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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- /**
- Represents a button on a block device.
-
- @tags{Blocks}
- */
- class ControlButton
- {
- public:
- ControlButton (Block&);
-
- /** Destructor. */
- virtual ~ControlButton();
-
- /** These are all known types of control buttons.
- You can find out which buttons a device has by calling getButtons(),
- and can get the name of a button type with getButtonName().
- */
- enum ButtonFunction
- {
- mode, /**< The side button on a lightpad block and the first button on a live/loop block. */
-
- volume, /**< The volume button on a live/loop block. */
-
- // common to all types of block
- up, /**< The up button on a control block. */
- down, /**< The down button on a control block. */
-
- // live block buttons
- scale, /**< The scale button on a live block. */
- chord, /**< The chord button on a live block. */
- arp, /**< The arp button on a live block. */
- sustain, /**< The sustain button on a live block. */
- octave, /**< The octave button on a live block. */
- love, /**< The love button on a live block. */
-
- // loop block buttons
- click, /**< The click button on a loop block. */
- snap, /**< The snap button on a loop block. */
- back, /**< The back button on a loop block. */
- playOrPause, /**< The play or pause button on a loop block. */
- record, /**< The record button on a loop block. */
- learn, /**< The learn button on a loop block. */
-
- // developer block buttons
- button0, /**< Button 0 on a developer block. */
- button1, /**< Button 1 on a developer block. */
- button2, /**< Button 2 on a developer block. */
- button3, /**< Button 3 on a developer block. */
- button4, /**< Button 4 on a developer block. */
- button5, /**< Button 5 on a developer block. */
- button6, /**< Button 6 on a developer block. */
- button7, /**< Button 7 on a developer block. */
-
- // touch block buttons
- velocitySensitivity, /**< The velocity sensitivity button on a touch block. */
- glideSensitivity, /**< The glide sensitivity button on a touch block. */
- slideSensitivity, /**< The slide sensitivity button on a touch block. */
- pressSensitivity, /**< The press sensitivity button on a touch block. */
- liftSensitivity, /**< The lift sensitivity button on a touch block. */
- fixedVelocity, /**< The fixed velocity button on a touch block. */
- glideLock, /**< The glide lock button on a touch block. */
- pianoMode /**< The piano mode button on a touch block. */
- };
-
- /** Returns the button's type. */
- virtual ButtonFunction getType() const = 0;
-
- /** Returns the button's description. */
- virtual String getName() const = 0;
-
- /** Returns the position of this button on the device, in device units.
- For buttons that are on the side of the device, this may want to return a value that
- is beyond the physical block size.
- */
- virtual float getPositionX() const = 0;
-
- /** Returns the position of this button on the device, in device units.
- For buttons that are on the side of the device, this may want to return a value that
- is beyond the physical block size.
- */
- virtual float getPositionY() const = 0;
-
- /** Returns true if this button has a controllable light. */
- virtual bool hasLight() const = 0;
-
- /** If the button can light-up, this sets its colour. */
- virtual bool setLightColour (LEDColour newColour) = 0;
-
- /** A listener that can be attached to a ControlButton object so that it
- gets called when the button is pushed or released.
- */
- struct Listener
- {
- virtual ~Listener();
-
- /** Called when the button is pressed. */
- virtual void buttonPressed (ControlButton&, Block::Timestamp) = 0;
- /** Called when the button is released. */
- virtual void buttonReleased (ControlButton&, Block::Timestamp) = 0;
- };
-
- /** Adds a listener to the control button. */
- void addListener (Listener*);
- /** Removes a listener from the control button. */
- void removeListener (Listener*);
-
- /** The control block that this button belongs to. */
- Block& block;
-
- protected:
- ListenerList<Listener> listeners;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ControlButton)
- };
-
- } // namespace juce
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