <CachedGlyphEdgeTable, SavedState>::getInstance()
 -                     .drawGlyph (*this, font, glyphNumber,
 -                                 transform.xOffset + t.getTranslationX(),
 -                                 transform.yOffset + t.getTranslationY());
 -             }
 -             else
 -             {
 -                 const float fontHeight = font.getHeight();
 - 
 -                 const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph
 -                         (glyphNumber, transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
 -                                                                                   .followedBy (t))));
 - 
 -                 if (et != nullptr)
 -                     fillEdgeTable (*et);
 -             }
 -         }
 -     }
 - 
 -     void fillEdgeTable (const EdgeTable& et, const float x, const int y)
 -     {
 -         if (clip != nullptr)
 -         {
 -             EdgeTable et2 (et);
 -             et2.translate (x, y);
 - 
 -             fillEdgeTable (et2);
 -         }
 -     }
 - 
 -     void drawLine (const Line <float>& line)
 -     {
 -         Path p;
 -         p.addLineSegment (line, 1.0f);
 -         fillPath (p, AffineTransform::identity);
 -     }
 - 
 -     //==============================================================================
 -     void drawImage (const Image& image, const AffineTransform& trans)
 -     {
 -         if (clip == nullptr || fillType.colour.isTransparent())
 -             return;
 - 
 -         const Rectangle<int> clipBounds (clip->getClipBounds());
 -         const AffineTransform t (transform.getTransformWith (trans));
 -         const float alpha = fillType.colour.getFloatAlpha();
 - 
 -         if (t.isOnlyTranslation())
 -         {
 -             int tx = (int) (t.getTranslationX() * 256.0f);
 -             int ty = (int) (t.getTranslationY() * 256.0f);
 - 
 -             if (((tx | ty) & 0xf8) == 0)
 -             {
 -                 tx = ((tx + 128) >> 8);
 -                 ty = ((ty + 128) >> 8);
 - 
 -                 clip->drawImage (image, t, alpha, Rectangle<int> (tx, ty, image.getWidth(), image.getHeight()), nullptr);
 -                 return;
 -             }
 -         }
 - 
 -         if (! t.isSingularity())
 -         {
 -             Path p;
 -             p.addRectangle (image.getBounds());
 - 
 -             OpenGLTexture* texture = state->getTexture (clipBounds.getWidth(), clipBounds.getHeight());
 -             EdgeTable et (clipBounds, p, t);
 -             PositionedTexture pt (*texture, et, clipBounds);
 - 
 -             clip->drawImage (image, t, alpha, clipBounds, &pt);
 -             state->releaseTexture (texture);
 -         }
 -     }
 - 
 -     void setFillType (const FillType& newFill)
 -     {
 -         fillType = newFill;
 -         state->resetGradient();
 -     }
 - 
 -     //==============================================================================
 -     ClipRegionBase::Ptr clip;
 -     RenderingHelpers::TranslationOrTransform transform;
 -     Font font;
 -     FillType fillType;
 -     Graphics::ResamplingQuality interpolationQuality;
 -     GLState* state;
 - 
 - private:
 -     float transparencyLayerAlpha;
 -     Image transparencyLayer;
 -     ScopedPointer<OpenGLTarget> previousTarget;
 - 
 -     void cloneClipIfMultiplyReferenced()
 -     {
 -         if (clip->getReferenceCount() > 1)
 -             clip = clip->clone();
 -     }
 - 
 -     FillType getFillType() const
 -     {
 -         return fillType.transformed (transform.getTransform());
 -     }
 - 
 -     void fillEdgeTable (EdgeTable& et)
 -     {
 -         clip->fillEdgeTable (et, getFillType());
 -     }
 - 
 -     class CachedGlyphEdgeTable
 -     {
 -     public:
 -         CachedGlyphEdgeTable() : glyph (0), lastAccessCount (0) {}
 - 
 -         void draw (OpenGLRenderer::SavedState& state, float x, const float y) const
 -         {
 -             if (snapToIntegerCoordinate)
 -                 x = std::floor (x + 0.5f);
 - 
 -             if (edgeTable != nullptr)
 -                 state.fillEdgeTable (*edgeTable, x, roundToInt (y));
 -         }
 - 
 -         void generate (const Font& newFont, const int glyphNumber)
 -         {
 -             font = newFont;
 -             snapToIntegerCoordinate = newFont.getTypeface()->isHinted();
 -             glyph = glyphNumber;
 - 
 -             const float fontHeight = font.getHeight();
 -             edgeTable = font.getTypeface()->getEdgeTableForGlyph (glyphNumber,
 -                                                                   AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
 -                                                                                 #if JUCE_MAC || JUCE_IOS
 -                                                                                   .translated (0.0f, -0.5f)
