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- /*
- ==============================================================================
-
- This file was auto-generated by the Jucer!
-
- It contains the basic startup code for a Juce application.
-
- ==============================================================================
- */
-
- #ifndef __PLUGINPROCESSOR_H_526ED7A9__
- #define __PLUGINPROCESSOR_H_526ED7A9__
-
- #include "../JuceLibraryCode/JuceHeader.h"
-
-
- //==============================================================================
- /**
- As the name suggest, this class does the actual audio processing.
- */
- class JuceDemoPluginAudioProcessor : public AudioProcessor
- {
- public:
- //==============================================================================
- JuceDemoPluginAudioProcessor();
- ~JuceDemoPluginAudioProcessor();
-
- //==============================================================================
- bool isBusesLayoutSupported (const BusesLayout& layouts) const override;
- void prepareToPlay (double sampleRate, int samplesPerBlock) override;
- void releaseResources() override;
- void reset() override;
-
- //==============================================================================
- void processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages) override
- {
- jassert (! isUsingDoublePrecision());
- process (buffer, midiMessages, delayBufferFloat);
- }
-
- void processBlock (AudioBuffer<double>& buffer, MidiBuffer& midiMessages) override
- {
- jassert (isUsingDoublePrecision());
- process (buffer, midiMessages, delayBufferDouble);
- }
-
- //==============================================================================
- bool hasEditor() const override { return true; }
- AudioProcessorEditor* createEditor() override;
-
- //==============================================================================
- const String getName() const override { return JucePlugin_Name; }
-
- bool acceptsMidi() const override { return true; }
- bool producesMidi() const override { return true; }
-
- double getTailLengthSeconds() const override { return 0.0; }
-
- //==============================================================================
- int getNumPrograms() override { return 0; }
- int getCurrentProgram() override { return 0; }
- void setCurrentProgram (int /*index*/) override {}
- const String getProgramName (int /*index*/) override { return String(); }
- void changeProgramName (int /*index*/, const String& /*name*/) override {}
-
- //==============================================================================
- void getStateInformation (MemoryBlock&) override;
- void setStateInformation (const void* data, int sizeInBytes) override;
-
- //==============================================================================
- // These properties are public so that our editor component can access them
- // A bit of a hacky way to do it, but it's only a demo! Obviously in your own
- // code you'll do this much more neatly..
-
- // this is kept up to date with the midi messages that arrive, and the UI component
- // registers with it so it can represent the incoming messages
- MidiKeyboardState keyboardState;
-
- // this keeps a copy of the last set of time info that was acquired during an audio
- // callback - the UI component will read this and display it.
- AudioPlayHead::CurrentPositionInfo lastPosInfo;
-
- // these are used to persist the UI's size - the values are stored along with the
- // filter's other parameters, and the UI component will update them when it gets
- // resized.
- int lastUIWidth, lastUIHeight;
-
- // Our parameters
- AudioParameterFloat* gainParam;
- AudioParameterFloat* delayParam;
-
- private:
- //==============================================================================
- template <typename FloatType>
- void process (AudioBuffer<FloatType>& buffer, MidiBuffer& midiMessages, AudioBuffer<FloatType>& delayBuffer);
- template <typename FloatType>
- void applyGain (AudioBuffer<FloatType>&, AudioBuffer<FloatType>& delayBuffer);
- template <typename FloatType>
- void applyDelay (AudioBuffer<FloatType>&, AudioBuffer<FloatType>& delayBuffer);
-
- AudioBuffer<float> delayBufferFloat;
- AudioBuffer<double> delayBufferDouble;
- int delayPosition;
-
- Synthesiser synth;
-
- void initialiseSynth();
- void updateCurrentTimeInfoFromHost();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JuceDemoPluginAudioProcessor)
- };
-
- #endif // __PLUGINPROCESSOR_H_526ED7A9__
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