The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2022 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 7 End-User License
  8. Agreement and JUCE Privacy Policy.
  9. End User License Agreement: www.juce.com/juce-7-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. namespace juce
  19. {
  20. class DropShadower::ShadowWindow : public Component
  21. {
  22. public:
  23. ShadowWindow (Component* comp, const DropShadow& ds)
  24. : target (comp), shadow (ds)
  25. {
  26. setVisible (true);
  27. setAccessible (false);
  28. setInterceptsMouseClicks (false, false);
  29. if (comp->isOnDesktop())
  30. {
  31. #if JUCE_WINDOWS
  32. const auto scope = [&]() -> std::unique_ptr<ScopedThreadDPIAwarenessSetter>
  33. {
  34. if (comp != nullptr)
  35. if (auto* handle = comp->getWindowHandle())
  36. return std::make_unique<ScopedThreadDPIAwarenessSetter> (handle);
  37. return nullptr;
  38. }();
  39. #endif
  40. setSize (1, 1); // to keep the OS happy by not having zero-size windows
  41. addToDesktop (ComponentPeer::windowIgnoresMouseClicks
  42. | ComponentPeer::windowIsTemporary
  43. | ComponentPeer::windowIgnoresKeyPresses);
  44. }
  45. else if (Component* const parent = comp->getParentComponent())
  46. {
  47. parent->addChildComponent (this);
  48. }
  49. }
  50. void paint (Graphics& g) override
  51. {
  52. if (Component* c = target)
  53. shadow.drawForRectangle (g, getLocalArea (c, c->getLocalBounds()));
  54. }
  55. void resized() override
  56. {
  57. repaint(); // (needed for correct repainting)
  58. }
  59. float getDesktopScaleFactor() const override
  60. {
  61. if (target != nullptr)
  62. return target->getDesktopScaleFactor();
  63. return Component::getDesktopScaleFactor();
  64. }
  65. private:
  66. WeakReference<Component> target;
  67. DropShadow shadow;
  68. JUCE_DECLARE_NON_COPYABLE (ShadowWindow)
  69. };
  70. class DropShadower::VirtualDesktopWatcher final : public ComponentListener,
  71. private Timer
  72. {
  73. public:
  74. //==============================================================================
  75. VirtualDesktopWatcher (Component& c) : component (&c)
  76. {
  77. component->addComponentListener (this);
  78. update();
  79. }
  80. ~VirtualDesktopWatcher() override
  81. {
  82. stopTimer();
  83. if (auto* c = component.get())
  84. c->removeComponentListener (this);
  85. }
  86. bool shouldHideDropShadow() const
  87. {
  88. return hasReasonToHide;
  89. }
  90. void addListener (void* listener, std::function<void()> cb)
  91. {
  92. listeners[listener] = std::move (cb);
  93. }
  94. void removeListener (void* listener)
  95. {
  96. listeners.erase (listener);
  97. }
  98. //==============================================================================
  99. void componentParentHierarchyChanged (Component& c) override
  100. {
  101. if (component.get() == &c)
  102. update();
  103. }
  104. private:
  105. //==============================================================================
  106. void update()
  107. {
  108. const auto newHasReasonToHide = [this]()
  109. {
  110. if (! component.wasObjectDeleted() && isWindows && component->isOnDesktop())
  111. {
  112. startTimerHz (5);
  113. return ! isWindowOnCurrentVirtualDesktop (component->getWindowHandle());
  114. }
  115. stopTimer();
  116. return false;
  117. }();
  118. if (std::exchange (hasReasonToHide, newHasReasonToHide) != newHasReasonToHide)
  119. for (auto& l : listeners)
  120. l.second();
  121. }
  122. void timerCallback() override
  123. {
  124. update();
  125. }
  126. //==============================================================================
  127. WeakReference<Component> component;
  128. const bool isWindows = (SystemStats::getOperatingSystemType() & SystemStats::Windows) != 0;
  129. bool hasReasonToHide = false;
  130. std::map<void*, std::function<void()>> listeners;
  131. };
  132. class DropShadower::ParentVisibilityChangedListener : public ComponentListener
  133. {
  134. public:
  135. ParentVisibilityChangedListener (Component& r, ComponentListener& l)
  136. : root (&r), listener (&l)
  137. {
  138. updateParentHierarchy();
  139. }
  140. ~ParentVisibilityChangedListener() override
  141. {
  142. for (auto& compEntry : observedComponents)
  143. if (auto* comp = compEntry.get())
  144. comp->removeComponentListener (this);
  145. }
  146. void componentVisibilityChanged (Component& component) override
  147. {
  148. if (root != &component)
  149. listener->componentVisibilityChanged (*root);
  150. }
  151. void componentParentHierarchyChanged (Component& component) override
  152. {
  153. if (root == &component)
  154. updateParentHierarchy();
  155. }
  156. private:
  157. class ComponentWithWeakReference
  158. {
  159. public:
  160. explicit ComponentWithWeakReference (Component& c)
  161. : ptr (&c), ref (&c) {}
  162. Component* get() const { return ref.get(); }
  163. bool operator< (const ComponentWithWeakReference& other) const { return ptr < other.ptr; }
  164. private:
  165. Component* ptr;
  166. WeakReference<Component> ref;
  167. };
  168. void updateParentHierarchy()
  169. {
  170. const auto lastSeenComponents = std::exchange (observedComponents, [&]
  171. {
  172. std::set<ComponentWithWeakReference> result;
  173. for (auto node = root; node != nullptr; node = node->getParentComponent())
