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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A progress bar component.
-
- To use this, just create one and make it visible. It'll run its own timer to keep an eye on a
- variable that you give it, and will automatically redraw itself when the variable changes.
-
- Two styles of progress bars are supported: circular, and linear bar. If a style isn't given the
- look-and-feel will determine the style based on getDefaultProgressBarStyle().
-
- For an easy way of running a background task with a dialog box showing its progress, see
- the ThreadWithProgressWindow class.
-
- @see ThreadWithProgressWindow
-
- @tags{GUI}
- */
- class JUCE_API ProgressBar : public Component,
- public SettableTooltipClient,
- private Timer
- {
- public:
- /** The types of ProgressBar styles available.
-
- @see setStyle, getStyle, getResolvedStyle
- */
- enum class Style
- {
- linear, /**< A linear progress bar. */
- circular, /**< A circular progress indicator. */
- };
-
- //==============================================================================
- /** Creates a ProgressBar.
-
- The ProgressBar's style will initially be determined by the look-and-feel.
-
- @param progress pass in a reference to a double that you're going to
- update with your task's progress. The ProgressBar will
- monitor the value of this variable and will redraw itself
- when the value changes. The range is from 0 to 1.0 and JUCE
- LookAndFeel classes will draw a spinning animation for values
- outside this range. Obviously you'd better be careful not to
- delete this variable while the ProgressBar still exists!
- */
- explicit ProgressBar (double& progress);
-
- /** Creates a ProgressBar with a specific style.
-
- @param progress pass in a reference to a double that you're going to
- update with your task's progress. The ProgressBar will
- monitor the value of this variable and will redraw itself
- when the value changes. The range is from 0 to 1.0 and JUCE
- LookAndFeel classes will draw a spinning animation for values
- outside this range. Obviously you'd better be careful not to
- delete this variable while the ProgressBar still exists!
- @param style the style of the progress bar.
- */
- ProgressBar (double& progress, std::optional<Style> style);
-
- /** Destructor. */
- ~ProgressBar() override = default;
-
- //==============================================================================
- /** Turns the percentage display on or off.
-
- By default this is on, and the progress bar will display a text string showing
- its current percentage.
- */
- void setPercentageDisplay (bool shouldDisplayPercentage);
-
- /** Gives the progress bar a string to display inside it.
-
- If you call this, it will turn off the percentage display.
- @see setPercentageDisplay
- */
- void setTextToDisplay (const String& text);
-
- /** Sets the progress bar's current style.
-
- You can use this to force getResolvedStyle() to return a particular value.
- If a non-nullopt style is passed, that style will always be returned by
- getResolvedStyle(). Otherwise, if nullopt is passed, getResolvedStyle() will
- return its LookAndFeel's getDefaultProgressBarStyle().
-
- @see getStyle, getResolvedStyle
- */
- void setStyle (std::optional<Style> newStyle);
-
- /** Returns the progress bar's current style, as set in the constructor or in setStyle().
-
- @see setStyle, getResolvedStyle
- */
- std::optional<Style> getStyle() const { return style; }
-
- /** Returns the progress bar's current style if it has one, or a default style determined by
- the look-and-feel if it doesn't.
-
- Use this function in overrides of LookAndFeelMethods::drawProgressBar() in order to
- determine which style to draw.
-
- @see getStyle, setStyle, LookAndFeelMethods::getDefaultProgressBarStyle
- */
- Style getResolvedStyle() const;
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the bar.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- backgroundColourId = 0x1001900, /**< The background colour, behind the bar. */
- foregroundColourId = 0x1001a00, /**< The colour to use to draw the bar itself. LookAndFeel
- classes will probably use variations on this colour. */
- };
-
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes. */
- struct JUCE_API LookAndFeelMethods
- {
- virtual ~LookAndFeelMethods() = default;
-
- /** Draws a progress bar.
-
- If the progress value is less than 0 or greater than 1.0, this should draw a spinning
- bar that fills the whole space (i.e. to say that the app is still busy but the progress
- isn't known). It can use the current time as a basis for playing an animation.
-
- To determine which style of progress-bar to draw call getResolvedStyle().
-
- (Used by progress bars in AlertWindow).
-
- @see getResolvedStyle
- */
- virtual void drawProgressBar (Graphics&, ProgressBar&, int width, int height,
- double progress, const String& textToShow) = 0;
-
- virtual bool isProgressBarOpaque (ProgressBar&) = 0;
-
- /** Returns the default style a progress bar should use if one hasn't been set.
-
- @see setStyle, getResolvedStyle
- */
- virtual Style getDefaultProgressBarStyle (const ProgressBar&) = 0;
- };
-
- /** @internal */
- std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
-
- protected:
- //==============================================================================
- /** @internal */
- void paint (Graphics&) override;
- /** @internal */
- void lookAndFeelChanged() override;
- /** @internal */
- void visibilityChanged() override;
- /** @internal */
- void colourChanged() override;
-
- private:
- double& progress;
- std::optional<Style> style;
- double currentValue { jlimit (0.0, 1.0, progress) };
- bool displayPercentage { true };
- String displayedMessage, currentMessage;
- uint32 lastCallbackTime { 0 };
-
- void timerCallback() override;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ProgressBar)
- };
-
- } // namespace juce
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