 -                                                                                 #endif
 -                                                                   );
 -         }
 - 
 -         Font font;
 -         int glyph, lastAccessCount;
 -         bool snapToIntegerCoordinate;
 - 
 -     private:
 -         ScopedPointer <EdgeTable> edgeTable;
 - 
 -         JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedGlyphEdgeTable);
 -     };
 - 
 -     SavedState& operator= (const SavedState&);
 - };
 - 
 - //==============================================================================
 - OpenGLRenderer::OpenGLRenderer (OpenGLComponent& target)
 -     : glState (new GLState (OpenGLTarget (target.getFrameBufferID(), target.getWidth(), target.getHeight()))),
 -       stack (new SavedState (glState))
 - {
 - }
 - 
 - OpenGLRenderer::OpenGLRenderer (OpenGLFrameBuffer& target)
 -     : glState (new GLState (OpenGLTarget (target, Point<int>()))),
 -       stack (new SavedState (glState))
 - {
 - }
 - 
 - OpenGLRenderer::OpenGLRenderer (unsigned int frameBufferID, int width, int height)
 -     : glState (new GLState (OpenGLTarget (frameBufferID, width, height))),
 -       stack (new SavedState (glState))
 - {
 - }
 - 
 - OpenGLRenderer::~OpenGLRenderer()
 - {
 - }
 - 
 - bool OpenGLRenderer::isVectorDevice() const                                         { return false; }
 - void OpenGLRenderer::setOrigin (int x, int y)                                       { stack->transform.setOrigin (x, y); }
 - void OpenGLRenderer::addTransform (const AffineTransform& t)                        { stack->transform.addTransform (t); }
 - float OpenGLRenderer::getScaleFactor()                                              { return stack->transform.getScaleFactor(); }
 - Rectangle<int> OpenGLRenderer::getClipBounds() const                                { return stack->getClipBounds(); }
 - bool OpenGLRenderer::isClipEmpty() const                                            { return stack->clip == nullptr; }
 - bool OpenGLRenderer::clipRegionIntersects (const Rectangle<int>& r)                 { return stack->clipRegionIntersects (r); }
 - bool OpenGLRenderer::clipToRectangle (const Rectangle<int>& r)                      { return stack->clipToRectangle (r); }
 - bool OpenGLRenderer::clipToRectangleList (const RectangleList& r)                   { return stack->clipToRectangleList (r); }
 - void OpenGLRenderer::excludeClipRectangle (const Rectangle<int>& r)                 { stack->excludeClipRectangle (r); }
 - void OpenGLRenderer::clipToPath (const Path& path, const AffineTransform& t)        { stack->clipToPath (path, t); }
 - void OpenGLRenderer::clipToImageAlpha (const Image& im, const AffineTransform& t)   { stack->clipToImageAlpha (im, t); }
 - void OpenGLRenderer::saveState()                                                    { stack.save(); }
 - void OpenGLRenderer::restoreState()                                                 { stack.restore(); }
 - void OpenGLRenderer::beginTransparencyLayer (float opacity)                         { stack.beginTransparencyLayer (opacity); }
 - void OpenGLRenderer::endTransparencyLayer()                                         { stack.endTransparencyLayer(); }
 - void OpenGLRenderer::setFill (const FillType& fillType)                             { stack->setFillType (fillType); }
 - void OpenGLRenderer::setOpacity (float newOpacity)                                  { stack->fillType.setOpacity (newOpacity); }
 - void OpenGLRenderer::setInterpolationQuality (Graphics::ResamplingQuality quality)  { stack->interpolationQuality = quality; }
 - void OpenGLRenderer::fillRect (const Rectangle<int>& r, bool replace)               { stack->fillRect (r, replace); }
 - void OpenGLRenderer::fillPath (const Path& path, const AffineTransform& t)          { stack->fillPath (path, t); }
 - void OpenGLRenderer::drawImage (const Image& im, const AffineTransform& t)          { stack->drawImage (im, t); }
 - void OpenGLRenderer::drawVerticalLine (int x, float top, float bottom)              { if (top < bottom) stack->fillRect (Rectangle<float> ((float) x, top, 1.0f, bottom - top)); }
 - void OpenGLRenderer::drawHorizontalLine (int y, float left, float right)            { if (left < right) stack->fillRect (Rectangle<float> (left, (float) y, right - left, 1.0f)); }
 - void OpenGLRenderer::drawGlyph (int glyphNumber, const AffineTransform& t)          { stack->drawGlyph (glyphNumber, t); }
 - void OpenGLRenderer::drawLine (const Line <float>& line)                            { stack->drawLine (line); }
 - void OpenGLRenderer::setFont (const Font& newFont)                                  { stack->font = newFont; }
 - Font OpenGLRenderer::getFont()                                                      { return stack->font; }
 - 
 - END_JUCE_NAMESPACE
 
 
  |