  174. result.emplace (*node);
  175. return result;
  176. }());
  177. const auto withDifference = [] (const auto& rangeA, const auto& rangeB, auto&& callback)
  178. {
  179. std::vector<ComponentWithWeakReference> result;
  180. std::set_difference (rangeA.begin(), rangeA.end(), rangeB.begin(), rangeB.end(), std::back_inserter (result));
  181. for (const auto& item : result)
  182. if (auto* c = item.get())
  183. callback (*c);
  184. };
  185. withDifference (lastSeenComponents, observedComponents, [this] (auto& comp) { comp.removeComponentListener (this); });
  186. withDifference (observedComponents, lastSeenComponents, [this] (auto& comp) { comp.addComponentListener (this); });
  187. }
  188. Component* root = nullptr;
  189. ComponentListener* listener = nullptr;
  190. std::set<ComponentWithWeakReference> observedComponents;
  191. JUCE_DECLARE_NON_COPYABLE (ParentVisibilityChangedListener)
  192. JUCE_DECLARE_NON_MOVEABLE (ParentVisibilityChangedListener)
  193. };
  194. //==============================================================================
  195. DropShadower::DropShadower (const DropShadow& ds) : shadow (ds) {}
  196. DropShadower::~DropShadower()
  197. {
  198. if (virtualDesktopWatcher != nullptr)
  199. virtualDesktopWatcher->removeListener (this);
  200. if (owner != nullptr)
  201. {
  202. owner->removeComponentListener (this);
  203. owner = nullptr;
  204. }
  205. updateParent();
  206. const ScopedValueSetter<bool> setter (reentrant, true);
  207. shadowWindows.clear();
  208. }
  209. void DropShadower::setOwner (Component* componentToFollow)
  210. {
  211. if (componentToFollow != owner)
  212. {
  213. if (owner != nullptr)
  214. owner->removeComponentListener (this);
  215. // (the component can't be null)
  216. jassert (componentToFollow != nullptr);
  217. owner = componentToFollow;
  218. jassert (owner != nullptr);
  219. updateParent();
  220. owner->addComponentListener (this);
  221. // The visibility of `owner` is transitively affected by the visibility of its parents. Thus we need to trigger the
  222. // componentVisibilityChanged() event in case it changes for any of the parents.
  223. visibilityChangedListener = std::make_unique<ParentVisibilityChangedListener> (*owner,
  224. static_cast<ComponentListener&> (*this));
  225. virtualDesktopWatcher = std::make_unique<VirtualDesktopWatcher> (*owner);
  226. virtualDesktopWatcher->addListener (this, [this]() { updateShadows(); });
  227. updateShadows();
  228. }
  229. }
  230. void DropShadower::updateParent()
  231. {
  232. if (Component* p = lastParentComp)
  233. p->removeComponentListener (this);
  234. lastParentComp = owner != nullptr ? owner->getParentComponent() : nullptr;
  235. if (Component* p = lastParentComp)
  236. p->addComponentListener (this);
  237. }
  238. void DropShadower::componentMovedOrResized (Component& c, bool /*wasMoved*/, bool /*wasResized*/)
  239. {
  240. if (owner == &c)
  241. updateShadows();
  242. }
  243. void DropShadower::componentBroughtToFront (Component& c)
  244. {
  245. if (owner == &c)
  246. updateShadows();
  247. }
  248. void DropShadower::componentChildrenChanged (Component&)
  249. {
  250. updateShadows();
  251. }
  252. void DropShadower::componentParentHierarchyChanged (Component& c)
  253. {
  254. if (owner == &c)
  255. {
  256. updateParent();
  257. updateShadows();
  258. }
  259. }
  260. void DropShadower::componentVisibilityChanged (Component& c)
  261. {
  262. if (owner == &c)
  263. updateShadows();
  264. }
  265. void DropShadower::updateShadows()
  266. {
  267. if (reentrant)
  268. return;
  269. const ScopedValueSetter<bool> setter (reentrant, true);
  270. if (owner != nullptr
  271. && owner->isShowing()
  272. && owner->getWidth() > 0 && owner->getHeight() > 0
  273. && (Desktop::canUseSemiTransparentWindows() || owner->getParentComponent() != nullptr)
  274. && (virtualDesktopWatcher == nullptr || ! virtualDesktopWatcher->shouldHideDropShadow()))
  275. {
  276. while (shadowWindows.size() < 4)
  277. shadowWindows.add (new ShadowWindow (owner, shadow));
  278. const int shadowEdge = jmax (shadow.offset.x, shadow.offset.y) + shadow.radius;
  279. const int x = owner->getX();
  280. const int y = owner->getY() - shadowEdge;
  281. const int w = owner->getWidth();
  282. const int h = owner->getHeight() + shadowEdge + shadowEdge;
  283. for (int i = 4; --i >= 0;)
  284. {
  285. // there seem to be rare situations where the dropshadower may be deleted by
  286. // callbacks during this loop, so use a weak ref to watch out for this..
  287. WeakReference<Component> sw (shadowWindows[i]);
  288. if (sw != nullptr)
  289. {
  290. sw->setAlwaysOnTop (owner->isAlwaysOnTop());
  291. if (sw == nullptr)
  292. return;
  293. switch (i)
  294. {
  295. case 0: sw->setBounds (x - shadowEdge, y, shadowEdge, h); break;
  296. case 1: sw->setBounds (x + w, y, shadowEdge, h); break;
  297. case 2: sw->setBounds (x, y, w, shadowEdge); break;
  298. case 3: sw->setBounds (x, owner->getBottom(), w, shadowEdge); break;
  299. default: break;
  300. }
  301. if (sw == nullptr)
  302. return;
  303. sw->toBehind (i == 3 ? owner.get() : shadowWindows.getUnchecked (i + 1));
  304. }
  305. }
  306. }
  307. else
  308. {
  309. shadowWindows.clear();
  310. }
  311. }
  312. } // namespace juce