The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. namespace juce
  20. {
  21. #if (JUCE_WINDOWS && JUCE_WIN_PER_MONITOR_DPI_AWARE) || DOXYGEN
  22. //==============================================================================
  23. /**
  24. A Windows-specific class that temporarily sets the DPI awareness context of
  25. the current thread to be DPI unaware and resets it to the previous context
  26. when it goes out of scope.
  27. If you create one of these before creating a top-level window, the window
  28. will be DPI unaware and bitmap strectched by the OS on a display with >100%
  29. scaling.
  30. You shouldn't use this unless you really know what you are doing and
  31. are dealing with native HWNDs.
  32. */
  33. class JUCE_API ScopedDPIAwarenessDisabler
  34. {
  35. public:
  36. ScopedDPIAwarenessDisabler();
  37. ~ScopedDPIAwarenessDisabler();
  38. private:
  39. void* previousContext = nullptr;
  40. };
  41. #endif
  42. } // namespace juce