The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. IMPORTANT! This file is auto-generated each time you save your
  3. project - if you alter its contents, your changes may be overwritten!
  4. This is the header file that your files should include in order to get all the
  5. JUCE library headers. You should avoid including the JUCE headers directly in
  6. your own source files, because that wouldn't pick up the correct configuration
  7. options for your app.
  8. */
  9. #ifndef __APPHEADERFILE_SLVVV6J__
  10. #define __APPHEADERFILE_SLVVV6J__
  11. #include "AppConfig.h"
  12. #include "modules/juce_audio_basics/juce_audio_basics.h"
  13. #include "modules/juce_audio_devices/juce_audio_devices.h"
  14. #include "modules/juce_audio_formats/juce_audio_formats.h"
  15. #include "modules/juce_audio_processors/juce_audio_processors.h"
  16. #include "modules/juce_audio_utils/juce_audio_utils.h"
  17. #include "modules/juce_core/juce_core.h"
  18. #include "modules/juce_cryptography/juce_cryptography.h"
  19. #include "modules/juce_data_structures/juce_data_structures.h"
  20. #include "modules/juce_events/juce_events.h"
  21. #include "modules/juce_graphics/juce_graphics.h"
  22. #include "modules/juce_gui_basics/juce_gui_basics.h"
  23. #include "modules/juce_gui_extra/juce_gui_extra.h"
  24. #include "modules/juce_opengl/juce_opengl.h"
  25. #include "modules/juce_video/juce_video.h"
  26. #include "BinaryData.h"
  27. #if ! DONT_SET_USING_JUCE_NAMESPACE
  28. // If your code uses a lot of JUCE classes, then this will obviously save you
  29. // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
  30. using namespace juce;
  31. #endif
  32. namespace ProjectInfo
  33. {
  34. const char* const projectName = "Juce Demo";
  35. const char* const versionString = "2.0.0";
  36. const int versionNumber = 0x20000;
  37. }
  38. #endif // __APPHEADERFILE_SLVVV6J__