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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - static int getAllowedTextureSize (int x)
 - {
 -    #if JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES
 -     return x;
 -    #else
 -     return nextPowerOfTwo (x);
 -    #endif
 - }
 - 
 - OpenGLTexture::OpenGLTexture()
 -     : textureID (0), width (0), height (0), ownerContext (nullptr)
 - {
 - }
 - 
 - OpenGLTexture::~OpenGLTexture()
 - {
 -     release();
 - }
 - 
 - bool OpenGLTexture::isValidSize (int width, int height)
 - {
 -     return isPowerOfTwo (width) && isPowerOfTwo (height);
 - }
 - 
 - void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type, bool topLeft)
 - {
 -     ownerContext = OpenGLContext::getCurrentContext();
 - 
 -     // Texture objects can only be created when the current thread has an active OpenGL
 -     // context. You'll need to create this object in one of the OpenGLContext's callbacks.
 -     jassert (ownerContext != nullptr);
 - 
 -     if (textureID == 0)
 -     {
 -         JUCE_CHECK_OPENGL_ERROR
 -         glGenTextures (1, &textureID);
 -         glBindTexture (GL_TEXTURE_2D, textureID);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 - 
 -         auto glMagFilter = (ownerContext->texMagFilter == OpenGLContext::linear ? GL_LINEAR : GL_NEAREST);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glMagFilter);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 -     else
 -     {
 -         glBindTexture (GL_TEXTURE_2D, textureID);
 -         JUCE_CHECK_OPENGL_ERROR;
 -     }
 - 
 -     glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
 -     JUCE_CHECK_OPENGL_ERROR
 - 
 -     width  = getAllowedTextureSize (w);
 -     height = getAllowedTextureSize (h);
 - 
 -     const GLint internalformat = type == GL_ALPHA ? GL_ALPHA : GL_RGBA;
 - 
 -     if (width != w || height != h)
 -     {
 -         glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
 -                       width, height, 0, type, GL_UNSIGNED_BYTE, nullptr);
 - 
 -         glTexSubImage2D (GL_TEXTURE_2D, 0, 0, topLeft ? (height - h) : 0, w, h,
 -                          type, GL_UNSIGNED_BYTE, pixels);
 -     }
 -     else
 -     {
 -         glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
 -                       w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
 -     }
 - 
 -     JUCE_CHECK_OPENGL_ERROR
 - }
 - 
 - template <class PixelType>
 - struct Flipper
 - {
 -     static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
 -                       const int w, const int h)
 -     {
 -         dataCopy.malloc (w * h);
 - 
 -         for (int y = 0; y < h; ++y)
 -         {
 -             auto* src = (const PixelType*) srcData;
 -             auto* dst = (PixelARGB*) (dataCopy + w * (h - 1 - y));
 - 
 -             for (int x = 0; x < w; ++x)
 -                 dst[x].set (src[x]);
 - 
 -             srcData += lineStride;
 -         }
 -     }
 - };
 - 
 - void OpenGLTexture::loadImage (const Image& image)
 - {
 -     const int imageW = image.getWidth();
 -     const int imageH = image.getHeight();
 - 
 -     HeapBlock<PixelARGB> dataCopy;
 -     Image::BitmapData srcData (image, Image::BitmapData::readOnly);
 - 
 -     switch (srcData.pixelFormat)
 -     {
 -         case Image::ARGB:           Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
 -         case Image::RGB:            Flipper<PixelRGB>  ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
 -         case Image::SingleChannel:  Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
 -         default: break;
 -     }
 - 
 -     create (imageW, imageH, dataCopy, JUCE_RGBA_FORMAT, true);
 - }
 - 
 - void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
 - {
 -     create (w, h, pixels, JUCE_RGBA_FORMAT, false);
 - }
 - 
 - void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
 - {
 -     create (w, h, pixels, GL_ALPHA, false);
 - }
 - 
 - void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
 - {
 -     HeapBlock<PixelARGB> flippedCopy;
 -     Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h);
 - 
 -     create (w, h, flippedCopy, JUCE_RGBA_FORMAT, true);
 - }
 - 
 - void OpenGLTexture::release()
 - {
 -     if (textureID != 0)
 -     {
 -         // If the texture is deleted while the owner context is not active, it's
 -         // impossible to delete it, so this will be a leak until the context itself
 -         // is deleted.
 -         jassert (ownerContext == OpenGLContext::getCurrentContext());
 - 
 -         if (ownerContext == OpenGLContext::getCurrentContext())
 -         {
 -             glDeleteTextures (1, &textureID);
 - 
 -             textureID = 0;
 -             width = 0;
 -             height = 0;
 -         }
 -     }
 - }
 - 
 - void OpenGLTexture::bind() const
 - {
 -     glBindTexture (GL_TEXTURE_2D, textureID);
 - }
 - 
 - void OpenGLTexture::unbind() const
 - {
 -     glBindTexture (GL_TEXTURE_2D, 0);
 - }
 - 
 - } // namespace juce
 
 
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