The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2020 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 6 End-User License
  8. Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
  9. End User License Agreement: www.juce.com/juce-6-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. namespace juce
  19. {
  20. namespace build_tools
  21. {
  22. struct Icons
  23. {
  24. std::unique_ptr<Drawable> small;
  25. std::unique_ptr<Drawable> big;
  26. };
  27. Array<Drawable*> asArray (const Icons&);
  28. void writeMacIcon (const Icons&, const File&);
  29. void writeWinIcon (const Icons&, const File&);
  30. Image getBestIconForSize (const Icons& icons,
  31. int size,
  32. bool returnNullIfNothingBigEnough);
  33. Image rescaleImageForIcon (Drawable& d, const int size);
  34. RelativePath createXcassetsFolderFromIcons (const Icons& icons,
  35. const File& targetFolder,
  36. String projectFilenameRootString);
  37. }
  38. }